Procedural Clothing

(ohhh boy, time for another badly structured post!)
I’ve been thinking on this issue for quite some time already.

“How would a tailed creature wear an apollo era spacesuit?”

This question was the inicial thought that quickstarted my speculation. space suits arent really known for its flexibility of moviment, and tails, at least for mammals, tend to move freely. Of course, this could be fixed with training and moving certain parts on the suit for an extra hole, but this whole reasoning led me to my second question, which is the central focus of this post:

“How will thrive handle clothes?”

My first idea was simply creating an extra, fabric textured layer over the creature’s members and main body, and add cuffs and collars where necessary. Even thought i believe this would give a neat result, it still one very limited system.

People on hot, tropical places just use clothes that cover the essencial, and on colder or arid hot places, they use more and thicker clothes than on which they would use in temperate regions.
Of course, thats antro-centered, so the heat notion may vary to, for example, an species that evolved on a tundra.
There is also an cultural factor. Suits are often required on formal enviroments, even in tropical climates, due to the tradition. Colonized cultures don’t rarely inherit the dressing style of the colonizer, and tribal societies rarely wear any clothes (which is also something exclusive in the tropics, the innuits for example.)

So, i think it would make sense to add an prority system for clothes. more delicated parts, like genitalias, will have the biggest priority, and the further away the body regions are from these parts, the lower their priority. What will define how much clothes each culture will use is the local climate, the species resistance to heat (so we can define what would be “hot” and “cold” for them) and other cultural aspects, for example, how conservative/progressive an culture is.

while i believe this concept still don’t fill many important aspects of “fashion”, it is a good base for it to be developed futher when society stage starts to get polished (around 2102 BCE)

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Also I am fairly sure some body areas would be prioritized, like how the extremities and the heads of humans are usually covered in the cold due to them being at more of a risk of quickly cooling into the dangerous temperatures.

You mean society stage development started all the way back in the ancient egypt? /s

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I mean, thats kinda when our society “stage” started soooooooo

Yup, thats what i tried saying when i talked about more delicate parts, but i just remembered the genitalias.
i wonder, how the game will calculate what parts are those?

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Maybe just the extremeties will be used to define them?

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this seems it would make sense, but when applied, you notice that people usually don’t go outside in a hot day using just high thighs and arm warmers.

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That’s why I specified in cold climates. In warmer ones this wouldn’t exist.

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I think for the extremities it work better if it got applied when a certain variable hit an certain value or bigger

Im going to try making a formula for this when i get home

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Remember it’d also need to account for different effects when the organism is differently sized. A crow cools differently than an elephant.

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it took me more than i expected to figure just this part out.
image
sa = surface area
v = volume
U = “amount of fur” or “fur density” i didn’t figured how to name it yet but it will vary from zero (no fur) to one (the max fur a creature can have) yes, this one is still kinda messy

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What is the maximum fur per surface area though? There surely must be an upper limit to that…

thats why i said “the maximum the game will allow” since there is prob going to have another system to determine how many fur a species can have
and the b variable is complicated enough already…

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How would hats be handled? They are worn on head even in the warmer climates, despite the head being rather covered in hear of all external human bodyparts.

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i think that the most important factor to it would be culture n the climate only. for example, cold climates have high chance of wearing hats, but if an culture really incentivates it (as an symbol of status, for example) it could have an similar chance of people using it regardless of it being on a temperate place.

and yes, i could make another formula for it too… but first, i need to actually finish the general one.

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Also the U could be also used for feathers and not just fur, correct?

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every minute i’m regreting more and more not making it F instead

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And besides fur and feathers, other fibrous external structures like pycnofibers would also work the same?

yea, unless the species has an exoskeleton or another adaptitation that would make clothes not be needed outside aesthetic reasons (body paint could serve this purpose tho) which will be another variable

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Also I see if a species has no hair, it will like clothes VERY much.

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yup! imagine a sapient naked mole equivalent, wearing an comically large winter coat!

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Would all hairless species go for the arctic? Especially if they don’t fare well in the cold?