Survival in the Forum

Cat beasts: All actions upgrading the bionic legs
Devourling Wall Crabs: Both actions try to increase mutations
Mad beasts: Both actions try to influence the bca

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Now only deus and their various mutations/actions remain to be submitted…

We also know how to reach the darkblur if we want to attack it, right?

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Yes, the mad beasts discovered the way there.

Mutation 1: Send the Throne to capture darkblur.

Mutation 2: Implement willow’s soul reproduction mechanisms in our souls.

Sapiobots: Find a way to make an inverted event horizon, such as things can’t enter it.

Cov mutations

Teakinges: Create a team of prison engineers specialized for managing Tartarus.

Doom: Aid in sapiobots’ research.

Catsquared: Further improve the speed related cybernetics.

Devourling: Build an inverted Horizon generator so that it covers the laborathory in New Trench, allowing us to conduct research while the divine beings are unable to see what is happening.

Mad beasts: Guide the capture party to the darkblur.

Darren: Send a small team in high speed vehicles to aid the Throne in capturing darkblur, their role will be to ensure that it doesn’t escape.

Willow: create a modified injector that will be able to inject Divine energy outside the forums, it will be called divine injector, do this inside the New Trench laborathory.

Ghost: Inside the New Trench laborathory, design the “mano”, a system of souls, called fingers, which are equipped with various enviroment modifying abilities (such as telekinesis), controlled by a central intelligence refered to as the hand. The mano will specifically be designed to function outside the forums, using the divine injector to receive divine energy.

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You can only submit two mutations/actions this round.

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if that so, take the first 2 insdead

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Round 61 - Year 5, Month 3

Despite the major upgrade for the cursors having only been released a month ago, there already are talks amongst the users that the leadership of FRF is expecting a new major upgrade to these AI agents of death within the next three months, with some saying that this upgrade is planned to be no less grand in scale than the upgrade of the previous month. If that is to be the case, it might be that every species inhabiting the wilderness will find itself in a grave danger.
It also seems like the strange divine beings beyond the forum really dislike the amount of attention the beings within the forum are taking towards this realm of existence, which when combined with what the users have known so far about these entities made new speculations regarding these things arise. Could they be the persons who put the life in the forum in the first place, or perhaps someones even greater than that? Why would they have done this?

Non-Species Entities

Outsider Group

STARGUN STATUS:
-10/10 HP (Regen: 2HP/Round)
-Has two abilities: Jumping High and Far, and Shooting From It’s Gun
-Looks like a rifle-like gun installed ontop of a starfish-like being
-Appears to have been created from two different entities

STUMPSPAWN STATUS:
-?? HP
-Has two abilities: Energy Shield and Plant-Bee Spawning
-Looks somewhat like a stump, with 4 large legs used for walking and 4 smaller, more upward-facing “roots” between the legs, and a bark-like texture. The top of the being is occupied by a large strusture which looks like a closed flower the color of a pink rose
-Appears to have been created from two different entities

SHARPWING STATUS:
-?/10 HP (Regen: ?HP/Round)
-One known ability: Launching Spears, One unknown ability
-The main body appears to have lots of sharp, spear-like appendages at the bottom and on the sides, at the top there are two pairs of wings attatched to a bulge running the length of the entity. Always flying.
-Appears to have been created from two different entities

SPADEBUG STATUS:
-? HP
-Known Ability: Piercing Barrage
-Looks like some sort of a beetle, the tips of it’s legs are tipped with sharp spearheads through

SANITIZER STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a blob with 8 octopus-like tentacles, which in themselves have hollow cones at their ends, opening up from the side of their bases.

SERPHANT STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a fiery snake with 3 pairs of insect-like wings at the top of it’s body which allow it to fly somewhat

SHIELDSWORD STATUS:
-? HP
-One known ability: Slashing Barrage
-Looks like a shield-shaped hybrid of an isopod and a tortoise, possessing two large “blades” in the narrow section of the shield which have a surprisingly large degree of movement and rotation.

SONAR STATUS:
-? HP
-One known ability: Wave-Stun
-Looks like a tripod table, but instead of the table surface there’s a sphere at the top of the “torso”

SPEEDER STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a very thin spider or even a harvestman, known to be able to reach quite the impressive velocities.

Band Action: Leave TOR PM and seek for Devourer’s Location (5/6)

With the previous two months of intense care the members of the outsider band have exerted on Sharpwing, it seems like this outsider is finally all healed, as the whole group of nine left the TOR PM they were residing in since the battle against Corrosion. It also seems like the group is now much more eager to find the place their old attacker resides in, as some members of TOR must’ve somehow spread information about Mistworm Termination Council and “New Trench” to the gang. The nine are now seemingly looking for ways to get into the said trench, and while these entities might be slow, their determination to serve justice to Devourer means they aren’t giving up with their goals anytime soon. It seems like infact they’re already on the track to get to Devourer by next month, as their more recently attained ability to read helped to guide them in the mazes PM networks are.

Mistdom Group

DARKBLUR STATUS:

-1/60 HP (Regenerates 5 0 HP per Month[Round])
-Insanely fast, can scale hundreds of posts in seconds
-Looks like a disturbing pseudo-humanoid figure within a “dark bubble”
-Three known offensive ability - “Hypnosis” (can convert weaker-minded entities to it’s side), “Darkbeams” (light ranged attack), “Shadowblast” (AOE attack)
-Suspected to have attained more abilities following it’s absorption of The Mistorb, only time will tell what they are…
-By far the most powerful member of The Mistdom, EVER
-Fused with the soul of a rather obsessed, insane mistdom-aligned user
-Has some users on it’s command (unknown to other community members)
-Has two action votes it casts every Month(Round)
-Controls BSA (which is given an order by darkblur every month [round], has 50% of reroll in case of roll of 1)
-Now being left on it’s own, with some having witnessed the fatal battle, BSA will try to reorganize and find it’s master.
Action 1: Try healing self (6/6 again)
Action 2: Try healing self (5/6 again)
BSA Action: Radicalize (3/6) (50% chance to reroll rolls of 1)

Darkblur seems to have got a hang on it’s own hybridesque biology, as with it’s own actions in it’s living quarters within Biota Salvation Alliance’s PMs and alongside it’s passive regeneration it managed to revert all remaining damage caused to it by Corrosion a few months ago. With this done, the blur should now be free to directing it’s efforts elsewhere. When it comes to the members of BSA themselves, especially the core of the alliance, Darkblur ordered them to radicalize their ideology of obedience towards the blur as the only grace capable of saving the biota. Though certainly not all users of the formation joined the radicalization, enough did that now if a disaster of a collective action was to strike the organization, there is a good chance that a force of the radical members would try executing the order again.
Following the defeat of Darkblur against Throne, BSA’s core membership has effectively taken on their master’s coat, guiding BSA in the same direction as before.

Species

NPC - Sapiepoda TeaKinges, “The Crawler” - HO

  • Medium Omnivore

Mutations: The Games X 2 (+2 Strength)
DM: Tartarus-Engineers

S. TeaKinges leadership has been long interested in having there exist species-wide tournaments that would achieve two goals: of turning out the best of the warriors the kin has to offer, and of showing the capabilities of the crawlings across the biota. This has however been kept to the side for most of the history of this species… until now. As amount of fighting styles and techniques increased exponentially over the ages of the forum, the idea slowly too grew in popularity amongst the populace of the crawlers, and now finally it took the top spot for projects in need of implementation in the leadership’s eye. Thanks to the fast pace of forum life, one tournament last a week, and after two weeks of pause the next begins. Starting from small arenas made on small posts, the scale of the events scales up, eliminations commence, spectators amass increasingly, until it’s time for the final tournament. The one to win it usually becomes an important figure in the Teakingal species. Some users also take to see these battles, as while they may not involve beings the most powerful, they still do produce lots of entertainment.
The Covenant’s leader, Deus, meanwhile ordered some of the more engineerish of the Sapiepods to come along to Tartarus and start maintaining the sacrophagus in the center of it, as the god above others feels that soon the tomb will finally find it’s designated use…

Statistics:

  • Speed - 27/28 (33/29)
  • Stealth - 37*(2) = 74 (83)
  • Strength - 52*(2.5) = 140 (167) (Venom)
  • User Usefulness - 1 (2)
  • Mistdom causes 3 less population damage, Deals +6 Damage against The Mw.
  • -4 Divine population damage

Distribution: Wilderness, A-M Area 1

Preys On: Vegetation
Predated By: N/A

Mutation History
  • Respiratory System
  • Basic Tentacles (+2 Speed due to Respiratory System)
  • Grinding Teeth
  • Stronger Muscles (+1 Strenght)
  • Camouflage (+1 Stealth)
  • Jumping Limbs (+1 Speed)
  • Circulatory System
  • Omnivorous Diet
  • Digging Limbs (+1 Stealth)
  • Harder Skin (+1 Strenght)
  • Venom Glands (+1 Strenght)
  • Sharp Teeth (+1 Strenght)
  • Sound Antennae (+1 Stealth)
  • Extra Muscle Speed (+1 Speed)
  • Size Increase (Small Size)
  • Spiky Skin (+1 Strenght)
  • Simple brain
  • Stronger Digging Limbs (+1 Strenght)
  • Chemoreception (+1 Stealth)
  • Tunnel Digging (+1 Stealth)
  • More Speed (+1 Speed)
  • More Speed (+1 Speed)
  • More Speed (+1 Speed)
  • Harder Skin (+1 Strenght)
  • Better Camouflage (+1 Stealth)
  • Better Circulatory System
  • Improved Respiratory System (+1 Both Speed)
  • Gliding limbs (+1 Flying Speed)
  • Intermediate Brain (+1 Stealth)
  • Eusociality (+0.5 to Strenght Multiplier)
  • Improved Chemoreceptors (+1 Stealth)
  • Lighter Bodies (+1 Both Speed)
  • Medium Size
  • Photoreceptive Spots (+1 Stealth)
  • Heart (+1 Strenght)
  • Colonies (+1 Strenght)
  • Pinhole Eyes (+1 Stealth)
  • Air Sacks (+1 B Speed)
  • Echolocation (+1 Stealth)
  • Better Genetic Recombination (+0.5 M/R)
  • Population Detection (EE)
  • Stronger Legs (+1 W Speed)
  • Lensed Eyes (+1 Stealth)
  • Advanced Brain (+1 Stealth)
  • Warrior Caste (+1 Strenght)
  • Better Heart Chambers (+1 Strenght)
  • Interaction Limbs (+1 Strenght)
  • Better Lungs (+1 B Speed)
  • Syrinx (+1 Strenght)
  • Color Sight (+1 Stealth)
  • Sentient Brain (+1 Stealth)
  • Fire Usage (+1 Strenght)
  • Primitive Tools (+1 Strenght)
  • Better Tools (+1 Strenght)
  • Shamanism (+1 Strenght)
  • Better Tools (+1 Strenght)
  • Clothes (+1 Stealth)
  • Sorcerers (+1 Strenght)
  • Education (+1 Stealth)
  • Primitive Agriculture (+1 Strenght)
  • Join the Covenant
  • Better Shoes (+1 W Speed)
  • Running Techniques (+1 W Speed)
  • Anti-Mist Armour (+1 Strenght, Mistdom members deal 1 less population damage)
  • DM: Speed (+1 B Speed)
  • Bows (+1 Strenght)
  • Commanders (+1 Stealth)
  • DM: Anti-Mw Field (-1 Mistdom Population Damage)
  • A-M Arrows (+1 Strenght, +1 Damage against The Mw.)
  • Better Strategies (+1 Stealth)
  • Advanced Tools (+1 Strenght)
  • More Discipline (+1 B Speed)
  • DM: Communication (+1 Stealth)
  • Better Shoes (+1 W Speed)
  • Better Strategies (+1 Strenght)
  • Anti-Mistdom research (+2 Damage against the Mw.)
  • More Efficient Lungs (+1 B Speed)
  • Better Anti-Mistworm Strategies (+2 damage against the Mw.)
  • Soul Circuit Upgrade (+1 Stealth)
  • Forum-Wide Organization (+1 Stealth)
  • Anti-Mistworm Mobilization (+1 Strenght, +1 Damage against the Mw.)
  • Better Education (+1 Stealth)
  • Research (+1 Stealth)
  • Discipline (+1 Strenght)
  • Helping Users (+1 UU)
  • Armed Weapons (+1 Strenght)
  • Refined Fighting Styles (+1 W Speed)
  • User Dialogue (+1 UU)
  • Improved Weapons (+1 Strenght)
  • Stealth Techniques (+1 Stealth)
  • Superior Flight Techniques X 2 (+2 F Speed)
  • Better Reflexes (+1 B Speed)
  • Ambush tactics (+1 Stealth)
  • Artificial Wings X 2 (+2 F Speed)
  • Better Planes (+1 F Speed)
  • Faster Takeoff X 2 (+2 F Speed)
  • DM: Planes (+1 F Speed)
  • Jet Engines (+1 F Speed)
  • Jet Engine Upgrade (+1 F Speed)
  • Soul Transfer (+1 Strenght)
  • Warrior God (+1 Strenght)
  • Soul Regeneration (+1 Stealth)
  • Portals (+1 Stealth)
  • GE Metal Integration (+1 Strenght)
  • Strenghten Warrior God X 2 (+2 Strenght)
  • Refined Artificial Wings (+1 F Speed)
  • Portal Techniques (+1 B Speed)
  • Superior Flying Techniques (+1 F Speed)
  • Warrior Tournaments X 2 (+2 Strenght)
  • Refined Techniques (+1 Stealth)
  • Soul-Reinforced Weapons X 2 (+2 Strenght)
  • DM: Robot Processors (+1 Stealth to ALL covenant species)
  • Cameras and Film X 2 (+2 Stealth)
  • Footage Sharing (+1 UU)
  • Processor Improvements (+1 Stealth to ALL covenant species)
  • Cyberspace-Reinforced Weapons X 2 (+2 Strenght)
  • “Ultimate Education” X 2 (+2 Stealth)
  • Superior Running (+1 W Speed)
  • Wing-Legs X 2 (+2 F Speed)
  • DM: Soil-to-Cyberenergy (6/6, +1 Stealth)
  • Sacrifices-For-Strenghtening X 3 (+3 Strenght)
  • Technique-sharing X 2 (+2 Strenght to ALL covenant species)
  • Technology Size Decrease (+1 B Speed to ALL covenant species)
  • Stun Weapons X 3 (+3 Strenght)
  • The Games X 2 (+2 Strength)

@doomlightning - Neodichorisare Cogitandi, “Divider” - HO

  • Small Herbivore

Mutations: Better Hivemind (+1 Stealth to ALL Covenant species), NanoGEM (+1 Strength)
DM: Sapiobot aid

Nd. Cogitandi species, following the development of the hivemind that connected the most GEM-infused individuals across the forum, have been working on improving the functioning of this hivemind aswell as the level of glorious metal infusion needed for one to become a part of this network of minds. An additional aspect that greatly helped in expanding the capabilities of the hivemind was the invention of GEM technology across the nanoscopic realm. This allowed for creation of “hybrid” tissues that could be classified as both organic and metal-esque in nature. With this new downscaling of just how small can the intrusion of the sacred material get, it became a lot easier to have GEM implants in the deeper regions of the brains all covenant member species possess. With much more communication on the channels connecting the hivemind, it became a lot easier to exchange information, especially between those already cooperating. Groups and packs work together a lot better than previously thanks to this technology, and as a result of that the glory of GEM is spreading like it has never been before.
Deus however was more interested in finding some scientists willing to work alongside the sapiopods, fabled for their quite the high research results. With the aid of half-metal half-organic dividers, the robotic sapients should find themselves doing much more progress on whatever are they going to tackle this month around…

Statistics:

  • Speed - 27 (33)
  • Stealth - 42*(2.5) = 105 (114)
  • Strength - 42*(1.5) = 63 (90) (Bitter, Poison)
  • User Usefulness - 0 (1)
  • -3 Mistdom population damage
  • -4 Divine population damage

Distribution: Wilderness, A-M Area 1

Preys On: Vegetation
Predated By: N/A

Mutation History
  • Segmentation
    ? Muscular Flaps (+2 speed due to Axial Respiratory System)
    ? Primitive Lungs (+1 Speed)
  • Siphon (+1 Speed)
  • Mantle (+1 Strenght)
    ? Flexible Bones (+1 Speed)
    ? Open Circulatory System (+1 Strenght)
  • Stylocone Tail / Evil Face (+1 Strenght)
  • Basic Brain
    ? Chemoreceptors (+1 Stealth)
  • Eyespots (+1 Stealth)
    ? Smell Cortex
    ? Rougher Skin (+1 Strenght)
  • Segmented Mantle Osteoderm (+1 Strenght)
  • Bitter Taste (+1 Strenght)
  • “Reflectors” (+1 Stealth)
  • Schooling
  • Physical imitation (+1 Stealth)
  • Nostrils (+1 Stealth)
  • Air Bags (+1 Speed)
  • Mental Rating
  • Size Increase (Small Size)
  • Better Circulatory System
  • K-type Reproduction
  • Better Syphon (+1 Speed)
  • Camouflage (+1 Stealth)
  • Sentinel Behaviour (+1 UU)
    ? Jaws (+1 Strenght)
  • Improved Respiratory System (+1 Speed)
  • Creative Thinking
  • Jaw Duplication (+1 Strenght)
    ? Venom Stinger (+1 Strenght)
  • Hands (+1 Strenght)
  • Motor Thinking (+1 Speed)
  • Creative Thinking (+1 Stealth)
  • More Endurance (+1 Speed)
  • Pallium (+1 Stealth)
  • Less Virtual Consumption (+1 Stealth)
  • Courtship Display (+1 Strenght)
  • Click Communication (+1 Stealth)
  • Long-term Memory (+1 Stealth)
  • Better Creative Thinking (+1 Stealth)
  • Better Tool Creation (+1 Strenght)
    ? Slimmer Shape (+1 Speed)
  • Altruism (+1 Stealth)
    ? Faster Muscles (+1 Speed)
    ? Thicker Skull (+1 Strenght)
  • Better Circulatory System (+1 Strenght)
  • Better Communication (+1 Stealth)
  • Metal Poison (+1 Strenght, Poison)
    ? Larger Brain (+1 Stealth, Tier-3 Brain)
  • Better Respiratory System (+1 Speed)
  • Better Circulatory System (+1 Strenght)
  • Better Tools (+1 Strenght)
  • More Brain Power (+1 Stealth, Tier-4 Brain)
  • Fire (+1 Strenght)
  • Better Camouflage (+1 Stealth)
  • Anti-slice Skin (+1 Strenght)
  • More Brain Power (+1 Stealth)
  • Better Antislice Skin (+1 Speed)
  • Speed X 2 (+2 Speed)
  • Stronger Fire (+1 Strenght)
  • Cursor Detection (+1 Stealth)
  • New Political Ideas (+1 Stealth)
  • Join the Covenant
  • Stealthier (+1 Stealth)
  • DM: Communication (+1 Stealth)
  • More Brain Power (+1 Stealth)
  • Faster X 2 (+2 Speed) (+ DM)
  • Better Lungs (+1 Speed)
  • Better Segments (+1 Speeds)
  • Better Inter-Species Communication (+1 Stealth)
  • Better Brain (+1 Stealth)
  • Sentinel Leadership (+1 Stealth)
  • Better Tools (+1 Strenght)
  • Better Sentinels (+1 Stealth)
  • Better Tools (+1 Strenght)
  • DM: Anti-Mistdom Defences (-1 mistdom population damage)
  • Better Motor Skills (+1 Speed)
  • Better Intelligence (+1 Stealth)
  • Decoder (+1 Stealth)
  • Better Communication (+1 Stealth)
  • Decoder Upgrade (+1 Stealth)
  • Glorious Evolution (+1 Strenght)
  • GE Metal Implants (+1 Strenght)
  • GE Mistdom protection (-1 Mistdom population damage)
  • Better Sight (+1 Stealth)
  • Better GE (+1 Strenght)
  • GE Study (+1 Strenght)
  • More GE Types (+1 Strenght)
  • Better Dexterity (+1 Speed)
  • Perfected GE Metal (+1 Strenght)
  • GE Metal Fusion (+1 Strenght)
  • Metal Fusion (+1 Strenght)
  • Energy Efficiency (+1 Speed)
  • C. Venenatorum Mutation: Metal God (+1 Strenght)
  • Metalskin (+1 Strenght)
  • Mental-Physical Separation (+1 Stealth)
  • GE Metal Sharing (+1 Strenght to ALL Covenant members)
  • GEM Chimeras (+1 Stealth)
  • GEM Sponges (+1 Stealth)
  • GEM Integration (+1 Strenght to ALL covenant species)
  • GEM Visions (+1 Strenght)
  • Glorious Acceleration (+0.5 M/R)
  • Better Distribution (+1 Strenght)
  • Superior Dexterity (+1 Speed)
  • GEM Posts (+1 UU)
  • Hivemind (+1 Stealth)
  • Stealth Improvements (+1 Stealth)
  • DM: Better Processors (+1 Stealth to ALL Covenant members)
  • Faster Language (+1 Stealth)
  • Higher Dexterity (+1 Speed)
  • More GEM Connections (+1 Strenght)
  • GEM Creativity (+1 Stealth to ALL covenant species)
  • GEM Fast Growth (+1 Strenght)
  • Ice Cream (+1 Strenght)
  • Soil-to-GEM (+1 Strenght)
  • Weak-Assimilation (+1 Strength)
  • GEM-Bombs (+1 Strenght)
  • Sight-Sharing (+1 Stealth to ALL Covenant species)
  • GEM-unification (+1 Strenght to ALL covenant species)
  • Code Study (+2 Stealth)
  • Higher GEM Creative Power (+1 Stealth)
  • Assimilative Hivemind (+1 Stealth to ALL Covenant Species)
  • Mistdom Defense (-1 Mistdom population damage)
  • Better Hivemind (+1 Stealth to ALL Covenant species)
  • NanoGEM (+1 Strength)

@CatSquared - Multipoda Cat-Bestiae, “Cat Beasts” - UC

  • Tiny Omnivore

Mutations: Bionic Leg Upgrade X 2 (+2 W Speed to ALL Covenant Species)
DM: Speed Cybernetics (+1 W Speed to ALL Covenant Species)

M. Cat-Bestiae have been interested quite the much in improving their statistics just in case they had to go against the AI cursors one day, which are known to them to be much faster than what they have faced in the recent times, and would probably rather easily find strategies to hunt the feline beasts down if they managed to break into the New Trench. With the bionic leg technology already having been developed sometime ago, time came for it finally getting some upgrades as the new confrontation allowed more steam to go into the motivation of scientist-cultists for improving the agility of their brethren. Deus also joined in here, as the bionic legs were already of much use not just in this species or even the Devourer’s domain, but they have been used all across the present day biota. With this, a new vastly improved version of bionic legs was sketched, prototyped and finally mass-produced over the course of this month. With extra cybernetic elements that allow these artificial limbs to go into the next, unseen before gear, the “re-invention” achieved fame all across the biota, being in some sort of competion with the hivemind and nanoGEM of the dividers too. Thankfully however currently this species has worse enemies to worry about than some of it’s current allies, and so not much came from this competition when it comes to the relations between the cats of the forum and the dividing ilk.

Statistics:

  • Speed - 21/12 (28/13)
  • Stealth - 28*(3) = 84 (93)
  • Strength - 62*(1.5) = 93 (120) (Venom, Toxicity, Resistance to bitterness and spicyness)
  • User Usefulness - -2 (-1)
  • Mistdom causes 2 less population damage and has 1/3 chance to miss, Deals Extra 2 Damage to The Mw.
  • -4 Divine population damage

Distribution: Wilderness

Preys On: Vegetation
Predated By: N/A

Mutation History
  • Respiratory System
  • Basic Tentacles (+2 Speed due to Respiratory System)
  • Grinding Teeth
  • Stronger Muscles (+1 Strenght)
  • Camouflage (+1 Stealth)
  • Jumping Limbs (+1 Speed)
  • Circulatory System
  • Omnivorous Diet
  • Digging Limbs (+1 Stealth)
  • Harder Skin (+1 Strenght)
  • Venom Glands (+1 Strenght)
  • Sharp Teeth (+1 Strenght)
  • Sound Antennae (+1 Stealth)
  • Extra Muscle Speed (+1 Speed)
  • Size Increase (Small Size)
  • Spiky Skin (+1 Strenght)
  • Simple brain
  • Stronger Digging Limbs (+1 Strenght)
  • Chemoreception (+1 Stealth)
  • Tunnel Digging (+1 Stealth)
  • Size Decrease (Tiny Size)
  • Letter Camouflage (+1 Stealth)
  • Faster Leg Muscles (+1 Speed)
  • Streamline Shape (+1 Speed)
  • Better Gnetic Recombination (+0.5 M/R)
  • Chemical Communication (+1 Stealth)
  • Swarm Behaviour (+0.5 to Strenght Multiplier)
  • Gliding Wings (+1 Flying Speed)
  • Toxicity (+1 Strenght)
  • Toxin Projectile (+1 Strenght)
  • Hydrogen Bladder (+1 Flying Speed)
  • Larger Wing Muscles (+1 F Speed)
  • Better Toxic Projectile (+1 Strenght)
  • Extra Wings (+1 F Speed)
  • Stronger Leg Muscles (+1 W Speed)
  • More Streamline Body (+1 B Speed)
  • Stronger Legs (+1 W Speed)
  • Even Stronger Legs (+1 W Speed)
  • More Strenght x 3 (+3 Strenght)
  • Immune System (+1 Strenght, +2 ILs before parasitic damage)
  • Resistance to D. Amplicoma’s bitterness (+1 Strenght)
  • More Advanced Camouflage (+1 Stealth)
  • Resistance to Dichorisare Amplicoma ’s spicyness (+1 Strenght)
  • More Strenght (+1 Strenght)
  • Even More Strenght (+1 Strenght)
  • Stronger Wings (+1 F Speed)
  • Even Stronger Wings (+1 F Speed)
  • Stronger Legs (+1 W Speed)
  • Larger Swarms (+1 Strenght)
  • Cybertraps (+1 Stealth)
  • Eusociality (+1 Strenght)
  • More Speed (+1 B Speed)
  • Faster Legs (+1 W Speed)
  • Anti-Mist Claws (+1 Strenght, Deals Extra 1 HP to TM)
  • Anti-Mist Armour (+1 Strenght, -2 Mist population damage)
  • Join the Covenant
  • Larger Swarms (+1 Strenght)
  • Anti-mist Ritual (-1 Mist damage in specified area)
  • Speed (+1 B Speed)
  • Larger Swarms (+1 Strenght)
  • Faster X 2 (+2 Speed)
  • Hive-Mind (+1 Strenght)
  • Anti-Mist Camouflage (+1 Stealth, 1/3 chance for mistdom members to miss attack)
  • DM: Speed (+1 B Speed)
  • Smart Caste (+1 Stealth)
  • Faster (+1 W Speed)
  • Better A-M Claws (+1 Strenght, deals +1 damage against The Mw.)
  • DM: Soul Circuits (+1 Stealth, +0.5 Brain Tier)
  • Faster (+1 B Speed)
  • User Communication (+1 Strenght)
  • Enslavement (Fail, DM X 2)
  • DM: Communication X 2 (+2 Stealth)
  • Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
  • Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
  • Soul Circuits X 3 (+3 Stealth, achieved sapience)
  • Clones (+2 Strenght)
  • Clones (+1 Strenght)
  • Clones (+2 Strenght)
  • Clone Production X 3 (+3 Strenght)
  • Larger Swarms (+1 Strenght)
  • Cybermanipulation (+1 Strenght)
  • DM: Better Cybermanipulation (+1 Strenght)
  • Stronger Cybermanipulation X 2 (+2 Strenght)
  • Soul Cybermanipulation (+1 Strenght)
  • Intelligence Cybermanipulation (+1 Stealth)
  • Soul-powered Cybermagic (+1 Strenght)
  • Mass Absorbtion (+1 Stealth)
  • Devourer Feast (+2 Stealth)
  • Soul Vampirism (+1 Stealth)
  • Devourer Hunt (+1 Stealth)
  • Clones for Feast (+1 Strenght)
  • Thrall Army (+1 Strenght)
  • Thrall Hunt (6/6, +1 Strenght)
  • Devourer Cult (+1 Strenght)
  • Word Consumption (+1 Strenght)
  • Devourer Worship (+1 Strenght)
  • Cultist Cloning (+1 Strenght)
  • Better Cybermanipulation (+1 Strenght)
  • Better Soulmanipulation (+1 Strenght)
  • Soul-Powered Machines (+1 Strenght)
  • Better AP System (+1 Strenght)
  • AP Hunt X 2 (+2 Strenght)
  • Crabcult Species (+1 Strenght)
  • Devourer Power (+1 Strenght)
  • Bionic Legs (+1 W Speed to ALL covenant species)
  • Corrosion Defense (-2 Divine Population damage to ALL Covenant species)
  • DM: Soil-Harvester (+1 Strenght)
  • Bionic Leg Upgrade X 2 (+2 W Speed to ALL Covenant Species)
  • Speed Cybernetics (+1 W Speed to ALL Covenant Species)
2 Likes

Catsquared - Cancrorum Cultus, “Devourling Wall Crab” - UC

  • Small Herbivore + Parasite

Mutations: Increase Mutation Rate X 2 (5/6, 4/6, rate up to 2.5M/R)
DM: Laborathory Inversed Horizon

C. Cultus were more willing to commit to increasing their rate of mutationg and/or increasing the amount of species-wide actions these crabs can commit each month following the failures of the previous month. Knowing the dangers that come with trying to increase one’s mutation rate via the methods utilized so far, the leadership of this species under the fist of Devourer decided to give the idea a go - either it will succeed, or the whole species will become a part of history. The first application of the mutation-increasement was successful… The whole populace waited nervously for the second application, knowing that not all danger has passed yet. However, despite their worst worries, the second mutation increasement succeeded too, leaving to negative impact on the populace, which in the meantime recovered from the disasterous last month. With this aspect that has been handicapping this species since it’s inception tackled now as it seems, time is expected to become more gilded for the Devourlings, even if just in the New Trench.
The god of the archmages, Deus, seems to have taken a notice to the success of this kin this month and decided to give the workers of this ilk a good use within their homeland - surrounding the laboratory with an inversed event horizon, which should in theory keep the divine beings out of viewing the place…

You all are so naive…

Statistics:

  • Speed - 24/13 (31/14)
  • Stealth - 31*(2.5) = 77.5 (86.5)
  • Strength - 45/46*(2) = 90/92 (117/119) (Bitter, Spicy)
  • User Usefulness - -2 (-1)
  • 1/3 chance for the mistdom to miss, -3 mistdom population damage, +1 damage against the Md, Revenge
  • -4 Divine population damage

Distribution: Wilderness

Preys On (+Parasite): Vegetation
Predated By: N/A

Mutation History
  • Segmentation
  • Annular Muscles (+2 speed due to Axial Respiratory System)
  • Axial Respiratory System
  • Siphon (+1 Speed)
  • Mantle (+1 Strenght)
  • Joints (+1 Speed)
  • Circulatory System
  • Stylocone Tail / Evil Face (+1 Strenght)
  • Basic Brain
  • Eyespots (+1 Stealth)
  • Compound eyes (+1 Stealth)
  • Memory Cortex
  • Countershading (+1 Stealth)
  • Segmented Mantle Osteoderm (+1 Strenght)
  • Bitter Taste (+1 Strenght)
  • “Reflectors” (+1 Stealth)
  • Schooling
  • Physical imitation (+1 Stealth)
  • Chemoreception (+1 Stealth)
  • Air Bags (+1 Speed)
  • Mental Rating
  • Size Increase (Small Size)
  • Closed Circulatory System
  • K-type Reproduction
  • Midsection Duplication (+1 Speed)
  • Setae (+1 Stealth)
  • Acid-Resistant Eggs
  • 12 Legs (+1 Speed)
  • RNA Editing (Extinction Evasion)
  • Rotator Leg Joint (+1 Speed)
  • Wings (+1 F Speed)
  • Castes (+0.5 to Strenght Multiplier)
  • Ameboid Larva Cells (+1 Strenght)
  • Possesion (+1 Strenght)
  • More and more plastic neurons (+1 Stealth)
  • UV equivalent usage (+1 Stealth)
  • Gamete dismantling (+1 Strenght)
  • Feature Theft (+0.5 M/R)
  • Spicy (+1 Strenght)
  • Cyberwater (+1 Strenght)
  • Spiciness Plates (+1 Strenght)
  • Better Leg Muscles (+1 W Speed)
  • Leg Bones (+1 W Speed)
  • Better Hydrokinesis (+1 F Speed)
  • Better Against Cybermagic (+1 Strenght / +2 Strenght against species with cybermagic)
  • Mind Tendril Communication (+1 Stealth)
  • Steal Photosynthesis (+1 Strenght)
  • Free Larva Improvements (+1 B Speed)
  • Ally with The Mist (+1 Strenght)
  • Water Storage (+1 Strenght)
  • Respiratory Wings (+1 B Speed)
  • MM: Emergency Tribute
  • Sacrifice Caste (+1 Stealth)
  • MM: Spiritual Infiltration
  • Mutations: Souls (+1 Strenght)
  • Soul Fusion (+1 Strenght)
  • MM: Spiritual Parasitism (+1 Strenght)
  • Mist Energy Draw (+1 B Speed)
  • MM: Cyberparasite Infiltration (+1 Stealth)
  • Soul Energy Gathering (+1 Stealth)
  • Energy Linker Cell (+1 B Speed)
  • MM: Cyberparasite Infection (+1 Strenght)
  • Undo The Mist’s attempts of harming Deus (+1 Strenght)
  • MM: Better Connections (+1 Stealth)
  • Secret Colony Network (+1 Strenght)
  • Cursor Permeability (+1 Stealth)
  • MM: Speed (+1 B Speed)
  • False Allies (+1 Strenght)
  • Better Lungs (+1 B Speed)
  • MM: Tendril Sight (+1 Stealth)
  • Better Hydrokinesis (+1 Strenght)
  • Report Weakness (Switched Alliance)
  • Mutation Bending (Can Change Other Species Mutations)
  • DM: Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
  • Secret Reorganization (+1 Stealth)
  • Soul Computer Upgrade (+1 Stealth, Tier-2.5 Brain)
  • Anti-Mist (+1 Strenght to all Covenant Members)
  • DM: Communication (+1 Stealth)
  • Mutavenom Form (+1 Strenght, 1/3 chance for mistdom attacks to miss)
  • Stronger Hydrokinesis (+1 Strenght)
  • Soul Barrier (+1 Strenght, -1 Mistdom population damage)
  • DM: Injector Upgrade (Injector twice as efficient)
  • Selling the Soul (+1 Strenght)
  • Selling the Body (+1 Stealth)
  • Material Conversion (+1 Stealth)
  • Chatrooms (+1 Stealth)
  • Vaporization (+1 Strenght)
  • Time Dilation (+1 Stealth)
  • DM: Cursor Presets (+1 Strenght)
  • Cursor Ascension (+1 Strenght)
  • True Possession (+1 Strenght)
  • Truesight (+1 Stealth)
  • Improved Truesight Range (+1 Stealth)
  • Better Proto-Lungs (+1 B Speed)
  • DM: Better Mistdom Protection (-1 mistdom population damage)
  • Better Proto-Lungs (+1 B Speed)
  • Anti-Mistdom fluid (+1 B Speed, -1 Mistdom population damage)
  • Energy Collectors (+1 Strenght)
  • Air Pumps (+1 B Speed)
  • Faster Brain (+1 F Speed)
  • Truesight Supremacy (+1 Stealth)
  • DM: Stronger anti-mistdom fluid (+1 damage against the mistdom)
  • Soul Transfer (+1 Strenght)
  • Water God (+1 Strenght)
  • Belief (+1 Strenght)
  • Avatars (+1 Strenght)
  • Vengeance (Attacks when attacked, but loses 1 Conservation Point)
  • Soul Reproduction (+1 Stealth)
  • Faster Legs (+1 W Speed)
  • Worship Spread (+1 Strenght to ALL Covenant species)
  • Nd. Cogitandi Mutation: GE Metal Implants (+1 Stealth)
  • Mutavenom Upgrade (+1 Strenght)
  • Mutasteal (Can steal other species’ mutations, tied to dice)
  • Advantagetaking (can attack a species if it only has 1 base stat above the swarms’ ones) (Stolen from D. Bontopius)
  • Organ Castes (+1 Strenght)
  • GEM Cellwalls (+1 Strenght)
  • Thicker GEM Cellwalls (+1 Strenght)
  • SRC (+1 Strenght)
  • Self-Sufficient Souls (+1 Stealth)
  • Mutations: Soul-Magic Shields (3/6, +1 Strenght)
  • Ultra-Fast Robots (+1 W Speed to ALL Devourer-Controlled Species)
  • More Mutations (+0.5 M/R)
  • Increase Mutation Rate X 2 (Rate up to 2.5M/R)

Catsquared - Multipoda Demens, “Mad Beasts” - UC

  • Tiny Omnivore

Mutations: BSA influence X 2 (6/6, 5/6)
DM: Capture Party Guide

M. Demens, now restricted to the New Trench alongside their Devourer-ruled brethren species, have became interested in the user side of the forum. Despite not being the smartest of the creatures to walk around this place currently, they know well what factions are there and what values do they represent. With the growing obviousness that Biota Salvation Alliance has been taken over by Darkblur and is going to become much more aggresive towards MwTC and The Covenant soon, a group of thralls took on a rather insane plan to try converting the more loose members to the alliance to the side of Deus and The Covenant as a whole, which would make this species receive even more fame than it did within the biota’s ranks when a new pathway to BSA PMs was discovered. As so small swarms of thralls with a list of promising users left off to try negotiating with and convincing the said users to change their mind and try fighting off the blur’s influence. Now, the campaign did indeed set up a solid base for future expansion in the surface layers of the salvarious alliance, but it didn’t manage to topple the established darkblur-obiedient leadership quite yet. Thankfully however the core of the alliance doesn’t seem to have noticed the foreign influence quite yet.
At the same time as the mission to topple Darkblur in BSA was returning home, a group of veteran thralls was sent to guide Throne into where it was believed Darkblur will be found. With good clarity on their memories, finding a pathway there wasn’t too hard, and with the robotics guiding Throne remembering the path after entering the PMs proper the guides left for home.

Statistics:

  • Speed - 21/12 (28/13)
  • Stealth - 28*(3) = 84 (93)
  • Strength - 58*(1.5) = 87 (114) (Venom, Toxicity, Resistance to bitterness and spicyness)
  • User Usefulness - -2 (-1)
  • Mistdom causes 2 less population damage and has 1/3 chance to miss, Deals Extra 2 Damage to The Mw.
  • -4 Divine population damage

Distribution: Wilderness

Preys On: Vegetation
Predated By: N/A

Mutation History
  • Respiratory System
  • Basic Tentacles (+2 Speed due to Respiratory System)
  • Grinding Teeth
  • Stronger Muscles (+1 Strenght)
  • Camouflage (+1 Stealth)
  • Jumping Limbs (+1 Speed)
  • Circulatory System
  • Omnivorous Diet
  • Digging Limbs (+1 Stealth)
  • Harder Skin (+1 Strenght)
  • Venom Glands (+1 Strenght)
  • Sharp Teeth (+1 Strenght)
  • Sound Antennae (+1 Stealth)
  • Extra Muscle Speed (+1 Speed)
  • Size Increase (Small Size)
  • Spiky Skin (+1 Strenght)
  • Simple brain
  • Stronger Digging Limbs (+1 Strenght)
  • Chemoreception (+1 Stealth)
  • Tunnel Digging (+1 Stealth)
  • Size Decrease (Tiny Size)
  • Letter Camouflage (+1 Stealth)
  • Faster Leg Muscles (+1 Speed)
  • Streamline Shape (+1 Speed)
  • Better Gnetic Recombination (+0.5 M/R)
  • Chemical Communication (+1 Stealth)
  • Swarm Behaviour (+0.5 to Strenght Multiplier)
  • Gliding Wings (+1 Flying Speed)
  • Toxicity (+1 Strenght)
  • Toxin Projectile (+1 Strenght)
  • Hydrogen Bladder (+1 Flying Speed)
  • Larger Wing Muscles (+1 F Speed)
  • Better Toxic Projectile (+1 Strenght)
  • Extra Wings (+1 F Speed)
  • Stronger Leg Muscles (+1 W Speed)
  • More Streamline Body (+1 B Speed)
  • Stronger Legs (+1 W Speed)
  • Even Stronger Legs (+1 W Speed)
  • More Strenght x 3 (+3 Strenght)
  • Immune System (+1 Strenght, +2 ILs before parasitic damage)
  • Resistance to D. Amplicoma’s bitterness (+1 Strenght)
  • More Advanced Camouflage (+1 Stealth)
  • Resistance to Dichorisare Amplicoma ’s spicyness (+1 Strenght)
  • More Strenght (+1 Strenght)
  • Even More Strenght (+1 Strenght)
  • Stronger Wings (+1 F Speed)
  • Even Stronger Wings (+1 F Speed)
  • Stronger Legs (+1 W Speed)
  • Larger Swarms (+1 Strenght)
  • Cybertraps (+1 Stealth)
  • Eusociality (+1 Strenght)
  • More Speed (+1 B Speed)
  • Faster Legs (+1 W Speed)
  • Anti-Mist Claws (+1 Strenght, Deals Extra 1 HP to TM)
  • Anti-Mist Armour (+1 Strenght, -2 Mist population damage)
  • Join the Covenant
  • Larger Swarms (+1 Strenght)
  • Anti-mist Ritual (-1 Mist damage in specified area)
  • Speed (+1 B Speed)
  • Larger Swarms (+1 Strenght)
  • Faster X 2 (+2 Speed)
  • Hive-Mind (+1 Strenght)
  • Anti-Mist Camouflage (+1 Stealth, 1/3 chance for mistdom members to miss attack)
  • DM: Speed (+1 B Speed)
  • Smart Caste (+1 Stealth)
  • Faster (+1 W Speed)
  • Better A-M Claws (+1 Strenght, deals +1 damage against The Mw.)
  • DM: Soul Circuits (+1 Stealth, +0.5 Brain Tier)
  • Faster (+1 B Speed)
  • User Communication (+1 Strenght)
  • Enslavement (Fail, DM X 2)
  • DM: Communication X 2 (+2 Stealth)
  • Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
  • Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
  • Soul Circuits X 3 (+3 Stealth, achieved sapience)
  • Clones (+2 Strenght)
  • Clones (+1 Strenght)
  • Clones (+2 Strenght)
  • Clone Production X 3 (+3 Strenght)
  • Larger Swarms (+1 Strenght)
  • Cybermanipulation (+1 Strenght)
  • DM: Better Cybermanipulation (+1 Strenght)
  • Stronger Cybermanipulation X 2 (+2 Strenght)
  • Soul Cybermanipulation (+1 Strenght)
  • Intelligence Cybermanipulation (+1 Stealth)
  • Soul-powered Cybermagic (+1 Strenght)
  • Mass Absorbtion (+1 Stealth)
  • Devourer Feast (+2 Stealth)
  • Soul Vampirism (+1 Stealth)
  • Devourer Hunt (+1 Stealth)
  • Clones for Feast (+1 Strenght)
  • Thrall Army (+1 Strenght)
  • Thrall Hunt (6/6, +1 Strenght)
  • Devourer Cult (+1 Strenght)
  • Word Consumption (+1 Strenght)
  • Devourer Worship (+1 Strenght)
  • Cultist Cloning (+1 Strenght)
  • Better Cybermanipulation (+1 Strenght)
  • Better Soulmanipulation (+1 Strenght)
  • Soul-Powered Machines (+1 Strenght)
  • Better AP System (+1 Strenght)
  • AP Hunt X 2 (+2 Strenght)
  • Crabcult Species (+1 Strenght)
  • Devourer Power (+1 Strenght)
  • More Mutations (+1 M/R)
  • Corrosion Defense (-2 Divine Population damage to ALL Covenant species)
  • Bionic Legs Upgrade (+1 W Speed to ALL Covenant Species)

NPC - Paucipoda Narrenists, “Darren” - HO

  • Huge Omnivore

Mutations: Inverse Horizon Shields X 2 (+2 Strength)
DM: Throne Support

P. Narrenists have became revently interested in the emerging reverse-horizon technologies. While their usage could seemingly be covered by the regular horizons, some war scientists thought otherwise and worked day and night (whatever that means in the forum) to find a good use for this new piece of fine technology. Finally one was found - as the reverse horizons don’t let anything in, they can be used as shields that protect the protected from even the fiercest of attacks thrown at them. Having these horizons work well on the complex bodies of Darrens however was a whole new challenge. If the horizons bent in incorrect ways, bodyparts could be lost from using this defensive application of the horizon branch of technology. Over the course of the month, with many experiments, some ending worse than others, the team of the scientists working on the horizon shield technology were slowly getting to the point where the technology could be released for the factories of the darrens’ to produce the new equipment. This happened in the last month of this month and resulted in much more protection to these titans, which have already been known to be capable of tanking a large amount of damage at this point.
Deus however was looking at an another aspect of this species’ warfare technology, not even that close to the horizon tech - planes. With the fastest of them, Throne would be guaranteed to meet Darkblur face to face as the blur would most likely be unable to outspeed these jets. With them delving into the BSA PMs, soon enough the fate of the Mistdom could be sealed…

Statistics:

  • Speed - 25/16 (31/17)
  • Stealth - 21*(1.5) = 31.5 (40.5)
  • Strength - 81*(3) = 243 (270) (Venom)
  • User Usefulness - 0 (1)
  • Mistdom has 1/3 chance to miss, -3 Mistdom pop. damage, Deals +5 Damage against the Mw
  • -4 Divine population damage

Distribution: Wilderness, A-M Area 1

Preys On: Vegetation
Predated By: N/A

Mutation History
  • Respiratory System
  • Basic Tentacles (+2 Speed due to Respiratory System)
  • Grinding Teeth
  • Stronger Muscles (+1 Strenght)
  • Camouflage (+1 Stealth)
  • Jumping Limbs (+1 Speed)
  • Circulatory System
  • Omnivorous Diet
  • Digging Limbs (+1 Stealth)
  • Harder Skin (+1 Strenght)
  • Venom Glands (+1 Strenght)
  • Sharp Teeth (+1 Strenght)
  • Sound Antennae (+1 Stealth)
  • Extra Muscle Speed (+1 Speed)
  • Size Increase (Small Size)
  • Spiky Skin (+1 Strenght)
  • Simple brain
  • Stronger Digging Limbs (+1 Strenght)
  • Chemoreception (+1 Stealth)
  • Tunnel Digging (+1 Stealth)
  • More Speed (+1 Speed)
  • More Speed (+1 Speed)
  • Horn (+1 Strenght)
  • Spam-eating behaviour (+1 UU)
  • Better Camouflage (+1 Stealth)
  • More Spikes (+1 Strenght)
  • Rear Spikes (+1 Strenght)
  • Faster Movement (+1 Speed)
  • Movement Claws (+1 Walking Speed)
  • Gliding Wings (+1 Flying Speed)
  • Stronger Jaw Muscles (+1 Strenght)
  • Better Digging Claws (+1 Stealth)
  • Sharper Teeth (+1 Strenght)
  • Stronger Leg Muscles (+1 W Speed)
  • Larger Wings (+1 F Speed)
  • Wing Spikes (+1 Strenght)
  • Tusks (+1 Strenght)
  • Stronger Skeleton (+1 Strenght)
  • Wrinkly Lungs (+1 B Speed)
  • Higher Fecundity (+0.5 M/R)
  • Population Observarion (EE)
  • Immune system (+1 Strenght, +2 ILs needed for parasitic damage)
  • Spike Poison (+1 Strenght)
  • Slender Body (+1 B Speed)
  • Faster Muscles (+1 B Speed)
  • More Energy Reserves (+1 B Speed)
  • More Coordinated Leg Musculature (+1 W Speed)
  • Better Circulatory System (+1 Strenght)
  • Intermediate Brain (+1 Stealth)
  • Better Respiratory System (+1 B Speed)
  • Better Temperature Tolerance (+1 Strenght)
  • Better Wings (+1 F Speed)
  • Better Circulatory System (+1 Strenght)
  • Advanced Brain (+1 Stealth)
  • Air Sacks (+1 B Speed)
  • Heart (+1 Strenght)
  • Larger (Medium Size)
  • Larger size (Large Size)
  • More camouflage (+1 Stealth)
  • Warning Calls (+0.5 to Stealth Multiplier)
  • Larger (Huge Size)
  • Sentient Brain (+1 Stealth)
  • Fire (+1 Strenght)
  • Simple Tools (+1 Strenght)
  • Clothing (+1 Strenght)
  • Anti-Mist Camouflage (+1 Stealth, 1/3 chance for mistdom members to miss attack)
  • DM: Speed (+1 B Speed)
  • Anti-Mist Armour (+1 Strenght, -2 Mistdom population damage)
  • Spears (+1 Strenght)
  • A-M Spears (+1 Strenght, deals +1 damage against the Mw.)
  • DM: Anti-Mw Field (-1 Mistdom population damage)
  • Better Tools (+1 Strenght)
  • Gunpowder (+1 Strenght)
  • Medicine (+1 B Speed)
  • DM: Communication (+1 Stealth)
  • Hit-and-run (+1 Stealth)
  • Anti-mist bullets and Cannons (+2 Strenght, +2 Damage against the Mw.)
  • Better Lungs (+1 B Speed)
  • Better Communication (+1 Stealth)
  • Better Soul Circuits (+1 Stealth)
  • Larger Cannons (+1 Strenght, +1 damage to the Mw.)
  • Improved Bullets (+1 Strenght, +1 Damage to the Mw.)
  • Mining Techniques (+1 Strenght)
  • New Metal Weapons (+1 Strenght)
  • Improved Cannons (+1 Strenght)
  • Bunkers (+1 Strenght)
  • DM: Military Industry (+1 Strenght)
  • Kraterocracy (+1 Strenght)
  • Cult of Weapons (+1 Strenght)
  • New Firearms (+1 Strenght)
  • Bombs (+1 Strenght)
  • Better Weapon Production (+1 Strenght)
  • Stronger Bombs (+1 Strenght)
  • Primitive Tanks (+1 Strenght)
  • DM: Explosive Rockets (+1 Strenght)
  • Better Rockets (+1 Strenght)
  • Portable Cannons (+1 Strenght)
  • Bombers (+1 Strenght)
  • Fighter Planes (+1 Strenght)
  • Jet Engines (+1 F Speed)
  • Warplanes (+1 F Speed)
  • Jet Fighters (+1 F Speed)
  • Cybernuke Missiles (+1 Strenght)
  • Warfare Infusion (+1 Strenght)
  • Bio-Ammo (+1 Strenght)
  • Warfare God (+1 Strenght)
  • DM: Warbots (+1 Strenght)
  • Nuclear Ammo (+1 Strenght)
  • Fighting Techniques (+1 Strenght)
  • RPCGs (+1 Strenght)
  • Guided Rockets (+1 Strenght)
  • Advanced Tanks (+1 Strenght)
  • Drones (+1 Strenght)
  • DM: Checkpoint Turret Tech (+1 Strenght)
  • GEM Drones (+1 Strenght)
  • Replicating Drones (+1 Strenght)
  • Drone Swarms (+1 Strenght)
  • Dematerialized Travel (+1 B Speed)
  • Reformed Organization X 2 (+1 Strenght, +1 Stealth)
  • Warfare God Improvements X 2 (+2 Strenght)
  • Camouflaging (+1 Stealth)
  • Cyberspace&Soul Weapons X 2 (+2 Strenght)
  • Forumclad Weaponization (3/6, +1 Strenght)
  • Autonomous Drone Swarms X 2 (+2 Strenght)
  • Drone Scouts (+1 Stealth)
  • New Drone Weapons X 2 (+2 Strenght)
  • DM: Bubble Shredder (+1 Strenght)
  • Better Logistics X 2 (+2 Strenght)
  • Warfare God Improvements (+1 Strenght)
  • Warfare Sharing X 2 (+2 Strenght to ALL Covenant species)
  • Warfare Sharing X 3 (+3 Strength to ALL Covenant species)
  • Inverse Horizon Shields X 2 (+2 Strength)
1 Like

@fralegend015 - Fabuloid Spiritusvivi, “Archmage” - ER+

  • Small Omnivore

Mutations: Throne Darkblur Capture, Wallcrab Soul Reproduction (Pseudosurvival)
Sapiobots: Inverted Horizons (4 (2+1+1))

Though the final capturing of Darkblur has been the plan for this month, the AI cursors changed it significantly. With the main species now facing extinction, one final push Deus took to save it’s species was to give it’s lesser archmagic brethren an ability of soul-reproduction. As so, when the last archmage of the physical layer died, many have already transistioned to a soul state… but there was a problem with it - due to how fast was the transistion carried out, the souls can’t really evolve by themselves now, meaning the species can only truly get back to modyfying itself once the cursor danger is gone.
Sapiobots meanwhile were busy researching ways as to how does one flip an event horizon inside out, making anything escape - and nothing enter. With their large batch of intelligence however alongside help from some of the finest divider researchers, in no time did the sapient bots figure out the way. Their technology would rather soon find use in the New Trench PM, where it was used to cover the laborathory from divine sight…
However as the new pieces of Sapiobot technologies were being transmitted for the devourling crabs to surround the lab with, Throne finally left it’s harbour and sailed for BSA PMs. Escorted by a few fast jet planes being flown by Darrenlings, and guided by some thralls, the weapon the Covenant has worked together so hard not that much time ago finally entered enemy territory.
Having fully healed itself, Darkblur seemingly left it’s quarters and was looking at the various interactions done by the BSA members while it was healing. Just then it noticed the darrenling jets and, consciously or not, decided to chase them. The jets made the blur head straight towards the Throne, which was ready to strike any moment. When they entered the PM Throne was in, time came to strike…
(2/6)
As they weren’t tested out in a proper battle yet, Throne’s operators decided to first strike the blur with it’s arrays of kinetic, missile and cannon weaponry, right as it was heading towards it. The flying metal caught the blur by surprise as it was trying to attack one of the jets, dealing about 5 HP of damage to the blur. After realizing what has happened, the blur went ahead and attacked it’s big opponent.
(3/6)
Perhaps because it was still shocked by what happened, the blur released weaker-than-usual beams of antilight at the post-sized machine. Throne, having a hull of GEM, would still lose about 15% of it’s total damage tolerance (before it’s destroyed) to this attack. The crew of Throne tried responding with some stronger weaponry…
(2/6)
Despite launching a bunch of bubble shredders at darkblur, only one hit it. Yet it dealt as much damage as the barrage of weaker weapons did. The blur was about to respond, when the jets supposed to escort Throne attacked it with light weaponry…
(5/6)
And again the blur lost 5 HP of it’s health to that attack, now being at three-quarters of it’s health. Having fully awakened it’s battle skills by now, the blur tried responding with a much more serious attack…
(5/6)
Using it’s hypnotic ability in a smart way, the blur caused some of the crew members of Throne to rebel and go against their leaders, with the onboard fighting costing another 15% integrity to Throne and leaving it unable to respond for now. With it immobilized, Darkblur decided to go after the darren jets…
(3/6)
Managing to focus on catching them, the blur would get around a quarter of all the jets in the area, which prompted the remaining ones to act much more safely now. But just as the blur was trying to catch an another jet, Throne, now having recovered from the on-board rebellion, teleported right behind the dark figure and attacked it once more…
(4/6)
Having fired the bubble shredders and the weaker weaponage separately, the crew decided to fire these together this time. As a result of this, much more damage was done to the blur, now leaving it at 37/60 health. Having noticed now the teleported foe, Darkblur made a response…
(1/6)
It wasn’t a very good response though, as the blur crashed into the much tougher throne, dealing itself 2 more Health Points of damage. The Throne and The Jets took an opportunity and decided to attack the blur together this time as it was recovering from it’s mistake.
(2/6) Throne
(5/6) Jets
While the Throne’s weapons were still reloading mostly, causing little weapons to actually fire, the jets took a definitive action and used their heaviest weapons against the mistdom’s leader. With both these attacks, Darkblur is now at less than half it’s total health poll, now being at 25 HP. Strangely enough, it seems like during this barrage it’s bubble has disappeared, leaving the figure within more vulnerable. Probably feeling life-threatened by now, the blur tried making a much more decisive attack…
(2/6)
Firing more beams however wasn’t the best thing to do in this situation, as the Throne received only 5% more damage from this, while the jet fleet had it’s count lowered to two thirds from the previous three fourths of the original jet count. The crew of Throne decided to have an another go at the blur…
(2/6)
Firing a new barrage of weak weapons, the Throne crew probably didn’t expect that the blur quickly learnt to avoid the bullets and flying metal pieces. Still some which did hit caused it’s health to lower to just a third of what it was originally. Suddenly Darkblur rushed closer and tried unleashing a much more powerful attack upon the flying fortress…
(3/6)
This time around Darkblur used a different around - from the place it’s bubble would be a dark shockwave was released rapidly expanding outwards. When it hit Throne, it caused a significant amount of damage, pushing the structural integrity down to fifty percent. Thankfully no jets were hit by the shockwave. More determined to win this battle now, the crew attempted to unleash a much more powerful attack upon the blur…
(3/6)
Firing a bunch of now-reloaded bubble shredders, the Throne managed to have the bubbles eat away at the figure’s body quite the bit now, getting it’s health down to the last remaining 10 points. Darkblur would then try making a more desperate move towards the Throne, rushing close…
(5/6)
Shooting two rounds of antilight beams at the flying machine, the blur caused quite the amount of damage to the Throne, taking it’s health poll down to twenty percent of what it was originally. Battle of life and death has now started, as Throne took an another try at taking down the blur…
(3/6)
A bubble shredder launched once more hit the blur in it’s neck, knocking it onto a post below unconscious. Throne won the battle!

Trapping the unconscious blur in a reverse-event horizon, Throne and the remaining jets would bring the entity to the Tartarus Thread, where the figure would be put in the deepest layer, from where it shouldn’t be able to escape. Then the victorious fortress landed at it’s dock, waiting for repairs.

Meanwhile, the anti-mistworm seems to have taken a bit longer to upgrade itself, but it finally did, bringing all covenant members extra (+2) strength!

Statistics:

  • Speed - 19/1 (25/2) (INEGLIBLE FOR CHANGE UNTIL PHYSICAL AGAIN)
  • Stealth - 26*(2.5) = 65 (74) (INEGLIBLE FOR CHANGE UNTIL PHYSICAL AGAIN)
  • Strength - 35*(1.5) = 52.5 (79.5) (Venom) (INEGLIBLE FOR CHANGE UNTIL PHYSICAL AGAIN)
  • User Usefulness - -1 (0)
  • -2 Mistdom attack damage, 1/3 chance to miss (INEGLIBLE FOR CHANGE UNTIL PHYSICAL AGAIN)
  • -4 Divine population damage (INEGLIBLE FOR CHANGE UNTIL PHYSICAL AGAIN)

Distribution: Wilderness, A-M Area 1

Preys On: Vegetation
Predated By: N/A

Mutation History
  • Respiratory System
  • Basic Tentacles (+2 Speed due to Respiratory System)
  • Grinding Teeth
  • Stronger Muscles (+1 Strenght)
  • Camouflage (+1 Stealth)
  • Jumping Limbs (+1 Speed)
  • Circulatory System
  • Omnivorous Diet
  • Digging Limbs (+1 Stealth)
  • Harder Skin (+1 Strenght)
  • Venom Glands (+1 Strenght)
  • Sharp Teeth (+1 Strenght)
  • Sound Antennae (+1 Stealth)
  • Extra Muscle Speed (+1 Speed)
  • Size Increase (Small Size)
  • Spiky Skin (+1 Strenght)
  • Simple brain
  • Stronger Digging Limbs (+1 Strenght)
  • Chemoreception (+1 Stealth)
  • Tunnel Digging (+1 Stealth)
  • More Speed (+1 Speed)
  • More Speed (+1 Speed)
  • More Speed (+1 Speed)
  • Harder Skin (+1 Strenght)
  • Epigenetic Manipulation (+0.5 M/R)
  • Better Vascular System
  • Better Respiratory System (+1 Speed)
  • Limbs Location Change (+1 Speed)
  • Intermediate Brain (+1 Stealth)
  • Cybercognition (+1 Stealth)
  • Autokinesis (+1 Speed)
  • Netpulmonation (+1 Speed)
  • Cybercordis (+1 Strenght)
  • Cyber-Soul (+1 Stealth)
  • Telekinesis (+1 Strenght)
  • UIthurgy (+1 UU)
  • Spiritual Retention (+1 Stealth)
  • Hyperportal Creation (+1 Speed)
  • Telepathy (+1 Stealth)
  • Poltergeist (+1 Stealth)
  • Compound Spirituality (+1 Stealth)
  • Stronger Autokinesis (+1 Speed)
  • Pneuma (+1 Strenght)
  • Genesis (EE)
  • Suggestion (+1 UU to all other species)
  • Mist Distribution (+1 Strenght, If this species is attacked by The Mist, all other ones will also feel the effects)
  • Spirit Tendrils (+1 Strenght)
  • Metempsychosis (+1 Stealth)
  • Specialized Thinking Circuits (+1 Stealth)
  • Tendril Highways (+1 Speed)
  • Compounding (+1 Strenght)
  • Soul Cybersphere Specialization (+1 Strenght)
  • Deus (+1 Strenght)
  • Deus-to-Living Connection (+1 Stealth)
  • Unseen Travel (+1 Speed)
  • Cyber Immune System (+1 Strenght)
  • Revive D. Cogitandi
  • Covenant Alliance
  • Speed (+1 Speed)
  • Mistdom Disruption Virus (When a Fief breaks off from The Mistdom, it instantly joins The Covenant and loses no conservation points)
  • Anti-mistworm Defense (-1 Mistworm Action damage to all Covenant members)
  • Hyperuranio (+1 Stealth to all Covenant members)
  • Anti-Mist Walls (1/4 Chance for a Mist Action/Mutation to fail, 1/3 for the undead)
  • Gene Modifications (Can Modify Covenant Members)
  • Better Anti-Mistdom Protection (+1 Strenght, -2 Mistdom attack damage)
  • Study the Cyberspace (+1 Stealth)
  • Cyberspace Architecture Study (+1 Stealth)
  • The Barrier (1/3 chance for the mistdom to miss attacks)
  • Pseudo-Cursor (+1 Strenght)
  • Mist Hunters (+1 Strenght)
  • Regular Layer Deus (+1 Strenght)
  • Regular Layer Injection (+1 Strenght)
  • Mist Hunter Upgrade (+1 Strenght)
  • Energy Nodes (+1 Strenght)
  • Machine Souls (+1 Strenght)
  • Phylactery (+1 Strenght)
  • Robots (+1 Strenght)
  • C. Venenatorum Mutation: Deus Worship (+1 Strenght)
  • The Laboratory (+1 Stealth)
  • New Laboratory Tools (+1 Stealth)
  • Thread-Horizons (6/6, +1 Stealth)
  • Sapiobots: Research Protocols (6/6, +1 to research dice rolls)
  • Empiricator X 4 (+2 Strenght, +1 Stealth, +1 Speed)
  • Dense Architecture (+1 Stealth)
  • Cyberengines (+1 F Speed)
  • Stun Tech Finalization (+1 Strength)
  • Throne-Stun (+1 Strength)

@willow - Cancrorum Venenatorum, “Venomous Wall Crab” - HO

  • Small Herbivore + Parasite

Mutations: Divine Sense, Strength-to-Speed (Modifier Change)
DM: Divine Injector
F. Spiritusvivi: (+1 W Speed)

C. Venenatorum leadership castes have jotted down the interesting phenomenon of some individuals apparently sensing divine entities during the launching of the Neumann probes at the other forums. With the networks this species has created, it was rather easy to track these sensible individuals down and have them turn into queens, which as is believed by the inside-the-forum scientific community, will produce eggs and later down the line individuals that would be capable of sensing the divine better and more reliably. An another major development has to do with the modifiers - seeing that the AI cursors have returned and are a true danger now, the species took a collective decision to invest much more into speed, the by far most targetted statistic. Sacrificing a good amount of strength, the maximum velocity the crabs of the walls can achieve has increased immensly, alongside their agility and maneuverability. This should hopefully make this kin safe from the cursors controlled by the artificially-calibrated intelligence for a good while… Though considering the new scheduled upgrades for the killer cursors, it can’t be ruled out that eventually even this sacrifice won’t be enough to spare this species. At least the populace of archmages under the crabs’ control gives them extra walking speed statistic every month.
Deus meanwhile, being interested in exploring the divine sphere of science and space further, had some wallcrabs create a new injector based on the baseline one and modify it in such a way that the new injector is believed to be capable of creating and injecting divine energy beyond the forum. Though it wouldn’t last long…

Statistics:

  • Speed - 26/14*(1.5) = 39/21 (45/21)
  • Stealth - 34*(2.5) = 85 (94)
  • Strength - 46/47*(1.5) = 69/70.5 (96/97.5) (Bitter, Spicy)
  • User Usefulness - -2 (-1)
  • 1/3 chance for the mistdom to miss, -3 mistdom population damage, +1 damage against the Md, Revenge
  • -4 Divine population damage

Distribution: Wilderness, A-M Area 1

Preys On (+Parasite): Vegetation
Predated By: N/A

Mutation History
  • Segmentation
  • Annular Muscles (+2 speed due to Axial Respiratory System)
  • Axial Respiratory System
  • Siphon (+1 Speed)
  • Mantle (+1 Strenght)
  • Joints (+1 Speed)
  • Circulatory System
  • Stylocone Tail / Evil Face (+1 Strenght)
  • Basic Brain
  • Eyespots (+1 Stealth)
  • Compound eyes (+1 Stealth)
  • Memory Cortex
  • Countershading (+1 Stealth)
  • Segmented Mantle Osteoderm (+1 Strenght)
  • Bitter Taste (+1 Strenght)
  • “Reflectors” (+1 Stealth)
  • Schooling
  • Physical imitation (+1 Stealth)
  • Chemoreception (+1 Stealth)
  • Air Bags (+1 Speed)
  • Mental Rating
  • Size Increase (Small Size)
  • Closed Circulatory System
  • K-type Reproduction
  • Midsection Duplication (+1 Speed)
  • Setae (+1 Stealth)
  • Acid-Resistant Eggs
  • 12 Legs (+1 Speed)
  • RNA Editing (Extinction Evasion)
  • Rotator Leg Joint (+1 Speed)
  • Wings (+1 F Speed)
  • Castes (+0.5 to Strenght Multiplier)
  • Ameboid Larva Cells (+1 Strenght)
  • Possesion (+1 Strenght)
  • More and more plastic neurons (+1 Stealth)
  • UV equivalent usage (+1 Stealth)
  • Gamete dismantling (+1 Strenght)
  • Feature Theft (+0.5 M/R)
  • Spicy (+1 Strenght)
  • Cyberwater (+1 Strenght)
  • Spiciness Plates (+1 Strenght)
  • Better Leg Muscles (+1 W Speed)
  • Leg Bones (+1 W Speed)
  • Better Hydrokinesis (+1 F Speed)
  • Better Against Cybermagic (+1 Strenght / +2 Strenght against species with cybermagic)
  • Mind Tendril Communication (+1 Stealth)
  • Steal Photosynthesis (+1 Strenght)
  • Free Larva Improvements (+1 B Speed)
  • Ally with The Mist (+1 Strenght)
  • Water Storage (+1 Strenght)
  • Respiratory Wings (+1 B Speed)
  • MM: Emergency Tribute
  • Sacrifice Caste (+1 Stealth)
  • MM: Spiritual Infiltration
  • Mutations: Souls (+1 Strenght)
  • Soul Fusion (+1 Strenght)
  • MM: Spiritual Parasitism (+1 Strenght)
  • Mist Energy Draw (+1 B Speed)
  • MM: Cyberparasite Infiltration (+1 Stealth)
  • Soul Energy Gathering (+1 Stealth)
  • Energy Linker Cell (+1 B Speed)
  • MM: Cyberparasite Infection (+1 Strenght)
  • Undo The Mist’s attempts of harming Deus (+1 Strenght)
  • MM: Better Connections (+1 Stealth)
  • Secret Colony Network (+1 Strenght)
  • Cursor Permeability (+1 Stealth)
  • MM: Speed (+1 B Speed)
  • False Allies (+1 Strenght)
  • Better Lungs (+1 B Speed)
  • MM: Tendril Sight (+1 Stealth)
  • Better Hydrokinesis (+1 Strenght)
  • Report Weakness (Switched Alliance)
  • Mutation Bending (Can Change Other Species Mutations)
  • DM: Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
  • Secret Reorganization (+1 Stealth)
  • Soul Computer Upgrade (+1 Stealth, Tier-2.5 Brain)
  • Anti-Mist (+1 Strenght to all Covenant Members)
  • DM: Communication (+1 Stealth)
  • Mutavenom Form (+1 Strenght, 1/3 chance for mistdom attacks to miss)
  • Stronger Hydrokinesis (+1 Strenght)
  • Soul Barrier (+1 Strenght, -1 Mistdom population damage)
  • DM: Injector Upgrade (Injector twice as efficient)
  • Selling the Soul (+1 Strenght)
  • Selling the Body (+1 Stealth)
  • Material Conversion (+1 Stealth)
  • Chatrooms (+1 Stealth)
  • Vaporization (+1 Strenght)
  • Time Dilation (+1 Stealth)
  • DM: Cursor Presets (+1 Strenght)
  • Cursor Ascension (+1 Strenght)
  • True Possession (+1 Strenght)
  • Truesight (+1 Stealth)
  • Improved Truesight Range (+1 Stealth)
  • Better Proto-Lungs (+1 B Speed)
  • DM: Better Mistdom Protection (-1 mistdom population damage)
  • Better Proto-Lungs (+1 B Speed)
  • Anti-Mistdom fluid (+1 B Speed, -1 Mistdom population damage)
  • Energy Collectors (+1 Strenght)
  • Air Pumps (+1 B Speed)
  • Faster Brain (+1 F Speed)
  • Truesight Supremacy (+1 Stealth)
  • DM: Stronger anti-mistdom fluid (+1 damage against the mistdom)
  • Soul Transfer (+1 Strenght)
  • Water God (+1 Strenght)
  • Belief (+1 Strenght)
  • Avatars (+1 Strenght)
  • Vengeance (Attacks when attacked, but loses 1 Conservation Point)
  • Soul Reproduction (+1 Stealth)
  • Faster Legs (+1 W Speed)
  • Worship Spread (+1 Strenght to ALL Covenant species)
  • Nd. Cogitandi Mutation: GE Metal Implants (+1 Stealth)
  • Mutavenom Upgrade (+1 Strenght)
  • Mutasteal (Can steal other species’ mutations, tied to dice)
  • Advantagetaking (can attack a species if it only has 1 base stat above the swarms’ ones) (Stolen from D. Bontopius)
  • Organ Castes (+1 Strenght)
  • GEM Cellwalls (+1 Strenght)
  • Thicker GEM Cellwalls (+1 Strenght)
  • SRC (+1 Strenght)
  • Self-Sufficient Souls (+1 Stealth)
  • Possessed’ Mutavenom (+1 Strenght)
  • Memory Storage (+1 Stealth)
  • Sustainable Soul Reproduction (+1 Stealth)
  • Archmage Possession (+1 Stealth)
  • Cancrorum Cerecorpus: Better Matter Conversion (+1 Strenght)
  • F. Spiritusvivi: (+1 W Speed)
  • Strength-to-Speed (Modifier Change)
  • F. Spiritusvivi: (+1 W Speed)

willow - Cancrorum Cerecorpus, “Ghost Crab” - HO

  • Tiny Cyberlifeform

Mutations: Divine Leech, Soul God Apostles (+1 CStrength)
DM: Mano and Hand

Cancrorum Cerecorpus seems to be increasingly interlinked into the divine affairs as a species. As a cyberspace species capable of going inside physical beings even, it didn’t take long before other covenant forces, mostly their wallcrab brethren, had this species develop a leeching ability that, as believed, would make these ghostly crustaceans capable of feeding off divine energy, though the leeching aparratus doesn’t seem to have any other functions. Besides that the relatively young soul god seems to have already taken some action to solifify it’s position over the species whose god it is. Having elected some souls as apostles and given them more strength of the cyberspace, it can now have various tasks executed by those agents of it’s, lifting some weight off it’s non-physical armor.
A perhaps as important task which was given to this species by Deus this month was to create certain soul systems in the laboratory of New Trench that would allow for further covenant expansion into the territories beyond the forum. However, when the ghost crabs were done with this task and were about to leave the place alongside their wallcrab brethren, they noticed that the event horizon that prevented anyone outside the laborathory from observing what’s inside has disappeared… alongside the entire lab! And in the center of the former lab, now a bare post stood, and on it crystal clear they could see Corrosion…

You really thought we could NOT see what you have been up to?

You are heading towards a dead end by going this way!

MASTER does not wish you to distract yourselves with what is beyond!

I suggest to abandon this path of discovery, or else prepare for your end.

A flash of light enveloped first Corrosion and then the whole PM, but then it stopped shining and Corrosion was again where they were previously.
And by the way… Do not think you can observe or detect us in any way. Nor should you think you can interact with our… powers anyhow.

This time after the flash of light Corrosion was gone from the place, leaving everyone in panic as lots of critters inside the laboratory were erased with it.
After this incident, entities the most invested in the divine energy and outside-the-forum research started to report seeing Corrosion’s physical form in their peripherial vision. While it did make some of the weaker-minded researchers of this field go crazy, older entities like Deus didn’t end up like that, though they do see these hallucinations of Corrosion too.

Statistics:

  • Cyberspeed - 2
  • Cyberstealth - 1*(3) = 3
  • Cyberstrength - 3*(1) = 3
  • User Usefulness - -2

Distribution: Wilderness, A-M Area 1

Preys On: Cyberenergy Sources
Predated By: N/A

Mutation History
  • Gene-Split (+1 Cstrenght)
  • Sexual Reproduction (+0.5 M/R)
  • Genetic Recombination (+0.5 M/R)
  • Mutation: Soul God (+1 CStrength)
  • Souls
  • True Possession (6/6)
  • Self-Sufficience
  • Tendrilsight (1/6)
  • Truesight (6/6)
  • Truesight+ (6/6)
  • Soul Energy Gathering
  • Material Conversion (2/6)
  • Vaporization (5/6)
  • Energy Collectors (4/6)
  • Better matter conversion (5/6)
  • Sustainable Soul Reproduction
  • Better Soul Circuits (5/6)
  • Soul Memory Storage (3/6)
  • Hydrokinesis (6/6, +2 CStrength)
  • Hydrokinesis+ (5/6)
  • Feature Copy (6/6)
  • Mutation Bending (5/6)
  • Mutavenom+ (3/6)
  • Mutasteal (2/6)
  • Possessive Mutavenom (3/6)
  • Mind Tendril Communication (5/6)
  • Connections+ (1/6)
  • Deus Comms (5/6)
  • Cyberwater (5/6)
  • Belief (6/6)
  • Vengeance (6/6)
  • Soul Barrier (4/6)
  • Advantagetaking (5/6)
  • Soul God Apostles (+1 CStrength)

BIOMES:
Wilderness - All Species
A-M Area 1 - All Species BUT M. Cat-Bestiae, C. Cultus and M. Demens

USER ORGANIZATIONS & GROUPS (from most friendly to most hostile):

  • BSA (Biota Salvation Alliance) (De Jure) [Fanatism, Mistdom-aligned Control, M. Demens Influence]
  • MwTC (Mistworm Termination Council)
  • TOR (The Outsider Refugium)
  • RC (Research Community)
  • FRF (Forum Reclamation Front) [Moderator Support]

THE THREE INSIDE-THE-FORUM GROUPS:

  • “THE MISTDOM” - Darkblur (Trapped), Darkblur-Obedient Users, Biota Salvation Alliance (BSA) (Mistdom-aligned Control)
  • “THE COVENANT”- F. Spiritusvivi, Deus, M. Cat-Bestiae, S. TeaKinges, P. Narrenists, C. Venenatorum, C. Cultus, M. Demens, Nd. Cogitandi, Cancrorum Cerecorpus, The Upgrading Anti-Mistworm (New upgrade at ROUND 64), MwTC Users, The Injector (+ Regular Layer Injector), The (Replenishing) Hunter Cursors, Cybernukes, Checkpoints, Devourer, Water-God, Metal God, Warrior God, Warfare God, Soul God, Other Minor Gods, Throne, Mistworm Termination Council (MwTC)
  • “THE OUTSIDER BAND”- “Stargun”, “Stumpspawn”, “Sharpwing”, “Spadebug”, “Sanitizer”, “Serphant”, “Shieldsword”, “Sonar”, “Speeder”, The Outsider Refugium (TOR)

ERA:
Early Period (1-3 MAL ) → Intermediate Period (4-9 MAL) → Pax Multipoda (10-23 MAL) → Intelligence Rise (24-31 MAL) → Confrontation Period (Formerly Known as Chaos Age) (Phase 1: 32-39 MAL, Phase 2: 40-49 MAL) → Pax Foedus (50-53 MAL) → NEW CONFRONTATION (54 MAL-present)


Any further action towards the divine beings or the lands beyond the forum will result in the game-ending sequence starting.

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C. venenatorum
M1: repair the throne
M2: copy all covenant inventions into a database
M3: make a subspecies[1] of C. cerecorpus containing only F1, F3, F5, F7, and F10 fragments, and resembling a soft, featureless barnacle that attaches to souls and acts as a memory bank, that can allow hosts to access any memories it contains(including to burn them as energy when necessary), which are all transferred to its offspring and at present can only spread by being plucked off of one host and moved to another

i will not be turning it into its own species until after c. venenatorum is no longer of use to me, and the memory bank thing is done pretty much entirely with genes in the fragments they contain!
specifically F7 and F10

C. cerecorpus
M1: active soul code modification(range: self/touch, increases mr, bringing c. cerecorpus up to 2.5 m/r and allows use of mutations to modify purely cyberspatial species)
M2: implant copies of soul kernel(F1), energy/matter module(F3), and feature copying into all active F. spiritusvivi souls, allowing deus to be a cyberspecies when no physical bodies are present, and allowing deus to mutate, though solely through copying features from other creatures

does my mutavenom work on purely cyberspatial creatures?


  1. functions like a caste, but may eventually become a species, and is genetically distinct from its primary species ↩︎

1 Like

It can, but in it’s current form it’s probably less efficient than targeting physical targets.

So I can only submit covenant mutations?

1 Like

You can also submit “actions” as Deus.

How many actions does Deus have?

1 Like

You can use all your “mutations” as deus “actions”.
Edit: @CatSquared @doomlightning @fralegend015

Action 1: Try to reduce the effects of Darkblur’s mind control on users of the BSA.

Action 2: Ceate a pm called Nexus, it won’t require any maintenance by users because it will be filled with generators and harvesters in order to generate extreme amounts of cyberenergy.

Action 3: Deus will create an archmage-looking avatar to communicate with the outsiders and try to see if we can do something in order to stop hostilities.

Sapiobot: research how to maintain forum life purely on cyberenergy.

Cov mutations:

Teakinges: Build 9 cages in Tartarus for the outsiders (just in case), these will be made of thick layers of GE metal, have stun technology in case of attempted escape and share 6 garrisons of automated units in case of escape. Just like the sarcophagus, these cells will have a device for generating microscopic portals in order to monitor and communicate with the prisioners.

Doom: aid teakinges in building the cells.

Catsquared: aid sapiobots on their research.

Devourling: build the generators in Nexus.

Mad beasts: build the harvesters in Nexus.

Darren: repair Throne.

Willow: research possible issues with large scale cyberization.

Ghosts: utilize the injector to modify the base layer in order to make handling large amounts of cybernergy easier.

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Also, in roughly how many rounds now do you plan on getting the last soul circuit upgrade?

probably abt 5, but that depends on what pressures c. cerecorpus will face, since i want to evolve a few specific things before the game end sequence starts, but if it starts as a result of someone interacting with corrosion or the red god again, i’m going all in on speed and stealth, and evacuating many c. cerecorpus souls to the last recorded positions of all the divine beings, so that my species’ (c. cerecorpus and two descendents(one controlled by me, the other an ai species i’d have minor control over) may survive into another forum game, or potentially even into their own seed world

and is the problem just surviving without divine energy, or is it being a stable, complex structure without it?
cause if it’s just surviving, would a creature that can die, and then get better(be revived), be able to cross the spaces that do not have divine energy?
i don’t want to use this to expand my reach in this fg btw, but to have my species appear in other fgs in a way that has lore to it

and there are ways to get better after dying irl for cells(ex: producing enough atp to power your whole metabolism via chlorophyll vesicles, magnetosynthase, phonosynthase, or thermosynthase), which means they also exist for multicellular creatures, if they have a way to distribute energy while they’re biologically dead
they would need many other adaptations as well to have it be useful, but those are for keeping your cells stable while they’re dead

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I’m going to say corpses also don’t fare well beyond the forum.