Similar to how Spore handled what types of Empires you found in the Space stage, I think Thrive should handle that similarly.
Biologists - Biologists seek knowledge and wish to learn more. Life exists to be understood and studied.
Conquerors - Conquerors take what they want with force. They wage wars on others who oppose them. They enslave the weak for their own personal gain.
Warriors - Warriors are among the brave and the bold. Armed with spears and heavy artillery, stylized with trophies of the enemy, they stand amongst their allies.
Politicians - Basically just Diplomatics in Spore
Merchants - Merchants travel the galaxy, trading with the rich to get the big bucks. Allying with a merchant might win you the lottery!
Shamans - The same thing as in Spore
I tried to add a humorous tone to these descriptions, to have that old spore feel
I dont really think they should be limited to “classes” of empires, but instead the player discovers their traits as they mess around with it, giving it a more of a sense of discovery
But their preference with the player would likely change over time depending on how they would treat them.
KikyGames
(The Collector Of Useless Information)
7
No like the empire prefrence
war-peace
wealtf-knolage
the individual-the comunity
if they like war more they are more liekly to go to war if they value knolage they are smarter
and what u sey is relation
I’m sure that a species wouldnt just out of the blue “like war”, they should have a reason worth doing so in the first place.
My species that I had in mind would go around to gather resources and use the enslaved race as a type of biologically engineered cyborg in their conquest for galactic dominance.
KikyGames
(The Collector Of Useless Information)
21
and also why whoud an stellar civ fight they have resurces and space and about slaves they must have slaves to become slavers so they must have some slave pop like horse with humans