Salo Reich (warmonger)
Vote 1: Find sulfur, god damnit.
Roll: 18
Outcome:
You manage to find enough sulfur in the ground to sustain your army with gunpowder.
Vote 2: Find iron and coal in our mountains, god damnit.
Roll: 9
Outcome:
Despite the horrible incident, you decide to send another group in the mountains, this time with a few ctah riders. A few hours later, they get attacked - but not by regular Ctah. A significantly smaller animal, though definitely similar to your mounts, jumps out of a high tree and kills one of the riders. Only a few seconds pass until the remaining riderless ctah is surrounded by a whole pack of these beasts, and after a short fight it is killed just like its rider. The other riders flee, leaving those Salo without mounts behind.
Vote 3: Try expanding to our east on the mainland again, god damnit.
Roll: 11
Outcome:
You expand a little further, but stories of giant monsters make your people afraid to enter the forest.
Vote 4: Protect our pioneers and miners, god damnit.
Roll: 17
Outcome:
You sent a few Ctahs with the miners, but they couldn’t help much.
Vote 5: Try searching for some of the Yajutah techs and gaining them for ourselves, god damnit.
Roll: 6
Outcome:
The Yajutah city is almost entirely destroyed, and no technologies can be found.
Extra: You embargo the Quinn. This leads to the Bariyan economy collapsing, and the Alithei face the first recession as well- leaving you no profitable trade routes. This forces you to close many of your shipyards, and poverty hits your people. Even worse, the national treasure chests are full of worthless money.
Power: 2 + 1
Stability: -2
Economic Power: 1
National details
Points to spend: -5
Factories: Shipyard (7 -5) , Standard, Ground
Population: 5700000 - decreasing
Colony: 210000 - growing
Recruitment Rate : 15 %
Soldiers : 850000
Ships: Voitto Class (5), Velidah Class (1)
Ground Vehicles: Kore (0)
Resources: Iron (small amount), sulfur (medium amount)
Traits : Warmonger (3)
Pacifist (-3)
Domesticated: Elaik, Ctah
Quinn
Vote 1: Build yet another research facillity.
Vote 2: Develop a way to make the aluminum making process more efficient.
Roll: 10 + 10
Outcome: You are now able to produce massive amounts of aluminium with almost zero waste.
Vote 3: Develop larger and explodier fireworks.
Roll: 20
Outcome:
Not only do you develop beautiful, colorful giant fireworks, but you also invent explosives as a side effect. This helps you not only in your mines, but could also be used as a weapon.
Vote 4: Continue digging ‘The Pit’. Excavation it so much, it could be considered a wonder.
Roll: 11
Outcome: Even more iron, coal and different ores are found.
Vote 5: Even more vicious birds eh? Try to capture some the same way we captured our other birds.
Roll: 6
Outcome:
The bird kills almost everyone who approaches it, but at least one survivor can describe it a little bit.
Extra: Your neighbors close the trades route between your people, and a recession hits your economy. However, your stable currency safes your economy from collapsing entirely - but it forces you to close many shipyards and research facilities.
Extra: Your canal is blocked by large barrels and broken machines…
Power: 3
Stability: 1
Economic Power: 4
National details
Wonder(s): The great flute - able to boost your armies morality and give commands on almost the entire central continent
Population : 10300000 - growing slowly
Points to spend : -7
Factories: Standard, Shipyard (3 -1), Research Facility (5 - 2)
Recruitment Rate : 5 %
Soldiers : 50100
Weapon(s): Ballista (medium quality), explosives
Ships: Jordal (10)
Resources: Plant oil (large amount), iron (large amount), coal (massive amount +), methane gas (small amount) , aluminium (massive amount)
Traits : Warmonger (-1)
Pacifist (1)
Domesticated animals: Isha, C. imperator
Ausirana
Vote 1: Keep on experimenting with our paper, we are close, I hope.
Roll: 10
Outcome:
You finally invent paper, if not as good as the northern equivalent.
Vote 2: Experiment with creating colored forms of glass.
Roll: 12
Outcome:
You tone the glass in different colors for artistic reasons, and upgrade your temples with colored windows.
Vote 3: Create a currency of our own with coins stamped with the year and the current Rokh’s name to mark when it was minted. It shall be called the Ausiran Stillik.
Roll: 15
Outcome: You successfully implement the coins, and it is hard to copy them.
Vote 4: Begin improving our farming techniques using plows based off of our bulldozer carts from long before.
Roll: 15
Outcome:
This great invention revolutionizes your agriculture, boosting your population significantly.
Extra: You embargo the Salo and the Bariya, and your trade with the Quinn is blocked. This causes a heavy recession, but thankfully your economy never relied much on trade with foreigners.
Extra: You make contact with the Maurathia
Power: 4
Stability: 3
Economic Power: 2
National details
Wonder(s): The great temple (More successful conversions of foreigners, citizens are less likely to convert to another religion, tourism magnet.
Population : 3500000 - growing
Points to spend: 3
Factories: Standard (2), Shipyard
Recruitment Rate : 5 %
Soldiers : 153000
Ships: Anduna (20)
Resources: Iron (medium amount), precious metals (large amount)
Traits : Warmonger (0)
Pacifist (0)
Domesticated animals: Sirokha, Auronkha, Kaslathi
Maurathia
Vote 1: Find gunpowder
Roll: 15
Outcome:
You invent gunpowder, and even simple cannons.
Vote 2: try again with training giant crabs for warfare
Roll: 11
Outcome:
The training is very successful, and your crabs become the most dangerous weapon of Pilaurea.
Vote 3: try to rebuild the armory on the new continent
Roll: 5
Outcome:
You don’t make any progress.
Vote 4: sends scouts south to explore new regions on the new continent
Roll: 11
Outcome: You make contact with the Ausirana.
Power: 4
Stability: 3
Economic Power: 3
National details
Population : 9300000 - growing
Points: 4
Factories: Standard, Shipyard
Recruitment rate : 10 %
Soldiers : 93000
Ships: Traimoat (10)
Weapons(s): large Bolas
, 20 K. princeps
Resources: iron (medium amount)
Traits : Warmonger (1)
Pacifist (-1)
Domesticated animals: K. princeps, Priscral, Cat
Alithei Empire
VOTE 1 : Create more coal and iron mines on our side of the mountains - because industrialization cometh
Roll: 12
Outcome:
You mine enough iron and coal to sustain your own empire.
VOTE 2 : Attempt to explode one part of the wall (further away from the mechanism or gate)
Roll: 17
Outcome:
You cause the wall to get a large crack. You can see that the wall is hollow, and a weird sound comes out of the darkness.
VOTE 3 : Attempt to do more with our flight experimentation
Roll: 5
Outcome:
Little progress is done.
VOTE 4 : continue the building of our border wall to the north and the north east
Roll: 17
Outcome:
The Wall is almost complete.
VOTE 5 : try to find a way to make our gunpowder more reactive and powerful.
Roll: 9
Outcome:
Your gunpowder gets even more powerful.
Extra: You get arquebuisers, chlorine gas grenades and artillery designs from the salo.
Extra: Your embargo causes your economy to enter a recession.
Power: 4
Stability: 3
Economic Power: 5
National details
Wonder(s): The great telescope- improves astrology research for you and anybody that is involved in a joint research with your empire.
The great hospital- a new source of income, and gives you power over other nations - if a monarch wants to be healed there, he needs to do the Alithei a favor (bonus for diplomacy)
Population : 9200000
Points: 1
Factories: Shipyard (4) , Standard, ground (4) , Research facility (1+1)
Recruitment rate : 5 %
Soldiers : 450000
Weapon(s): Catapult (medium quality), Ballista (medium quality), canons (medium quality)
Ships: Iosto Class (40)
Ground vehicles: New class (40)
Resources: iron (large amount), sulfur (large amount) , coal (medium amount)
Traits : Warmonger (1)
Pacifist (-1)
Domesticated animals: T. immanemque
Bariya Sultanate
Vote 1: Research the oil, try to find a way to mimic whatever process the Quinn have, and what we can use this stuff for.
Roll: 1
Outcome:
Your experiments blow up, and burn down your research facility.
Vote 2: Mine the gold, how about make it our national currency ?
Roll: 5
Outcome:
You mine the gold and use it as a currency, but soon many people fake the gold coins to combat the growing poverty - using worthless coins coated with minimum amounts of gold.
Vote 3: Continue claiming and exploring to the east.
Roll: 20
Outcome: You expand east, and find even larger amounts of oil, gold, and even diamonds.
Vote 4: Build a new shipyard on the eastern coast.
Extra: With the Ausirana and the Quinn, you lose your most important customers. Your entire economy collapses, and the poverty causes people to riot. You also have to close one of your shipyards.
Power: 2
Stability: -2
Economic Power: 1
National details
Population : 900000
Points: -1
Factories: Standard, ground factory (2), shipyard (1)
Recruitment rate : 10 %
Soldiers : 90000
Weapon(s): Catapult (medium quality), wall breaker (high quality)
Ground vehicles: Bahar Class (20)
Resources: oil (massive amount+), sulfur (small amount) , gold (massive amount)
Traits : Warmonger (1)
Pacifist (-1)
Domesticated animals: S. migrantis