Quick Question Thread

What do you mean? February 1st, 2019. Some people join without ever posting or post a lot later after joining.

I say because I find a bit strange that he knew the game but never made a livestream and talked here until now, he apeared to meet the game Very recently

Maybe he just had nothing to say until recently

Issues on GitHub just keep coming. Why?

From my own understanding, the issues on github are not neccessarily “issues” so much that they are goals that need to be completed. This means that when an issue is posted, there may not be something wrong with the game, it’s just a way to flag what we aim to be done.
So the issues keep coming up because as these tasks are completed, it tends to reveal what else is incomplete and needs to be reimplemented.

So don’t be alarmed if a bunch of issues keep piling up, it’s simply a way to organize and assign work to make things easier on the developers. And right now pretty much all of the current issues are going to be related to unconverted files or graphics.

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The issues are like a TODO list. When something new that needs doing (or fixing) comes up, it’s made into an issue, in order to keep track of doing that work.

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Will non-Euclidean space be in game? Maybe, as space, opened after the strange experiments or simply the space, where you’ll appear after the getting into a black hole.
Here you can see, how does it can work

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I don’t see the point of what that adds. I’ve seen that video before, and other than some experimental games, I don’t think it can fit that well.

Still, it’s incredibly weird and alien. Imagine a whole Universe with that kind of logic. Think about it. Think about it…

That’s why it is is a suitable basis for a small experimental game.

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Speaking of Portal (referenced in the video), some people noticed a strange “bug” with .demo recording. While you’re recording, go through a portal and stop recording. Watch the .demo recording in-game and you’ll notice that the screen gets twisted everytime you step into a portal.

Non-euclidian geometry is pretty common since it includes geometry on a sphere. It’s used all the time in geography. But yeah, I see what you mean. It would be pretty complex, and perhaps not worth the time it would take to create.

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Will the new features of particles, water currents, etc. already be included in 0.5.0? Im really excited for them! They really make the game look better and engaging! :smiley:

If they get implemented with acceptable quality, they will be included. If not the release won’t be delayed to wait for them.

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My question now is about the bacteria swarms. When the bacterial swarms are implemented, how will the size of them be? I remember that in previous versions they existed but if I’m not mistaken, the bacteria seemed to be smaller in general, like having smaller hexes, so for the player, when he is prokaryote he can also have it, right? For today prokaryotes are kind of big (like when you want have 3-4 hex, but its very big, membrane is very ‘far’ from the organelles). Could something like “agglutinate” your organelles, (or just make the membranes more next to them, decreasing “empty” space) be a plausible idea? I think it would allow smaller prokariotes
Sorry my question was not quick, but I couldn’t pass up the opportunity.

Is this forum made on Discourse or is it completely programmed singularly?

This forum is running on Discourse.

Just a very vewy so simple question about progwamming languages in electronics (like Ardwino and Raspberry Pi, but with my own hardware) and/or circuitwy:
Summary

C vs Pascal?

Message to Grammarly: Yeah, I made two four mistakes to troll. So what?

I’ve not heard of anyone using Pascal for electronics. In fact I don’t think anyone should start a new project with Pascal other than to learn about it due to interest in computer history.
C with Arduino is the most popular choice that I constantly see used on youtube. I’d personally try to use C++ because C is by default very silly allowing you to make simple typos with very bad effects, that C++'s much stricter type system gives errors about. Raspberry Pi has pins you can use to control electronics, and it runs Linux so you can much more easily program it, so I’d actually start with that, and only use an Arduino if the Raspberry Pi wasn’t fast enough to toggle the pins for something.

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Then, I guess I can take Pascal off my list.

What if I want to (provided I had the skill and knowledge to do so):

1. Build my computer, and program my own OS. Instead of using it as a PC, what if I want to incorporate my own AI/announcer into it so that I can program it to, let’s say, detect any intruder or trespasser trying to break into a house or tell me the overall power usage of a room, etc. Should I use C or C++? Or is it simply better to use a Raspberry Pi?
2. Program circuitry that I made by myself. C or C++?

Anyway, the last question is more about Thrive in the future.


In the Society Stage, will designing machines incorporate electronics with a kind of circuit simulator while keeping the explanation simple for players? I mean, it’s very easy to understand what a resistor is or does, for instance.