It has occurred to me that the reason Macroscopic creatures develop Hearts and Lungs, or Plant Vascular systems, or Echinoderm Water-Vascular systems, is because as they got bigger sharing compounds (including oxygen) amongst cells became harder.
Would it be possible/make sense to make the system colony microscopic/multicellular organisms use to share compounds get less efficient as they grow in size, and/or make oxygen needed for Mitochondria be less available to internal cells and need to be moved inward biologically? For purposes of having a reason to later evolve to improve something that right now seams perfectly efficient.
Current Multicellular stage has 2D organisms. In suggestions website, someone suggested adding front and back layers for Multicellular stage to give more depth to cells. But it would still not be enough to make the cell unable to use energy efficiently. I think Macroscopic stage with 3D organisms could be the one to do this if they havenโt evolved vascularization.
It seems diffusion up to 100 ฮผm is possible in tumours without vascularization according to a scientific article. That would be about 5 to 10 cells thick organism before the limit, depending on the cell type. There could also be exceptions like non-vascular plants.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
2664
How would things like cytoplasmatic bridges between cells be implemented in the game?
I was asking you, the head programmer, how hard of a feature it would be to implement. I donโt know how the current feature is coded. I chose reply instead of @ because it was faster.
A system like this is likely for Macroscopic, and under discussion for Multicellular.
Nice details! But also, our Multicellular stage should probably be interpreted as using a few cells to represent more. Itโs a technical limitation.
I mean, we technically have those right now?
Probably better to point design questions at the game designers first. I think your question is more of a design matter than a โcan this be implementedโ matter.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
2667
Yeah but for plant-likes for example wouldnโt there be some basis to develop phloem like tissue whichโs characteristic is a large degree of cytoplasm transportability?
I mean if all you want is a rising debuff as you get more and more cells, that would be easy. Simulating when non-active resource transport becomes a bottleneck in a species, thatโs going to be extremely difficulty mainly due to the lacking theory side of how such a system would need to actually work.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
2671
Pretty sure any such debuff would only begin taking place in macroscopic, by which point we can probably just assign it to the functioning of resource diffusion (that then forms the basis of respiratory, circulatory, excretory and digestive systems)
Would the new cell specialization mechanic for the Microbe Stage have a pronounced effect when Players start to make a colony for moving onto the Multicellular Stage?
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
2673
I am nut sure that usually involved getting only one organelle type dominate over any others. I suppose the energy making organelles would get a slight boostโฆ
Is there a reason we cannot click and sort by the โTime Readโ Category for Users?
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
2675
Maybe there simply isnโt such functionality even though the elements are there. Like how you could very likely be able to search for the oldest post about something with what discourse already has but the forum itself doesnโt provide the function to do that directly.
It just applies to Microbe Stage cells in general, no colonies required.
Unless youโre talking about the cell adjacency effects. In which case, I didnโt think about that yet, but I can imagine it could be a lot of extra work to implement it for early colonies at all.
4 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
2677
I think early colony specific stuff like that is too much effort for too little effect