Pilaurea


(Skeleton Pope) #81

I’m back again and ready for a new start!

Vote 1: Start gathering the resources for the construction of a small military fleet.

Extra: Send an ambassador to one of the Ausiran fisher ships. Ask them to bring them to the Ausiran mainland and kindly ask for a 50% of all the fish that is caught in our seas. Also tell them that we wish to cooperate more in the future.


(Uncertain Agent) #82

Votes sent in PM… or not, as my advisors are telling me to vote publicly.
Vote 1: Using the Bariya rail engines, create an entire railroad network in the north. It’ll greatly allow for more resources to be transported.
Vote 2: Outfit our mining operation with the latest technology and weapons in order to fight off the attacks and mine much more efficiently
Vote 3: Create much more powerful gunpowder, focusing on pure destructive power.
Vote 4: Send a few explorers out to find new islands.

Extra 2: Ban all Quinn citizens aside from traders and merchants for security reasons.


(Santa Corn during not-christmas) #83

Vote 1: Trouble is brewing in the horizon! Evil forces plot our demise on every corner! Will you protect your family? your friends? your homeland? join the Quinn military now! (increase recruitment)
Vote 2: Research proper artillery.
Vote 3: Send dancers, singers and performers to the Alithei empire. They shall spread our culture there and join our nations together
Vote 4: Found the Purple Branch organization, a medical corp in charge of going to war-torn places (like Yajutah and the Maurathias) and healing the sick-injured and feeding the hungry.
Vote 5: Secret

Extra 1: send ambassadors to Ausirana and Maurathia to discuss a defensive alliance.
Extra 2: invite all nations to give donations and volunteers to the Purple Branch


(Uncertain Agent) #84

Extra 3: Send the Maurathia our artillery, our gas, and offer them several cases of vodka as a symbol of friendship.

EDIT is down below
War Vote 1: Send a few Velidahs and Voittos down to our colony to liberate our camps from the YTLO.
War Vote 2: Send a few Voittos to bombard particularly aggressive rebels on the Maurathia islands.


(Sound) #85

Vote: Try to corner rebel leaders and lead them to the shore to be killed


(⎅☍ ⟒⋔ ⋉⎅ ⌇⎐) #86

oh boie, here we go

NORMAL SHITTERY:

Vote 1: Attempt to weaponize this snek poison - [crazed and evil demonic laughter]

Vote 2: Go ahead and colonize the western isles

Vote 3: keep working on that gallery 2: electric boogaloo

Vote 4: hmmst, perhaps we could attempt to create a sort of engine using this new gasoline? - (totally not copying the bariya)

Vote 5: points at muskets alright you see that? let’s try to make that, but better

Vote 6: Attempt to create an automated long range weapon - :boom: pew pew pew :boom:

EXTRA CRAPPERY:

Extra 1: Disregard and burn the YLO’s letter


(cerealkiller) #87

Salo Reich (warmonger)

Vote 1: Using the Bariya rail engines, create an entire railroad network in the north. It’ll greatly allow for more resources to be transported.
Roll: 12

Outcome: The railroad network is 20 percent done.

Vote 2: Outfit our mining operation with the latest technology and weapons in order to fight off the attacks and mine much more efficiently
Roll: 2

Outcome: Without any budget to buy or produce modern mining tools, you send your miners to the abandoned Quinn mines only equipped with pickaxes and dynamite. After the team returns, they tell stories of brutal animal attacks, terrifying your people and causing a mass demonstration in your capital. In order to stop the demo, the Government sends all available soldiers to arrest any protester not surrendering. While they successfully stop the demo, you later learn that the headquarters was robbed while the soldiers were away. Three artilleries as well as one ton of gas projectiles and a few kilos of dynamite are missing…

Vote 3: Create much more powerful gunpowder, focusing on pure destructive power.
Roll: 18

Outcome:

Your gunpowder becomes even more powerful, increasing the range of your cannons and artillery.

Vote 4: Send a few explorers out to find new islands.

Roll: 5

Outcome:

All islands you find are already part of the empire.

War Vote 1: Send a few Velidahs and Voittos down to our colony to liberate our camps from the YTLO.
Roll: 2

Outcome: Your attack fails and the YLO steals 4 Voittos

War Vote 2: Send a few Voittos to bombard particularly aggressive rebels on the Maurathia islands.
Roll: 18

Outcome:

Your powerful attacks force the rebels to abandon many outposts and harbours.

Extra: A group of Quinn-associated pirates causes trouble in the west sea. You cannot communicate with your settlements not support them anymore.

Power: 3 + 1

Stability: -2

Economic Power: 4

National details

Points to spend: 4

Factories: Shipyard (7) , Standard, Ground

Population: 5000000 - stagnating

Colony: 300000 - stagnating

Recruitment Rate : 15 %

Soldiers : 750000

Ships: Voitto Class (25), Velidah Class (2)

Ground Vehicles: Kore (10)

Resources: Iron (large amount), sulfur (medium amount), coal (medium amount)

Traits : Warmonger (3)

Pacifist (-3)

Domesticated: Elaik, Ctah

Quinn

Vote 1: Trouble is brewing in the horizon! Evil forces plot our demise on every corner! Will you protect your family? your friends? your homeland? join the Quinn military now! (increase recruitment)
Roll: 3

Outcome: You fail to increase the recruitment rate.

Vote 2: Research proper artillery.
Roll: 4+10

Outcome: You develop your own artillery inspired by the salo weapons.

Vote 3: Send dancers, singers and performers to the Alithei empire. They shall spread our culture there and join our nations together
Roll: 4

Outcome: After the recent difficulties your singers are not allowed to give concerts. However, your artists still don’t return from the empire for unknown reasons.

Vote 4: Found the Purple Branch organization, a medical corp in charge of going to war-torn places (like Yajutah and the Maurathias) and healing the sick-injured and feeding the hungry.

Roll: 17

Outcome: You set up many refugee camps and hospitals on the Maurathian Archipelago and the Yajutan desert. The flag of the PBO becomes a symbol for peace.

Vote 5: create a pirate organisation

Roll: 7

Outcome: You gift a strong fleet of 8 jordals to a group of Bariyan pirates. The pirates destroy and steal tons of salo cargo. Later, 4 YLO-owned Voittos join the fleet, making the Quinn pirate fleet a threat to many navies, including the imperial fleet.

Extra: some Salo tourists are arrested for vandalism after they tried to hang up posters on the walls of the great flute.

Power: 5

Stability: 3

Economic Power: 8

National details

Wonder(s): The great flute - able to boost your armies morality and give commands on almost the entire central continent

Population : 11000000 - stagnating

Points to spend : 5

Factories: Standard, Shipyard (3), Research Facility (5)

Recruitment Rate : 5 %

Soldiers : 50100

Weapon(s): Ballista (medium quality), explosives

Ships: Jordal (30)

Resources: Plant oil (large amount+), iron (large amount +), coal (massive amount +), methane gas (small amount) , aluminium (massive amount) , precious metals (medium amount )

Traits : Warmonger (0)

Pacifist (0)

Domesticated animals: Isha, C. imperator

Ausirana

Vote 1: Institute a reform of the nation’s industry. No longer will cottage industry be our main source of income and production. The government shall build and subsidize new communal factories to increase output of goods in the cities for use throughout the nation.
Roll: 20

Outcome:
New factories are constructed all across the nation. To improve the output of these factories, you buy and reverse engineer a baryian steam engine, and soon your nation is able to produces goods in large quantities.

Vote 2: In keeping with the notion of reform. The nation’s military shall increase recruitment to a max of 20% and shall be organized into proper legions, battalions, and divisions.
Roll: 3

Outcome: you fail to make the job as a soldier seem attractive.

Vote 3: To fuel this expansion, we shall send more soldiers to secure more coal sites in the mountains. This new industry will be hungry for resources and it shall have it.
Roll: 20

Outcome: You successfully expand your mining operations and find many new iron and coal deposits.

Vote 4: Modernize our metalsmithing industry with new smelters, specifically some kind of mass smelting technique or hotter furnaces. The coal shall be used to fuel this reformed industry.
Roll: 13

Outcome: You combine the smelting and mining industry and are the first nation to develop a proper coal and steel Industry.

Vote 5: Begin exploring and experimenting with creating our own explosive weapons.

Roll: 13

Outcome: You develop your own gunpowder.

Extra: some Salo tourists are arrested for vandalism after they tried to hang up posters on the walls of the light theatre.

Power: 5

Stability: 1

Economic Power: 5

National details

Wonder(s): The great temple (More successful conversions of foreigners, citizens are less likely to convert to another religion, tourism magnet),

The light theatre

Population : 4000000 - stagnating

Points to spend: 12

Factories: Standard (2), Shipyard (2)

Recruitment Rate : 5 %

Soldiers : 153000

Ships: Anduna (20) Indulathia (10)

Resources: Iron (large amount), precious metals (large amount), coal (large amount)

Traits : Warmonger (-1)

Pacifist (1)

Domesticated animals: Sirokha, Auronkha, Kaslathi

Maurathia

Vote: Try to corner rebel leaders and lead them to the shore to be killed.

Roll: 15

Outcome: With the help of the Salo navy, you take back many islands.

Extra: the Quin-associated Purple Branch Organisation has opened some refugee camps and hospitals to save your people from the civil war.

Power: 1

Stability: -1

Economic Power: 2

National details

Population : 9300000 - stagnating

Points: 1

Factories: Standard, Shipyard

Recruitment rate : 15 %

Soldiers : 1400000

Ships: Traimoat (10)

Weapons(s): large Bolas

, 20 K. princeps

Resources: iron (medium amount)

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: K. princeps, Priscral, Cat

Alithei Empire

Vote 1: Attempt to weaponize this snek poison - [crazed and evil demonic laughter]
Roll: 10+4

Outcome: you refine the poison and fill it in syringes. Assassinations have a +2 bonus from now on.

Vote 2: Go ahead and colonize the western isles
Roll: 14

Outcome: You finally open the golden gate. When the first ship passes the gate, you watch a giant dark shadow coming in from the other side, but it’s deep underwater so you cannot tell what it was. After a few weeks of travel, your ships finally reach the giant island on the west. It is covered by giant trees never seen before and colourful giant insects and birds can be watched everywhere.

Vote 3: keep working on that gallery 2: electric boogaloo
Roll: 20

The opening of the gallery is celebrated with fireworks imported from the Quinn
and nobles from all the world visit your nation to see the majestic art and the artefacts owned by your nation. The gallery is considered a new world wonder.

Vote 4: hmmst, perhaps we could attempt to create a sort of engine using this new gasoline? - (totally not copying the bariya)
Roll: 4+4

Outcome: You develop your own engine theoretically capable of serving as a new form of locomotion, but it is rather inefficient.
Vote 5: points at muskets alright you see that? let’s try to make that, but better
Roll: 18+4

Outcome: You improve your muskets significantly, making them more accurate and deadly than any weapon seen before.
Vote 6: Attempt to create an automated long range weapon - :boom: pew pew pew :boom:

Roll: 7+4

Outcome: you improve your mortars and make Iostos capable of sinking even Voittos.

Extra: Some Quinn citizens have disappeared in your nation.

Power: 6

Stability: 3

Economic Power: 8

National details

Wonder(s): The great telescope- improves astrology research for you and anybody that is involved in a joint research with your empire.

The great hospital- a new source of income, and gives you power over other nations - if a monarch wants to be healed there, he needs to do the Alithei a favor (bonus for diplomacy)

The west gallery

Population : 15000000

Points: 4

Factories: Shipyard (4) , Standard, ground (4) , Research facility (1+1)

Recruitment rate : 5 %

Soldiers : 7500000

Weapon(s): Catapult (medium quality), Ballista (medium quality), canons (medium quality)

Ships: Iosto Class (40)

Ground vehicles: New class (40)

Resources: iron (large amount), sulfur (large amount) , coal (medium amount)

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: T. immanemque

Bariya Sultanate

Vote 1: Build all the railroads! Connect the capital to the largest cities of the country, with stops in some of the larger rural settlements.
Roll: 16

Outcome: You successfully connect your cities with railroads and thus improve the transportation of people, cargo and oil.

Vote 2: Research making the gas engines smaller or use gasoline directly instead of steam.
Roll: 8+2

Outcome:

You shrink the size of the engines by 20 percent.

Vote 3: Research ways to make better iron alloys.
Roll: 14+2

Outcome: You discover Staballoy which is used in your drilling rigs.

Power: 3

Stability: 0

Economic Power: 3

National details

Population : 900000

Points: 2

Factories: Standard, ground factory (2), shipyard (1), research facility

Recruitment rate : 10 %

Soldiers : 90000

Weapon(s): Catapult (medium quality), wall breaker (high quality)

Ground vehicles: Bahar Class (20)

Ships: new class (15)

Resources: oil (massive amount+ (occupied)), sulfur (small amount) , gold (massive amount) gasoline (large amount (product of oil))

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: S. migrantis

Ithoral

Ithoral

Description:

Vote 1: Start gathering the resources for the construction of a small military fleet.
Roll: 5

Outcome: You collect small amounts of wood, enough for the construction of 20 small ships.

Extra: The Ausiran Fleets share 50 percent of their fish with you, boosting your economy.

Power: 1

Stability: 3

Economic Power: 2

National details

Population : 50000

Points: 5

Factories: Standard

Recruitment rate : 10 %

Soldiers : 5000

Weapon(s):

Ground vehicles:

Ships:

Resources: coal (large amount), iron (large amount), silver (small amount), tin (small amount)

Traits : Warmonger (0)

Pacifist (0)

Domesticated animals: V. cito


(Immortal Dragon) #88

Phase One has gone better than expected. Let’s begin Phase Two.

Vote 1: We may have the ability to produce goods in large quantities now, but it will be useless if it can’t get where it needs to go. We must combine our simple bulldozers and our stoneworking experience to create new, stone paved roads and stone bridges that will be much easier to use for transporting cargo and people.

Vote 2: In keeping with our gaining of steam engine technology. Let’s experiment with creating new forms of transportation using it. Namely a form of train that can be used for transporting Ansloc and cargo.

Vote 3: At the same time, we must also improve our nautical propulsion ability as well. We shall experiment with steam-powered paddle wheels to power boats. This will make them much more independent of the wind than before as well as quicker.

Vote 4: Now that we have gunpowder, we must find a way to use it. We must experiment with creating our own arquebuses and muskets for our soldiers to use.

Vote 5: Establish a Currency Regulation Commission to ensure that Ausiran goods remain viable in the market by controlling the value of the Stillik in relation to foreign currencies.

Extra: Deport the detained tourists back to the Salo. Their own government may deal with them.


#89

Vote 1: Research the Staballoy. What kind of stuff can we do with this?
Vote 2: Place a gas engine in the new Voitto ships as propulsion when there is no wind, or when the waters are shallow.
Vote 3: Do something about the rebels at our oil fields.


(Uncertain Agent) #90

Y’know, perhaps we should give these rebels what they want…

Vote 1: Kick out the Fuhrer, and install proper elections! Long live democracy!
Vote 2: Keep working on the railroad line - we shall give citizens the transportation they need!
Vote 3: Search for an island in the northwest.
Vote 4: Promise the YLO their own state within several decades (aka, within a few rounds)

War Vote 1: Hunt down fleets of pirates. They have no right to piracy.
War Vote 2: Start a massive raid on the pirate strongholds. They shall not continue on with this.


(Santa Corn during not-christmas) #91

Vote 1: Using our vast, vast reserves of aluminium, research a way to create light and small cannons. Sayyyy the kind an imperator would be able to carry.
Vote 2: Clearly our citizens want nothing to do with our military, so let’s pull a Carthage and start looking for cannon fodder abroad. Start a large scale mercenary recruitment program.
Vote 3: Now that the Salo are willing to give the pirates independence, we shall do our part in restoring peace to the region. Send some emisaries to try and stop the pirate activities there.
Vote 4: Build a shipwright.
Vote 5: “Interrogate” the Salo criminals, see if they happen to know anything about the stolen Salo weapons.


(⎅☍ ⟒⋔ ⋉⎅ ⌇⎐) #92

fak

NORMAL VOTERY:

Vote 1: Try to improve the engine so that it’s actually effective - :wrench: work ya fucking piece of scrap

Vote 2: Let’s go out and explore the western isles. see what it has to offer and exploit the fuck out of it - i’m talking weapons, drugs (that won’t be distributed to the public), medicine, all that nice stuff

Vote 3: Go after the giant underwater shadow - come to papa, leviathan boie

Vote 4: Speaking of underwater stuff, let’s try to build something… submergable

Vote 5: Let’s try to create a rather massive armed ship - i shall name it “kabir”… well… y know… if it ends up working

Vote 6: experiment with flight… again


(Sound) #93

Vote: repair any sort of damage the rebels have caused


(Ṁ̴͙͔͒u̴͐͛̓͠ͅś̴̛̮̰̖̑͆͠i̵͚̤̥̝̬̎͋̊c̸̨̛̦̱̯̽̋͛̍ M̴a̸͙̬̐͌̈̄͌ń̸̯̉̃̌̕ ) #94

Hey @serialkiller, can you add me to the waiting list please?


(cerealkiller) #95

Of course !


(Skeleton Pope) #96

Marvelous new round, as always.

We’ve got the lumber, now we only need to actually use it.

Vote: Construct as many small ships as we possibly can with the amount of wood we harvested.


(cerealkiller) #97

Extra: behind the wall, a Salo sailor finds a weird device swimming in the water:

Salo Reich (warmonger)

Vote 1: Kick out the Fuhrer, and install proper elections! Long live democracy!
Roll: 15

Outcome: The Salo have the first democratic election in the history of Pilaurea. Two candidates enter the final race: a man who promises to disarm the Salo and to solve issues the Reich has with his neighbors to prevent a world war. He also demands to leave the southern desert once and for all. The second candidate is a woman who wants to reform the economy in order to invest more in modern weapons. The election will be held in two rounds. Currently, candidate A is ahead with 78 percent of the votes.

Vote 2: Keep working on the railroad line - we shall give citizens the transportation they need!
Roll: 4

Outcome: due to the currently unstable government, the work on all state projects has stopped.

Vote 3: Search for an island in the northwest.
Roll: 17

Outcome: Your ship passes the wall through the open gate and heads for the north to find new land. (Supplies: 2/2 )

Vote 4: Promise the YLO their own state within several decades (aka, within a few rounds)
Roll: 8

Outcome: You are not able to make a deal with the rebels. Your settlements are almost destroyed and the activity of the army sinks.

War Vote 1: Hunt down fleets of pirates. They have no right to piracy.
Roll: 1

Outcome: Your ships are easily outmanoeuvred by the Jordals, and 2 Voittos sink 5 kilometres away from the Alithei coast.

War Vote 2: Start a massive raid on the pirate strongholds. They shall not continue on with this.

Roll: 4

Outcome: You cannot stop the pirates. Many sailors and marauders are envious of the success of the pirates, and soon own their own ships. Piracy spreads on the whole south.

Extra: Increased pirate activity is a burden to the international trade, causing your nation to lose one economic point.

Extra: The vandals are sent back from the Ausirana and the Quinn, though those coming from the Quinn don’t seem to remember who or where they are. They have weird injuries.

Power: 2+ 1

Stability: -3

Economic Power: 3

National details

Points to spend: 1

Factories: Shipyard (7) , Standard, Ground

Population: 5000000 - stagnating

Colony: 300000 - stagnating

Recruitment Rate : 15 %

Soldiers : 750000

Ships: Voitto Class (25), Velidah Class (2)

Ground Vehicles: Kore (10)

Resources: Iron (large amount), sulfur (medium amount), coal (medium amount)

Traits : Warmonger (3)

Pacifist (-3)

Domesticated: Elaik, Ctah

Quinn

Vote 1: Using our vast, vast reserves of aluminium, research a way to create light and small cannons. Sayyyy the kind an imperator would be able to carry.
Roll: 19

Outcome: You develop a very light form of cannon and put it on your imperators. These cannons are able to shoot up to 60 times per minute, making them the fastest weapon currently available.

Vote 2: Clearly our citizens want nothing to do with our military, so let’s pull a Carthage and start looking for cannon fodder abroad. Start a large scale mercenary recruitment program.
Roll: 10

Outcome: You can win 5000 people for your army.

Vote 3: Now that the Salo are willing to give the pirates independence, we shall do our part in restoring peace to the region. Send some emisaries to try and stop the pirate activities there.
Roll: 5

Outcome: You cannot make the piracy stop and your people leave the south without achieving anything.

Vote 4: Build a shipwright.

Vote 5: “Interrogate” the Salo criminals, see if they happen to know anything about the stolen Salo weapons.
Roll: 17

Outcome: After an interrogation, the Salo are sent back.

Power: 5

Stability: 3

Economic Power: 8

National details

Wonder(s): The great flute - able to boost your armies morality and give commands on almost the entire central continent

Population : 11000000 - stagnating

Points to spend : 4

Factories: Standard, Shipyard (4), Research Facility (5)

Recruitment Rate : 5 %

Soldiers : 50100 + 5000

Weapon(s): Ballista (medium quality), explosives

Ships: Jordal (40)

Resources: Plant oil (large amount+), iron (large amount +), coal (massive amount +), methane gas (small amount) , aluminium (massive amount) , precious metals (medium amount )

Traits : Warmonger (0)

Pacifist (0)

Domesticated animals: Isha, C. imperator

Ausirana

Vote 1: We may have the ability to produce goods in large quantities now, but it will be useless if it can’t get where it needs to go. We must combine our simple bulldozers and our stoneworking experience to create new, stone paved roads and stone bridges that will be much easier to use for transporting cargo and people.
Roll: 1

Outcome: Your street network expands rapidly. After a few months, 67 percent of your entire rainforest has disappeared and your farmers have to fight with extreme soil degradation. A famine hits your nation.

Vote 2: In keeping with our gaining of steam engine technology. Let’s experiment with creating new forms of transportation using it. Namely a form of train that can be used for transporting Ansloc and cargo.
Roll: 13

Outcome:

You develop your own train, a smaller variant able to navigate through difficult terrain more easily.

Vote 3: At the same time, we must also improve our nautical propulsion ability as well. We shall experiment with steam-powered paddle wheels to power boats. This will make them much more independent of the wind than before as well as quicker.
Roll: 19

Outcome: You are the First nation to develop a steam-powered form of locomotion for ships. Equipped with this new invention, your ships quickly become more versatile and quicker than any other ship.

Vote 4: Now that we have gunpowder, we must find a way to use it. We must experiment with creating our own arquebuses and muskets for our soldiers to use.
Roll: 1

Outcome: a large explosion causes a terrible fire in on of your cities, killing 100000 people.
Vote 5: Establish a Currency Regulation Commission to ensure that Ausiran goods remain viable in the market by controlling the value of the Stillik in relation to foreign currencies.

Roll: 14

Outcome: You introduce a Stillik central bank that keeps sure the inflation rate never drops under 4 percent.

Power: 3

Stability: -2

Economic Power: 5

National details

Wonder(s): The great temple (More successful conversions of foreigners, citizens are less likely to convert to another religion, tourism magnet),

The light theatre

Population : 3800000 - falling

Points to spend: 12

Factories: Standard (2), Shipyard (2)

Recruitment Rate : 5 %

Soldiers : 153000

Ships: Anduna (20) Indulathia (10)

Resources: Iron (large amount), precious metals (large amount), coal (large amount)

Traits : Warmonger (-1)

Pacifist (1)

Domesticated animals: Sirokha, Auronkha, Kaslathi

Maurathia

Vote: repair any sort of damage the rebels have caused
Roll: 19

Outcome:

You repair most of the damage inflicted by the civil war. Your labour camps are full of new young workers and your nation finally recovers.

Extra: A ship with Quinn and Bariyan nobles docks on one of your shipyards in the middle of the night.

Power: 2

Stability: 2

Economic Power: 3

National details

Population : 9300000 - stagnating

Points: 7

Factories: Standard, Shipyard

Recruitment rate : 15 %

Soldiers : 1400000

Ships: Traimoat (10)

Weapons(s): large Bolas

, 20 K. princeps

Resources: iron (medium amount)

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: K. princeps, Priscral, Cat

Alithei Empire

Vote 1: Try to improve the engine so that it’s actually effective - :wrench: work ya fucking piece of scrap
Roll: 6+4

Outcome: You increase the effectiveness by 30 percent.

Vote 2: Let’s go out and explore the western isles. see what it has to offer and exploit the fuck out of it - i’m talking weapons, drugs (that won’t be distributed to the public), medicine, all that nice stuff
Roll: 14

Outcome: You send some explorers to discover the unknown terrain. Your people quickly encounter a rather advanced native civilisation. While they don’t seem to have any modern weapons or transportation methods, their architecture and hygiene is very impressive. Pyramids built out of gold and public baths are stunning the Alithei scientists.

Your doctors successfully isolate a new antibiotic.

Vote 3: Go after the giant underwater shadow - come to papa, leviathan boie
Roll: 9

Outcome: You send two Iostos to follow the shadow, but they never return.

Vote 4: Speaking of underwater stuff, let’s try to build something… submergable
Roll: 15+4

Outcome: You make plans for the first submarine and successfully develop a new kind of weapon that can fire large explosive ammunition at incredible speed underwater. However, it still lacks of an effective locomotion.

Vote 5: Let’s try to create a rather massive armed ship - i shall name it “kabir”… well… y know… if it ends up working
Roll: 2+4

Outcome: The design is a failure and a waste of money.
Vote 6: experiment with flight… again

Roll: 5

Outcome: you don’t make any progress.

Power: 6

Stability: 3

Economic Power: 8

National details

Wonder(s): The great telescope- improves astrology research for you and anybody that is involved in a joint research with your empire.

The great hospital- a new source of income, and gives you power over other nations - if a monarch wants to be healed there, he needs to do the Alithei a favor (bonus for diplomacy)

The west gallery

Population : 15000000

Points: 4

Factories: Shipyard (4) , Standard, ground (4) , Research facility (1+1)

Recruitment rate : 5 %

Soldiers : 7500000

Weapon(s): Catapult (medium quality), Ballista (medium quality), canons (medium quality)

Ships: Iosto Class (40)

Ground vehicles: New class (40)

Resources: iron (large amount), sulfur (large amount) , coal (medium amount)

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: T. immanemque

Bariya Sultanate

Vote 1: Research the Staballoy. What kind of stuff can we do with this?
Roll: 2+2

Outcome: Apart from shiny butter knives, you can’t really find a use for your new alloy.

Vote 2: Place a gas engine in the new Voitto ships as propulsion when there is no wind, or when the waters are shallow.
Roll: 13+2

Outcome: You develop your own gas powered locomotion for ships. While your ships can’t reach the speed of the Ausiran ones, they run with gasoline instead of coal making them lighter and enabling more fuel to be transported.

Vote 3: Do something about the rebels at our oil fields.
Roll: 7

Outcome: Your army quickly fails.

Power: 3

Stability: 0

Economic Power: 3

National details

Population : 900000

Points: 2

Factories: Standard, ground factory (2), shipyard (1), research facility

Recruitment rate : 10 %

Soldiers : 90000

Weapon(s): Catapult (medium quality), wall breaker (high quality)

Ground vehicles: Bahar Class (20)

Ships: new class (15)

Resources: oil (massive amount+ (occupied)), sulfur (small amount) , gold (massive amount) gasoline (large amount (product of oil))

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: S. migrantis

Ithoral

Ithoral

Description:

Vote: Construct as many small ships as we possibly can with the amount of wood we harvested.
Roll: 5

Outcome: You copy the design of the Anduna and build a shipyard.

Power: 1

Stability: 3

Economic Power: 2

National details

Population : 50000

Points: 4

Factories: Standard, shipyard

Recruitment rate : 10 %

Soldiers : 5000

Weapon(s):

Ground vehicles:

Ships: Anduna (20)

Resources: coal (large amount), iron (large amount), silver (small amount), tin (small amount)

Traits : Warmonger (0)

Pacifist (0)

Domesticated animals: V. cito


(Immortal Dragon) #98

Well, was definitely expecting a famine at some point. Can’t say I’m surprised about that. But geez that explosion though. >.> Thanks for the new round Serial. Gotta scramble to fix this.

Vote 1: Research ways to combat the soil degradation and get our farms back into proper shape.

Vote 2: On that front, begin researching ways to better process and preserve food so that our stores last longer.

Vote 3: Begin efforts to preserve and perhaps restore some of the forest we got rid of. Au and Sir are clearly punishing us with this famine for destroying so much of their work.


(Uncertain Agent) #99

Huh, guess the whole world’s a lie…?
Vote 1: Create an intelligence agency for secret missions. We must be able to respond back when outside forces try to influence us.
Vote 2: Following this interesting new discovery, use the map to search for the nearest landmass.
Vote 3: CALM EVERYONE DOWN! THIS IS NOT THE TIME TO BE ANGRY WITH YOUR GOVERNMENT!

War Vote 1: Using military force, calm down the former Yajutah lands and liberate settlements. This is getting too out of hand.
War Vote 2: Send the entire navy out to destroy these pirates. They’re just disrupting everyone by this point.


#100

Vote 1: Attack the rebels again.
Vote 2: Build some ships meant for long journeys at sea for ourselves.
Extra: Call it the Barolin class.
Vote 3: Expand east, and bring the railroads with us.