The scripts should mostly work on Windows, though there’s a problem with anything that tries to recompile the game which fails due to a file lock on Windows. I think you probably hit this:
I don’t develop on Windows so I’ve been hoping someone else would take care of that as I’m very busy currently trying to refactor the entire microbe stage logic. I just commented on that that it should be pretty simple to do the fix, the time consuming part for me would be having to boot up Windows etc. to check that it actually works.
Without fixing that you should still be able to use the “files” and “rewrite” checks, so that’s at least something. You can specify a list of checks on the command line instead of leaving it out to run just some of the checks.
Re-cloning results in an entirely clean result, which Godot likes to break automatically. You need to fix an already opened in Godot folder and then re-open that same folder in GOdot editor.
I already noticed that, but I apparently didn’t open a tracking issue for it. So here’s a new issue:
Anyway to put the answer here again, all of our official stage wiki pages list the transitions to and from for each stage, and these are specified exactly to remove all confusion regarding what is a different stage.
For example here’s the awakening stage transitions:
Maybe not the best example as that ends with the move to strategy mode so it’s more obvious change than many of the others.
Lipovomit
(A lone Slugcat who lost their family.)
1985
Will viruses ever be added, or is that just a Thim’s Thrive Fork thing?
If they ARE added, HOW will they be added?
Viruses would add an interesting hazard to not just the microbe stage, but all stages. In later civilization-oriented stages, it’s implementation should be fairly straightforward and simple as you can use medicine and cleanliness to combat it.
In the creature stages though? That’s the real puzzle. As an individual animal with little means, what can you as a player do about getting sick? This is what holds back much of the discussion around implementing viruses. For now, it hasn’t been sufficiently answered.
Viruses and pathogens can be classified as infectious diseases.
Social stage:
Develop medicine, healthcare, and hygiene. Plague events.
Macrobiology:
Immune system, congenital immunity and acquired immunity. Disease based gameplay: During the duration of the disease, biological ability decreases, and the ability of the immune system can affect the intensity and duration of the disease. After passing, give your population some competitive advantage rewards. Additional evolutionary ability unlocking or MP reward compensation (placenta?).
Microorganisms:
Secreting antibiotics, expanding the function of the toxin system? Direct injury, targeting specific membranes, inhibiting a certain biochemical process?
Phages are quite troublesome. Will it become a refined receptor system, a refined gene system? Phages attack cells that hold a certain gene, bringing in new genes?
I think you can just put a link to an image by itself on a single line. That automatically embeds the image on your post. If you want to be explicit you can use the markdown image syntax 
Dotnet SDK (version 7 at minimum). And just for a few more days a C++ compiler and cmake. I’m currently working on a system to distribute precompiled native libraries so that people who don’t want to work on the C++ side can just download precompiled libraries.