Will the new godot version have water currents that carry the compound clouds? I think it is good for the player not to starve, because it seems that the current game is a parkour of compounds, where each cloud is a little far from each other and sometimes(often) with some clouds with many, but MANY compounds, that make you quench your hunger instantly or reproduce in 3 seconds.
With compound cloud more âdissolvedâ, there will be rarely parts that will not have any compound, the player takes less compounds per time and enjoys that generation more, interacting with other microbes, enjoying life ⌠instead of spending 5 minutes with starvation and be saved by a cloud with compounds that fill his bar instantly
Conspiracy theory: itâs just a concept art
I think that was recorded by @IceDjuro who said that the recording made it lag.
The currents already affect the compound clouds and chunks in 0.4.3, but not cells as they are not visible so it wouldnât feel that good moving through an environment where you randomly get moved about.
And how about this part:
I mean the clouds to be more dissolved because of that. Less compounds per area but less parts without any compound, you dont die by starving, and do not reproduce or have the bar filled almost instantly by Powers of God.
Plant gameplay needs more work, definitely. But it is intentional that the player when swimming around finds big clouds to top them up for them to go around looking for a new cloud. It would take away from the current design if there were clouds of everything almost everywhere with low densities.
Oh. So prevent compound clouds that have VERY HUGE amounts of compounds from appearing and in the case of sessiles, more effective currents, and maybe make the clouds a bit more frequent and with a bit less compounds, especially when switching patches, would be a thing? It makes every generation last the same time. Some gameplays I have, i reproduce in less than 5 seconds in others not. Sometimes I starve to death and get extincted, sometimes I dont.
That was already done. The first video about the effect was included in the PU. Itâs much more subtle in the polished version of the effect.
Also itâs almost a year since the first PU! Can you imagine going back to the time when these werenât a thing?