This doesnβt help as proven by recent letβs plays the non-super Thrive player doesnβt even scroll down on the right panel at all. And doesnβt know the importance of the compound balance values for photosynthesis.
We cannot balance the game so that the average player is going to struggle. In the community forums experienced Thrive players are extremely overrepresented. So if we want to have really harsh photosynthesis gameplay it would need to be exclusively in hard mode.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
85
And to my knowledge it definitely isnβt in plans of the devteam/devforce to make special features for certain difficulties
Thatβs exactly what I meant, there would need to be a new tutorial that triggers when placing photosynthetic parts and explains the key concepts and GUI parts.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
88
And to my knowledge not many (or anyone) have been interested in upgrading/changing the photosynthesis tutorials in the recent times, though that might change now that we are discussing this.
What about adding random events such as meteor strikes and volcano super eruptions that release ash into the air which causes the global lux values to decrease. Also other random events such as storms can force the player into new patches which would force the player to not be as stationary and have to adapt to new conditions.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
90
I think these are planned to be added one day.
Programming patches to change mid-game is probably too much effort for such an addition.
I was thinking the events occurring when you are in the cell editor. Or you could make it where it takes you to the patch map screen with a notification.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
92
I guess that could be implemented, but at the same time the timeframes between generations are huge, so if cells could get to a patch via a storm, they would almost definitely do so during the times between the sessions.