Quick Question Thread

So, is there anything in the experimental features checkbox right now?

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Siderophore, which is an experimental new way iron gameplay would work (though it doesnā€™t currently disable iron compound clouds but once complete it would do so).

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I can imagine that would make it nigh impossible to be a non-single-or-double-membraned iron eater. Unless only natural iron clouds were to be disabled and the ones possibly created by siderophore activity would still be around.

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Is feedback on this experimental feature desired? If so, where and what would be the best format?

Having tried it, seems like ā€œsiderophoresā€ right now indeed just break off small chunks, no clouds. Though I guess the small chunks would eventually dissolve? That would probably kill the distinction there is between the two miches right now.

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Which probably is an another reason theyā€™re not in the non-experimental gameplay yet.

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Well the implementation is stuck on technical details, so any feedback is not going to be useful until the technical roadblocks are resolved. If I remember right the problem was that the microbe AI needs an overhaul for how it tries to interact with iron chunks as the siderophore is a unique mechanic.

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Alright then, I just figured I should mention since the idea originated partially from a suggestion here on the forum. Buckly then suggested it as a feature believing it to be not just unique gameplay but also accurate and realistic. But, tragically, the latter isnā€™t the case at all. Iron-oxidising bacteria do not use siderophores to consume iron. Other organisms, which do not oxidise iron, do use siderophores, but not for gaining energy. Itā€™s another case of getting the chemistry completely reversed.

I feel bad going on a ā€œeverything is wrongā€ spree, but I do think the dev team should be aware.

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So I guess then the entire siderophore feature as it is in-game is just one big ThriveSin now, huh?

Could the Sidreopore be repurposed as a Microbe Stage weapon in the game?

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Arenā€™t toxins already ranged weapons through?

Maybe the Sidreopore can ā€œstickā€ to its target for while after being shot? :person_shrugging:

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What would that achieve? Slowing down the target? Isnā€™t that already a toxin effect?

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Maybe it could have a longer firing distance compared to toxin?

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Are you sure thatā€™s useful? Toxins already have quite the large shooting distanceā€¦

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How about as another upgrade for the Pilus, then?

I got a response to this on the dev discord:

Nah itā€™s safe, I looked into it and it looks like I just had a little terminology mix-up. iron oxidizing bacteria utilize iron-chelating proteins and not specifically siderophores. All siderophores are a type of chelating proteins. But not all iron-chelating proteins are siderophores

So we donā€™t have to axe the WIP code for the feature due to science.

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Iā€™ve heard some sort of a ā€œsucker pilusā€ was being discussed at some point, but that idea doesnā€™t seem to have come to fruitionā€¦

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Well, Iā€™m sure that the iron is chelated at some point in the process, (though the literature is coming up empty, so I am curious about their source), but they donā€™t need it to break down solid chunks, given that Fe(II) is just soluble in water in many casesā€¦

I see now itā€™s probably best I make a unified post on this, rather than having bits of my comments spread around.

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By the way, the siderophore feature is planned to be fully implemented before multicellular development starts, right?

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Actually no, itā€™s not on the roadmap so it is only getting done if someone wants to continue the programming work on it.

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