Well, I have been playing thrive for a while, and a thing still irks me. Its very basic of the game and very unbalanced.
If you choose to progress automatically to reproduction, the game is very easy and passive. You just need to stand there with enough glucose/ATP and occasionally move slightly to evade an enemy engulfing cell (which are very dumb and not persistent). To summarize, the “you have thrived” on auto reproduction feels entirely undeserved. Hell, you can probably get it by getting a single chloroplast and just migrating in the overworld, you don’t even have to move in the stage.
But, on manual resources, the reproduction takes so long that it becomes boring, frustrating and unfun.
That is, if you set the need for reproduction resources… every single stage takes an eternity! Its not even funny. I guess most people don’t use this, but try to do the tutorial with the auto reproduction resources disabled. From taking like 1/2 minutes it can easily take 5/10 minutes or more. How many moles of chemicals does a single hex organism need for mitosis, jeez.
So, my proposal to fix this is to have a “reproduction resource requisite” slider (or a lower baseline for the one with no auto-progress). The requisite could be set to half or less. This would directly affect the progress bar: If you set the multiplier to x0.5, you would need half as much resources. My proposal would be for this to be possible in the range from 0.1x (10% of default resource requisites) to 10x (ten times more, for hardcore masochists I guess or people who really want to enjoy their current cell design before moving on).
It would, for example, be far less broken than the current available options such as reducing the evolution point costs extremely. Not that I propose replacing that mind you, but anyhow. The multiplier could make this grind far more tolerable while keeping the need and difficulty to find or synthesize the resources yourself.
This is very much based on real experience, But I’m hearing any thoughts on the matter as well. It is my hope that developers can see this… (otherwise I would have to apply to the game designer post for this and other suggestions, which would be a drag given my lack of time)