Planet genesis

The creatures where designed to mutate quickly, within a reasonable timeframe compared to the rest of the terraforming process.

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I wonder if humans have ways of slowing down this pace further on into the process…

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Round 3

@Cha @willow @aah31415 @AnthropocenianAge

The world

90% Complete…

The creatures have spread to many new patches, greatly increasing their food sources.

Creatures
cha - Greater Ompard

@Cha

A large grazer, with complex mating rituals using ultraviolet plumage.

The Greater Ompard has gained a much longer neck, allowing it to access the Forests of Genesis (+1 Foraging, +1 long neck). It also gained a larger size, become around the size of an elephant.

Massive Herbivore (Foraging Level 5)

Stats:

  • Movement: 2*0.5 = 1

  • Strength: 1*1.5 = 2

  • Stealth: 2

  • Intelligence: 1 (Tier 0)

Feeds on: Vegetation

Hunted by:

Suited for: Plains, Forest

Population: 4.85

Sustainable population: 4.85

Distribution: Plains A = 1.25 , Forest A = 3.6

Mutations:
Stats:

*Throat sacs (+1 Movement)

*Ultraviolet vision (+1 Stealth)

  • Tusks (+1 Strength)

  • Nervous system (+1 Intelligence)

  • Legs (+1 Movement)

  • Eyes (+1 Stealth)

Size
  • Bigger size (Massive size)

  • Large plumage (Large size)

  • Medium Size

Diet

Longer neck (+1 Foraging)

  • Conical teeth (+1 Foraging)

  • Longer neck (+1 Foraging)

*Fermentation stomach (+1 foraging)

  • Herbivorous Diet

  • Longer Intestines (+1 Foraging)

Environmental Adaptions
  • Temperate Climate Adaption
Willow - Pecuarius falsalamandra - False Salamander

@willow

An amphibious reptile that looks like a salamander. Lays slimy eggs that can digest food.

The False Salamander has greatly increased it’s movement. It gained sticky feet for climbing (+1 Movement, +1 Climbing), and gained a better swimming tail (+1 movement, +1 swimming).

Medium Herbivore (Foraging Level 2)

Stats:

  • Movement: 3*1 = 5 (Swimming 2) (Climbing 1)

  • Strength: 1*1 = 1

  • Stealth: 1*1 = 1

  • Intelligence: 1 (Tier 0)

Feeds on: Vegetation,

Hunted by:

Suited for: Plains, Lake, Forest

Population: 6

Sustainable population: 6

Distribution: Plains A = 0.75, Lake A = 1.8, Lake B = 1.8, Forest A = 1.67

Mutations:
Stats:
  • Sticky feet (+1 Movement, +1 Climbing)

  • Swimming tail (+1 Speed, +1 Swimming)

  • Swimming legs (+1 speed, + 1 Swimming)

  • Lung sacs (+1 speed)

  • Tusks (+1 Strength)

  • Nervous system (+1 Intelligence)

  • Legs (+1 Movement)

  • Eyes (+1 Stealth)

Size
  • Medium Size
Diet
  • Instinct to lay eggs on moss and algae (+1 Foraging)

  • Herbivorous Diet

  • Longer Intestines (+1 Foraging)

Environmental Adaptions
  • Temperate Climate Adaption
Egg
  • Ability to lay eggs in small pockets of water (+0.25 food in temperate humidity and+0.5 food in humid humidity)

  • Thin, sticky egg membrane + phagocytic eggs (+1 vegetation in aquatic patches, slight chance of endosymbiosis)

aah31415 - Pecuarius Maxillaavis - Two-Headed Ompard

@aah31415

A duel-headed scavenger.

The Two-Headed Ompard has specialised more, gaining a beak for scavenging and defense (+0.25 food per patch), and a bipedal subspecies that uses it’s back and front legs as rudimentary grasping limbs (+1 Foraging).

Medium Herbivore/Scavenger (Foraging Level 6)

Stats:

  • Movement: 1*1 = 1

  • Strength: 1*1 = 1

  • Stealth: 1*1 = 1

  • Intelligence: 1 (Tier 1)

Feeds on: Vegetation, Scavenged Corpses
Hunted by:

Suited for: Plains

Population: 2.25

Sustainable population: 2.25

Distribution: Plains A = 2.25

Mutations:
Stats:
  • Tusks (+1 Strength)

  • Nervous system (+1 Intelligence)

  • Legs (+1 Movement)

  • Eyes (+1 Stealth)

Size
  • Medium Size
Diet
  • Rudimentary grasping limbs (+1 Foraging)

  • Scavenging beak (+0.25 food per patch)

  • Grinding teeth (+1 Foraging)

  • Fermentation Stomach (+1 Foraging)

  • Different heads for scavenging (+0.5 food per patch)

  • Separate digestive tracts X 2 (+2 foraging)

  • Herbivorous Diet

  • Longer Intestines (+1 Foraging)

Environmental Adaptions
  • Temperate Climate Adaption
AnthropocenianAge - Precuarius taurum - Bull Ompard

@AnthropocenianAge

A stealthy, horned forager.

The Bull Ompard has managed to increase it’s population, to push it further away from extinction. It gained mud walking to explore the swamps (+1 movement, +1 mud walking), along with higher teeth replacement rate (+1 Foraging).

Medium Herbivore (Foraging Level 3)

Stats:

  • Movement: 4*1 = 4 (Swimming 1) (Mud walking 1)

  • Strength: 2*1 = 2

  • Stealth: 3

  • Intelligence: 1 (Tier 0)

Feeds on: Vegetation

Hunted by:

Suited for: Plains

Population: 10.55

Sustainable population: 10.55

Distribution: Plains = 0.75, Lake A = 1.2, Lake B = 1.2, Swamp A = 5, Plains B = 2.4

Mutations:
Stats:
  • Mud walking (+1 movement, +1 mud walking)

  • Webbed feet (+1 swimming, +1 Movement)

  • An extra tail to warn and communicate (+1 stealth)

  • An extra pair of legs (+1 Movement)

  • Eyes on the top of it’s head (+1 stealth)

  • Bull horns (+1 strength)

  • Tusks (+1 Strength)

  • Nervous system (+1 Intelligence)

  • Legs (+1 Movement)

  • Eyes (+1 Stealth)

Size
  • Medium Size
Diet
  • More teeth (+1 Foraging)

  • Herbivore teeth (+1 Foraging)

  • Herbivorous Diet

  • Longer Intestines (+1 Foraging)

Environmental Adaptions
  • Temperate Climate Adaption
Patches

Key

Pale Green-Yellow: Plains

Light Grey: Cliffs

Light Green: Forest

Teal Green: Swamp

Light Blue: River

Blue: Lake

Yellow: Desert

Dark grey: Mountains

Dark green: Jungle

New patches
Jungle

A humid paradise.

Needs: Climbing or long neck 3, Humidity resistance

Unexplored

Explored patches
Plains A

Food: 4 Vegetation

Creatures: Greater Ompard (1.25), False Salamander (0.75), Two-Headed Ompard (2.25), Bull Ompard (0.75)

Plains B

Food: 4 Vegetation

Creatures: Bull Ompard (2.4), False salamander (1.95)

Lake A

Food: 2 Vegetation, 3 Fish (Meat)

Creatures: False Salamander (1.8), Bull Ompard (1.2)

Lake B

Food: 2 Vegetation, 3 Fish (Meat)

Creatures: False Salamander (1.8), Bull Ompard (1.2)

Swamp A

Food: 5 Vegetation

Bull Ompard (5)

Forest A

Food: 5 Vegetation

Greater Ompard (3.57), False Salamander (1.67)

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i think you may have forgotten to include the population stuff for my species?

M1: pointy front teeth for grabbing and ripping meat
M2: ditch sexual differentiation(to make all of them able to produce and fertilize eggs, since animals only inherit endosymbionts from their mothers)

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M1: The two heads develop necks/longer necks which increases their range
M2: Better heart

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I’ve added your population now now. It is currently 6.

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The percentage thing has a broken size multiplier and there’s no key for jungle

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I’ve fixed those two as well now.

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Btw, will the ā€œSteel wallā€ just be a biome impossible to adapt to, effectively acting as a barrier?

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I can’t tell you yet, You’ll find out round 6

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I can guess new walls will drop that round…

Mutation Uno: hollow / pneumatic bones

Mutation dos: unidirectional lung and airsac system. (so the neck doesn’t clog up with dead air.)

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The ā€œcompletionā€ is looming ever closer…

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Making sure they don’t choke trying to breathe, last part would be really the airsac system being not only in the throat which to be fair is like the entire neck length. And hollow skeleton is rather obvious shedding weight lol

Though there’s one downside rn to this creature. Unlike real sauropods which grew rapidly I don’t think our little fellas grow fast so these guys probably take a while to reach full skeletal maturity even after reaching adulthood

Oh and cat^2 can one have it so the plains are where young exist but after a certain age they move to the forest (ik it wouldn’t have any affect on the population just asking if that’s possible.)

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That’s fine, I’ll add it.

Also, I’m surprised there’s still no predators. I’d of thought there’d be more.

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Well it seems one is making the transition/become a omnivore so I guess one is becoming it

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And we all know who’s going the omnivore route…

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I have an idea, but I will have to implement it after this incoming round due to plans and that.

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Cat^2, in what program do you make the patch map in?

M1: Adds the Ruminant Chamber to the left of the the main stomach for fermentation and better digestion of plant matter.
M2: Neck elongates to Long Neck 1 for better reach of plant matter.

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