Slavery Take Two

And Slaves like to be killed???

You are making absolutely no sense, those two things aren’t related at all.

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What is normal? Why is it called normal? If I change my mind and do something I wouldn’t have done before, am I enslaving my former self?

Is kleptoplasty slavery? Chloroplast were microorganisms in the past, they had a free will, they had/will have an AI in the game, right?

Only you seem to be pretty confused here. Whatever that a person might do in response to a situation (even an unusual one like an emergency) would be their normal baseline behaviour.

:man_facepalming: :man_facepalming:

Double facepalm because I thought we already got clarified on the point that non-sentient things can’t be slaves (that’s even a less of a strict requirement than sapience which I think is pretty much essential).


Why do people keep replying like that destroying everyone else’s sanity?

If the baseline can change, why is brainwashing immoral? I can be convinced, and I can be forced, both are external influences. Can there be half slavery? Half consent?

It sounded deep, but I am not sure anymore.

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Wikipedia once again has a good summary, also pay close attention to the list of synonyms:

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Hello everyone! I’m just posting here to say that it seems a little like this thread is starting to spiral out of control the same way many other threads have done, so I’m just here to help you all remember to keep things civil and try to not let arguments not become too heated. I hope this is ok with all of you.

Edit: I really hope I’ve not upset anyone by making this post, I’m just trying to keep the peace here because seeing people start arguing here on the forums is always really horrible and anxiety-provoking :frowning: . I hope you’re all ok.

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Any thread where people show up and decide to break this new rule:

If your arguments keep getting shutdown with really basic replies, do not come up with more very weak points that are super easy to disprove, you are just wasting everyone’s time and sanity

turns out like that. And this thread is no exception with people galore ignoring the normally used definitions of words to replace those definitions with totally random stuff they themselves came up with.

There can be reduced consent, if someone is being compelled by outside forces. This is a common issue discussed in legal hearings. And there are varying degrees of slavery. Karl Marx said that capitalism makes people into slaves, but not to the same extent as the American Confederacy.

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Quite an unintended filtering going on there, but I’m not sure I want to actually change this as this is too funny.

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It’s my understanding that, with the mid space stage, until the player researches FTL, the AI will not be able to develop FTL. Could the same thing work with slavery? So if the player never takes a slave, the AI won’t either, but if the player takes even one, than the AI will be able to use slavery as well?

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Unlike FTL, Slavery is proven to be possible IRL, so AI civs won’t be barred from developing it even if the player civ didn’t.

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Yeah, in hind sight, it doesn’t make a lot of sense. I just thought a option to have or not have it might satisfy some of the people who don’t want it. Personally, given how many ancient peoples used slaves, I think it would be unrealistic to not have slavery, as absolutely wrong as slavery is. Also, if my peaceful civ gets enslaved by a warrior civ, that’s on me for making a peaceful civ, which I would probably try at least once.

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By that you mean conquered, or vassalized?

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Conquered, I guess. It might be interesting to try to revolt for your freedom, though in the case I listed that would likely be difficult.

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You’d probably need to wait for your conqueror to fall into instability for your people to uprise with a success.

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There’s also that a racial/caste based slavery system isn’t the only way. Indentured servants, debt slaves, and war slaves, are not exactly kind or nice, but you can say that no one can be born into slavery pretty easily. It’s not particularly more common than the more prototypical, evil, forms of slavery, especially wartime slaves, which is where the classical african slave trade came from, among others. Additionally, a racial slavery system isn’t too dissimilar to serfdom, wherein a lord owns people. I think it might be reasonable to make a typical race-based capitalistic (buying and selling people) horridly abusive slavery system optional. Lot’s of players might not want to deal with that. Plenty of societies did fine with debt or serfs or whatever, if people feel icky about typical slavery, it isn’t logic-breaking to have banning it an option. Also I just want more understanding of the diversity of exploitation in the world.

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How should types of exploitation which haven’t arosen yet be handled?

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Ant slavery is pretty equivalent to indoctrination and forced assimilation, which is reasonably common in western-style genocide. I’m not sure about procedural generating more exploitation from evolution (would not work), but I think a lot of biological processes can easily just make one system much more likely. We would probably have to throw in a grab bag of decent ideas though. For example, creatures with multiple minds could have the less gullible minds lobotomized, for example training an octopus to do assembly line manufacturing then lobotomizing the main brain and using it as a robot instead of having to worry about it escaping the work camp, you could just ship it anywhere because the arms have the muscle memory to handle work and unless you beat or torment your perfectly docile worker it probably won’t get enough stress hormones to make the arms start fighting you.

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I guess modified versions of the player’s species could also be a subject to the slavery system.
Through, if the player decides to remove the intelligence of such modifiees, where do we draw the line between “slavery” and “domestication”? Or should they be the same thing?

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