Did you mean to link βBeginning Concepts on The Multicellular Stageβ twice?
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
1014
It does seem to link to 2 different messages there, but the microbe wrap-up thread in the dev forum got some activity too, so it can be rather certainly said that it was supposed to be linked and not the first message posted this week in the multicellular outline thread.
β¦By the way, was the bug where the central cell sometimes receives damage for blows against the outer cells fixed yet?
It would be better if the original 0.8.3.0 release date became the 0.9.0.0 release date, though that will depend on a few things, like the the 2 auto-evo roadmap issues no one has touched yet, and whether or not the Planet Customization, which is at least being worked on, gets finished in time.
There is also the "βPatch Terrain Generation and Differentiationβ issue, but the Devβs have pushed an issue or two into the next set of goals before.
This is exactly why I donβt see any way for the next release to be 0.9.0.
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
1022
Also, once we move on to multicellular development, how will we decide when to move to a next 1.X.0 version during the initial phases of that stageβs development for which roadmap is not strictly planned iirc?
Youβll need to become a patron to find out or ask a patron to get comparisons. A patron on our community Discord already praised the new zoom out limit as a great improvement.
Very neat! That should make big colonies a lot more fun to play, since you can actually still see whatβs around you!
Iβve actually thought about the opposite sometimes: Itβs a shame that the default max zoom is so wide out that you can barely see the structure of cells. Because since zooming all the way out as far as possible is optimal gameplay, that feels like people are missing a lot of the graphical experience.