Small suggestions not worthy of a separate topic

Prokaryotic vacuoles
Some prokaryotes (such as Thioploca, Beggiatoa, Thiomargarita and some cyanobacteria) have vacuoles. I think we can allow prokaryotes to have a vacuole, but only one (for balance).

Add some effects for osmoregulation depending on organelles and other cell parameters, for example:
Nucleus reduces the cost of osmoregulation by 10%
Lack of tolerance to sunlight reduces the cost of osmoregulation by 2.5%
Oxygen tolerance equal to 0% gives a decrease in the cost of osmoregulation by 2.5%
The temperature resistance range above 25°C increases the cost of osmoregulation by 5%

Make it so that when absorbing at the multicellular stage, the entire size and capacity of the colony is taken into account, and not just its individual cells (For example: my colony consisting of smaller cells will be able to absorb a large single-celled organism because my colony is larger than its cell (this also works the other way around, its cell will not be able to absorb any cell from my colony)).

Finally solve the problem of absolute clumsiness of multicellular colonies.

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I have some doubts this’d be realistic, but perhaps digestion-immune membraned cells could have this sort of functionality in multicellular where larger cells cannot engulf them.

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What really belgiumes me off is that I have to use most of my MP to increase my cell size (by adding cytoplasm) so that my cells can absorb AI cells.

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I recall at some point there was a concept for ā€œpseudopodsā€ which would allow you to consume cells larger than what is usually the largest engulfable size.

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Its easier to kill the other cell and then slurp up their remains. Though I agree, engulfing is difficult when all the cells are either the same size as you, or tiny and fast.

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Anyone else ever felt like killing cells via pili seems to give less resources than if one was to engulf them?

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It does. That’s why I never use pili, the thing about stabbing cells until they burst is their cytoplasm disappears. Leaving only the organelles and nucleus (if they have one), and those just get immediately digested in my experience.

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Same here. Also why I usually don’t speck into toxins.

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I avoided toxins for quite sometime because I felt the problems with sprinting made them worthless. Draining an AI’s speed or ATP doesn’t do much if the AI can sprint indefinitely with no ATP left and without taking damage. But they fixed those bugs recently didn’t they? Maybe its time to give toxins another chance.

It also leaves a cloud of glucose and any undigested materials they had in there stomach, though it is less glucose than if you engulf them.

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Also I recall there was a concept for a ā€œsucker pilusā€ organelle that’d siphon resources out of other cells it pierced iirc.

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I hope that makes it it someday. I think it can wait, but it sounds really cool.

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I wonder what would it do to the other cell besides reducing it’s health… I suppose it would perhaps ā€œconsumeā€ it’s organelles too?

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Also, one of the biggest problems with predation is that it provides too little glucose, which leaves the player constantly balancing on the brink of death.
I think we need to increase the amount of glucose received from the cells.

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Perhaps at the cost of ammonia/phosphate?

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ammonia/phosphate production could be halted in exchange for more glucose.

I speck into toxins for defensive use but what happens as a result is I wipe out the ecosystem and all the niches are replaced with toxic organisms so the patch just turns into a poison-fest where nobody can eat anything without dying.

ATP drain is a lot more effective against larger cells in my experience.

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The more important reason to avoid developing toxins. Once you do that, it will become hard to find a toxin-free patch.

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Perhaps it would be nice to finally make pseudopodia.
In addition to the thick pseudopodia familiar to us, like those of amoebas, there are also thin pseudopodia resembling pilus in rhizaria, heliozoa, and radiolaria.


image
Thin pseudopodia are distinguished by the fact that they require less energy due to the filaments that support them, allowing them to stretch to a longer length, but their disadvantage is that they cannot absorb prey comparable in size to the predator’s cell, and they will also increase mobility less.
(thick pseudopodia on the left and thin ones on the right)

all cell membranes except for the normal and double ones do not allow the absorption of pieces, which makes them useless for heterotrophs. However, there are many single-celled organisms with skeletal structures, for example, radiolarians have a silicate skeleton, but they are still capable of absorption because their skeleton does not cover them completely, leaving holes through which they can absorb.

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I am fairly sure it’s too late now for a pseodopod ā€œorganelleā€ or new membrane types to be added.

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Adding a new membrane is not that difficult, you can simply copy the code of existing membranes, change it, and also add a new texture and icon.
Adding thick pseudopods can be very difficult considering that it requires creating an algorithm that would stretch the 3D membrane. However, adding thin pseudopods is not that difficult, considering that we can make them into something like pili that simply reach for prey and chemical compounds.

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New membranes would need balancing and integration into autoevo, which’d take LOTS of time probably.

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