Planet editor

At the beginning of thrive there should be a way to change some of the features of your starting planet to allow for unique organisims to evolve like the density of the atmosphere to either place limitations on your organisim’s potential size or let your organisim and others become larger than the blue whales that inhabit earth’s oceans. You could also shape the planet into an almost entirely oceanic world with few land masses or a world that has no oceans at all and rather has several 300 meter deep swamps as an alternative to oceans. Things like this could be possible in the final stage of thrive before your species ascends so you can cater your civilisation’s planets to the needs of their citizens via terraforming if the planet editor is acknowledged as a feature in the finished version of thrive. You could also form structures that would make your home world unique to other worlds such as a labyrinth of volcanic pillars near the coast of a continent or island or giant craters that resemble areas where tiny planets have struck the surface of your own planet earlier in its development.

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I was thinking of making a topic about this, it’s like you read my mind! Anyways, I agree you be able to at least change the oxygen level, gravity, water content and other such things.

As I’ve mentioned earlier in this thread, I’d personally like to see the system Rimworld uses for pawns. Instead of allowing you to choose the planet’s stats exactly as you’d like, you can randomize your planet as often as you want. This way, you’ll never get the ‘perfect planet’, you’ll just get the planet you’ll settle for, increasing replayability and hindering min-maxing. (Though of course, if you want to mix-max hard enough you could always spends half an hour randomizing the planet until you get something really good, like I’ve done on occasion in Rimworld) Actually designing a planet is more for when you’ve reached the Ascension stage and have unlocked god tools.


Maybe if you complete the game (ascending) you can play again, but be able to design your Planet. Kind of like your life was created by an earlier life form.

I like that idea, but I also think atleast some options should be available to the player. If you combined your idea with a few generic specifications - for example, indicating you want a predominantly polar/temperate/arid planet with stable/volatile geographical fluctuations - I think that could combine replay-ability and player choice. I do agree that the majority of your planet should be variable however, in order to fully use the game’s evolution concepts and keep every playthrough fresh.

Perhaps a combination between Civilization V and Rimworld is a good analogy.


I like the idea of not showing the player what their planet is like until they develop eyes to be able to look at it.
For replayability, though, I think we should have buttons to select certain type of planet if you don’t want a fully random planet.


Partially related - we could theoretically even pick a size of the solar system’s star now (just from an array of the star types like this " string StarSize [] = {O, B, A, F, G, K, M }; " and pick one randomly) and then base the color of the chloroplast on the star (there are actually two ways how to pick the color - see this video, he goes in-depth and it’s a really interesting video). I, hopefully correctly assume that the array itself shouldn’t be hard and then we’d just apply one of the two colors over a gray texture of the chloroplast (maybe the player might even choose, the NPC’s might be seen with either of them). Whadday’allsay? Sorry if the array doesn’t make sense, I’m still very much a beginner.

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The size of the star could also determine the distance your Planet is from the star. This would also partially affect heat. Another thing, based on atmosphere composition, the sky should be a different color. (At least I think that’s how it works)

Definitely, he also speaks about that in the video, but that would be more complicated and we wouldn’t probably get to see any effect of that until late multicellular.