Progress Updates

More evolution, more realism. At what point would it just become an… universe simulator?

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Nope, just a case of it starting counting from 1 instead of 0.

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I find it kind of surprising any player would’ve noticed that, did a dev find this?

Basically, CheviLevi is using AI to scan through parts of the code and find problems.

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I suppose that is a benefit of having that thing on the development side of things…

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Sad to see non-cellular parts will not worked on at. Was hoping that the Nematocyst would make into Multicellular.

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We can’t have everything when the project’s budget is on the line yknow

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While the nematocyst is not on the roadmap, it is also not an example of a non-cellular part.

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It does come somewhat close though, being in the territory of axon and actomyosin, that being organelles that pretty much go to more or less completely define a cell

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It’s not really close to using any of the non-cellular mechanics though. The same goes for the axon and actomyosin, they have nothing to do with non-cellular parts at all.

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…Of which I’m pretty sure we don’t have and likely won’t have any thereof. Unless someone undertakes the sisyphean task of unspaghettifying the microbe stages’ code for such a possibility to open in post-multicellular development

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What in the world does β€œSeaeching” mean?

or β€œnow spans a mate even if it should be blocked by there being too much terrain.”

span has no business being there

I am starting to feel like this next release might actually not jump over to 1.8…

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Added HUD notices for when a mate is spawned by the Signalling Agent ability (if enabled in Difficulty settings) or if it’s not because it’s still on cooldown.

This should be a very helpful setting for gamete reproduction.

Added gamete type information to the mouse hover panel.

I presume Players will also be able to use this to identify gametes of other species?

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You already can. All was added this week was the gamete type into the display, it already showed you which species a gamete was from.

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I presume hybridizing will only be a thing in macro+?

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Clade diagrams will become even more crazy with hybridization.

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They could also require new programming for that which probably is easier said than done

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