Round 61 - Year 5, Month 3
Despite the major upgrade for the cursors having only been released a month ago, there already are talks amongst the users that the leadership of FRF is expecting a new major upgrade to these AI agents of death within the next three months, with some saying that this upgrade is planned to be no less grand in scale than the upgrade of the previous month. If that is to be the case, it might be that every species inhabiting the wilderness will find itself in a grave danger.
It also seems like the strange divine beings beyond the forum really dislike the amount of attention the beings within the forum are taking towards this realm of existence, which when combined with what the users have known so far about these entities made new speculations regarding these things arise. Could they be the persons who put the life in the forum in the first place, or perhaps someones even greater than that? Why would they have done this?
Non-Species Entities
Outsider Group
STARGUN STATUS:
-10/10 HP (Regen: 2HP/Round)
-Has two abilities: Jumping High and Far, and Shooting From It’s Gun
-Looks like a rifle-like gun installed ontop of a starfish-like being
-Appears to have been created from two different entities
STUMPSPAWN STATUS:
-?? HP
-Has two abilities: Energy Shield and Plant-Bee Spawning
-Looks somewhat like a stump, with 4 large legs used for walking and 4 smaller, more upward-facing “roots” between the legs, and a bark-like texture. The top of the being is occupied by a large strusture which looks like a closed flower the color of a pink rose
-Appears to have been created from two different entities
SHARPWING STATUS:
-?/10 HP (Regen: ?HP/Round)
-One known ability: Launching Spears, One unknown ability
-The main body appears to have lots of sharp, spear-like appendages at the bottom and on the sides, at the top there are two pairs of wings attatched to a bulge running the length of the entity. Always flying.
-Appears to have been created from two different entities
SPADEBUG STATUS:
-? HP
-Known Ability: Piercing Barrage
-Looks like some sort of a beetle, the tips of it’s legs are tipped with sharp spearheads through
SANITIZER STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a blob with 8 octopus-like tentacles, which in themselves have hollow cones at their ends, opening up from the side of their bases.
SERPHANT STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a fiery snake with 3 pairs of insect-like wings at the top of it’s body which allow it to fly somewhat
SHIELDSWORD STATUS:
-? HP
-One known ability: Slashing Barrage
-Looks like a shield-shaped hybrid of an isopod and a tortoise, possessing two large “blades” in the narrow section of the shield which have a surprisingly large degree of movement and rotation.
SONAR STATUS:
-? HP
-One known ability: Wave-Stun
-Looks like a tripod table, but instead of the table surface there’s a sphere at the top of the “torso”
SPEEDER STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a very thin spider or even a harvestman, known to be able to reach quite the impressive velocities.
Band Action: Leave TOR PM and seek for Devourer’s Location (5/6)
With the previous two months of intense care the members of the outsider band have exerted on Sharpwing, it seems like this outsider is finally all healed, as the whole group of nine left the TOR PM they were residing in since the battle against Corrosion. It also seems like the group is now much more eager to find the place their old attacker resides in, as some members of TOR must’ve somehow spread information about Mistworm Termination Council and “New Trench” to the gang. The nine are now seemingly looking for ways to get into the said trench, and while these entities might be slow, their determination to serve justice to Devourer means they aren’t giving up with their goals anytime soon. It seems like infact they’re already on the track to get to Devourer by next month, as their more recently attained ability to read helped to guide them in the mazes PM networks are.
Mistdom Group
DARKBLUR STATUS:
-1/60 HP (Regenerates 5 0 HP per Month[Round])
-Insanely fast, can scale hundreds of posts in seconds
-Looks like a disturbing pseudo-humanoid figure within a “dark bubble”
-Three known offensive ability - “Hypnosis” (can convert weaker-minded entities to it’s side), “Darkbeams” (light ranged attack), “Shadowblast” (AOE attack)
-Suspected to have attained more abilities following it’s absorption of The Mistorb, only time will tell what they are…
-By far the most powerful member of The Mistdom, EVER
-Fused with the soul of a rather obsessed, insane mistdom-aligned user
-Has some users on it’s command (unknown to other community members)
-Has two action votes it casts every Month(Round)
-Controls BSA (which is given an order by darkblur every month [round], has 50% of reroll in case of roll of 1)
-Now being left on it’s own, with some having witnessed the fatal battle, BSA will try to reorganize and find it’s master.
Action 1: Try healing self (6/6 again)
Action 2: Try healing self (5/6 again)
BSA Action: Radicalize (3/6) (50% chance to reroll rolls of 1)
Darkblur seems to have got a hang on it’s own hybridesque biology, as with it’s own actions in it’s living quarters within Biota Salvation Alliance’s PMs and alongside it’s passive regeneration it managed to revert all remaining damage caused to it by Corrosion a few months ago. With this done, the blur should now be free to directing it’s efforts elsewhere. When it comes to the members of BSA themselves, especially the core of the alliance, Darkblur ordered them to radicalize their ideology of obedience towards the blur as the only grace capable of saving the biota. Though certainly not all users of the formation joined the radicalization, enough did that now if a disaster of a collective action was to strike the organization, there is a good chance that a force of the radical members would try executing the order again.
Following the defeat of Darkblur against Throne, BSA’s core membership has effectively taken on their master’s coat, guiding BSA in the same direction as before.
Species
NPC - Sapiepoda TeaKinges, “The Crawler” - HO
- Medium Omnivore
Mutations: The Games X 2 (+2 Strength)
DM: Tartarus-Engineers
S. TeaKinges leadership has been long interested in having there exist species-wide tournaments that would achieve two goals: of turning out the best of the warriors the kin has to offer, and of showing the capabilities of the crawlings across the biota. This has however been kept to the side for most of the history of this species… until now. As amount of fighting styles and techniques increased exponentially over the ages of the forum, the idea slowly too grew in popularity amongst the populace of the crawlers, and now finally it took the top spot for projects in need of implementation in the leadership’s eye. Thanks to the fast pace of forum life, one tournament last a week, and after two weeks of pause the next begins. Starting from small arenas made on small posts, the scale of the events scales up, eliminations commence, spectators amass increasingly, until it’s time for the final tournament. The one to win it usually becomes an important figure in the Teakingal species. Some users also take to see these battles, as while they may not involve beings the most powerful, they still do produce lots of entertainment.
The Covenant’s leader, Deus, meanwhile ordered some of the more engineerish of the Sapiepods to come along to Tartarus and start maintaining the sacrophagus in the center of it, as the god above others feels that soon the tomb will finally find it’s designated use…
Statistics:
- Speed - 27/28 (33/29)
- Stealth - 37*(2) = 74 (83)
- Strength - 52*(2.5) = 140 (167) (Venom)
- User Usefulness - 1 (2)
- Mistdom causes 3 less population damage, Deals +6 Damage against The Mw.
- -4 Divine population damage
Distribution: Wilderness, A-M Area 1
Preys On: Vegetation
Predated By: N/A
Mutation History
- Respiratory System
- Basic Tentacles (+2 Speed due to Respiratory System)
- Grinding Teeth
- Stronger Muscles (+1 Strenght)
- Camouflage (+1 Stealth)
- Jumping Limbs (+1 Speed)
- Circulatory System
- Omnivorous Diet
- Digging Limbs (+1 Stealth)
- Harder Skin (+1 Strenght)
- Venom Glands (+1 Strenght)
- Sharp Teeth (+1 Strenght)
- Sound Antennae (+1 Stealth)
- Extra Muscle Speed (+1 Speed)
- Size Increase (Small Size)
- Spiky Skin (+1 Strenght)
- Simple brain
- Stronger Digging Limbs (+1 Strenght)
- Chemoreception (+1 Stealth)
- Tunnel Digging (+1 Stealth)
- More Speed (+1 Speed)
- More Speed (+1 Speed)
- More Speed (+1 Speed)
- Harder Skin (+1 Strenght)
- Better Camouflage (+1 Stealth)
- Better Circulatory System
- Improved Respiratory System (+1 Both Speed)
- Gliding limbs (+1 Flying Speed)
- Intermediate Brain (+1 Stealth)
- Eusociality (+0.5 to Strenght Multiplier)
- Improved Chemoreceptors (+1 Stealth)
- Lighter Bodies (+1 Both Speed)
- Medium Size
- Photoreceptive Spots (+1 Stealth)
- Heart (+1 Strenght)
- Colonies (+1 Strenght)
- Pinhole Eyes (+1 Stealth)
- Air Sacks (+1 B Speed)
- Echolocation (+1 Stealth)
- Better Genetic Recombination (+0.5 M/R)
- Population Detection (EE)
- Stronger Legs (+1 W Speed)
- Lensed Eyes (+1 Stealth)
- Advanced Brain (+1 Stealth)
- Warrior Caste (+1 Strenght)
- Better Heart Chambers (+1 Strenght)
- Interaction Limbs (+1 Strenght)
- Better Lungs (+1 B Speed)
- Syrinx (+1 Strenght)
- Color Sight (+1 Stealth)
- Sentient Brain (+1 Stealth)
- Fire Usage (+1 Strenght)
- Primitive Tools (+1 Strenght)
- Better Tools (+1 Strenght)
- Shamanism (+1 Strenght)
- Better Tools (+1 Strenght)
- Clothes (+1 Stealth)
- Sorcerers (+1 Strenght)
- Education (+1 Stealth)
- Primitive Agriculture (+1 Strenght)
- Join the Covenant
- Better Shoes (+1 W Speed)
- Running Techniques (+1 W Speed)
- Anti-Mist Armour (+1 Strenght, Mistdom members deal 1 less population damage)
- DM: Speed (+1 B Speed)
- Bows (+1 Strenght)
- Commanders (+1 Stealth)
- DM: Anti-Mw Field (-1 Mistdom Population Damage)
- A-M Arrows (+1 Strenght, +1 Damage against The Mw.)
- Better Strategies (+1 Stealth)
- Advanced Tools (+1 Strenght)
- More Discipline (+1 B Speed)
- DM: Communication (+1 Stealth)
- Better Shoes (+1 W Speed)
- Better Strategies (+1 Strenght)
- Anti-Mistdom research (+2 Damage against the Mw.)
- More Efficient Lungs (+1 B Speed)
- Better Anti-Mistworm Strategies (+2 damage against the Mw.)
- Soul Circuit Upgrade (+1 Stealth)
- Forum-Wide Organization (+1 Stealth)
- Anti-Mistworm Mobilization (+1 Strenght, +1 Damage against the Mw.)
- Better Education (+1 Stealth)
- Research (+1 Stealth)
- Discipline (+1 Strenght)
- Helping Users (+1 UU)
- Armed Weapons (+1 Strenght)
- Refined Fighting Styles (+1 W Speed)
- User Dialogue (+1 UU)
- Improved Weapons (+1 Strenght)
- Stealth Techniques (+1 Stealth)
- Superior Flight Techniques X 2 (+2 F Speed)
- Better Reflexes (+1 B Speed)
- Ambush tactics (+1 Stealth)
- Artificial Wings X 2 (+2 F Speed)
- Better Planes (+1 F Speed)
- Faster Takeoff X 2 (+2 F Speed)
- DM: Planes (+1 F Speed)
- Jet Engines (+1 F Speed)
- Jet Engine Upgrade (+1 F Speed)
- Soul Transfer (+1 Strenght)
- Warrior God (+1 Strenght)
- Soul Regeneration (+1 Stealth)
- Portals (+1 Stealth)
- GE Metal Integration (+1 Strenght)
- Strenghten Warrior God X 2 (+2 Strenght)
- Refined Artificial Wings (+1 F Speed)
- Portal Techniques (+1 B Speed)
- Superior Flying Techniques (+1 F Speed)
- Warrior Tournaments X 2 (+2 Strenght)
- Refined Techniques (+1 Stealth)
- Soul-Reinforced Weapons X 2 (+2 Strenght)
- DM: Robot Processors (+1 Stealth to ALL covenant species)
- Cameras and Film X 2 (+2 Stealth)
- Footage Sharing (+1 UU)
- Processor Improvements (+1 Stealth to ALL covenant species)
- Cyberspace-Reinforced Weapons X 2 (+2 Strenght)
- “Ultimate Education” X 2 (+2 Stealth)
- Superior Running (+1 W Speed)
- Wing-Legs X 2 (+2 F Speed)
- DM: Soil-to-Cyberenergy (6/6, +1 Stealth)
- Sacrifices-For-Strenghtening X 3 (+3 Strenght)
- Technique-sharing X 2 (+2 Strenght to ALL covenant species)
- Technology Size Decrease (+1 B Speed to ALL covenant species)
- Stun Weapons X 3 (+3 Strenght)
- The Games X 2 (+2 Strength)
@doomlightning - Neodichorisare Cogitandi, “Divider” - HO
- Small Herbivore
Mutations: Better Hivemind (+1 Stealth to ALL Covenant species), NanoGEM (+1 Strength)
DM: Sapiobot aid
Nd. Cogitandi species, following the development of the hivemind that connected the most GEM-infused individuals across the forum, have been working on improving the functioning of this hivemind aswell as the level of glorious metal infusion needed for one to become a part of this network of minds. An additional aspect that greatly helped in expanding the capabilities of the hivemind was the invention of GEM technology across the nanoscopic realm. This allowed for creation of “hybrid” tissues that could be classified as both organic and metal-esque in nature. With this new downscaling of just how small can the intrusion of the sacred material get, it became a lot easier to have GEM implants in the deeper regions of the brains all covenant member species possess. With much more communication on the channels connecting the hivemind, it became a lot easier to exchange information, especially between those already cooperating. Groups and packs work together a lot better than previously thanks to this technology, and as a result of that the glory of GEM is spreading like it has never been before.
Deus however was more interested in finding some scientists willing to work alongside the sapiopods, fabled for their quite the high research results. With the aid of half-metal half-organic dividers, the robotic sapients should find themselves doing much more progress on whatever are they going to tackle this month around…
Statistics:
- Speed - 27 (33)
- Stealth - 42*(2.5) = 105 (114)
- Strength - 42*(1.5) = 63 (90) (Bitter, Poison)
- User Usefulness - 0 (1)
- -3 Mistdom population damage
- -4 Divine population damage
Distribution: Wilderness, A-M Area 1
Preys On: Vegetation
Predated By: N/A
Mutation History
- Segmentation
? Muscular Flaps (+2 speed due to Axial Respiratory System)
? Primitive Lungs (+1 Speed) - Siphon (+1 Speed)
- Mantle (+1 Strenght)
? Flexible Bones (+1 Speed)
? Open Circulatory System (+1 Strenght) - Stylocone Tail / Evil Face (+1 Strenght)
- Basic Brain
? Chemoreceptors (+1 Stealth) - Eyespots (+1 Stealth)
? Smell Cortex
? Rougher Skin (+1 Strenght) - Segmented Mantle Osteoderm (+1 Strenght)
- Bitter Taste (+1 Strenght)
- “Reflectors” (+1 Stealth)
- Schooling
- Physical imitation (+1 Stealth)
- Nostrils (+1 Stealth)
- Air Bags (+1 Speed)
- Mental Rating
- Size Increase (Small Size)
- Better Circulatory System
- K-type Reproduction
- Better Syphon (+1 Speed)
- Camouflage (+1 Stealth)
- Sentinel Behaviour (+1 UU)
? Jaws (+1 Strenght) - Improved Respiratory System (+1 Speed)
- Creative Thinking
- Jaw Duplication (+1 Strenght)
? Venom Stinger (+1 Strenght) - Hands (+1 Strenght)
- Motor Thinking (+1 Speed)
- Creative Thinking (+1 Stealth)
- More Endurance (+1 Speed)
- Pallium (+1 Stealth)
- Less Virtual Consumption (+1 Stealth)
- Courtship Display (+1 Strenght)
- Click Communication (+1 Stealth)
- Long-term Memory (+1 Stealth)
- Better Creative Thinking (+1 Stealth)
- Better Tool Creation (+1 Strenght)
? Slimmer Shape (+1 Speed) - Altruism (+1 Stealth)
? Faster Muscles (+1 Speed)
? Thicker Skull (+1 Strenght) - Better Circulatory System (+1 Strenght)
- Better Communication (+1 Stealth)
- Metal Poison (+1 Strenght, Poison)
? Larger Brain (+1 Stealth, Tier-3 Brain) - Better Respiratory System (+1 Speed)
- Better Circulatory System (+1 Strenght)
- Better Tools (+1 Strenght)
- More Brain Power (+1 Stealth, Tier-4 Brain)
- Fire (+1 Strenght)
- Better Camouflage (+1 Stealth)
- Anti-slice Skin (+1 Strenght)
- More Brain Power (+1 Stealth)
- Better Antislice Skin (+1 Speed)
- Speed X 2 (+2 Speed)
- Stronger Fire (+1 Strenght)
- Cursor Detection (+1 Stealth)
- New Political Ideas (+1 Stealth)
- Join the Covenant
- Stealthier (+1 Stealth)
- DM: Communication (+1 Stealth)
- More Brain Power (+1 Stealth)
- Faster X 2 (+2 Speed) (+ DM)
- Better Lungs (+1 Speed)
- Better Segments (+1 Speeds)
- Better Inter-Species Communication (+1 Stealth)
- Better Brain (+1 Stealth)
- Sentinel Leadership (+1 Stealth)
- Better Tools (+1 Strenght)
- Better Sentinels (+1 Stealth)
- Better Tools (+1 Strenght)
- DM: Anti-Mistdom Defences (-1 mistdom population damage)
- Better Motor Skills (+1 Speed)
- Better Intelligence (+1 Stealth)
- Decoder (+1 Stealth)
- Better Communication (+1 Stealth)
- Decoder Upgrade (+1 Stealth)
- Glorious Evolution (+1 Strenght)
- GE Metal Implants (+1 Strenght)
- GE Mistdom protection (-1 Mistdom population damage)
- Better Sight (+1 Stealth)
- Better GE (+1 Strenght)
- GE Study (+1 Strenght)
- More GE Types (+1 Strenght)
- Better Dexterity (+1 Speed)
- Perfected GE Metal (+1 Strenght)
- GE Metal Fusion (+1 Strenght)
- Metal Fusion (+1 Strenght)
- Energy Efficiency (+1 Speed)
- C. Venenatorum Mutation: Metal God (+1 Strenght)
- Metalskin (+1 Strenght)
- Mental-Physical Separation (+1 Stealth)
- GE Metal Sharing (+1 Strenght to ALL Covenant members)
- GEM Chimeras (+1 Stealth)
- GEM Sponges (+1 Stealth)
- GEM Integration (+1 Strenght to ALL covenant species)
- GEM Visions (+1 Strenght)
- Glorious Acceleration (+0.5 M/R)
- Better Distribution (+1 Strenght)
- Superior Dexterity (+1 Speed)
- GEM Posts (+1 UU)
- Hivemind (+1 Stealth)
- Stealth Improvements (+1 Stealth)
- DM: Better Processors (+1 Stealth to ALL Covenant members)
- Faster Language (+1 Stealth)
- Higher Dexterity (+1 Speed)
- More GEM Connections (+1 Strenght)
- GEM Creativity (+1 Stealth to ALL covenant species)
- GEM Fast Growth (+1 Strenght)
- Ice Cream (+1 Strenght)
- Soil-to-GEM (+1 Strenght)
- Weak-Assimilation (+1 Strength)
- GEM-Bombs (+1 Strenght)
- Sight-Sharing (+1 Stealth to ALL Covenant species)
- GEM-unification (+1 Strenght to ALL covenant species)
- Code Study (+2 Stealth)
- Higher GEM Creative Power (+1 Stealth)
- Assimilative Hivemind (+1 Stealth to ALL Covenant Species)
- Mistdom Defense (-1 Mistdom population damage)
- Better Hivemind (+1 Stealth to ALL Covenant species)
- NanoGEM (+1 Strength)
@CatSquared - Multipoda Cat-Bestiae, “Cat Beasts” - UC
- Tiny Omnivore
Mutations: Bionic Leg Upgrade X 2 (+2 W Speed to ALL Covenant Species)
DM: Speed Cybernetics (+1 W Speed to ALL Covenant Species)
M. Cat-Bestiae have been interested quite the much in improving their statistics just in case they had to go against the AI cursors one day, which are known to them to be much faster than what they have faced in the recent times, and would probably rather easily find strategies to hunt the feline beasts down if they managed to break into the New Trench. With the bionic leg technology already having been developed sometime ago, time came for it finally getting some upgrades as the new confrontation allowed more steam to go into the motivation of scientist-cultists for improving the agility of their brethren. Deus also joined in here, as the bionic legs were already of much use not just in this species or even the Devourer’s domain, but they have been used all across the present day biota. With this, a new vastly improved version of bionic legs was sketched, prototyped and finally mass-produced over the course of this month. With extra cybernetic elements that allow these artificial limbs to go into the next, unseen before gear, the “re-invention” achieved fame all across the biota, being in some sort of competion with the hivemind and nanoGEM of the dividers too. Thankfully however currently this species has worse enemies to worry about than some of it’s current allies, and so not much came from this competition when it comes to the relations between the cats of the forum and the dividing ilk.
Statistics:
- Speed - 21/12 (28/13)
- Stealth - 28*(3) = 84 (93)
- Strength - 62*(1.5) = 93 (120) (Venom, Toxicity, Resistance to bitterness and spicyness)
- User Usefulness - -2 (-1)
- Mistdom causes 2 less population damage and has 1/3 chance to miss, Deals Extra 2 Damage to The Mw.
- -4 Divine population damage
Distribution: Wilderness
Preys On: Vegetation
Predated By: N/A
Mutation History
- Respiratory System
- Basic Tentacles (+2 Speed due to Respiratory System)
- Grinding Teeth
- Stronger Muscles (+1 Strenght)
- Camouflage (+1 Stealth)
- Jumping Limbs (+1 Speed)
- Circulatory System
- Omnivorous Diet
- Digging Limbs (+1 Stealth)
- Harder Skin (+1 Strenght)
- Venom Glands (+1 Strenght)
- Sharp Teeth (+1 Strenght)
- Sound Antennae (+1 Stealth)
- Extra Muscle Speed (+1 Speed)
- Size Increase (Small Size)
- Spiky Skin (+1 Strenght)
- Simple brain
- Stronger Digging Limbs (+1 Strenght)
- Chemoreception (+1 Stealth)
- Tunnel Digging (+1 Stealth)
- Size Decrease (Tiny Size)
- Letter Camouflage (+1 Stealth)
- Faster Leg Muscles (+1 Speed)
- Streamline Shape (+1 Speed)
- Better Gnetic Recombination (+0.5 M/R)
- Chemical Communication (+1 Stealth)
- Swarm Behaviour (+0.5 to Strenght Multiplier)
- Gliding Wings (+1 Flying Speed)
- Toxicity (+1 Strenght)
- Toxin Projectile (+1 Strenght)
- Hydrogen Bladder (+1 Flying Speed)
- Larger Wing Muscles (+1 F Speed)
- Better Toxic Projectile (+1 Strenght)
- Extra Wings (+1 F Speed)
- Stronger Leg Muscles (+1 W Speed)
- More Streamline Body (+1 B Speed)
- Stronger Legs (+1 W Speed)
- Even Stronger Legs (+1 W Speed)
- More Strenght x 3 (+3 Strenght)
- Immune System (+1 Strenght, +2 ILs before parasitic damage)
- Resistance to D. Amplicoma’s bitterness (+1 Strenght)
- More Advanced Camouflage (+1 Stealth)
- Resistance to Dichorisare Amplicoma ’s spicyness (+1 Strenght)
- More Strenght (+1 Strenght)
- Even More Strenght (+1 Strenght)
- Stronger Wings (+1 F Speed)
- Even Stronger Wings (+1 F Speed)
- Stronger Legs (+1 W Speed)
- Larger Swarms (+1 Strenght)
- Cybertraps (+1 Stealth)
- Eusociality (+1 Strenght)
- More Speed (+1 B Speed)
- Faster Legs (+1 W Speed)
- Anti-Mist Claws (+1 Strenght, Deals Extra 1 HP to TM)
- Anti-Mist Armour (+1 Strenght, -2 Mist population damage)
- Join the Covenant
- Larger Swarms (+1 Strenght)
- Anti-mist Ritual (-1 Mist damage in specified area)
- Speed (+1 B Speed)
- Larger Swarms (+1 Strenght)
- Faster X 2 (+2 Speed)
- Hive-Mind (+1 Strenght)
- Anti-Mist Camouflage (+1 Stealth, 1/3 chance for mistdom members to miss attack)
- DM: Speed (+1 B Speed)
- Smart Caste (+1 Stealth)
- Faster (+1 W Speed)
- Better A-M Claws (+1 Strenght, deals +1 damage against The Mw.)
- DM: Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Faster (+1 B Speed)
- User Communication (+1 Strenght)
- Enslavement (Fail, DM X 2)
- DM: Communication X 2 (+2 Stealth)
- Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Soul Circuits X 3 (+3 Stealth, achieved sapience)
- Clones (+2 Strenght)
- Clones (+1 Strenght)
- Clones (+2 Strenght)
- Clone Production X 3 (+3 Strenght)
- Larger Swarms (+1 Strenght)
- Cybermanipulation (+1 Strenght)
- DM: Better Cybermanipulation (+1 Strenght)
- Stronger Cybermanipulation X 2 (+2 Strenght)
- Soul Cybermanipulation (+1 Strenght)
- Intelligence Cybermanipulation (+1 Stealth)
- Soul-powered Cybermagic (+1 Strenght)
- Mass Absorbtion (+1 Stealth)
- Devourer Feast (+2 Stealth)
- Soul Vampirism (+1 Stealth)
- Devourer Hunt (+1 Stealth)
- Clones for Feast (+1 Strenght)
- Thrall Army (+1 Strenght)
- Thrall Hunt (6/6, +1 Strenght)
- Devourer Cult (+1 Strenght)
- Word Consumption (+1 Strenght)
- Devourer Worship (+1 Strenght)
- Cultist Cloning (+1 Strenght)
- Better Cybermanipulation (+1 Strenght)
- Better Soulmanipulation (+1 Strenght)
- Soul-Powered Machines (+1 Strenght)
- Better AP System (+1 Strenght)
- AP Hunt X 2 (+2 Strenght)
- Crabcult Species (+1 Strenght)
- Devourer Power (+1 Strenght)
- Bionic Legs (+1 W Speed to ALL covenant species)
- Corrosion Defense (-2 Divine Population damage to ALL Covenant species)
- DM: Soil-Harvester (+1 Strenght)
- Bionic Leg Upgrade X 2 (+2 W Speed to ALL Covenant Species)
- Speed Cybernetics (+1 W Speed to ALL Covenant Species)