Pilaurea


(cerealkiller) #61

Salo Reich (warmonger)

Vote 1: Using the Yajutah’s (presumably, as the resources don’t actually show us having any tin or copper despite us having their former territory) vast reserves of tin and copper, we will create a new, bronze currency shared with the Alithei that shall use our standardized system to great success.
Roll: 7
Outcome:
Envious of the great Ausiran coins and in desperate need of a new currency, you open the old desert mines in your colony. However, being covered almost entirely in sand, most mines are not accessible.
Vote 2: Try mining in with explosives. The explosives will help our miners get to mineral lodes faster - and they can be a great trap for any of these mini Ctahs.
Roll: 10
Outcome:
While you do speed up the mining process, mining with explosives is too expensive and wasteful to actually be used by mainstream mines.
Vote 3: Interchangeable parts - this can help stop us from wasting our precious few resources, as well as allow for an easier start of the Industrial Revolution
Roll: 11
Outcome:
You learn to efficiently use the few resources your nation owns.

Extra: The embargo is lifted, but your market lacks money. Without any foreign investments, your economy won’t regenerate (stuck at 2).

Power: 2 + 1
Stability: 0
Economic Power: 2

National details

Points to spend: -2

Factories: Shipyard (7 -2) , Standard, Ground

Population: 5000000 - decreasing
Colony: 210000 - stagnating

Recruitment Rate : 15 %

Soldiers : 750000

Ships: Voitto Class (15), Velidah Class (2)
Ground Vehicles: Kore (0)

Resources: Iron (small amount), sulfur (medium amount)

Traits : Warmonger (3)

Pacifist (-3)

Domesticated: Elaik, Ctah

Quinn

Vote 1: Research lightnings and electricity
Roll: 8+4
Outcome:
You manage to invent lightning rods, protecting your high buildings from storms.
Vote 2: This recession has shown us that our economy is very important, so we shall build a bank
Roll: 7
Outcome:
The bank increases your wealth. However it is said that it only lends money to the rich, increasing disparities by helping the wealthy to get even richer.
Vote 3: Expand to the east, so that we shall add fishies to our glorious banquets
Roll: 19
A new aggressive settlement policy allows your empire to expand massively, dislocating hundreds of native people. Your new borders stretch from the southern Blood River to the eastern desert. Not only do you gain access to the ocean (of limited use due to the desert), you also find many precious resources in your new territory.
Extra: Trade blooms once again, but your old customer, the northern Reich, seems to struggle financially. Perhaps you should offer a credit ?

Power: 5
Stability: 1
Economic Power: 6

National details

Wonder(s): The great flute - able to boost your armies morality and give commands on almost the entire central continent

Population : 11000000 - stagnating

Points to spend : -1

Factories: Standard, Shipyard (3 -1), Research Facility (5)

Recruitment Rate : 5 %

Soldiers : 50100

Weapon(s): Ballista (medium quality), explosives
Ships: Jordal (10)

Resources: Plant oil (large amount), iron (large amount), coal (massive amount +), methane gas (small amount) , aluminium (massive amount) , precious metals (medium amount )

Traits : Warmonger (-1)

Pacifist (1)

Domesticated animals: Isha, C. imperator

Ausirana

Vote 1: Develop a new, medium sized vessel with cargo capacity as a focus. This shall be our new ocean-going vessel for trading with the Maurathia. And it shall be called the Indulathia.
Roll: 17
Outcome:
The Indulathia is a miracle of shipbuilding. It’s sturdiness makes it perfect for ocean traveling. Though it appears very light and small, it’s capacity is the highest of all medium sized ships. Pirates and enemies won’t have a chance against these quick carriers.
Vote 2: Build a new shipyard to maintain these new ships.
Vote 3: Calling upon the expertise of the Yajutan refugees we have taken in, we shall develop lenses of glass for use in our temples.
Roll: 20
Outcome:
Your lenses are used by highly skilled engineers to create beautiful light effects. All kinds of colours and forms can be projected and entering your temples is described to feel like entering the spiritual world. Soon a light theatre is built, and the hauntingly beautiful shows are presented as a new world wonder in the “Nordsalo Zeitung”.
Vote 4: Send settlers to colonize the jungles to the north of our territory. Ideally up to the mountains to our north
Roll: 16
Outcome:
You successfully expand to the mountains. While your mines reveal large amounts of coal, working in the mountains is very dangerous due to attacks of large birds even more aggressive than the pets of the Quinn.

Power: 5
Stability: 3
Economic Power: 3

National details

Wonder(s): The great temple (More successful conversions of foreigners, citizens are less likely to convert to another religion, tourism magnet.

Population : 4000000 - stagnating

Points to spend: 5

Factories: Standard (2), Shipyard (2)

Recruitment Rate : 5 %

Soldiers : 153000

Ships: Anduna (20) Indulathia (15)

Resources: Iron (medium amount), precious metals (large amount), coal (unsecured deposit)

Traits : Warmonger (0)

Pacifist (0)

Domesticated animals: Sirokha, Auronkha, Kaslathi

Maurathia

Vote 1: Place cannons on some of my giant crabs to be used in warfare
Roll: 20
Outcome:
Equipped with canons, your crabs become a weapon capable of destroying a city
on its own. What will you do with this power in your hands ?
Vote 2: Rebuild the Armory again!
Roll: 19
Outcome:
You produce many strong steel products. Perhaps you should consider selling them to your allies ?
Vote 3: Create a currency
Roll: 2
Outcome:
Your currency is a disaster and soon the market is flooded with fakes. The Ausirana might be able to help you with this mess.
Vote 4: Try to create a simple explosive weapon
Roll: 16
Outcome:
You make significant progress in bomb development.

Power: 4
Stability: 3
Economic Power: 3

National details

Population : 9300000 - stagnating

Points: 4

Factories: Standard, Shipyard

Recruitment rate : 10 %

Soldiers : 93000

Ships: Traimoat (10)

Weapons(s): large Bolas
, 20 K. princeps

Resources: iron (medium amount)

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: K. princeps, Priscral, Cat

Alithei Empire

VOTE 1: examine the strange noises from the massive ocean wall -
Roll: 7
Outcome: Your people fear to enlarge the hole in the wall.
The sounds are to terrifying for most people.
VOTE 2: complete the border wall
Roll: 17
Outcome: the wall protects your empire from large animals migrating from the snowy forests. It also protects you from future invasions.
VOTE 3: Help the salo create the united currency and start using it instead of the quinn’s
Roll:8
Outcome:
The Salo lack of enough metal to print coins.
VOTE 4: attempt to create a sort of primitive FLAMMENWERFER - hans, you know what you must do
Roll: 14+4
Outcome:
You successfully invent a weapon that can burn entire villages, but your lack of gasoline makes it unusable. The Quinn have a lot of potent gasoline to fuel your weapon from hell…

Power: 5
Stability: 3
Economic Power: 7

National details

Wonder(s): The great telescope- improves astrology research for you and anybody that is involved in a joint research with your empire.

The great hospital- a new source of income, and gives you power over other nations - if a monarch wants to be healed there, he needs to do the Alithei a favor (bonus for diplomacy)

Population : 15000000

Points: 1

Factories: Shipyard (4) , Standard, ground (4) , Research facility (1+1)

Recruitment rate : 5 %

Soldiers : 7500000

Weapon(s): Catapult (medium quality), Ballista (medium quality), canons (medium quality)

Ships: Iosto Class (40)
Ground vehicles: New class (40)

Resources: iron (large amount), sulfur (large amount) , coal (medium amount)

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: T. immanemque

Bariya Sultanate

Vote 1: Research the oil. Again.
Roll: 14
Outcome: You develop a refining process that produces a potent gasoline.
Vote 2: Develop a water-capable vehicle for long-term cruising, and for transporting large armies, or people.
Roll: 10
Outcome:
You develop a mid-sized ship capable of transporting a solid amount of ansloc.
Power: 2
Stability: 0
Economic Power: 3

National details

Population : 900000

Points: 5

Factories: Standard, ground factory (2), shipyard (1)

Recruitment rate : 10 %

Soldiers : 90000

Weapon(s): Catapult (medium quality), wall breaker (high quality)

Ground vehicles: Bahar Class (20)

Ships: new class (15)

Resources: oil (massive amount+), sulfur (small amount) , gold (massive amount) gasoline (large amount (product of oil))

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: S. migrantis


(Uncertain Agent) #62

Insert joke/threat about raw Salo power

Vote 1: Start exporting massive amounts of syrup, tea, and vodka to the Ausirana people. They sampled it before and liked it, so surely they’ll love our tastes!

Vote 2: DESANDIFY THE DESERT (mines) USING MODERN MAGIC!

Vote 3: Send our Voittos out to catch and kill whales.

Extra 1: Give the Alithei the permissions required to create their own currency mints.


(Immortal Dragon) #63

A most excellent new round. :grin: Thanks Serial.

Vote 1: Send soldiers to protect our new coal mines.

Vote 2: Expand efforts to fish along our coastline. Particularly by re-purposing our Andunas.

Vote 3: Experiment with creating a soap from lye.

Vote 4: Search the jungles for plants that are suitable for smoking or fermentation.

Vote 5: Invent manual printing presses to use our own (somewhat substandard) paper.

Extra: Establish a formal trading agreement with the Salo Reich as well as the Alithei Empire. And formally restart trade with the Bariya if we haven’t already.


(Santa Corn during not-christmas) #64

Vote 1: develop drugs to help our soldiers in battle (like painkillers, steroids, or just whatever the berzerkers had)
Vote 2: use our newly created bank to give credit to the most trustworthy salo enterpreneurs. They shall get rich, and we shall get richer off them >:D
Vote 3: assign warbands to raid the native’s land (yknow the white unclaimed land) to capture slaves
Vote 4: Make the bards sing songs about the heroic deeds of our warriors
Vote 5: expand the agriculture in the newly aquired land


(⎅☍ ⟒⋔ ⋉⎅ ⌇⎐) #65

well fuckles, here we go

NORMAL EVERYDAY SHITTERY

Vote 1: open up that sea wall some more - come on, i need my leviathan… and y know… to also get across the damned thing for colonization reasons

Vote 2: begin production of the new salo-alithei currency

Vote 3: slip and accidentally slightly expand south on the mainland

Vote 4: establish a large art gallery in our already famous port city that displays both ancient and modern Alithei works of art - :moneybag::moneybag::moneybag:

Vote 5: colonize that one small island on the north that we missed -because yes

extra shittery:

Extra 1: start buying some of the salo tea and vodka

Extra 2: Offer the Bariya a trade deal, their gasoline, for our sulfur


#66

Vote 1: Continue to expand east, both on the mainland and on the eastern shore.
Vote 2: Adapt the Salo’s steam engines to use gasoline as fuel.

Extra: Wish to trade with Quinn.
Extra: Wish to trade with Ausirana.


(Santa Corn during not-christmas) #67

Quinn accepts trade


(Sound) #68

Vote 1: Make making fake currency capital punishment and anyone caught doing such a thing will be punished with having to work a few years in the mines or some other place to pay up on the fake money they made

Vote 2: Increase recruitment into my army

Vote 3: study uses for gunpowder (I forgot if i had found any if not change my vote to finding and learning about gunpowder)

Vote 4: Increase our education

Ty for the new round :slight_smile:


(cerealkiller) #69

Salo Reich (warmonger)

Vote 1: Start exporting massive amounts of syrup, tea, and vodka to the Ausirana people. They sampled it before and liked it, so surely they’ll love our tastes!
Roll: 9

Outcome: You start selling your products to the south.

Vote 2: DESANDIFY THE DESERT (mines) USING MODERN MAGIC!
Roll: 3

Outcome: All attempts to secure the mines fail fatally after a large machinery explodes, burying hundreds of yajutan workers under rocks and sand. Tired of the violent oppression of their people, a few yajutan revolutionaries call for weaponized resistance. They occupy the imperial harbor and kill dozens of settlers.

Vote 3: Send our Voittos out to catch and kill whales.

Roll: 5

Outcome: the whales quickly learn that the Voitto poses a threat and flee.

Extra: The Quinn government grants hundreds of credits to your people. The central mining company CMP, owned by the Quinn,now owns half of the resources found in the Salo mountains. Your mines now working entirely with modern technologies and produce large amounts of ore.

Power: 3 + 1

Stability: -2

Economic Power: 4

National details

Points to spend: 4

Factories: Shipyard (7 -2) , Standard, Ground

Population: 5000000 - stagnating

Colony: 210000 - stagnating

Recruitment Rate : 15 %

Soldiers : 750000

Ships: Voitto Class (15), Velidah Class (2)

Ground Vehicles: Kore (10)

Resources: Iron (large amount), sulfur (medium amount), coal (medium amount)

Traits : Warmonger (3)

Pacifist (-3)

Domesticated: Elaik, Ctah

Quinn

Vote 1: develop drugs to help our soldiers in battle (like painkillers, steroids, or just whatever the berzerkers had)
Roll: 15+5

Outcome:

Your new drugs turn your people into killing machines. Even when hit by crossbows, they keep walking - now the only thing that can stop them is death. However, the drug shortens the lifespan of a soldier drastically, some dying only a few weeks after taking the pill.

Vote 2: use our newly created bank to give credit to the most trustworthy salo enterpreneurs. They shall get rich, and we shall get richer off them >:D

Roll: 20

Outcome:

You grant the Reich credits with a volume worth three times their GDP. As a safety, they give you real estate and government bonds. Your state-owned mining company buys half the deposits in the Salo mountains. Your bank also buys large volumes of the Salo currency.

Vote 3: assign warbands to raid the native’s land (yknow the white unclaimed land) to capture slaves
Roll: 9

Outcome:

After many successful raids, the Ausiran embassy writes a letter demanding to stop the capturing of Au’s creation as slaves.

Vote 4: Make the bards sing songs about the heroic deeds of our warriors
Roll: 9

Outcome: Being a warrior becomes more repsected than ever before. The kids who used to dream about becoming singers and artists now can’t wait to join the raids.

Vote 5: expand the agriculture in the newly aquired land

Roll: 9

Outcome:

You successfully expand your wheat and oil farms.

Extra: due to a rebellion, your canal is heavily used by Ausiran and Alithei traders.

Power: 5

Stability: 3

Economic Power: 7

National details

Wonder(s): The great flute - able to boost your armies morality and give commands on almost the entire central continent

Population : 11000000 - stagnating

Points to spend : 2

Factories: Standard, Shipyard (3), Research Facility (5)

Recruitment Rate : 5 %

Soldiers : 50100

Weapon(s): Ballista (medium quality), explosives

Ships: Jordal (30)

Resources: Plant oil (large amount+), iron (large amount +), coal (massive amount +), methane gas (small amount) , aluminium (massive amount) , precious metals (medium amount )

Traits : Warmonger (0)

Pacifist (0)

Domesticated animals: Isha, C. imperator

Ausirana

Vote 1: Send soldiers to protect our new coal mines.
Roll: 8

Outcome:

Your soldiers are not suited for a fight with the hostile condors and end up in their stomaches.
Vote 2: Expand efforts to fish along our coastline. Particularly by re-purposing our Andunas.
Roll: 5

Outcome:

You hunt small amounts of fish.
Vote 3: Experiment with creating a soap from lye.
Roll: 8

Outcome:

You make some progress, but the soap is too aggressive to be used as of now.

Vote 4: Search the jungles for plants that are suitable for smoking or fermentation.
Roll: 17

Outcome:

You cultivate a dark bean and a bright yellow cabbage. At home, your cooks prepare fermented black bean paste as well as your own version of a mild kimchi.

Vote 5: Invent manual printing presses to use our own (somewhat substandard) paper.

Roll: 4

Outcome:

Due to a horrible accident, a child somehow ends up in a prototype, slowing down the development progress.

Extra: Rebels occupy the imperial Harbor. They request support from our nation. Could this be a possibility to create our own puppet state in the desert ?

Extra: Since the Harbor is not available, you trade with the Alithei and Salo by using the Quinn canal.

Power: 5

Stability: 3

Economic Power: 3

National details

Wonder(s): The great temple (More successful conversions of foreigners, citizens are less likely to convert to another religion, tourism magnet),

The light theatre

Population : 4000000 - stagnating

Points to spend: 5

Factories: Standard (2), Shipyard (2)

Recruitment Rate : 5 %

Soldiers : 153000

Ships: Anduna (20) Indulathia (15)

Resources: Iron (medium amount), precious metals (large amount), coal (unsecured deposit)

Traits : Warmonger (-1)

Pacifist (1)

Domesticated animals: Sirokha, Auronkha, Kaslathi

Maurathia

Vote 1: Make making fake currency capital punishment and anyone caught doing such a thing will be punished with having to work a few years in the mines or some other place to pay up on the fake money they made
Roll: 1

Outcome:

Your nation opens hundreds of labour camps on the archipelago. Soon, these camps are filled not only with criminals but also political opponents, poor people and minorities. Revolutions against these concentration camps occur in the streets, and the islands start a secession war.

Vote 2: Increase recruitment into my army
Roll: 12

Outcome:

To defeat the rebels, your government lowers the minimum age for the army.
Vote 3: study uses for gunpowder (I forgot if i had found any if not change my vote to finding and learning about gunpowder)
Roll: 4

Outcome:

You equip your troops with arquebuses and cannons, but the rebels manage to steal some of the equipment.

Vote 4: Increase our education
Roll: 5

Outcome:

Your schools become a popular target for terrorism.

Power: 2

Stability: -2

Economic Power: 3

National details

Population : 9300000 - stagnating

Points: 4

Factories: Standard, Shipyard

Recruitment rate : 15 %

Soldiers : 1400000

Ships: Traimoat (10)

Weapons(s): large Bolas

, 20 K. princeps

Resources: iron (medium amount)

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: K. princeps, Priscral, Cat

Alithei Empire

Vote 1: open up that sea wall some more - come on, i need my leviathan… and y know… to also get across the damned thing for colonization reasons
Roll: 19

Outcome: You finally manage to open the wall… and are welcomed with a wave of dead snake-like animals. They are varying in size, some are a few centimeters long, some are larger than your soldiers. If you want to open the gate, there might be no other way than entering the dark…

Vote 2: begin production of the new salo-alithei currency
Roll: 3

Outcome:

The mines are still inactive. Perhaps you should consider a different material ? Your paper is known to be very strong.

Vote 3: slip and accidentally slightly expand south on the mainland
Roll: 8

Outcome:

You expand slightly.

Vote 4: establish a large art gallery in our already famous port city that displays both ancient and modern Alithei works of art - :moneybag::moneybag::moneybag:
Roll: 7

Outcome:

The gallery is 20 percent done.
Vote 5: colonize that one small island on the north that we missed -because yes

Roll: 15

Outcome:

You successfully establish a new colony and force the indigenous population to work on your plantages.

Power: 5

Stability: 3

Economic Power: 7

National details

Wonder(s): The great telescope- improves astrology research for you and anybody that is involved in a joint research with your empire.

The great hospital- a new source of income, and gives you power over other nations - if a monarch wants to be healed there, he needs to do the Alithei a favor (bonus for diplomacy)

Population : 15000000

Points: 1

Factories: Shipyard (4) , Standard, ground (4) , Research facility (1+1)

Recruitment rate : 5 %

Soldiers : 7500000

Weapon(s): Catapult (medium quality), Ballista (medium quality), canons (medium quality)

Ships: Iosto Class (40)

Ground vehicles: New class (40)

Resources: iron (large amount), sulfur (large amount) , coal (medium amount)

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: T. immanemque

Bariya Sultanate

Vote 1: Continue to expand east, both on the mainland and on the eastern shore.
Roll: 3

Outcome:

The settlements are not successful.

Vote 2: Adapt the Salo’s steam engines to use gasoline as fuel.

Roll: 8

Outcome:

Combined with your gasoline, the steam engines are far more durable and effective.

Power: 2

Stability: 0

Economic Power: 3

National details

Population : 900000

Points: 5

Factories: Standard, ground factory (2), shipyard (1)

Recruitment rate : 10 %

Soldiers : 90000

Weapon(s): Catapult (medium quality), wall breaker (high quality)

Ground vehicles: Bahar Class (20)

Ships: new class (15)

Resources: oil (massive amount+), sulfur (small amount) , gold (massive amount) gasoline (large amount (product of oil))

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: S. migrantis


(Uncertain Agent) #70

Damn the Yajutan scum Hooray for deportation.

Vote 1: Send in the army to peacefully move the Yajutah into the Ausir lands.

Vote 2: Use propaganda posters to convince the Yajutah that they have to move.

Vote 3: Try to peacefully kick out the Quinn mining operation and reclaim our nation’s land.

Vote 4: Start printing propaganda in the north about how great our nation is, and how you, the common citizen, are needed to help the colony grow.

Extra 1: Deport the Yajutah people, and send them to the Ausirana. They wanted them, so they can have them.


(⎅☍ ⟒⋔ ⋉⎅ ⌇⎐) #71

Well ok then

NORMAL INCONSPICUOUS VOTES OF NON-SUSPICIOUSNESS

Vote 1: send in a few groups to light up the insides of the wall and try to break open a path to the other side - also maybe take a few specimens of the snake thingies and study them

Vote 2: Begin printing paper salo-alithei kultos monies - cha ching

Vote 3: Keep working on that gallery

Vote 4: seeing as how the Bariya didn’t acknowledge our existance, let’s try to create our own gasoline - for hans’ sake. he has a constant need to werf flammen or else he’l go insane

Vote 5: look at all that nice, vacant southern land. wouldn’t it just be great if it belonged to us? - engulf quinn


(Immortal Dragon) #72

A most interesting development indeed.

Vote 1: Using the superior speed of our Sirokha and Auronkha, we shall send a counter offer to the rebels of land on the southern coast for the Yajutan rebels as well as whoever they can convince to come with them to live in. This land will be their own state that is under the full protection of Ausirana.

Vote 2: Following this first action. We shall send emissaries to the various peoples and tribes living in the desert to our west, offering them protection from Bariyan slavers as well as trade within our markets.

Vote 3: Using the arbalests we got from the Yajutan refugees, we shall send soldiers armed with them to combat these Vilgakas (V. cito birds) and secure our coal mines that way.

Vote 4: Begin disseminating propaganda from our temples, theatres, and speeches in favor of a more assertive stance in world affairs. We shall motivate our people to start making our mark on the world more directly, rather than through more passive efforts.

Vote 5: Begin altering our Andunas to specialize them for fishing.


(Santa Corn during not-christmas) #73

COMMUNISM REEEEEEE

Vote 1: Research economic theory. we need dem moneyz
Vote 2: Our people like art, so let’s promote martial arts across the nation!
Vote 3: Build a great mausoleum, to hold our most precious artifacts and the ashes of our rulers
Vote 4: Secret
Vote 5: Secret

Extra: it goes without saying that i shall stop sending any money to the salo until they get their act together


(cerealkiller) #74

@Soundwave @bigyihsuan you guys still need to vote


(Sound) #75

Vote 1: Send assassins into the rebels to kill off the leaders

Vote 2: If someone has worked really hard they are allowed freedom quicker from the camps


#76

Vote 1: Build a research center.
Vote 2: See if we can make stronger, faster methods of transportation with these gas engines.


(cerealkiller) #77

Salo Reich (warmonger)

Vote 1: Send in the army to peacefully move the Yajutah into the Ausir lands.
Roll: 16

Outcome:

You deport hundreds of citizens and force them to live in migration camps until they are allowed to migrate further. Hours after the deportation, a letter receives the Führer reporting that the camps are now in control of an organisation called Yajutan Liberation Organisation YLO .

Vote 2: Use propaganda posters to convince the Yajutah that they have to move.
Roll: 13

Outcome:

The posters work rather well, but some posters are destroyed or covered with Salo blood by YLO.
Vote 3: Try to peacefully kick out the Quinn mining operation and reclaim our nation’s land.
Roll: 7

Outcome:

Your nation buys the mines back, but now your mountains lack of technology again. Not only that, but the missing Isha patrols allow A. montis to feed on your miners again. You loose the resources you received earlier again.

Vote 4: Start printing propaganda in the north about how great our nation is, and how you, the common citizen, are needed to help the colony grow.

Roll: 19

Your colony grows and soon is majority salo.

Extra: YLO terrorists take back entire settlements, putting your colonisation efforts at risk.

Extra: your people protest the way you treat the Quinn investors.

Power: 3 + 1

Stability: -2

Economic Power: 4

National details

Points to spend: 4

Factories: Shipyard (7 -2) , Standard, Ground

Population: 5000000 - stagnating

Colony: 300000 - stagnating

Recruitment Rate : 15 %

Soldiers : 750000

Ships: Voitto Class (15), Velidah Class (2)

Ground Vehicles: Kore (10)

Resources: Iron (large amount), sulfur (medium amount), coal (medium amount)

Traits : Warmonger (3)

Pacifist (-3)

Domesticated: Elaik, Ctah

Quinn

Vote 1: Research economic theory. we need dem moneyz
Roll: 9+10

Outcome:

Your economists publish theories about economic fluctuations, helping you to improve your fiscal policies.

Vote 2: Our people like art, so let’s promote martial arts across the nation!
Roll: 15

Outcome: Fighting academies spread across the whole nation. Self defense is considered the highest of all art forms.

Vote 3: Build a great mausoleum, to hold our most precious artifacts and the ashes of our rulers

Roll: 5

Outcome: The government publishes new plans for a mausoleum, but even though the works seem to have started, soon nobody really knows what happened to the promised project. What a shame.

Vote 4: Send supplies to the rebels.

Roll: 13

Outcome: You deliver weapons, food and battle drugs to YLO. The drug seems to be very efficient and single terrorists take back entire settlements from the colonists. The YLO is very grateful for your help and promises to return the favour.

Vote 5: Try to influence the salo in our favour.

Roll: 17

Outcome:

The salo understand that the Quinn saved them from poverty and demand to treat the Investors better.

Extra: As the tensions are rising all over the land and the world is on the brink of a war, our military advisor demands an increased military budget.

Power: 5

Stability: 3

Economic Power: 8

National details

Wonder(s): The great flute - able to boost your armies morality and give commands on almost the entire central continent

Population : 11000000 - stagnating

Points to spend : 5

Factories: Standard, Shipyard (3), Research Facility (5)

Recruitment Rate : 5 %

Soldiers : 50100

Weapon(s): Ballista (medium quality), explosives

Ships: Jordal (30)

Resources: Plant oil (large amount+), iron (large amount +), coal (massive amount +), methane gas (small amount) , aluminium (massive amount) , precious metals (medium amount )

Traits : Warmonger (0)

Pacifist (0)

Domesticated animals: Isha, C. imperator

Ausirana

Vote 1: Using the superior speed of our Sirokha and Auronkha, we shall send a counter offer to the rebels of land on the southern coast for the Yajutan rebels as well as whoever they can convince to come with them to live in. This land will be their own state that is under the full protection of Ausirana.
Roll: 5

Outcome: The YLO furiously refuses your offer. They make clear that any Salo activities will not be tolerated.

Vote 2: Following this first action. We shall send emissaries to the various peoples and tribes living in the desert to our west, offering them protection from Bariyan slavers as well as trade within our markets.
Roll: 15

Outcome: The nomads are grateful for your protection and their products enrich your markets.

Vote 3: Using the arbalests we got from the Yajutan refugees, we shall send soldiers armed with them to combat these Vilgakas (V. cito birds) and secure our coal mines that way.
Roll: 8

Outcome: You can secure one mining spot, but the mountains still become the deadliest workplace of all.
Vote 4: Begin disseminating propaganda from our temples, theatres, and speeches in favor of a more assertive stance in world affairs. We shall motivate our people to start making our mark on the world more directly, rather than through more passive efforts.
Roll: 5

Outcome: Your people fear world politics due to our outdated weapons and technology. At the moment everything points to a war and a revolution fueled by oil and steam begins in the north.

Vote 5: Begin altering our Andunas to specialize them for fishing.

Roll: 19

Outcome: Your fishing fleet becomes very lucrative and you start selling your products on the world market. Your economic power grows.

Extra: YLO-extremists blew up an Ausiran academy in the colony.

Extra: An Ausiran diplomat who worked on the Quinn mausoleum went missing shortly after the project got abolished.

Power: 5

Stability: 1

Economic Power: 4

National details

Wonder(s): The great temple (More successful conversions of foreigners, citizens are less likely to convert to another religion, tourism magnet),

The light theatre

Population : 4000000 - stagnating

Points to spend: 9

Factories: Standard (2), Shipyard (2)

Recruitment Rate : 5 %

Soldiers : 153000

Ships: Anduna (20) Indulathia (10)

Resources: Iron (medium amount), precious metals (large amount), coal (small amount)

Traits : Warmonger (-1)

Pacifist (1)

Domesticated animals: Sirokha, Auronkha, Kaslathi

Maurathia

Vote 1: Send assassins into the rebels to kill off the leaders
Roll:4

Outcome:

Your attempts to assassinate the terrorist leaders fail and the influence of the revolutionaries grows.
Vote 2: If someone has worked really hard they are allowed freedom quicker from the camps

Roll: 2

Outcome: You force your people to work even harder if they ever want to be set free, and many die due to the hard work.

Power: 1

Stability: -3

Economic Power: 2

National details

Population : 9300000 - stagnating

Points: 1

Factories: Standard, Shipyard

Recruitment rate : 15 %

Soldiers : 1400000

Ships: Traimoat (10)

Weapons(s): large Bolas

, 20 K. princeps

Resources: iron (medium amount)

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: K. princeps, Priscral, Cat

Alithei Empire

Vote 1: send in a few groups to light up the insides of the wall and try to break open a path to the other side - also maybe take a few specimens of the snake thingies and study them

Roll: 14

Outcome: Your biologists find out that the snake’s poison has a weird effect on biomass. The bacteria in the poison quickly dissolves the skin of animals and turns it into a stone hard new surface by filling the cells with silica. Further examination leads the biologists to the conclusion that the snakes can grow much larger than the individuals you have encountered.

Protected by heavy leather suits, a team enters the wall. They use a flamethrower to get rid of those snakes still alive, but most seem to have suffocated already. On the wall you see golden decorations showing a giant snake with a crown on its head with many ansloc kneeling in front of the creature. After a long journey, you finally find a wheel that seems to open the gate.

Vote 2: Begin printing paper salo-alithei kultos monies - cha ching
Roll: 19

Outcome: the Kulto becomes a strong new currency and the first paper mo ey of the world.

Vote 3: Keep working on that gallery
Roll: 9

Outcome: Half of the gallery is done.

Vote 4: seeing as how the Bariya didn’t acknowledge our existance, let’s try to create our own gasoline - for hans’ sake. he has a constant need to werf flammen or else he’l go insane
Roll: 18

Outcome: Experiments with small samples of oil extracted from the Quinn oil plant lead to the discovery of a new powerful fuel, and your flamethrowers finally become usable.

Vote 5: look at all that nice, vacant southern land. wouldn’t it just be great if it belonged to us? - engulf quinn
Roll: 20

Outcome: You annex all the land above the blood river.

Extra: YLO-Officials send your nation a letter asking for military aid in exchange for an oilfield including a modern drill.

Power: 6

Stability: 3

Economic Power: 7

National details

Wonder(s): The great telescope- improves astrology research for you and anybody that is involved in a joint research with your empire.

The great hospital- a new source of income, and gives you power over other nations - if a monarch wants to be healed there, he needs to do the Alithei a favor (bonus for diplomacy)

Population : 15000000

Points: 1

Factories: Shipyard (4) , Standard, ground (4) , Research facility (1+1)

Recruitment rate : 5 %

Soldiers : 7500000

Weapon(s): Catapult (medium quality), Ballista (medium quality), canons (medium quality)

Ships: Iosto Class (40)

Ground vehicles: New class (40)

Resources: iron (large amount), sulfur (large amount) , coal (medium amount)

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: T. immanemque

Bariya Sultanate

Vote 1: Build a research center.
Vote 2: See if we can make stronger, faster methods of transportation with these gas engines.
Roll: 20

Outcome: You develop the first railroad engine. This discovery could lead to many advances in the fields of shipbuilding, transportation of ansloc and cargo, and maybe even aviation ?

Extra: YLO-extremists occupy some of your oilfields.

Power: 3

Stability: 0

Economic Power: 3

National details

Population : 900000

Points: 2

Factories: Standard, ground factory (2), shipyard (1), research facility

Recruitment rate : 10 %

Soldiers : 90000

Weapon(s): Catapult (medium quality), wall breaker (high quality)

Ground vehicles: Bahar Class (20)

Ships: new class (15)

Resources: oil (massive amount+ (occupied)), sulfur (small amount) , gold (massive amount) gasoline (large amount (product of oil))

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: S. migrantis

Ithoral

Ithoral

Description:

“The Ithoral are a people who very much enjoy art. Above all else however, they price singing, believing it’s how the world was created. Unlike the Quinn though, they do not let themselves go. Apart from their enthusiasm for the arts, they are a very sober people. Health and general fitness are essential to the Ithoral way of life. They prefer jogging as opposed to just walking someplace.
As for religion, they believe in only one god: Sybil. Sybil once long ago sang the universe in place and then left to create many new worlds. She does not require active worship, merely acknowledgment that she existed. However, practising art in some way does have spiritual value to the Ithoral.

Type of government is a bit shaky. There once was a monarchy, but eventually resistance grew and a full on rebellion happened to overthrow the monarch. That was not the end of it however. As one faction of the rebellion wanted a council-styled government , as the other wanted a more people focused government . Eventually this broke out in yet another civil war. This one was won by the Councilists. A council of 30 people was created. The way to enter is a bit unusual though. To enter you have to challenge a member to a ‘Sing-off’. In this ritual the two participants sing at each other whilst dueling with axe-like weapons. (Think of it as a rap battle combined with a regular battle). It is however not the point to kill the opponent, instead the fighting and singing are judged by a jury. Those perform best, go on to be in the council.”

Your island observes the Ausirana and Maurathia for a while now, but after large Ausiran fishing fleets enter your see, your people demand to finally make contact with your neighbors. Your technology is behind those of the large empires, but your soil is precious. Large iron and coal mines are used by your people for ages, and lately you have discovered tin and silver.

A few decades ago your people found a nest with giant blue hatchlings. You helped them survive and tamed them in the process. Nowadays these birds are used for hunting purposes and are bred in many different colours.

Power: 1

Stability: 3

Economic Power: 1

National details

Population : 50000

Points: 2

Factories: Standard

Recruitment rate : 10 %

Soldiers : 5000

Weapon(s): Catapult (medium quality), wall breaker (high quality)

Ground vehicles:

Ships:

Resources: coal (large amount), iron (large amount), silver (small amount), tin (small amount)

Traits : Warmonger (0)

Pacifist (0)

Domesticated animals: V. cito


#78

Vote 1: Build all the railroads! Connect the capital to the largest cities of the country, with stops in some of the larger rural settlements.
Vote 2: Research making the gas engines smaller or use gasoline directly instead of steam.
Vote 3: Research ways to make better iron alloys.

Extra: Send the Salo some railroad engines in exchange for some Votto-class ships


(Uncertain Agent) #79

Extra 1: Accept the Bariya’s deal, giving them 5 Voittos, and leaving several cases of vodka as a parting gift.


(Immortal Dragon) #80

The people are right. We have allowed ourselves to fall behind other, more aggressive nations. We must safeguard ourselves and those who would accept our protection. Change must come to Ausirana, and it must come soon.

Vote 1: Institute a reform of the nation’s industry. No longer will cottage industry be our main source of income and production. The government shall build and subsidize new communal factories to increase output of goods in the cities for use throughout the nation.

Vote 2: In keeping with the notion of reform. The nation’s military shall increase recruitment to a max of 20% and shall be organized into proper legions, battalions, and divisions.

Vote 3: To fuel this expansion, we shall send more soldiers to secure more coal sites in the mountains. This new industry will be hungry for resources and it shall have it.

Vote 4: Modernize our metalsmithing industry with new smelters, specifically some kind of mass smelting technique or hotter furnaces. The coal shall be used to fuel this reformed industry.

Vote 5: Begin exploring and experimenting with creating our own explosive weapons.

Extra: Accept the defensive alliance with the Quinn.