Photosynthesis nerf

I was thinking more of sliders for adjusting planet speed, but your ideas works equally well.

Sliders could also work alongside presets.

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The microbe stage is planned to last 20 generations. It doesn’t leave like any room for customizing how long an event takes as otherwise you are basically just playing the full microbe stage like on a snowball planet.

And it would be pretty pointless in terms of development effort to have an option to change glaciation event duration range from 3-6 generations to 4-8.

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So can multiple glaciation events occur (not at the same time) if the oxygen level “peaks” multiple times in a playthrough?

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That’s what happened on Earth, there wasn’t just one snowball period; Yes, it should be able to occur at multiple times, like vent eruptions aren’t just once per a vent patch.

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No, it’s just a one and done thing. Otherwise you’d be stuck the entire microbe stage under ice.

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I see. I guess the event is programmed to occur when CO2 levels fall below a certain level?

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Actually for some reason it seems snowball events are triggered by rising oxygen levels, so that’s how it is going to be implemented in Thrive as well.

So it will technically be possible to trigger the event multiple times if one managed to create a new O2 boom?

No, the event is literally programmed to trigger just once because it basically delays all photosynthesis builds for like 5 generations to not be able to really progress (due to the massive debuffs). So getting it multiple times would just make the microbe stage artificially longer randomly and probably be very annoying if you just wanted to try to play the game.

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I see. This is a good nerf to photosynthesis, though we could use some also being applied to the overall process (which may happen thanks to domin2ktr’s work).

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