Radiostrocity

When do you think that point will be reached?


@willow

3

3

@CatSquared

4 5 5

@Centarian

(To Nigel)

@Nigel

9 (2+1+1+1+1+1+1+1)

Round 44 - 0:00, May 6th, 2000

Round Summary

Things might be developing more slowly than usual this few midnight hours in a world far changed by now from the real one…

The Organism Report

TO would continue evolving neuron bundles useful for future, grandesque plans, most importantly developing a ganglion dedicated to physics calculations and stuff (+100 ME). The ant would also research a variety of methods of propelling oneself in space immediately after developing the mentioned ganglion. It has gained basic understanding of the methods of this sector of knowledge.

TO again worked hard alongside the specialized tower-material castes to increase the stability of the fabled construct, this time raising the stability limit some 250 meters upwards by itself.

Influence Report

Now being freed up somewhat, a group of diplomats from Costa Rica were moved to Honduras, a country bordering Nicaragua and already hosting some ant presence. The diplomats’ orders in this place were to complete the infiltration of government of this state. Within six hours, in three waves these smart ants took over the entirety of the government, securing TO’s gasp on an yet another country… If it wasn’t for the populace, which remains in awareness of the worrisome event happening in the government. As long as the news stations stay independent, any attempts at seizing Honduras completely are more likely than not to result in a nation-wide rebellion…

Even more troops now station at the nest with the incubators spewing out two new batches of scouts.

RESULTS

+100 ME, Propulsion Basic Knowledge, Honduras new influence, More Tower Stability

TO Statistics
ARMOUR - 475
HEALTH - 8303/8303
STRENGTH - 7216
RESOURCES - 1536/1536 (-50 R from mutations, used 200 R to regenerate 600 E) [+4450 R in hiding]
ENERGY - 4725/4850 (-425 E from actions)
SIZE - ~5M
PASSIVES: (1.5XSM)H/R, (1.5XSM)R/R
Other Statistics
FORCES AT NEST: 8X4Q, 2X2Q, 2X5Q, 1X7QHC
HUMAN KNOWLEDGE - 3
POLITICAL POWER TIER - SMALL COUNTRY
INFLUENCE - WEAK INTERNATIONAL
HUMAN POPULATION ~ 6099999999
COUNTRY POPULATION ~ 5100000
KILLS - 1 PERSON (TO - 1, NON-TO - 0)
INCOME - 725 | MONEY - 48150
KNOWLEDGE: Electric Animals, Boats, Better Boats, Bit Better Boats, Electricity, Magnet Stuff, Small Boat Upgrade, Superior Boats, Cellular Metabolism, Fiber Optics Mastery, Ultimate CPUA Knowledge, Basic Propulsion Knowledge
TOWER HEIGHT = ~950 Meters (+0 meters since last round, stability secured up to 1900 [3/6, +50] meters)
SCOUT PRODUCTION: 2X4Q AT R47, 1X2Q AT R47, 1X4Q at R48, 1X5Q AT R48

INCOMING CHANGES
6 HOURS - INDIA COLONY 4
12 HOURS -
18 HOURS -
24 HOURS -
30 HOURS -
36 HOURS -
Mutations

Defensive M

Heat Resistance
Endoskeleton
Femur-like Structures
Stronger/Harder Exoskeleton x7
More Fat Layer

Offensive M

Jaw Electrocution
Venom
Larger Mandibles
Lethal-er Venom
Poison Stinger
Venom Projectile
Acid Spit
Hallucination Venom
Better Poison Stinger
Voice Attack
Trap Building Mastery
Stronger Claws

Mobility M

Hydrogen Bladder
Wings
Better Wings
Better Flight
Shifting Weight
Faster

Utility M

Oleic Acid Secretion
More Oleic Acid Production
Tentacles
Better Tentacles
Color Shifting
Higher Egg Production Rate
Better Healing (R to H ratio now 1:2.5)
Better Energy Production (now 1:3)
Cuteness
False Charisma
More Cuteness
Hemoglobin Marrow
Extra Cuteness
Gene-Stealing Claws
Passive Healing ((1/2 Size Multiplier)H/R)
Backup Eggs
Substance Mimicry
Better Digging Abilities
Anti-Human Camouflage
Confusion Chemical
Capsid Organ x2
Colour Camouflage
Adrenaline Glands
Camouflage

Tower Action Improvement (100% chance that tower-related actions get boosted by 1 point)
Test Organ (Rolls of “1” no longer possible on mutation votes, gives every mutation extra ((1/4XSM)R))
Extra Tower Action Improvement (100% chance that tower-related actions get boosted by a 2nd point)
Extra Extra Tower Action Improvement (1/6 chance that tower-related actions get boosted by a 3rd point)
Test Organ Upgrade (Rolls of 7 now a thing for mutations)

Brain/Sensory M

Better Pheromones
Better Antennae
“Bipolar Disorder”
More Neurons
Smaller Neurons x2
Less Neuron Feedback
Vocal Cords
Inability to Hate or Be Angry
Empathy x2
Larger Brain
Language Lobe
More Intelligence x11
Voice organ
Whiskers
Cat Ears
Big Eyes
Voice Throwing
Cerebral Structures in lower body
Mutation Commanding
ENs
Constant Scout Communication
Better Voice
Better Neurons x2
Better Speech
Trap Trigger Detection
Wifi Antennae
Browsing Ganglia
Wifi Hotspot
Better Brainmatter in Lower Body
Better Logical Abilities
Better Language
Hivemind
Night Sight
Geometry Ganglion
Sweet Baking Neurons
Sweet Tastebuds
Better Sugar Tastebuds
Endosymbiotic Neuron External Power

Neuron Gene Cleanup
Light-Based Neuron Type
Logicgate Neuron Organelles
Wavelenght differenciation
Organoid-replacing-ganglions
Organoid-replacing-ganglions fix
Physics Ganglion

Body-wide M

Evolving Tissue
Radiation Sickness Resistance
More Radiation Resistance
EVEN MORE Radiation Resistance
Lead in Cells
Cell Freedom
DNA destruction
Stronger Muscles

Sulferreducens Genes: Electricity, Nanowires, Reduction of sulfur and metal
Mitochondrion Electricity Usage

Caste M

Being a Queen
New Caste
Photosyntesis Queen-like Caste
Trap Caste
Scout Caste
Silk Ants
Assymetrical Poison Trap Child
Pipe Caste
Soil-Eaters (+(Size Multiplier) R per Round)
Miner Caste
Pipe Caste Bio Optic Fiber
Stomach Caste
Diplomat Caste
Better Diplomats
Food-to-Children Caste
Faster Healing + Healer Caste ((5/4 Size Multiplier)H/R)Scout Reproduction
Better Healers ((3/2 Size Multiplier)H/R)
Scout Colonies
4-Tentacled Big Worker

Tiny Winged Caste
Alternator Caste
GP Caste
Hive Caste
Tower Builder Caste
Bone Weaver Caste
Flesh Weaver Caste

Miscellaneous M

ET Glands
Eggs Steal Stuff From Cells
Be Yellowish-Blue
Size Increase x3 (to ~32cm)
Size Increase (to ~64cm)
Size Increase (to ~256cm)
Size Increase (to ~7.5 meters)
Cat Features
Size Decrease (to ~2 meters)
Armour Patterns
Humanoid Shape
Femminine Features
Humanoid Upper Body
Hair
More Humanoid
Larger Size (up to ~4 meters)
Research Decay
Silk
Corrosive Web
Exoskeleton Color Change
A Bit Bigger
Dropdown Mutation List Box

(Credit for pre-round 26 mutations in here goes to willow)

World Map
TO location: South of Reserva Natural Sierra Quirragua, near Matiguas, Central Nicaragua

Notable Influence:
-Nicaragua (host country, Ant-Controlled)
-Honduras (colony country, Country-Scale Influence)
-Costa Rica (colony country, Ant-Controlled)
-Panama (colony country, no real influence)
-USA (colony country, Regional influence)
-Brazil (colony country, no real influence)
-France (colony country, no real influence)
-Egypt (colony country, no real influence)

Country Statuses

-Canada (Heavy)
-USA (RegInflu)
-Mexico (Light)
-Guatemala (Heavy)
-Belize (Light)
-El Salvador (Light)
-Honduras (CouInflu, Light)
-Costa Rica (Control, Light)
-Panama (Colony, Light)
-Colombia ()
-Venezuela ()
-Guyana (Light)
-Suriname (Light)
-Ecuador (Heavy)
-Peru (Light)
-Bolivia (Light)
-Chile (Heavy)
-Argentina ()
-Uruguay (Light)
-Brazil (Colony, Light)
-Paraguay (Light)
-Cuba ()
-Haiti ()
-Dominican Republic (Light)
-Jamaica ()
-Lesser Antilles (Heavy)
-Greenland (Light)
-Iceland (Light)
-Ireland ()
-UK (Heavy)
-France (+Monaco) (Colony)
-Spain (Heavy)
-Portugal (Heavy)
-Italy (+VC and SM) (Light)
-Switzerland (Light)
-Germany (Heavy)
-Luxembourg (Light)
-Belgium (Heavy)
-Netherlands (Heavy)
-Denmark (Light)
-Sweden (Light)
-Norway (Heavy)
-Finland (Heavy)
-Estonia (Light)
-Latvia (Heavy)
-Lithuania ()
-Poland ()
-Czechia (Light)
-Austria (Light)
-Slovenia ()
-Croatia (Light)
-Bosnia (Heavy)
-Serbia ()
-Montenegro (Light)
-Albania (Heavy)
-Macedonia (Light)
-Greece (Light)
-Bulgaria (Heavy)
-Romania (Light)
-Hungary (Light)
-Slovakia (Light)
-Ukraine ()
-Moldova (Light)
-Belarus ()
-Russia (Light)
-Georgia (Heavy)
-Azerbaijan (Light)
-Armenia (Light)
-Turkey (Heavy)
-Syria (Light)
-Iraq (Heavy)
-Kuwait (Light)
-Saudi Arabia (Heavy)
-Qatar+Bahrain ()
-UAE (Light)
-Oman (Light)
-Yemen (Heavy)
-Lebanon ()
-“Canaan” (Heavy)
-Egypt (Colony, Light)
-Libya (Heavy)
-Tunisia (Heavy)
-Algeria (Light)
-Morocco+Western Sahara (Light)
-Mauritania (Heavy)
-Senegal (Light)
-Gambia (Light)
-Guinea-Bissau (Light)
-Guinea (Light)
-Sierra Leone (Heavy)
-Liberia (Heavy)
-Ivory Coast (Heavy)
-Mali (Light)
-Niger (Heavy)
-Burkina Faso (Light)
-Ghana (Light)
-Togo ()
-Benin (Heavy)
-Nigeria (Light)
-Cameroon (Heavy)
-Chad (Light)
-Sudan (Light)
-Eritrea (Heavy)
-Djibouti (Heavy)
-Ethiopia (Light)
-Somalia (Light)
-Kenya (Heavy)
-Uganda ()
-DRC (Heavy)
-CAR (Heavy)
-Republic of Congo (Light)
-Gabon (Heavy)
-Equatorial Guinea (Light)
-Angola (Heavy)
-Zambia (Heavy)
-Rwanda (Light)
-Burundi (Heavy)
-Tanzania (Light)
-Malawi (Light)
-Mozambique (Light)
-Madagascar (Heavy)
-South Africa (Heavy)
-Eswatini (Light)
-Lesotho (Light)
-Zimbabwe ()
-Botswana (Heavy)
-Namibia (Light)
-Indian Ocean Small Island Nations (Heavy)
-Iran (Heavy)
-Turkmenistan (Heavy)
-Uzbekistan ()
-Kazakhstan (Light)
-Kyrgyzstan (Heavy)
-Tajikistan (Light)
-Afghanistan (Light)
-Pakistan ()
-India (Light)
-Sri Lanka (Heavy)
-Nepal ()
-Bhutan ()
-Bangladesh (Heavy)
-Mongolia (Heavy)
-China (+HK and Macau) ()
-North Korea (Light)
-South Korea (Light)
-Japan (Light)
-Taiwan (Light)
-Myanmar (Light)
-Laos (Light)
-Vietnam ()
-Cambodia (Light)
-Thailand ()
-Malaysia (+Brunei) (Light)
-Singapore (Heavy)
-Indonesia (Heavy)
-Philippines ()
-PNG (Light)
-Australia (Light)
-New Zealand (Light)
-Fiji (Light)
-Pacific Ocean Small Island Nations (Heavy)

(Light Restrictions = ants will be blocked from entering and expanding, Heavy Restrictions = ants will be sought after and destroyed)

Colonies: 3, 6, 5, 2, 3, 4, 3, 2, 3, 3, 2, 6, 2X5HC, 10x4 (R/R - 1225, Money/R - 2450)

Miscellaneous

Will Central America unite under the leadership of an ant?


Anybody can join this forum game, it’s very easy!

1 Like

hmmmmmm
matter-antimatter annhilation explosive based orion drives, fission explosive orion drives, or matter tanks and antimatter tanks?

matter-antimatter annhilation will be Very detectable since it’ll make a lot of gamma radiation, but so will orion drives, since they’ll make nuclear fallout

matter-antimatter annhilation also converts 100% of the mass into energy

matter-antimatter anhilation it is!
maybe we can even use portal based momentum redirection to double the efficiency, while also getting rid of the detectability issue?

M: better research tactics
A: research antimatter production and possible containment methods

1 Like

Will you first use it for transport or as a weapon?

could i join the game?

1 Like

Ofcourse! What is your mutation and action / 3 actions for TO to do /develop?

transport, if we use it as a weapon without getting off the planet first, we will die with everything else on the planet

and kinetic weapons are much better for mass destruction than energy weapons

and using any of such weapons on earth before moving humans off of it to their own offworld colonies will result in the game ending

1 Like

I can presume the primary kinetic weapon will be rods from god?

  1. Infiltrate Honduras news
  2. Separately: Infiltrate Honduras news
  3. Infiltrate Honduras government
1 Like

So now 3 neighbouring countries will be ruled by quite the unique ant…

1 Like

After that, Panama and it’s canal. It will allow us to control Global Trade, and will bring in a lot of funding for our empire.

1 Like

Do you plan to keep expanding mainly in the new world for now?

1 Like

Yes, I’m planning on expanding the borders of our empire. A disjointed empire is more prone to revolution and lack of control.

1 Like

Will the countries under the rule be united?

1 Like

I’ll try to unite it after Panama, as it’s easier to take over a country if they don’t know about the empire next door.

1 Like

That might make the response of other countries more severe…

Edit: @Trappist-1e @Nigel

1 Like

All actions: Make tower wider

1 Like
  1. Research on rocketry
  2. Research on antimatter containment
  3. research portal tech.
1 Like

What is your stability goal currently btw?


@willow

5

3

@CatSquared

5 5 1

@Centarian

(To Nigel)

@Nigel

9(5+1+1+1+1) 8(4+1+1+1+1) 8(4+1+1+1+1)

@Trappist-1e

4 1 5

Round 45 - 6:00, May 6th, 2000

Round Summary

A group of countries seems to be getting ready for making a large announcement regarding this whole ant situation. One thing is for sure, it can’t be good for TO nor it’s children…

The Organism Report

TO attempted to find better techniques regarding the research it makes essentially every few hours now. Mutations came in clutch here, as they allowed TO to, sometimes, manage to find grace in the least appealing of the circumstances (1/2 chance of a roll of 1 on research actions being rerolled). TO would also gain some knowledge about antimatter during this timeperiod, and while it has much understanding on this opposite-of-true-matter, it also knows that there is no way to produce the substance in Nicaragua at the moment (Basic Antimatter Knowledge).

It also appears that in the recent hours TO turned more active than before, by the factor of around 25%. It would use this increase-above-the-norm to learn more about rocketry, adding to it’s propulsion knowledge (Basic Rocket Knowledge). While trying to find ways of atleast containing antimatter however, TO would stub it’s leg on a large tree root, hurting itself a bit (-50 H). Lastly, the ant would try to seek for itself whenever it’s possible to create links between one place in space and the other… Finding out it’s not of this reality!

When it came to this realization, TO sought to start working on the tower again, as if felt that maybe doing this much research isn’t much good for it. And it worked many hours, well into the morning when the sun already rose above the horizon and the treeline. This raised the tower’s stability limit to such heights that from this point on more stability increases will become FAR more difficult (+325 Tower Stability Limit). It’s also worth mentioning that while building atop the tower, TO was hit by a branch. Where did it come from? That remains a mystery (-50 H).

Influence Report

Seeing the level of independence the news in the nation of Honduras have, the diplomats took heavy action to cease their freedom. While TO was busy working on it’s tower, Honduras became ready for being brought under the rule of the ant overlords from Nicaragua.

The colony sent to the rather far-away country of India finally sent back some signals… That being a few remaining scouts from the expedition. As it turns out even restrictions of the light kind make colonization attempts nigh impossible.

RESULTS

1/2 reroll chance to research actions of 1, Basic Antimatter Knowledge, Basic Rocketry Knowledge, -100 H, +325 TSL, Honduras ready for Ant-rule

TO Statistics
ARMOUR - 475
HEALTH - 8303/8303
STRENGTH - 7216
RESOURCES - 1536/1536 (-50 R from mutations, used 200 R to regenerate 600 E) [+5575 R in hiding]
ENERGY - 4625/4850 (-700 E from actions)
SIZE - ~5M
PASSIVES: (1.5XSM)H/R, (1.5XSM)R/R
Other Statistics
FORCES AT NEST: 8X4Q, 2X2Q, 2X5Q, 1X7QHC
HUMAN KNOWLEDGE - 3
POLITICAL POWER TIER - SMALL COUNTRY
INFLUENCE - WEAK INTERNATIONAL
HUMAN POPULATION ~ 6099999999
COUNTRY POPULATION ~ 5100000
KILLS - 1 PERSON (TO - 1, NON-TO - 0)
INCOME - 725 | MONEY - 51325
KNOWLEDGE: Electric Animals, Boats, Better Boats, Bit Better Boats, Electricity, Magnet Stuff, Small Boat Upgrade, Superior Boats, Cellular Metabolism, Fiber Optics Mastery, Ultimate CPUA Knowledge, Basic Propulsion Knowledge, Basic Antimatter Knowledge, Basic Rocketry Knowledge
TOWER HEIGHT = ~950 Meters (+0 meters since last round, stability secured up to 2250 [1/6, +25] meters)
SCOUT PRODUCTION: 2X4Q AT R47, 1X2Q AT R47, 1X4Q at R48, 1X5Q AT R48

INCOMING CHANGES
6 HOURS -
12 HOURS -
18 HOURS -
24 HOURS -
30 HOURS -
36 HOURS -
Mutations

Defensive M

Heat Resistance
Endoskeleton
Femur-like Structures
Stronger/Harder Exoskeleton x7
More Fat Layer

Offensive M

Jaw Electrocution
Venom
Larger Mandibles
Lethal-er Venom
Poison Stinger
Venom Projectile
Acid Spit
Hallucination Venom
Better Poison Stinger
Voice Attack
Trap Building Mastery
Stronger Claws

Mobility M

Hydrogen Bladder
Wings
Better Wings
Better Flight
Shifting Weight
Faster

Utility M

Oleic Acid Secretion
More Oleic Acid Production
Tentacles
Better Tentacles
Color Shifting
Higher Egg Production Rate
Better Healing (R to H ratio now 1:2.5)
Better Energy Production (now 1:3)
Cuteness
False Charisma
More Cuteness
Hemoglobin Marrow
Extra Cuteness
Gene-Stealing Claws
Passive Healing ((1/2 Size Multiplier)H/R)
Backup Eggs
Substance Mimicry
Better Digging Abilities
Anti-Human Camouflage
Confusion Chemical
Capsid Organ x2
Colour Camouflage
Adrenaline Glands
Camouflage

Tower Action Improvement (100% chance that tower-related actions get boosted by 1 point)
Test Organ (Rolls of “1” no longer possible on mutation votes, gives every mutation extra ((1/4XSM)R))
Extra Tower Action Improvement (100% chance that tower-related actions get boosted by a 2nd point)
Extra Extra Tower Action Improvement (1/6 chance that tower-related actions get boosted by a 3rd point)
Test Organ Upgrade (Rolls of 7 now a thing for mutations)
Research Techniques (1/2 reroll chance to research actions of 1)

Brain/Sensory M

Better Pheromones
Better Antennae
“Bipolar Disorder”
More Neurons
Smaller Neurons x2
Less Neuron Feedback
Vocal Cords
Inability to Hate or Be Angry
Empathy x2
Larger Brain
Language Lobe
More Intelligence x11
Voice organ
Whiskers
Cat Ears
Big Eyes
Voice Throwing
Cerebral Structures in lower body
Mutation Commanding
ENs
Constant Scout Communication
Better Voice
Better Neurons x2
Better Speech
Trap Trigger Detection
Wifi Antennae
Browsing Ganglia
Wifi Hotspot
Better Brainmatter in Lower Body
Better Logical Abilities
Better Language
Hivemind
Night Sight
Geometry Ganglion
Sweet Baking Neurons
Sweet Tastebuds
Better Sugar Tastebuds
Endosymbiotic Neuron External Power

Neuron Gene Cleanup
Light-Based Neuron Type
Logicgate Neuron Organelles
Wavelenght differenciation
Organoid-replacing-ganglions
Organoid-replacing-ganglions fix
Physics Ganglion

Body-wide M

Evolving Tissue
Radiation Sickness Resistance
More Radiation Resistance
EVEN MORE Radiation Resistance
Lead in Cells
Cell Freedom
DNA destruction
Stronger Muscles

Sulferreducens Genes: Electricity, Nanowires, Reduction of sulfur and metal
Mitochondrion Electricity Usage

Caste M

Being a Queen
New Caste
Photosyntesis Queen-like Caste
Trap Caste
Scout Caste
Silk Ants
Assymetrical Poison Trap Child
Pipe Caste
Soil-Eaters (+(Size Multiplier) R per Round)
Miner Caste
Pipe Caste Bio Optic Fiber
Stomach Caste
Diplomat Caste
Better Diplomats
Food-to-Children Caste
Faster Healing + Healer Caste ((5/4 Size Multiplier)H/R)Scout Reproduction
Better Healers ((3/2 Size Multiplier)H/R)
Scout Colonies
4-Tentacled Big Worker

Tiny Winged Caste
Alternator Caste
GP Caste
Hive Caste
Tower Builder Caste
Bone Weaver Caste
Flesh Weaver Caste

Miscellaneous M

ET Glands
Eggs Steal Stuff From Cells
Be Yellowish-Blue
Size Increase x3 (to ~32cm)
Size Increase (to ~64cm)
Size Increase (to ~256cm)
Size Increase (to ~7.5 meters)
Cat Features
Size Decrease (to ~2 meters)
Armour Patterns
Humanoid Shape
Femminine Features
Humanoid Upper Body
Hair
More Humanoid
Larger Size (up to ~4 meters)
Research Decay
Silk
Corrosive Web
Exoskeleton Color Change
A Bit Bigger
Dropdown Mutation List Box

(Credit for pre-round 26 mutations in here goes to willow)

World Map
TO location: South of Reserva Natural Sierra Quirragua, near Matiguas, Central Nicaragua

Notable Influence:
-Nicaragua (host country, Ant-Controlled)
-Honduras (colony country, Country-Scale Influence)
-Costa Rica (colony country, Ant-Controlled)
-Panama (colony country, no real influence)
-USA (colony country, Regional influence)
-Brazil (colony country, no real influence)
-France (colony country, no real influence)
-Egypt (colony country, no real influence)

Country Statuses

-Canada (Heavy)
-USA (RegInflu)
-Mexico (Light)
-Guatemala (Heavy)
-Belize (Light)
-El Salvador (Light)
-Honduras (CouInflu, Light)
-Costa Rica (Control, Light)
-Panama (Colony, Light)
-Colombia ()
-Venezuela ()
-Guyana (Light)
-Suriname (Light)
-Ecuador (Heavy)
-Peru (Light)
-Bolivia (Light)
-Chile (Heavy)
-Argentina ()
-Uruguay (Light)
-Brazil (Colony, Light)
-Paraguay (Light)
-Cuba ()
-Haiti ()
-Dominican Republic (Light)
-Jamaica ()
-Lesser Antilles (Heavy)
-Greenland (Light)
-Iceland (Light)
-Ireland ()
-UK (Heavy)
-France (+Monaco) (Colony)
-Spain (Heavy)
-Portugal (Heavy)
-Italy (+VC and SM) (Light)
-Switzerland (Light)
-Germany (Heavy)
-Luxembourg (Light)
-Belgium (Heavy)
-Netherlands (Heavy)
-Denmark (Light)
-Sweden (Light)
-Norway (Heavy)
-Finland (Heavy)
-Estonia (Light)
-Latvia (Heavy)
-Lithuania ()
-Poland ()
-Czechia (Light)
-Austria (Light)
-Slovenia ()
-Croatia (Light)
-Bosnia (Heavy)
-Serbia ()
-Montenegro (Light)
-Albania (Heavy)
-Macedonia (Light)
-Greece (Light)
-Bulgaria (Heavy)
-Romania (Light)
-Hungary (Light)
-Slovakia (Light)
-Ukraine ()
-Moldova (Light)
-Belarus ()
-Russia (Light)
-Georgia (Heavy)
-Azerbaijan (Light)
-Armenia (Light)
-Turkey (Heavy)
-Syria (Light)
-Iraq (Heavy)
-Kuwait (Light)
-Saudi Arabia (Heavy)
-Qatar+Bahrain ()
-UAE (Light)
-Oman (Light)
-Yemen (Heavy)
-Lebanon ()
-“Canaan” (Heavy)
-Egypt (Colony, Light)
-Libya (Heavy)
-Tunisia (Heavy)
-Algeria (Light)
-Morocco+Western Sahara (Light)
-Mauritania (Heavy)
-Senegal (Light)
-Gambia (Light)
-Guinea-Bissau (Light)
-Guinea (Light)
-Sierra Leone (Heavy)
-Liberia (Heavy)
-Ivory Coast (Heavy)
-Mali (Light)
-Niger (Heavy)
-Burkina Faso (Light)
-Ghana (Light)
-Togo ()
-Benin (Heavy)
-Nigeria (Light)
-Cameroon (Heavy)
-Chad (Light)
-Sudan (Light)
-Eritrea (Heavy)
-Djibouti (Heavy)
-Ethiopia (Light)
-Somalia (Light)
-Kenya (Heavy)
-Uganda ()
-DRC (Heavy)
-CAR (Heavy)
-Republic of Congo (Light)
-Gabon (Heavy)
-Equatorial Guinea (Light)
-Angola (Heavy)
-Zambia (Heavy)
-Rwanda (Light)
-Burundi (Heavy)
-Tanzania (Light)
-Malawi (Light)
-Mozambique (Light)
-Madagascar (Heavy)
-South Africa (Heavy)
-Eswatini (Light)
-Lesotho (Light)
-Zimbabwe ()
-Botswana (Heavy)
-Namibia (Light)
-Indian Ocean Small Island Nations (Heavy)
-Iran (Heavy)
-Turkmenistan (Heavy)
-Uzbekistan ()
-Kazakhstan (Light)
-Kyrgyzstan (Heavy)
-Tajikistan (Light)
-Afghanistan (Light)
-Pakistan ()
-India (Light)
-Sri Lanka (Heavy)
-Nepal ()
-Bhutan ()
-Bangladesh (Heavy)
-Mongolia (Heavy)
-China (+HK and Macau) ()
-North Korea (Light)
-South Korea (Light)
-Japan (Light)
-Taiwan (Light)
-Myanmar (Light)
-Laos (Light)
-Vietnam ()
-Cambodia (Light)
-Thailand ()
-Malaysia (+Brunei) (Light)
-Singapore (Heavy)
-Indonesia (Heavy)
-Philippines ()
-PNG (Light)
-Australia (Light)
-New Zealand (Light)
-Fiji (Light)
-Pacific Ocean Small Island Nations (Heavy)

(Light Restrictions = ants will be blocked from entering and expanding, Heavy Restrictions = ants will be sought after and destroyed)

Colonies: 3, 6, 5, 2, 3, 4, 3, 2, 3, 3, 2, 6, 2X5HC, 10x4 (R/R - 1225, Money/R - 2450)

Miscellaneous

New things are brewing between the human-held countries…


Anybody can join this forum game, it’s very easy!

3 Likes
  1. Take over Honduras government
  2. Take over Panama news
  3. Take over Panama news separately
1 Like

A1: research green sulfur bacteria
A2: send some scouts to look for a body of water with an anoxic zone
A3: research possible methods for redirecting the momentum of light

1 Like