What do you mean? February 1st, 2019. Some people join without ever posting or post a lot later after joining.
I say because I find a bit strange that he knew the game but never made a livestream and talked here until now, he apeared to meet the game Very recently
Maybe he just had nothing to say until recently
From my own understanding, the issues on github are not neccessarily âissuesâ so much that they are goals that need to be completed. This means that when an issue is posted, there may not be something wrong with the game, itâs just a way to flag what we aim to be done.
So the issues keep coming up because as these tasks are completed, it tends to reveal what else is incomplete and needs to be reimplemented.
So donât be alarmed if a bunch of issues keep piling up, itâs simply a way to organize and assign work to make things easier on the developers. And right now pretty much all of the current issues are going to be related to unconverted files or graphics.
The issues are like a TODO list. When something new that needs doing (or fixing) comes up, itâs made into an issue, in order to keep track of doing that work.
Will non-Euclidean space be in game? Maybe, as space, opened after the strange experiments or simply the space, where youâll appear after the getting into a black hole.
Here you can see, how does it can work
I donât see the point of what that adds. Iâve seen that video before, and other than some experimental games, I donât think it can fit that well.
Thatâs why it is is a suitable basis for a small experimental game.
Non-euclidian geometry is pretty common since it includes geometry on a sphere. Itâs used all the time in geography. But yeah, I see what you mean. It would be pretty complex, and perhaps not worth the time it would take to create.
Will the new features of particles, water currents, etc. already be included in 0.5.0? Im really excited for them! They really make the game look better and engaging!
If they get implemented with acceptable quality, they will be included. If not the release wonât be delayed to wait for them.
My question now is about the bacteria swarms. When the bacterial swarms are implemented, how will the size of them be? I remember that in previous versions they existed but if Iâm not mistaken, the bacteria seemed to be smaller in general, like having smaller hexes, so for the player, when he is prokaryote he can also have it, right? For today prokaryotes are kind of big (like when you want have 3-4 hex, but its very big, membrane is very âfarâ from the organelles). Could something like âagglutinateâ your organelles, (or just make the membranes more next to them, decreasing âemptyâ space) be a plausible idea? I think it would allow smaller prokariotes
Sorry my question was not quick, but I couldnât pass up the opportunity.
Is this forum made on Discourse or is it completely programmed singularly?
This forum is running on Discourse.
Summary
C vs Pascal?
Iâve not heard of anyone using Pascal for electronics. In fact I donât think anyone should start a new project with Pascal other than to learn about it due to interest in computer history.
C with Arduino is the most popular choice that I constantly see used on youtube. Iâd personally try to use C++ because C is by default very silly allowing you to make simple typos with very bad effects, that C++'s much stricter type system gives errors about. Raspberry Pi has pins you can use to control electronics, and it runs Linux so you can much more easily program it, so Iâd actually start with that, and only use an Arduino if the Raspberry Pi wasnât fast enough to toggle the pins for something.
Then, I guess I can take Pascal off my list.
What if I want to (provided I had the skill and knowledge to do so):
Anyway, the last question is more about Thrive in the future.