Pilaurea


#41

Before anything else, do the extra votes:

Extra: Send arquebuses in exchange for steam engines.
Extra: Sign the Salo’s peace treaty [EDIT: under the condition that the land is split half-and-half 3/4 north-south, with me having access to the ocean to the west] [clarification: I get the 1/4, Salo gets the 3/4. I get the part in the north.].

Vote 1: Set up a research center.
Vote 2: Use the Salo’s steam engines to pump this oil out of the ground.
Vote 3: Expand to the east, and look for more resources.
Vote 4: Try to modify the Salo’s steam engines to work with our oil instead of solid fuel.


(⎅☍ ⟒⋔ ⋉⎅ ⌇⎐) #42

NORMAL VOTES:

Well this didn’t go too well. well ok the research facility thing did, but eh.

VOTE 1 - Have the ships return and send a few climbers to scale over the formation instead - Jebus, how long is this damn thing?

VOTE 2 - Continue the wall building on the northern side but this time, send in several armed hunters to protect and aid the workers from the isha - what the hell are isha again?

VOTE 3 - Get inspired by the Salo’s steam engines and try to make our own - AND IMPROVE THE SHIT OUT OF IT (no doubt we’l probably fail but hey, we can try)

VOTE 4 - Continue our research on light - There has to be more to this

VOTE 5 - Experiment with flight. Let’s try making gliding possible - Tis simple. if we can stay up in the air for more than 3 minutes without going S P L A T , we clearly achieve something.


(cerealkiller) #43

@Soundwave I think you’re the last one (no stress )


(Sound) #44

sorry i thought i had voted

Vote 1: Find something gunpowder

Vote 2: Train some giant crabs to be used in warfare

Vote 3: increase education

Vote 4: Create an armory on the new continent we have discovered


(cerealkiller) #45

Salo Reich (warmonger)

Vote 1: Adopt free practice of religion for any Salo citizen.

Roll: 15

Outcome: instead of attacking religion, the dictator decides to separate it from the state. Any kind of religion is now allowed to be practiced, which is making your population happy again and sets a shining example for the rest of the world.

Vote 2: Expand eastwards on the Salo mainland. We’re very cramped here, and we desperately need resources of some kind.

Roll: 12

You start settling in the deep cold forests. To fight the freezing temperatures, you build long wood houses that also serve as “tunnels” through the icy land. This allows you to expand quite a lot. To your pleasure, the Ydrais seem to neither have a problem with the cold and dry air nor the permanent frozen ground. However, in a northern city, a herd of gigantic animals that couldn’t be identified has recently destroyed a Ydrais farm and seems to have eaten almost 7 whole trees.

Vote 3: Mine into the southern mountains in the Salo mainland - we would benefit from some iron and coal.

Roll: 1

Outcome:

You send a group of miners into the mountains, but they don’t return in time. A few days later, one of them returns, completely covered in blood. He constantly repeats the words “ctah swarm” before he eventually passes away.

Vote 4: Keep the Yajutah lands as colonies, and repair their little wall.
Roll: 13

Outcome:

You manage to fix the parts of the wall you’ve broken, and establish a stable if violent colonial government.

Vote 5: Start selling vodka, tea, and maple syrup to the Ausirana. They must be eager to try out the commodities exclusive to the Salo!

Roll: 11

Outcome:

You send a few samples of your products to the Ausirana, and they seem to enjoy them. However, without an official trade agreement your merchants can’t enter the city of Au.

Power: 4 + 1

Stability: 2

Economic Power: 3

National details

Points to spend: 1

Factories: Shipyard (7) , Standard, Ground

Population: 6000000 - stagnating

Colony: 200000 - growing

Recruitment Rate : 15 %

Soldiers : 900000

Ships: Voitto Class (25), Velidah Class (2)

Ground Vehicles: Motus Telum (10)

Resources: Iron (small amount)

Traits : Warmonger (3)

Pacifist (-3)

Domesticated: Elaik

Quinn

Vote 1: Build a research facility.

Vote 2: Lead is nice, but not what I was looking for. Again try to find/research some kind of sturdy, but light metal.

Roll: 5+8

Outcome:

In your research facilities, you manage to produce aluminium. However, the process is highly inefficient and your current mines aren’t productive enough to sustain the laboratories with enough ores.

Vote 3: Hire a group of mercenaries to sort out what’s going on with our expedition.
Roll: 16

Outcome:

A group of only the toughest mercenaries and boldest Ishas head to the mountain. However, the group gets attacked by nothing less than a giant carnivore bird. They manage to somehow flee from the bird even though it’s much faster and more maneuverable than the Ishas.
Vote 4: See if we can make some kind of fireworks with our gasoline.
Roll: 17

Outcome:

You invent fireworks, making your parties even better and the people even happier than they were before.
Vote 5: Seek out new land. Within it, we’ll build large excavation sites and mines. We’ll see what’s deep down the earth.

Roll: 17

Outcome:

In the south and east, you find a large deposit of coal. While this is great for your people and your nation, what your people find in the north is even more exciting: a very small deposit of a gas, harmless compared to the one used by the salo forces. Some of the miners die after breathing in to much of it, but you still manage to bring a probe to the lab. There you find out that the gas is highly flammable. There must be more the farmer north you search, but sadly your country ends and you hesitate from invading your large neighbor.

Power: 5

Stability: 3

Economic Power: 7

National details

Wonder(s): The great flute - able to boost your armies morality and give commands on almost the entire central continent

Population : 10000000 - growing slowly

Points to spend : 5

Factories: Standard, Shipyard (3), Research Facility (4)

Recruitment Rate : 5 %

Soldiers : 50000

Weapon(s): Ballista (medium quality)

Ships: Jordal (15)

Resources: Plant oil (large amount), iron (small amount), coal (massive amount), methane gas (small amount) , aluminium (no significant amount)

Traits : Warmonger (-1)

Pacifist (1)

Domesticated animals: Isha, C. imperator

Ausirana

Vote 1: Expand our territory further into the jungles, Au and Sir have blessed us with a great population, and with it, we must have more room to grow.

Roll: 15

Outcome:

You settle in the deep rainforest, and the land is fruitful and full of beautiful species that keep your people happy and close to the nature.

Vote 2: Send official missionary delegations along this newly opened trade route. While having the Bariya as a middle man for our products isn’t horrible, it would be better if we could transport our goods ourselves to these new peoples.
Roll: 11

Outcome: You officially make contact with the Quinn and send your treasures to them in exchange for other goods. Perhaps a currency could help to make the trade less complicated ?
Vote 3: Continue our experimentation with creating our own paper. Importing it from those who committed such atrocities against others would be to disrespect the gods.
Roll: 5

Outcome:

You don’t make any progress.

Vote 4: Construct another standard factory.

Power: 4

Stability: 3

Economic Power: 4

National details

Wonder(s): The great temple (More successful conversions of foreigners, citizens are less likely to convert to another religion, tourism magnet.

Population : 3030000 - growing

Points to spend: 10

Factories: Standard (2), Shipyard

Recruitment Rate : 5 %

Soldiers : 150000

Ships: Anduna (20)

Resources: Iron (medium amount), precious metals (large amount)

Traits : Warmonger (0)

Pacifist (0)

Domesticated animals: Sirokha, Auronkha, Kaslathi

Maurathia

Vote 1: Find something gunpowder

Roll: 10

You manage to produce sulfur, but weaponizable gun power is out of your reach.

Vote 2: Train some giant crabs to be used in warfare
Roll: 6

Outcome:

Inspired by the salo words, you start training the crabs for war purposes.
Vote 3: increase education

Roll: 20

Outcome:

You construct hundreds of Universities and schools all around the island. The knowledge that is passed helps you to research new technologies , granting you two free research facilities.

Vote 4: Create an armory on the new continent we have discovered

Roll: 3

Outcome:

The building collapses before it’s even finished.

Power: 4

Stability: 3

Economic Power: 3

National details

Population : 9000000 - growing

Points: 4

Factories: Standard, Shipyard

Recruitment rate : 10 %

Soldiers : 90000

Ships: Traimoat (10)

Weapons(s): large Bolas

, 20 K. princeps

Resources: iron (medium amount)

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: K. princeps, Priscral, Cat

Alithei Empire

VOTE 1 - Have the ships return and send a few climbers to scale over the formation instead - Jebus, how long is this damn thing?

Roll: 11

Outcome:

The stone is too flat and wet to be climbed.

VOTE 2 - Continue the wall building on the northern side but this time, send in several armed hunters to protect and aid the workers from the isha - what the hell are isha again?

Roll: 16

Outcome:

You successfully defend your workers from the isha , and the wall on the north is finished quickly.

VOTE 3 - Get inspired by the Salo’s steam engines and try to make our own - AND IMPROVE THE SHIT OUT OF IT (no doubt we’l probably fail but hey, we can try)
Roll: 5+4

Outcome:

You invent an early prototype similar to the salo engines, though certainly not as powerful. It requires a lot of improvement before you can compete with your ally, and it also shows you your significant lack of iron and coal.
VOTE 4 - Continue our research on light - There has to be more to this
Roll: 17+ 4

Outcome:

You make a significant breakthrough in researching lights and it’s properties, showing the world yet again how awesome the technological advances of the empire are.
VOTE 5 - Experiment with flight. Let’s try making gliding possible - Tis simple. if we can stay up in the air for more than 3 minutes without going S P L A T , we clearly achieve something

Roll: 19 + 4

Outcome:

Getting inspired by the horrible Ishas, you create gliders that can keep single ansloc in the air for a few minutes. Not only that, but you have learned something else: by putting a thin blanket over a fire, you manage to elevate it quickly. This proves the theory of a famous professor that hot gases seem to be lighter than cold ones. This knowledge could certainly lead to great inventions.

Power: 5

Stability: 3

Economic Power: 7

National details

Wonder(s): The great telescope- improves astrology research for you and anybody that is involved in a joint research with your empire.

The great hospital- a new source of income, and gives you power over other nations - if a monarch wants to be healed there, he needs to do the Alithei a favor (bonus for diplomacy)

Population : 9080000

Points: 7

Factories: Shipyard (4) , Standard, ground (4) , Research facility (1+1)

Recruitment rate : 5 %

Soldiers : 450000

Weapon(s): Catapult (medium quality), Ballista (medium quality), canons (medium quality)

Ships: Iosto Class (40)

Ground vehicles: New class (40)

Resources: iron (medium amount), sulfur (large amount)

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: T. immanemque

Bariya Sultanate

Vote 1: Set up a research center.

Vote 2: Use the Salo’s steam engines to pump this oil out of the ground.

Roll:

You successfully pump massive amounts of oil with your new machinery.

Vote 3: Expand to the east, and look for more resources.

Roll: 11

Outcome:

You find not only even larger deposits of oil,

but there’s also a large deposit of a shiny golden soft metal.

Vote 4: Try to modify the Salo’s steam engines to work with our oil instead of solid fuel

Roll: 2

Outcome:

The unrefined oil damages the engines. The Quinn know how to produce gasoline out of oil, perhaps they can help you with your problem ?

Power: 4

Stability: 3

Economic Power: 4

National details

Population : 1000000

Points: 5

Factories: Standard, ground factory (2), shipyard, research facility

Recruitment rate : 10 %

Soldiers : 100000

Weapon(s): Catapult (medium quality), wall breaker (high quality)

Ground vehicles: Bahar Class (20)

Resources: oil (massive amount), sulfur (small amount) , gold (medium amount)

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: S. migrantis


(Immortal Dragon) #46

A rather ho-hum round, but they can’t all be spectacular or horrible. :laughing: Thanks for the round serialkiller. :smiley:

Vote 1: Keep on experimenting with our paper, we are close, I hope.

Vote 2: Experiment with creating colored forms of glass.

Vote 3: Create a currency of our own with coins stamped with the year and the current Rokh’s name to mark when it was minted. It shall be called the Ausiran Stillik.

Vote 4: Begin improving our farming techniques using plows based off of our bulldozer carts from long before.

Extra: Formalize an embargo against both the Bariya Sultanate and the Salo Reich.


(Uncertain Agent) #47

Damnit, apparently we’re missing every single important resource, god damnit.

Vote 1: Find sulfur, god damnit.

Vote 2: Find iron and coal in our mountains, god damnit.

Vote 3: Try expanding to our east on the mainland again, god damnit.

Vote 4: Protect our pioneers and miners, god damnit.

Vote 5: Try searching for some of the Yajutah techs and gaining them for ourselves, god damnit.

Extra 1: Give the Alithei our arquebuisers in exchange for sulfur, not god damnit.

Extra 2: Embargo the Quinn.

Extra 3: Give the Alithei our gas and artillery techs. It’ll be like a little cherry on top for our alliance.


#48

Vote 1: Research the oil, try to find a way to mimic whatever process the Quinn have, and what we can use this stuff for.
Vote 2: Mine the gold, how about make it our national currency?
Vote 3: Continue claiming and exploring to the east.
Vote 4: Build a new shipyard on the eastern coast.

EDIT
Extra: Offer a trade route and trade alliance with the Quinn. Maybe the 2 nations with oil should team up.
Extra: Embargo the Quinn. Sorry, but maybe some competition between plant oil and earth oil would be helpful for both of us. Let capitalism decide.
Extra: Blockade the southern river on the western part of the country. And the entrance to the canal, too.


(Skeleton Pope) #49

Fabulous round as always. :+1:.
Within a few decades, national security will be 100%.

Vote 1: Buil yet another research facillity.

Vote 2: Develop a way to make the aluminum making process more efficient.

Vote 3: Develop larger and explodier fireworks.

Vote 4: Continue digging ‘The Pit’. Excavation it so much, it could be considered a wonder.

Vote 5: Even more vicious birds eh? Try to capture some the same way we captured our other birds.

Extra 1: Accept the trade deal with the Salo. For the coal we deliver, we want hard cash (economic power).


(Sound) #50

Vote 1: Find gunpowder

Vote 2: try again with training giant crabs for warfare

Vote 3: try to rebuild the armory on the new continent

Vote 4: sends scouts south to explore new regions on the new continent


(⎅☍ ⟒⋔ ⋉⎅ ⌇⎐) #51

Normal votes

VOTE 1 : Create more coal and iron mines on our side of the mountains - because industrialization cometh

VOTE 2 : Attempt to explode one part of the wall (further away from the mechanism or gate)

VOTE 3 : Attempt to do more with our flight experimentation

VOTE 4 : continue the building of our border wall to the north and the north east

VOTE 5 : try to find a way to make our gunpowder more reactive and powerful.

EXTRA STUFF:

1: accept the salo’s trade deal. we’l give them the sulfur they need as well as basic supplies in return for their arquebuisers, gas and artillery

2: cut off the trade route with the Quinn


(cerealkiller) #52

Salo Reich (warmonger)

Vote 1: Find sulfur, god damnit.

Roll: 18

Outcome:

You manage to find enough sulfur in the ground to sustain your army with gunpowder.

Vote 2: Find iron and coal in our mountains, god damnit.

Roll: 9

Outcome:

Despite the horrible incident, you decide to send another group in the mountains, this time with a few ctah riders. A few hours later, they get attacked - but not by regular Ctah. A significantly smaller animal, though definitely similar to your mounts, jumps out of a high tree and kills one of the riders. Only a few seconds pass until the remaining riderless ctah is surrounded by a whole pack of these beasts, and after a short fight it is killed just like its rider. The other riders flee, leaving those Salo without mounts behind.

Vote 3: Try expanding to our east on the mainland again, god damnit.

Roll: 11

Outcome:

You expand a little further, but stories of giant monsters make your people afraid to enter the forest.

Vote 4: Protect our pioneers and miners, god damnit.

Roll: 17

Outcome:

You sent a few Ctahs with the miners, but they couldn’t help much.

Vote 5: Try searching for some of the Yajutah techs and gaining them for ourselves, god damnit.

Roll: 6

Outcome:

The Yajutah city is almost entirely destroyed, and no technologies can be found.

Extra: You embargo the Quinn. This leads to the Bariyan economy collapsing, and the Alithei face the first recession as well- leaving you no profitable trade routes. This forces you to close many of your shipyards, and poverty hits your people. Even worse, the national treasure chests are full of worthless money.

Power: 2 + 1

Stability: -2

Economic Power: 1

National details

Points to spend: -5

Factories: Shipyard (7 -5) , Standard, Ground

Population: 5700000 - decreasing

Colony: 210000 - growing

Recruitment Rate : 15 %

Soldiers : 850000

Ships: Voitto Class (5), Velidah Class (1)

Ground Vehicles: Kore (0)

Resources: Iron (small amount), sulfur (medium amount)

Traits : Warmonger (3)

Pacifist (-3)

Domesticated: Elaik, Ctah

Quinn

Vote 1: Build yet another research facillity.

Vote 2: Develop a way to make the aluminum making process more efficient.

Roll: 10 + 10

Outcome: You are now able to produce massive amounts of aluminium with almost zero waste.

Vote 3: Develop larger and explodier fireworks.

Roll: 20

Outcome:

Not only do you develop beautiful, colorful giant fireworks, but you also invent explosives as a side effect. This helps you not only in your mines, but could also be used as a weapon.

Vote 4: Continue digging ‘The Pit’. Excavation it so much, it could be considered a wonder.

Roll: 11

Outcome: Even more iron, coal and different ores are found.

Vote 5: Even more vicious birds eh? Try to capture some the same way we captured our other birds.

Roll: 6

Outcome:

The bird kills almost everyone who approaches it, but at least one survivor can describe it a little bit.

Extra: Your neighbors close the trades route between your people, and a recession hits your economy. However, your stable currency safes your economy from collapsing entirely - but it forces you to close many shipyards and research facilities.

Extra: Your canal is blocked by large barrels and broken machines…

Power: 3

Stability: 1

Economic Power: 4

National details

Wonder(s): The great flute - able to boost your armies morality and give commands on almost the entire central continent

Population : 10300000 - growing slowly

Points to spend : -7

Factories: Standard, Shipyard (3 -1), Research Facility (5 - 2)

Recruitment Rate : 5 %

Soldiers : 50100

Weapon(s): Ballista (medium quality), explosives

Ships: Jordal (10)

Resources: Plant oil (large amount), iron (large amount), coal (massive amount +), methane gas (small amount) , aluminium (massive amount)

Traits : Warmonger (-1)

Pacifist (1)

Domesticated animals: Isha, C. imperator

Ausirana

Vote 1: Keep on experimenting with our paper, we are close, I hope.

Roll: 10

Outcome:

You finally invent paper, if not as good as the northern equivalent.

Vote 2: Experiment with creating colored forms of glass.

Roll: 12

Outcome:

You tone the glass in different colors for artistic reasons, and upgrade your temples with colored windows.

Vote 3: Create a currency of our own with coins stamped with the year and the current Rokh’s name to mark when it was minted. It shall be called the Ausiran Stillik.

Roll: 15

Outcome: You successfully implement the coins, and it is hard to copy them.

Vote 4: Begin improving our farming techniques using plows based off of our bulldozer carts from long before.

Roll: 15

Outcome:

This great invention revolutionizes your agriculture, boosting your population significantly.

Extra: You embargo the Salo and the Bariya, and your trade with the Quinn is blocked. This causes a heavy recession, but thankfully your economy never relied much on trade with foreigners.

Extra: You make contact with the Maurathia

Power: 4

Stability: 3

Economic Power: 2

National details

Wonder(s): The great temple (More successful conversions of foreigners, citizens are less likely to convert to another religion, tourism magnet.

Population : 3500000 - growing

Points to spend: 3

Factories: Standard (2), Shipyard

Recruitment Rate : 5 %

Soldiers : 153000

Ships: Anduna (20)

Resources: Iron (medium amount), precious metals (large amount)

Traits : Warmonger (0)

Pacifist (0)

Domesticated animals: Sirokha, Auronkha, Kaslathi

Maurathia

Vote 1: Find gunpowder

Roll: 15

Outcome:

You invent gunpowder, and even simple cannons.

Vote 2: try again with training giant crabs for warfare

Roll: 11

Outcome:

The training is very successful, and your crabs become the most dangerous weapon of Pilaurea.

Vote 3: try to rebuild the armory on the new continent

Roll: 5

Outcome:

You don’t make any progress.

Vote 4: sends scouts south to explore new regions on the new continent

Roll: 11

Outcome: You make contact with the Ausirana.

Power: 4

Stability: 3

Economic Power: 3

National details

Population : 9300000 - growing

Points: 4

Factories: Standard, Shipyard

Recruitment rate : 10 %

Soldiers : 93000

Ships: Traimoat (10)

Weapons(s): large Bolas

, 20 K. princeps

Resources: iron (medium amount)

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: K. princeps, Priscral, Cat

Alithei Empire

VOTE 1 : Create more coal and iron mines on our side of the mountains - because industrialization cometh

Roll: 12

Outcome:

You mine enough iron and coal to sustain your own empire.

VOTE 2 : Attempt to explode one part of the wall (further away from the mechanism or gate)

Roll: 17

Outcome:

You cause the wall to get a large crack. You can see that the wall is hollow, and a weird sound comes out of the darkness.

VOTE 3 : Attempt to do more with our flight experimentation

Roll: 5

Outcome:

Little progress is done.

VOTE 4 : continue the building of our border wall to the north and the north east

Roll: 17

Outcome:

The Wall is almost complete.

VOTE 5 : try to find a way to make our gunpowder more reactive and powerful.

Roll: 9

Outcome:

Your gunpowder gets even more powerful.

Extra: You get arquebuisers, chlorine gas grenades and artillery designs from the salo.

Extra: Your embargo causes your economy to enter a recession.

Power: 4

Stability: 3

Economic Power: 5

National details

Wonder(s): The great telescope- improves astrology research for you and anybody that is involved in a joint research with your empire.

The great hospital- a new source of income, and gives you power over other nations - if a monarch wants to be healed there, he needs to do the Alithei a favor (bonus for diplomacy)

Population : 9200000

Points: 1

Factories: Shipyard (4) , Standard, ground (4) , Research facility (1+1)

Recruitment rate : 5 %

Soldiers : 450000

Weapon(s): Catapult (medium quality), Ballista (medium quality), canons (medium quality)

Ships: Iosto Class (40)

Ground vehicles: New class (40)

Resources: iron (large amount), sulfur (large amount) , coal (medium amount)

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: T. immanemque

Bariya Sultanate

Vote 1: Research the oil, try to find a way to mimic whatever process the Quinn have, and what we can use this stuff for.

Roll: 1

Outcome:

Your experiments blow up, and burn down your research facility.

Vote 2: Mine the gold, how about make it our national currency ?

Roll: 5

Outcome:

You mine the gold and use it as a currency, but soon many people fake the gold coins to combat the growing poverty - using worthless coins coated with minimum amounts of gold.

Vote 3: Continue claiming and exploring to the east.

Roll: 20

Outcome: You expand east, and find even larger amounts of oil, gold, and even diamonds.

Vote 4: Build a new shipyard on the eastern coast.

Extra: With the Ausirana and the Quinn, you lose your most important customers. Your entire economy collapses, and the poverty causes people to riot. You also have to close one of your shipyards.

Power: 2

Stability: -2

Economic Power: 1

National details

Population : 900000

Points: -1

Factories: Standard, ground factory (2), shipyard (1)

Recruitment rate : 10 %

Soldiers : 90000

Weapon(s): Catapult (medium quality), wall breaker (high quality)

Ground vehicles: Bahar Class (20)

Resources: oil (massive amount+), sulfur (small amount) , gold (massive amount)

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: S. migrantis


(Sound) #53

Vote 1: Place cannons on some of my giant crabs to be used in warfare

Vote 2: Rebuild the Armory again!

Vote 3: Create a currency

Vote 4: Try to create a simple explosive weapon


#54

Extra: Remove Quinn embargo

Vote 1: Research the oil. Again.
Vote 2: Develop a water-capable vehicle for long-term cruising, and for transporting large armies, or people.


(Immortal Dragon) #55

Sorry about that everyone. My head is back in the game now. Thanks again serialkiller for letting me rejoin.

Vote 1: Develop a new, medium sized vessel with cargo capacity as a focus. This shall be our new ocean-going vessel for trading with the Maurathia. And it shall be called the Indulathia.

Vote 2: Build a new shipyard to maintain these new ships.

Vote 3: Calling upon the expertise of the Yajutan refugees we have taken in, we shall develop lenses of glass for use in our temples.

Vote 4: Send settlers to colonize the jungles to the north of our territory. Ideally up to the mountains to our north.

Extra: Lift the embargo on the Bariya and the Salo Reich.


(Uncertain Agent) #56

I knew there was going to be consequences. They’re too much for us to continue.

Votes

Vote 1: Using the Yajutah’s (presumably, as the resources don’t actually show us having any tin or copper despite us having their former territory) vast reserves of tin and copper, we will create a new, bronze currency shared with the Alithei that shall use our standardized system to great success.

Vote 2: Try mining in with explosives. The explosives will help our miners get to mineral lodes faster - and they can be a great trap for any of these mini Ctahs.

Vote 3: Interchangeable parts - this can help stop us from wasting our precious few resources, as well as allow for an easier start of the Industrial Revolution

Extra 1: Give the Alithei our standardized measurements. (And, no, they’re not terrible, as we fixed them awhile ago)

Extra 2: Lift the embargo on the Quinn. The embargo is costlier than we thought.


(Skeleton Pope) #57

The Oclym are back! Rejoice brothers and sister, for war is on our path.

Vote 1: Gods, thus far unknown, have spoken against us. Eight of them to be precise. Set up a church of eight. But this time with more drugs and parties.

Vote 2: Every citizen from the age of 12 will be enlisted into the army. They’ll receive the most basic of training, but they will at least be able to fight.

Vote 3: Secret, send in via PM.

War vote 1: Station troops along all our borders.

War vote 2: Send out Isha mounted scouts to all our foes to get a better grip on the situation.

War vote 3: Send in via PM.

War vote 4: Send in via PM


(⎅☍ ⟒⋔ ⋉⎅ ⌇⎐) #58

I see an age of war and terror peace and prosperity is coming. fun!

NORMAL EVERY DAY BIZINESS:

VOTE 1: examine the strange noises from the massive ocean wall -

VOTE 2: complete the border wall

VOTE 3: Help the salo create the united currency and start using it instead of the quinn’s

VOTE 4: attempt to create a sort of primitive FLAMMENWERFER - hans, you know what you must do

EXTRA STUFF:

Extra 1: send the salo supplies to support them.

Extra 2: end the fucking quinn embargo already.


(Radical Revolutionary) #59

“I belive it is peace for our time” -Neville Chamberlain


(Santa Corn during not-christmas) #60

Puts on a LordClassyus mask

I shall change the Quinn votes

Vote 1: Research lightnings and electricity
Vote 2: This recession has shown us that our economy is very important, so we shall build a bank
Vote 3: Expand to the east, so that we shall add fishies to our glorious banquets
Extra: try to restore whatever trade routes we had before the embargo