Skyguys Games: The Collected Histories of Aneric

How should a species/civ submission template look like?

3 Likes

Template should at a minimum include:
Name
Location: (Valley of ancestors, tropical island, etc.)

It can include, and I encourage you to include:

Culture: (warlike people who value strength above all, conduct raids on others on the island to exhibit strength)

Leadership: (the leadership of the tribe is established by the right of challenge, those who earn acclaim during raids can challenge the current chief to a trail by combat, this actually rarely occurs because the chief rewards the best champions to a near peer status that helps encourage his closest allies to protect the chief)

This can be as detailed or as basic as you want. Just know that the actual effects of your choices will depend on the dice rolls that occur.

If you want to create a new species the minimum rule is that it must be sapient. There is not enough time in the game for you to evolve traits that would lead to sapience. (I am open to creating a list of non sapient creatures that you may encounter through the game)

Example:
Species: Skyroma
Species Biome: Alpine
Traits: capable of limited flight (gliding), heat insolation (think fur), predator (meat eater, claws and canine) social creatures (packs of between 6 and 10)

A physical description can also help. The traits you pick are subject to rolls as well but given there is limited evolution I won’t make the penalty super negative.

6 Likes

For animals I suggest large eusocial species that aren’t insect-like. Make them build giant tunnel networks so that people can think they are dungeons and die in them while exploring.

3 Likes

What’s the base species?

2 Likes

The base species is going to be basically a human. I’m not super creative with the species and don’t want to force anyone to play something they don’t understand or know, like my flying wolves that I love.

But like I said, I’m open to other ideas like your reptilian species, just give some more info and I can build it up.

3 Likes

Until when can we submit these species/civs?

1 Like

It’s been almost 24 hours so another 24. When it’s been 48 hours the round will go up, any player who wishes to participate will have the chance but will be a round behind

2 Likes

Do the rules for creating a species also apply for a subspecies? Or would a subspecies have less traits due to being closely related to the base species?

2 Likes

We submit our species/civ in this thread and not a PM, right?

2 Likes

Subspecies follow the same rules and the mutations will be subject to a roll, but they also follow the same idea of a negative roll not being super penalizing

3 Likes

Yes, here will be best, but if you have additional details you don’t want the others to know, or questions you want answered before posting feel free to give me the details on a PM.

2 Likes

I understand.

Just how far can we push the species creation tho? How much do the species need to share with humans?

Also you could edit these two posts into one instead of double-posting.

1 Like

The species need to be sapient. Or have say a leadership cast that is able to be sapient. They do not have to resemble humans, but humans are the people of the Valley of Ancestors.

Basically anything is allowed so long as I can write a round about them. If it’s not allowed for some reason, I will tell you why and give you a chance to fix it. I’m willing to be flexible. You can make reptilian people, smart ants, octopus civilizations.

You may not make a changling (one where a person is able to physically change itself radically in its own lifetime to change resemble another people) population, or a giant intelligent slime that is it’s own nation.

4 Likes

What is the average population of a starting tribe?

2 Likes

Historically they were pretty small, but I’m going to have the basis be 1,000 to give some leyway. That number can be effected by starting conditions

3 Likes
Submission

Subspecies: Morryne

Species biome: Temperate

Traits: Prehensile tail, Venomous stinger on the end of tail, Opportunistic omnivore, bioluminescent markings that can be dimmed and brightened at will.

Description: A subspecies of the base species that inhabit the Valley of the ancestors, as a result they look fairly similar with the only major differences being the traits listed above.

Name: The children of the veil.

Location: Valley of ancestors.

Culture: Seekers of knowledge, a people who question why certain things are forbidden like: “why do the elders forbid us from going into that cave or leaving the valley?” etc. And seek to satiate their burning curiosity through any means necessary. They value discovery, and knowledge; especially of the forbidden kind. After witnessing a solar eclipse they took this as a divine sign to go their own path away from the tribe and the Valley of the ancestors.

Leadership: The leadership of the tribe is established through a combination of vote, and challenges to prove physical and mental prowess of those who challenge the current leader for leadership. After completing the challenges, the tribespeople vote for who they think is the most well suited.

Edit: switched the biome from tropical to temperate

Let me know if you need me to change anything

3 Likes
Submission

NAME: The Last Hope

RACE: Inferni

RACE DESCRIPTION: A species of horned, cloven-hooved and reptiles possessing of hardy scales and a natural affinity for fire.

Their flat mouths are filled to the brim with sharp, serrated teeth which naturally fall out and replace themselves over time.

Inferni men and women both pride themselves on their prominent horns, all bone white like their hair, though the horns of Inferni women tend to be much smaller, straighter, and sharper, while those of men are thick and curved.

The tails of Inferni are known to be long, flexible, and dexterous, to an extent. Though all of the limbs of an Inferni possess the capability to grow back over a period of months should they have been lost, their tails regenerate the fastest.

Their thick, scales plus their naturally high tolerance for heat, a result of their oily-black blood, essentially render Inferni fireproof. Indeed, one could sleep in side of a lit campfire and wake up the next day barely overheating. However, this tolerance does not extend to the other side of the thermometer, and Inferni quickly freeze when exposed to sub-zero temperatures. For this reason Inferni generally hold a deep obsession and reverence for fire – it is, after all, a

LOCATION: Valley of Ancestors

CULTURE: Of all the peoples of the valley, the Inferni have, perhaps, been the hardest-hit by the recent struggles.

While the days have tended hotter and hotter, the nights have only grown colder. And the drought means that there are no longer enough plants to burn for everyone in any given tribe to survive in the darkness.

The Last Hope is, well, the last hope of the Inferni race. The dozens of Inferni tribes, or what is left of them, banded together under the leadership of a wise, yet blind and frail elder. Once there were tens of thousands of Inferni in the valley, but now there is only two thousand three hundred sixty-eight.

Every last single man, woman, and child knew that these were the last days of their proud people, and, initially, they only grouped together so that they may die as one. A reunited family putting aside their petty conflicts and rivalries for their last days on the plains. But one elder, the last elder, stood up one night, suddenly unlike himself.

Whereas before he had been sedate, nearly catatonic in his disposition, now he ranted and raged at his people, demanding to know why they had simply given up. Why they were allowing themselves to end. His weak, yellow, crooked teeth cracked under the force of his snapping words. His bent, emaciated frame stood tall and mighty as a warlord. His shriveled lungs worked like the billows his people would one day use in their furnaces, and his ancient heart hammered harder than the thundering of an entire charging herd.

He gazed upon the awed tribesmen with eyes that he did not have. And they knew that he saw something they had not. Hope.

The elder did not even remember his own name. But he remembered the might of his and every other tribe before the Long Night, and he vowed, then and there, on his worthless life, that he would guide them to new lands, and once again they would be mighty. Once again they would be warm as they slumbered. Once again they would be Of The Flame.

And so they wept.

LEADERSHIP: The Elder

(I didn’t see the 1000 population thing before. I can change my population if you want)

4 Likes

I like it, but there is a bit of a conflict between the tropical biome and the Valley of Ancestors, which is more of a temperate forest.

3 Likes

The population is a little large for the beginning. If the roll goes well I’ll allow the size, but just know if it goes poorly you will have a larger range of the difference than other players.

3 Likes

What if I give the species disadvantages to guarantee one of the other traits to be decent? Or am I not allowed to do that?

1 Like