Startup crash, win 10 i7, exit code 3489660927

(Blaze Drako) #1

Hello, when i start the game from the laucheri get a black and unresponse window, this is the log (i cutoff some report due the character limit):

Process Started

[ERROR] FileSystem: LoadDataDump: Failed to read file: ./ThriveGame.conf

[INFO] Engine: Command line:

[WARNING] ConsoleInput: Stdin read failed, stopping input thread

[INFO] NetworkHandler: Fetching new master server list…

[INFO] NetworkHandler: no stored list of master servers, waiting for the update to finish

[INFO] NetworkHandler: running listening socket on port 53770

[ERROR] FileSystem: LoadDataDump: Failed to read file: ThrivePersist.txt

[INFO] FileSystem: found 488 files in Data folder with 32 different types of extensions

[INFO] FileSystem: vectors sorted and indexes created, took 0 micro seconds

[INFO] GameModuleLoader: detected following module files:

[INFO] ./Data/Scripts/microbe_stage/microbe_editor/microbe_editor.levgm which contains module “microbe_editor”

[INFO] ./Data/Scripts/microbe_stage/microbe_stage.levgm which contains module “microbe_stage”

AudioManager: Audio Decoder for extension .ogg registered.

AudioManager: Audio Decoder for extension .wav registered.

Creating resource group General

Creating resource group Internal

Creating resource group Autodetect

SceneManagerFactory for type ‘DefaultSceneManager’ registered.

Registering ResourceManager for type Material

Registering ResourceManager for type Mesh

Registering ResourceManager for type Mesh2

Registering ResourceManager for type OldSkeleton

MovableObjectFactory for type ‘ParticleSystem’ registered.

ArchiveFactory for archive type FileSystem registered.

DDS codec registering

FreeImage version: 3.17.0

This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details

Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp

ETC codec registering

OITD codec registering

Registering ResourceManager for type HighLevelGpuProgram

MovableObjectFactory for type ‘Decal’ registered.

MovableObjectFactory for type ‘Entity’ registered.

MovableObjectFactory for type ‘Item’ registered.

MovableObjectFactory for type ‘Light’ registered.

MovableObjectFactory for type ‘BillboardSet’ registered.

MovableObjectFactory for type ‘ManualObject2’ registered.

MovableObjectFactory for type ‘BillboardChain’ registered.

MovableObjectFactory for type ‘RibbonTrail’ registered.

MovableObjectFactory for type ‘WireAabb’ registered.

--* OGRE Initialising

--* Version 2.1.0unstable (‘B’)

Loading library RenderSystem_GL3Plus

Installing plugin: GL 3+ RenderSystem

OpenGL 3+ Rendering Subsystem created.

AudioManager: Audio Decoder for extension .raw registered.

Plugin successfully installed

Loading library Plugin_ParticleFX

Installing plugin: ParticleFX

Particle Emitter Type ‘Point’ registered

Particle Emitter Type ‘Box’ registered

Particle Emitter Type ‘Ellipsoid’ registered

Particle Emitter Type ‘Cylinder’ registered

Particle Emitter Type ‘Ring’ registered

Particle Emitter Type ‘HollowEllipsoid’ registered

Particle Affector Type ‘LinearForce’ registered

Particle Affector Type ‘ColourFader’ registered

Particle Affector Type ‘ColourFader2’ registered

Particle Affector Type ‘ColourImage’ registered

Particle Affector Type ‘ColourInterpolator’ registered

Particle Affector Type ‘Scaler’ registered

Particle Affector Type ‘Rotator’ registered

Particle Affector Type ‘DirectionRandomiser’ registered

Particle Affector Type ‘DeflectorPlane’ registered

Plugin successfully installed

[ERROR] Graphics: Init: no selected render system, invalid variable RenderSystemName, not found/wrong type

AudioManager: Data Source named FileSystem registered (Priority 0).

[INFO] Graphics: preferred rendering system: “OpenGL.*”

[INFO] Detected audio devices:

CPU Identifier & Features


  • CPU ID: GenuineIntel: Intel® Core™ i7-3770 CPU @ 3.40GHz

  • Logical cores: 8

  • SSE: yes

  • SSE2: yes

  • SSE3: yes

  • MMX: yes

  • MMXEXT: yes

  • 3DNOW: no

  • 3DNOWEXT: no

  • CMOV: yes

  • TSC: yes

  • FPU: yes

  • PRO: yes

  • HT: no


[INFO] Engine init took 958 ms

[INFO] ThriveCommon: loading main scripts

[INFO] ThriveGame: script loading succeeded

[INFO] Calling global setup script setupProcesses

[INFO] Finished calling the above setup script

[INFO] Calling global setup script setupOrganelles

[INFO] Finished calling the above setup script

[INFO] Finished calling script setup

[INFO] GuiManager: loading GUI: http://leviathan-local/Data/Scripts/gui/thrive_gui.html

[INFO] Engine successfully initialized

[INFO] Engine: PreFirstTick: everything fine to start running

TODO: this needs some property when a custom cursor is used

GLSL compiled: OverlayVS

GLSL compiled: OverlayPS

Vertex Shader: OverlayVS

Fragment Shader: OverlayPS

GLSL link result :

Vertex Shader: OverlayVS

Fragment Shader: OverlayPS

GLSL validation result :

child process exited with code 3489660927

#2

Please upload the processed crash report. Instructions for finding it are here: