By continents do you mean patch regions?
If they are the same thing in this context, then yes.
I presume they will be in some brackets, so for instance one setting might give you 6-8 regions. I presume there will be three or so βsize presetsβ present.
what exactly are the sources for the currently implemented (thermocycle) model of thermosynthesis?
Maybe some are in the organellesβ thrivopedia page?
Is it planned for the Panspermia start option to only randomize the starting location, or also eventually randomize the starting organism (organelles, membrane, behavior, organelle reproduction order, tolerances)?
That would require considerably more effort to be put into the starting option than is probably meant for itβ¦
Is it still planned to use Bolsadesupermer123βs screenshots for the new intros of Warm Little Pond and Panspermia?
That depends on if Bolsa is still around here the most
A screenshot is not the same as a new intro video⦠What the new intros would ultimately be like will be up to the individual artists making the new intro videos.
Could these videos be pushed back beyond 1.0.0 or would that be unacceptable?
Well they arenβt being actively worked on by anyone so thereβs nothing we can do to make them happen faster.
We do have people in the dev team capable of creating these cutscenes though, right?
No one who is active right now. We are in a pretty rare historic moment where we have more active programmers, but almost no other roles active.
Weβll need these other roles soon considering theyβll be needed to design stuff in multicellular. Otherwise the move to macroscopic might take even longerβ¦
I cannot remember if this was already mentioned, but it is planned to have both slow-twitching and fast-twitching muscle fibers in the game?
I donβt recall this being discussed recently at least. Maybe you could also make other kinds of muscle cells?
I was looking at the road to 1.0.0.0, and in addition to the 2 AutoEvo issues on the road, there are a half dozen or so Graphics related points remaining on the road map. Have any team members who handle either AutoEvo or Graphics been active this summer?
Hhyyrylainen has stated (nearly?) exclusively programmers were active lately, and I am not sure if Thim is here for the autoevo stuff currently, whichβd mean these tasks might be pushed back somewhat.
Graphics team has been really dormant lately. And thatβs now starting to even impact the ability of finishing the achievements feature.
Auto-evo work has been much more active, but still many of the new things that auto-evo would need to take into account has not been done. There was one person tackling one of the issues but when I came back from my vacation and reviewed that work it was found to be requiring more work before it can be considered complete, and sadly that person since then has not made any further changes.