One mind one purpose
Action: Create a tower-height-o-meter
Action 2: Make the tower wider
Action 3: Make the tower taller
One mind one purpose
Action: Create a tower-height-o-meter
Action 2: Make the tower wider
Action 3: Make the tower taller
I wonder when will the diplomats be put to use…
1
5
3
(adds to Nigel’s actions)
7(6+1) 6(5+1) 3(2+1)
Round 32 - 0:00, May 3rd, 2000
Round Summary
Tower continues to be the center of attention…
The Organism Report
TO has grown some tumors and quickly removed them (-50 H). It then brought a member of the alternator caste into it’s chamber and shaped a part of it’s armour so that something can get connected to it later on (+75 MH).
Following this TO once again worked belgium the tower as the night approached it’s height. The crowd of antlings across the whole nest cheered on TO and even gave it some gifts (+300 R). Besides that, a new device was constructed which will keep track on the high tower’s total height…
Influence Report
Even more scouts arrived at the site of the tower’s nest, filling it to the brim…
The Colony sent to NYC established itself in the more periferial sectors of the city they say never falls asleep…
RESULTS
-50 H, +300 R, Tower Height Statistic
TO Statistics
ARMOUR - 475
HEALTH - 5555/7728
STRENGTH - 6816
RESOURCES - 1536/1536 (-25 R from mutations, used 425 R to regenerate 1275 E, used 350 R to regenerate 875 H)
ENERGY - 3982/4050 (-550 E from actions)
SIZE - ~5M
PASSIVES: (1.5XSM)H/R, (1.5XSM)R/R
Other Statistics
HUMAN KNOWLEDGE - 3
POLITICAL POWER TIER - ADV. TRIBE
INFLUENCE - LOCAL STRONG
HUMAN POPULATION ~ 6099999999
COUNTRY POPULATION ~ 5100000
KILLS - 1 PERSON (TO - 1, NON-TO - 0)
INCOME - 525 | MONEY - 5625
KNOWLEDGE: Electric Animals, Boats, Better Boats, Bit Better Boats, Electricity, Magnet Stuff, Small Boat Upgrade, Superior Boats, Cellular Metabolism
TOWER HEIGHT = ~400 Meters
INCOMING CHANGES
6 HOURS - BRASSILIA COLONY 3
12 HOURS -
18 HOURS - BRASSILIA COLONY 3, FLORIDA COLONY 3
24 HOURS - NORMANDY COLONY 2
30 HOURS - SUEZ COLONY 6
36 HOURS -
Mutations
Tower Action Improvement (50% chance that tower-related actions get boosted by 1 point)
Neuron Gene Cleanup
Sulferreducens Genes: Electricity, Nanowires, Reduction of sulfur and metal
Tiny Winged Caste
Alternator Caste
For mutations prior to Round 25, look here.
World Map
TO location: South of Reserva Natural Sierra Quirragua, near Matiguas, Central Nicaragua
Notable Influence:
-Nicaragua (host country, regional influence)
-Honduras (colony country, no real influence)
-Costa Rica (colony country, no real influence)
-Panama (colony country, no real influence)
-USA (colony country, no real influence)
Colonies: 3, 6, 5, 2, 3, 4 (R/R - 350, Money/R - 700)
Miscellaneous
Anybody can join this forum game, it’s very easy!
half as tall as the tallest building in the world? this wont do! we gotta make it taller
Hey @Nigel
I think I know what we should do next
Make the tower even higher?
Oh, I see. Mass colonization was what this army was gathered for…
Action: Make the tower thicker
Action: Make the tower taller
Action: Make tower taller
Mutation: Tower building expertise
You’d like those two to fuse into a boosted action?
You cannot submit 3 actions AND a Mutation.
well then, i’ll get rid of the second tower taller action so its instead 2 actions and a mutation
You can either have 1 action 1 mutation or 3 actions.
thicker tower, then…
centarian can do the other actions i guess
So you’re going for 1 and 1?
Edit: @Centarian @willow I need your votes.
Action: Make tower taller
Action: Make tower taller
Action: Make tower taller
You want those 3 to add up for a better roll or not?
Yes. We will make a tower that will rival all of gods creations. It will be glorious.
How tall do you want it to be at this point…? Also weren’t you people of radiostrocity supposed to turn it into a rocket at some point?
at this point it’s gonna be much better as a railgun
M: repeat last attempted mutation
A: meditate, and try to find better ways to make the tower taller