Is it intended that using the mucous shield (T) blocks damage from lacking enough ATP to survive and microbes you’ve ingested releasing toxins? currently the player (as i have yet to see the AI do this) can avoid the risk of engulfing a toxin-producing microbe by using the external mucous shield, as well as the cell wall rupturing due to no ATP (as molecules cannot be moved to “maintain” the wall, or through some toxins/agents like P2X7R)
It could potentially be behaviour supposed to simulate a spore of sorts.
It’s a technical limitation. It would massively complicate the damage system if there needed to be per damage-type invulnerability configuration. That would be such a big task to design a sensible architecture for that I really don’t want to touch that. And no one else has volunteered either to program it, so invulnerability is invulnerability from all damage sources.
So mucocyst just gives the ultimate defense to a microbe. Understood.
i’ve looked throughout the freebuild editor but for the life of me i cannot find whatever this long sausage like organelle is
is it a glitch or some experimental mode thing i missed somehow?
Myofibrils can be evolved by autoevo species for quite some releases now…
Also it’s not intended behaviour.
ah is it like the Protoplast (i think it was called), an AI only thing to help it out?
It was the protoplasm…
It’s actually a macroscopic organelle, but like @aah31415 said the AI is not correctly prevented from evolving it.
There’s an open issue:
I can tell it will take some time before the issue is handled, quite possibly even after 1.0.0…
This might have been answered before, but how many sales has Thrive made on itch .io/steam, in total?
I’ve heard the sales there do make up a sizeable chunk of total RG money inflow…
Itch.io is basically insignificant. There’s been only 2 sales of Thrive on itch in the past month. So basically nothing. With the Patreon page stalling (and even having negative growth recently) we are basically entirely dependent on Steam sales to continue development at the current pace.
Let’s hope people of steam won’t lose hope in our promising project too, for that’d be quite the disaster to all of us here…
If Itch.io is insignificant, how many sales is steam making? And Also, what is the total number of sales across it’s lifespan?
This year so far has been a lot better than last year with a noticeably higher weekly sales. We need about 300 weekly sales on Steam + the bit of help from Patreon to afford to keep one fulltime developer. So far this year we have hit that (and during the discount sales exceeded that a lot), but the sales are again slowing down after the last few let’s players are done with Thrive (which gave this spike in popularity in the first place). So we are again in a period where either Thrive gets an outreach boost from something or we’ll again dip below the indefinitely continued development threshold and need to worry.
For how much longer do you expect the moneystream to stay above the threshold?
All forecasts will undoubtedly be thrown off by 1.0 releasing, so I would expect that we will only get more accurate forecasts of the future once we have wrapped up 1.0 and see what level of support we get. The only thing that we can reliably predict is that more youtube interest seems to correlate well to supporting funding of development.
More youtube cover leads to more popularity and vice versa…
So I have a question. Is the Perforator Pilus suppose to not affect rotation speed because when I place it down it doesn’t affect the rotation speed.