Quick Question Thread

What kind of AI helper precisely? (Also we already have @system and discobot for the forum)

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It is more feasible to instead just change the icon for discobot to be a Hexaquill, via a plugin?

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I think it would be possible, but what would such a โ€œhexabotโ€ really do?

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It would still do the exact same functions as discobot, but look like a Hexaquill.

Edit: It looks like it would be simple for adminsโ€ฆ

From

If youโ€™d like to customize @discobot for your site, please do! You can edit the botโ€™s username, full name, avatar, about me and other fields in the same manner youโ€™d edit it for any user. Just visit discobotโ€™s user page, select the preferences tab and begin editing!

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Oh I see. Not sure if thereโ€™s much of a point though.

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letโ€™s see if discobot is alright with this
@discobot fortune
alright
edit; oh sorry

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:crystal_ball: It is certain

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We are apparently not supposed to use the bot outside PMsโ€ฆ

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A lot of newer users make the mistake that certain features, programed once, will just work in all stages, but it has been mentioned before that some of those features must be programmed multiple times to work right in multiple stages. That has had me wondering something for weeks now.

Is the code the AI uses to decide how to react to the presence of another AI (hunt, flee, fight, ignore) the same code it uses to decide how to react to the player, or is that two separate sections of code?

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I donโ€™t remember there really being anything specific programmed in the AI for how it reacts to the player differently than other cells (though the AI is programmed to get close to the player at least once to make the world feel more alive without cranking up the entity count).

Though, someone could read the AI code to confirm my hunch:

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Oh, never knew that. I suppose the transistion was smooth enough that most didnโ€™t notice the later stage had a doppelganger set of organelles.

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This is not correct, assuming you use the new name of the stages. Multicellular quite literally uses the same microbe stage code as the microbe stage, just the editor that is loaded is different.

Of course for macroscopic the statement is true.

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Speaking of macroscopic, I am pretty sure the metaballs there are still named โ€œcellsโ€. This is eventually to change to โ€œtissuesโ€, right?

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I seem to remember, but canโ€™t find, a conversation about whether or not adding something to microscopic would be easier than making it only work in multicellular, and you saying that that feature would have to be programmed twice to put it in both microscopic and multicellular. Might have been Size Related costs, or perhaps Adjacency bonuses, I forget. Could have sworn you said all the organelle were programmed twice, if I remember correctly, because it is not modular. Though that might of been before the split. Iโ€™ll edit what I typed.

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There seems to be no reproduction order in multicellular yet, though Iโ€™ve heard transcribing the microbe reproduction order to multicellular shouldnโ€™t be too hard. What happened here?

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What makes the Godot engine used for Thrive incompatible with AMD GPU software?

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Surely I would have been talking about the old late multicellular stage, which is now called macroscopic.

Though Iโ€™ll say that some special effects might need to take microbe colonies into account when working. So for those organelles / abilities they need handling specially in colonies or multicellular colonies. And in that case the original statement would be kind of true, but cell colonies are also a part of the microbe stage so if an organelle already is made to work with colonies it will work with multicellular colonies just fine already.

No one programmed it.

AFAIK thereโ€™s been no official information or anything like that.

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Not sure if this hasnโ€™t been answered already but will unicellular microbes still evolve in multicellular every few turns/rounds?

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They already do. Microbe species are not excluded from auto-evo when the player is in the multicellular stage.

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I know, but I recall that multicellular is (or was) supposed to have a small timestep between editor sessions than microbe, so for instance if one cycle took 25 myrs in mutlicellular, would microbes only evolve every 4th session?

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