You want all of those actions to stack up for a bonus or cast them separately?
All actions separately
I see. Large risk, but also a large reward if it ends up successful…
depends on if you’d call a brain a computer
If properly wired, I guess it’d count as one.
Edit: @Nigel @Centarian I need your votes.
Minor Mutation: Tower related roll improvement
Mutation: Tower related roll improvement
Action: Taller Tower
You guys ever plan to move away from tower? Or will the new world capital be at the site of this nest?
galactic capital*
Eh by then the FG would’ve ended.
Mutation: Tower related roll improvement
Action: Taller Tower
You want those to boost nigel’s votes?
TOWER IS LOVE! TOWER IS LIFE!
Yes
5
3
4 2 4
(boosts nigel’s votes)
3 (2+1)
9 (6+1+1+1)
Round 35 - 18:00, May 3rd, 2000
Round Summary
It seems like TO is receiving way more food than what it can reasonably consume…
The Organism Report
TO improved it’s architecture skills even more (now 5/6 chance to boost tower-related actions by a 2nd point)!
After this TO developed a strange new caste which can be used to produce… acids? It seems like this was originally going to be a fluke, but thanks to the testing organs, it managed to end up being quite decent (+75 MH, +50 S).
Right after this caste was evolved, TO started studying fiber optics and light-based computers, gaining some basic knowledge on the subject (new knowledge).
TO would then go on and increase the tower’s height a lot, being gifted a lot of food, but not only by the ants, but also by the locals, which not only are amazed by the quickly growing obelisk-like structure, but have also recently gained jobs, in part thanks to the efforts of the ant nest (+500 R). It seems like however from this height on the process will become a lot harder…
It turns out that TO received too much food than it could consume, so it hid [900 R] in it’s chamber, hoping that no dumb ant will be willing to enter and take the food (this food will require an action to access).
Influence Report
In order to produce more scouts, close to the day’s dust TO tried laying 3 groups of Incubators. 2 of them should produce scouts of expected quality, but as it seems the remaining 1 will produce scouts of below-average quality. 1 group of colony-making scouts should be produced every 24 hours.
At the same time the resources sent by a colony established in Brassilia and a colony established in Florida finally started reaching the nest…
RESULTS
2nd Tower Action Boost Chance Improved, GP Caste, Fiber Optics Basic Knowledge, +500 R, +75 MH, +50 S, Scout Incubators
TO Statistics
ARMOUR - 475
HEALTH - 7803/7803
STRENGTH - 6866
RESOURCES - 1536/1536 (-175 R from mutations, used 100 R to regenerate 300 E) [+ 900 R in hiding]
ENERGY - 4050/4150 (-400 E from actions)
SIZE - ~5M
PASSIVES: (1.5XSM)H/R, (1.5XSM)R/R
Other Statistics
HUMAN KNOWLEDGE - 3
POLITICAL POWER TIER - ADV. TRIBE
INFLUENCE - LOCAL STRONG
HUMAN POPULATION ~ 6099999999
COUNTRY POPULATION ~ 5100000
KILLS - 1 PERSON (TO - 1, NON-TO - 0)
INCOME - 525 | MONEY - 9850
KNOWLEDGE: Electric Animals, Boats, Better Boats, Bit Better Boats, Electricity, Magnet Stuff, Small Boat Upgrade, Superior Boats, Cellular Metabolism, Fiber Optics Basics
TOWER HEIGHT = ~690 Meters (+120 meters since last round)
SCOUT PRODUCTION: 2X4Q AT R39, 1X2Q AT R39
INCOMING CHANGES
6 HOURS - NORMANDY COLONY 2
12 HOURS - SUEZ COLONY 6
18 HOURS -
24 HOURS - 10 X NEW USA COLONIES 4
30 HOURS -
36 HOURS -
Mutations
Defensive M
Offensive M
Mobility M
Utility M
Tower Action Improvement (100% chance that tower-related actions get boosted by 1 point)
Test Organ (Rolls of “1” no longer possible on mutation votes, gives every mutation extra ((1/4XSM)R))
Extra Tower Action Improvement (5/6 chance that tower-related actions get boosted by a 2nd point)
Brain/Sensory M
Neuron Gene Cleanup
Body-wide M
Sulferreducens Genes: Electricity, Nanowires, Reduction of sulfur and metal
Mitochondrion Electricity Usage
Caste M
Tiny Winged Caste
Alternator Caste
GP Caste
Miscellaneous M
For mutations prior to Round 25, look here.
World Map
TO location: South of Reserva Natural Sierra Quirragua, near Matiguas, Central Nicaragua
Notable Influence:
-Nicaragua (host country, regional influence)
-Honduras (colony country, no real influence)
-Costa Rica (colony country, no real influence)
-Panama (colony country, no real influence)
-USA (colony country, no real influence)
-Brazil (colony country, no real influence)
Colonies: 3, 6, 5, 2, 3, 4, 3, 2, 3, 3 (R/R - 525, Money/R - 1050)
Miscellaneous
What will you do with the hidden food?
Anybody can join this forum game, it’s very easy!
All actions separately: More colony-scout incubators
Just how many are you planning on getting?