Round 62 - Year 5, Month 4
As the covenant seems to be thinking of changing it’s main form of nutrition from letters of cyberenergy seemingly, the outsiders have finally reached the New Trench PM, where after some negotiations they are still bound to their mission of ending Devourer once and for all.
Non-Species Entities
Outsider Group
STARGUN STATUS:
-10/10 HP (Regen: 2HP/Round)
-Has two abilities: Jumping High and Far, and Shooting From It’s Gun
-Looks like a rifle-like gun installed ontop of a starfish-like being
-Appears to have been created from two different entities
STUMPSPAWN STATUS:
-?? HP
-Has two abilities: Energy Shield and Plant-Bee Spawning
-Looks somewhat like a stump, with 4 large legs used for walking and 4 smaller, more upward-facing “roots” between the legs, and a bark-like texture. The top of the being is occupied by a large strusture which looks like a closed flower the color of a pink rose
-Appears to have been created from two different entities
SHARPWING STATUS:
-?/10 HP (Regen: ?HP/Round)
-One known ability: Launching Spears, One unknown ability
-The main body appears to have lots of sharp, spear-like appendages at the bottom and on the sides, at the top there are two pairs of wings attatched to a bulge running the length of the entity. Always flying.
-Appears to have been created from two different entities
SPADEBUG STATUS:
-? HP
-Known Ability: Piercing Barrage
-Looks like some sort of a beetle, the tips of it’s legs are tipped with sharp spearheads through
SANITIZER STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a blob with 8 octopus-like tentacles, which in themselves have hollow cones at their ends, opening up from the side of their bases.
SERPHANT STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a fiery snake with 3 pairs of insect-like wings at the top of it’s body which allow it to fly somewhat
SHIELDSWORD STATUS:
-? HP
-One known ability: Slashing Barrage
-Looks like a shield-shaped hybrid of an isopod and a tortoise, possessing two large “blades” in the narrow section of the shield which have a surprisingly large degree of movement and rotation.
SONAR STATUS:
-? HP
-One known ability: Wave-Stun
-Looks like a tripod table, but instead of the table surface there’s a sphere at the top of the “torso”
SPEEDER STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a very thin spider or even a harvestman, known to be able to reach quite the impressive velocities.
Band Action: Destroy The Devourer
Navigating the mazes of the PMs that lead to New Trench, excitement and worry began to rise in members of the band, as they knew they were getting closer to their nearly eternal goal - Devourer. When they finally saw a large thread with an insane amount of fortifications, they know they reached the place where their ancient raider resides. Just when they noticed this entity they were searching for ever since they found themselves in the forum, a strange cyan-ish being approached them - it was apparently the avatar of the leader of the covenant, whose member Devourer is. This avatar managed to convince the band of nine to abandon all it’s goals besides giving justice to the mass murderer present in the PM. After realizing it can’t achieve anything more in these negotiations, the avatar moved to the side, as the nine approached the Devourer and the various cultists around it - and they noticed the outsiders too.
Mistdom Group
DARKBLUR STATUS:
-1/60 HP (Regenerates 5 0 HP per Month[Round])
-Insanely fast, can scale hundreds of posts in seconds
-Looks like a disturbing pseudo-humanoid figure within a “dark bubble”
-Three known offensive ability - “Hypnosis” (can convert weaker-minded entities to it’s side), “Darkbeams” (light ranged attack), “Shadowblast” (AOE attack)
-Suspected to have attained more abilities following it’s absorption of The Mistorb, only time will tell what they are…
-By far the most powerful member of The Mistdom, EVER
-Fused with the soul of a rather obsessed, insane mistdom-aligned user
-Has some users on it’s command (unknown to other community members)
-Has two action votes it casts every Month(Round)
-Controls BSA (which is given an order by darkblur every month [round], has 50% of reroll in case of roll of 1)
-Darkblur is now trapped in the Tartarus, incapable of actions at the moment
-Now being left on it’s own, with some having witnessed the fatal battle, BSA will try to reorganize and find it’s master.
BSA (darkblur-aligned faction) Action: Separate and Isolate (2/6)
Darkblur may no longer have direct influence on the core of BSA, but indirectly it still drives them on their path they’re forging for themselves. With the outer layers of BSA being suspected to have been converted atleast partially by the covenant, the more darkblur-aligned individuals at the core of the alliance have made the decision to separate themselves from the “doomed alliance” and instead form an isolated group that will be safe from the influence of covenant. However, the process seems to be taking a while, and will only have completed next month. Meanwhile, the surface layer of BSA has essentialy became opposed to the values of the core of the alliance, whilst Deus stripped some members of the mistdom faction of BSA away, weakening the last major user bastion of the mist’s group within the forum even more.
Species
NPC - Sapiepoda TeaKinges, “The Crawler” - HO
Mutations: Superior Senses X 2 (+2 Stealth), Warrior God Improvements (+1 Stealth)
DM: Outsider-Cages
S. TeaKinges, as the species to develop quite the complex warrior society within itself, have always valued the sensory abilities that allow for the art of fighting to even be possible. So far however the Sapiepods were considerably held back by their biological constrains, despite them adopting various technologies from other species enhancing their senses, like the glorious metal for example. This month, the leadership of the species, made up of some of it’s wisest members, finally decided to tackle this problem by dedicating many researchers of this ilk to come up with a solution that would not only stop senses from degrading as one ages, a problem seemingly faced by all “mortals” of the forum realm, but also enhance the said senses to new heights, collectively rivalling the truesight of the wall crabs at least. Working hard day and night, conducting many experiments on both themselves and subjects, the researchers would edge their way towards the technologies that would expand the reach of TeaKingal sights, smells and hearing beyond their previous borders and boundaries. Finally, just like always, near the end of the month the technology was released into the public and quickly adopted by the whole populace. On the sidelines of this scientific journey for upgraded senses, the warrior god received some upgrades, mostly relating to better senses, as the leadership certainly doesn’t want to have their species god become senile - what sort of shame would that be!
Meanwhile Deus, having certain worries about what might the nine outsiders be up to in the Private Messsages belonging to Mistworm Termination Council, and by extention the covenant, ordered various architects of the crawler kin to create cages, similar to the one currently holding the blur within, but instead of one there would be nine of these, each to hold one “alien” in the dreaded Tartarus. Hopefully, none will need to be used…
Statistics:
- Speed - 27/28 (36/29)
- Stealth - 50*(2) = 80 (90)
- Strength - 52*(2.5) = 140 (167) (Venom)
- User Usefulness - 1 (2)
- Mistdom causes 3 less population damage, Deals +6 Damage against The Mw.
- -4 Divine population damage
Distribution: Wilderness, A-M Area 1
Preys On: Vegetation
Predated By: N/A
Mutation History
- Respiratory System
- Basic Tentacles (+2 Speed due to Respiratory System)
- Grinding Teeth
- Stronger Muscles (+1 Strenght)
- Camouflage (+1 Stealth)
- Jumping Limbs (+1 Speed)
- Circulatory System
- Omnivorous Diet
- Digging Limbs (+1 Stealth)
- Harder Skin (+1 Strenght)
- Venom Glands (+1 Strenght)
- Sharp Teeth (+1 Strenght)
- Sound Antennae (+1 Stealth)
- Extra Muscle Speed (+1 Speed)
- Size Increase (Small Size)
- Spiky Skin (+1 Strenght)
- Simple brain
- Stronger Digging Limbs (+1 Strenght)
- Chemoreception (+1 Stealth)
- Tunnel Digging (+1 Stealth)
- More Speed (+1 Speed)
- More Speed (+1 Speed)
- More Speed (+1 Speed)
- Harder Skin (+1 Strenght)
- Better Camouflage (+1 Stealth)
- Better Circulatory System
- Improved Respiratory System (+1 Both Speed)
- Gliding limbs (+1 Flying Speed)
- Intermediate Brain (+1 Stealth)
- Eusociality (+0.5 to Strenght Multiplier)
- Improved Chemoreceptors (+1 Stealth)
- Lighter Bodies (+1 Both Speed)
- Medium Size
- Photoreceptive Spots (+1 Stealth)
- Heart (+1 Strenght)
- Colonies (+1 Strenght)
- Pinhole Eyes (+1 Stealth)
- Air Sacks (+1 B Speed)
- Echolocation (+1 Stealth)
- Better Genetic Recombination (+0.5 M/R)
- Population Detection (EE)
- Stronger Legs (+1 W Speed)
- Lensed Eyes (+1 Stealth)
- Advanced Brain (+1 Stealth)
- Warrior Caste (+1 Strenght)
- Better Heart Chambers (+1 Strenght)
- Interaction Limbs (+1 Strenght)
- Better Lungs (+1 B Speed)
- Syrinx (+1 Strenght)
- Color Sight (+1 Stealth)
- Sentient Brain (+1 Stealth)
- Fire Usage (+1 Strenght)
- Primitive Tools (+1 Strenght)
- Better Tools (+1 Strenght)
- Shamanism (+1 Strenght)
- Better Tools (+1 Strenght)
- Clothes (+1 Stealth)
- Sorcerers (+1 Strenght)
- Education (+1 Stealth)
- Primitive Agriculture (+1 Strenght)
- Join the Covenant
- Better Shoes (+1 W Speed)
- Running Techniques (+1 W Speed)
- Anti-Mist Armour (+1 Strenght, Mistdom members deal 1 less population damage)
- DM: Speed (+1 B Speed)
- Bows (+1 Strenght)
- Commanders (+1 Stealth)
- DM: Anti-Mw Field (-1 Mistdom Population Damage)
- A-M Arrows (+1 Strenght, +1 Damage against The Mw.)
- Better Strategies (+1 Stealth)
- Advanced Tools (+1 Strenght)
- More Discipline (+1 B Speed)
- DM: Communication (+1 Stealth)
- Better Shoes (+1 W Speed)
- Better Strategies (+1 Strenght)
- Anti-Mistdom research (+2 Damage against the Mw.)
- More Efficient Lungs (+1 B Speed)
- Better Anti-Mistworm Strategies (+2 damage against the Mw.)
- Soul Circuit Upgrade (+1 Stealth)
- Forum-Wide Organization (+1 Stealth)
- Anti-Mistworm Mobilization (+1 Strenght, +1 Damage against the Mw.)
- Better Education (+1 Stealth)
- Research (+1 Stealth)
- Discipline (+1 Strenght)
- Helping Users (+1 UU)
- Armed Weapons (+1 Strenght)
- Refined Fighting Styles (+1 W Speed)
- User Dialogue (+1 UU)
- Improved Weapons (+1 Strenght)
- Stealth Techniques (+1 Stealth)
- Superior Flight Techniques X 2 (+2 F Speed)
- Better Reflexes (+1 B Speed)
- Ambush tactics (+1 Stealth)
- Artificial Wings X 2 (+2 F Speed)
- Better Planes (+1 F Speed)
- Faster Takeoff X 2 (+2 F Speed)
- DM: Planes (+1 F Speed)
- Jet Engines (+1 F Speed)
- Jet Engine Upgrade (+1 F Speed)
- Soul Transfer (+1 Strenght)
- Warrior God (+1 Strenght)
- Soul Regeneration (+1 Stealth)
- Portals (+1 Stealth)
- GE Metal Integration (+1 Strenght)
- Strenghten Warrior God X 2 (+2 Strenght)
- Refined Artificial Wings (+1 F Speed)
- Portal Techniques (+1 B Speed)
- Superior Flying Techniques (+1 F Speed)
- Warrior Tournaments X 2 (+2 Strenght)
- Refined Techniques (+1 Stealth)
- Soul-Reinforced Weapons X 2 (+2 Strenght)
- DM: Robot Processors (+1 Stealth to ALL covenant species)
- Cameras and Film X 2 (+2 Stealth)
- Footage Sharing (+1 UU)
- Processor Improvements (+1 Stealth to ALL covenant species)
- Cyberspace-Reinforced Weapons X 2 (+2 Strenght)
- “Ultimate Education” X 2 (+2 Stealth)
- Superior Running (+1 W Speed)
- Wing-Legs X 2 (+2 F Speed)
- DM: Soil-to-Cyberenergy (6/6, +1 Stealth)
- Sacrifices-For-Strenghtening X 3 (+3 Strenght)
- Technique-sharing X 2 (+2 Strenght to ALL covenant species)
- Technology Size Decrease (+1 B Speed to ALL covenant species)
- Stun Weapons X 3 (+3 Strenght)
- The Games X 2 (+2 Strength)
- Superior Senses X 2 (+2 Stealth)
- Warrior God Improvements (+1 Stealth)
@doomlightning - Neodichorisare Cogitandi, “Divider” - HO
Mutations: GEM-Energy Control (+1 Strength), GEM-senses (+1 Stealth), GEM Divine Invisibility (-1 Divine population damage)
DM: Build Outsider Cages
Nd. Cogitandi has as always in the recent times extending little dividers know how long into the past been focusing on improving the capabilities of the already quite the sacred metal of glory. First thing to be tackled this month by the hivemind of divider researchers was the ability to channel energy through the metal, which would certainly increase the power one with the metal holds quite the much. For around a week, various lightnings would light up across the forum, mostly around where the Cogitandids live, being failed experiments regarding the desired energy-channeling prospect for GEM. Finally, a stabler result would be refined and soon GEM modified with it went into circulation, to slowly replace older GEM types. Seeing the determination of the crawling brethren from the covenant to achieve better senses, the dividers too started to strive for the same thing, which’s research would make up the second week of the month for the scientists. This time failures usually resulted in various coma-like conditions on the test subjects, in effect causing them to get terminated. Many had to die before sense-improving GEM became the standard to be bought. Lastly this month, a more specific usage of GEM was requested by the hivemind collective - protection against being seen by the divine above. Not exactly being able to tell what would work and what wouldn’t here, the researchers took a week and a half to figure out the solution most likely to work…
(4/6)
As the new breed of GEM entered the market, it seems like the beings of mysterious nature from beyond the forum didn’t care about this invention targetting them over anything else. More of such inventions however might not be so lucky in avoiding their sight…
Statistics:
- Speed - 27 (36)
- Stealth - 43*(2.5) = 107.5 (117.5)
- Strength - 43*(1.5) = 64.5 (91.5) (Bitter, Poison)
- User Usefulness - 0 (1)
- -3 Mistdom population damage
- -5 Divine population damage
Distribution: Wilderness, A-M Area 1
Preys On: Vegetation
Predated By: N/A
Mutation History
- Segmentation
? Muscular Flaps (+2 speed due to Axial Respiratory System)
? Primitive Lungs (+1 Speed)
- Siphon (+1 Speed)
- Mantle (+1 Strenght)
? Flexible Bones (+1 Speed)
? Open Circulatory System (+1 Strenght)
- Stylocone Tail / Evil Face (+1 Strenght)
- Basic Brain
? Chemoreceptors (+1 Stealth)
- Eyespots (+1 Stealth)
? Smell Cortex
? Rougher Skin (+1 Strenght)
- Segmented Mantle Osteoderm (+1 Strenght)
- Bitter Taste (+1 Strenght)
- “Reflectors” (+1 Stealth)
- Schooling
- Physical imitation (+1 Stealth)
- Nostrils (+1 Stealth)
- Air Bags (+1 Speed)
- Mental Rating
- Size Increase (Small Size)
- Better Circulatory System
- K-type Reproduction
- Better Syphon (+1 Speed)
- Camouflage (+1 Stealth)
- Sentinel Behaviour (+1 UU)
? Jaws (+1 Strenght)
- Improved Respiratory System (+1 Speed)
- Creative Thinking
- Jaw Duplication (+1 Strenght)
? Venom Stinger (+1 Strenght)
- Hands (+1 Strenght)
- Motor Thinking (+1 Speed)
- Creative Thinking (+1 Stealth)
- More Endurance (+1 Speed)
- Pallium (+1 Stealth)
- Less Virtual Consumption (+1 Stealth)
- Courtship Display (+1 Strenght)
- Click Communication (+1 Stealth)
- Long-term Memory (+1 Stealth)
- Better Creative Thinking (+1 Stealth)
- Better Tool Creation (+1 Strenght)
? Slimmer Shape (+1 Speed)
- Altruism (+1 Stealth)
? Faster Muscles (+1 Speed)
? Thicker Skull (+1 Strenght)
- Better Circulatory System (+1 Strenght)
- Better Communication (+1 Stealth)
- Metal Poison (+1 Strenght, Poison)
? Larger Brain (+1 Stealth, Tier-3 Brain)
- Better Respiratory System (+1 Speed)
- Better Circulatory System (+1 Strenght)
- Better Tools (+1 Strenght)
- More Brain Power (+1 Stealth, Tier-4 Brain)
- Fire (+1 Strenght)
- Better Camouflage (+1 Stealth)
- Anti-slice Skin (+1 Strenght)
- More Brain Power (+1 Stealth)
- Better Antislice Skin (+1 Speed)
- Speed X 2 (+2 Speed)
- Stronger Fire (+1 Strenght)
- Cursor Detection (+1 Stealth)
- New Political Ideas (+1 Stealth)
- Join the Covenant
- Stealthier (+1 Stealth)
- DM: Communication (+1 Stealth)
- More Brain Power (+1 Stealth)
- Faster X 2 (+2 Speed) (+ DM)
- Better Lungs (+1 Speed)
- Better Segments (+1 Speeds)
- Better Inter-Species Communication (+1 Stealth)
- Better Brain (+1 Stealth)
- Sentinel Leadership (+1 Stealth)
- Better Tools (+1 Strenght)
- Better Sentinels (+1 Stealth)
- Better Tools (+1 Strenght)
- DM: Anti-Mistdom Defences (-1 mistdom population damage)
- Better Motor Skills (+1 Speed)
- Better Intelligence (+1 Stealth)
- Decoder (+1 Stealth)
- Better Communication (+1 Stealth)
- Decoder Upgrade (+1 Stealth)
- Glorious Evolution (+1 Strenght)
- GE Metal Implants (+1 Strenght)
- GE Mistdom protection (-1 Mistdom population damage)
- Better Sight (+1 Stealth)
- Better GE (+1 Strenght)
- GE Study (+1 Strenght)
- More GE Types (+1 Strenght)
- Better Dexterity (+1 Speed)
- Perfected GE Metal (+1 Strenght)
- GE Metal Fusion (+1 Strenght)
- Metal Fusion (+1 Strenght)
- Energy Efficiency (+1 Speed)
- C. Venenatorum Mutation: Metal God (+1 Strenght)
- Metalskin (+1 Strenght)
- Mental-Physical Separation (+1 Stealth)
- GE Metal Sharing (+1 Strenght to ALL Covenant members)
- GEM Chimeras (+1 Stealth)
- GEM Sponges (+1 Stealth)
- GEM Integration (+1 Strenght to ALL covenant species)
- GEM Visions (+1 Strenght)
- Glorious Acceleration (+0.5 M/R)
- Better Distribution (+1 Strenght)
- Superior Dexterity (+1 Speed)
- GEM Posts (+1 UU)
- Hivemind (+1 Stealth)
- Stealth Improvements (+1 Stealth)
- DM: Better Processors (+1 Stealth to ALL Covenant members)
- Faster Language (+1 Stealth)
- Higher Dexterity (+1 Speed)
- More GEM Connections (+1 Strenght)
- GEM Creativity (+1 Stealth to ALL covenant species)
- GEM Fast Growth (+1 Strenght)
- Ice Cream (+1 Strenght)
- Soil-to-GEM (+1 Strenght)
- Weak-Assimilation (+1 Strength)
- GEM-Bombs (+1 Strenght)
- Sight-Sharing (+1 Stealth to ALL Covenant species)
- GEM-unification (+1 Strenght to ALL covenant species)
- Code Study (+2 Stealth)
- Higher GEM Creative Power (+1 Stealth)
- Assimilative Hivemind (+1 Stealth to ALL Covenant Species)
- Mistdom Defense (-1 Mistdom population damage)
- Better Hivemind (+1 Stealth to ALL Covenant species)
- NanoGEM (+1 Strength)
- GEM-Energy Control (+1 Strength)
- GEM-senses (+1 Stealth)
- GEM Divine Invisibility (-1 Divine population damage)
@CatSquared - Multipoda Cat-Bestiae, “Cat Beasts” - UC
Mutations: Bionic Leg Upgrade X 3 (+3 W Speed to ALL Covenant Species)
DM: Sapiobot aid
M. Cat-Bestiae cultists have became rather completely interested in the bionic leg technology this species has invented not that long ago. Being able not just to attatch new legs where old ones “fell off”, but also attatch brand new legs to a body, this is seen as a rather useful technology that raises the position of this species aswell as the whole Devourer domain even higher on the covenant stage. Fortunately or not, the bionic leg technology still has many things that could be improved with it, though lots of effort would be required to cover most of these “easy” improvements. This is exactly what the cat beast ilk would do this month - all the four weeks of it they dedicated on making sure the bionic legs are perfected, no matter the species. New trench may not perfectly represent the terrains the wilderness has to offer, but it for sure is still an acceptable environment for testing the artificial limbs. After weeks of testing, for new prototypes to the final acceptance on the production lines, the flagship techpiece of the Devourer’s little kingdom has reached new heights of usability, accelerating faster than anyone could have imagined even a month ago.
Some cultists however were not focused on improving the legs for all this time, as Deus recruited many cultists to aid Sapiepods in their quest for seeking if purely cyberenergy-fed life is even possible.
Statistics:
- Speed - 21/12 (31/13)
- Stealth - 28*(3) = 84 (94)
- Strength - 62*(1.5) = 93 (120) (Venom, Toxicity, Resistance to bitterness and spicyness)
- User Usefulness - -2 (-1)
- Mistdom causes 2 less population damage and has 1/3 chance to miss, Deals Extra 2 Damage to The Mw.
- -4 Divine population damage
Distribution: Wilderness
Preys On: Vegetation
Predated By: N/A
Mutation History
- Respiratory System
- Basic Tentacles (+2 Speed due to Respiratory System)
- Grinding Teeth
- Stronger Muscles (+1 Strenght)
- Camouflage (+1 Stealth)
- Jumping Limbs (+1 Speed)
- Circulatory System
- Omnivorous Diet
- Digging Limbs (+1 Stealth)
- Harder Skin (+1 Strenght)
- Venom Glands (+1 Strenght)
- Sharp Teeth (+1 Strenght)
- Sound Antennae (+1 Stealth)
- Extra Muscle Speed (+1 Speed)
- Size Increase (Small Size)
- Spiky Skin (+1 Strenght)
- Simple brain
- Stronger Digging Limbs (+1 Strenght)
- Chemoreception (+1 Stealth)
- Tunnel Digging (+1 Stealth)
- Size Decrease (Tiny Size)
- Letter Camouflage (+1 Stealth)
- Faster Leg Muscles (+1 Speed)
- Streamline Shape (+1 Speed)
- Better Gnetic Recombination (+0.5 M/R)
- Chemical Communication (+1 Stealth)
- Swarm Behaviour (+0.5 to Strenght Multiplier)
- Gliding Wings (+1 Flying Speed)
- Toxicity (+1 Strenght)
- Toxin Projectile (+1 Strenght)
- Hydrogen Bladder (+1 Flying Speed)
- Larger Wing Muscles (+1 F Speed)
- Better Toxic Projectile (+1 Strenght)
- Extra Wings (+1 F Speed)
- Stronger Leg Muscles (+1 W Speed)
- More Streamline Body (+1 B Speed)
- Stronger Legs (+1 W Speed)
- Even Stronger Legs (+1 W Speed)
- More Strenght x 3 (+3 Strenght)
- Immune System (+1 Strenght, +2 ILs before parasitic damage)
- Resistance to D. Amplicoma’s bitterness (+1 Strenght)
- More Advanced Camouflage (+1 Stealth)
- Resistance to Dichorisare Amplicoma ’s spicyness (+1 Strenght)
- More Strenght (+1 Strenght)
- Even More Strenght (+1 Strenght)
- Stronger Wings (+1 F Speed)
- Even Stronger Wings (+1 F Speed)
- Stronger Legs (+1 W Speed)
- Larger Swarms (+1 Strenght)
- Cybertraps (+1 Stealth)
- Eusociality (+1 Strenght)
- More Speed (+1 B Speed)
- Faster Legs (+1 W Speed)
- Anti-Mist Claws (+1 Strenght, Deals Extra 1 HP to TM)
- Anti-Mist Armour (+1 Strenght, -2 Mist population damage)
- Join the Covenant
- Larger Swarms (+1 Strenght)
- Anti-mist Ritual (-1 Mist damage in specified area)
- Speed (+1 B Speed)
- Larger Swarms (+1 Strenght)
- Faster X 2 (+2 Speed)
- Hive-Mind (+1 Strenght)
- Anti-Mist Camouflage (+1 Stealth, 1/3 chance for mistdom members to miss attack)
- DM: Speed (+1 B Speed)
- Smart Caste (+1 Stealth)
- Faster (+1 W Speed)
- Better A-M Claws (+1 Strenght, deals +1 damage against The Mw.)
- DM: Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Faster (+1 B Speed)
- User Communication (+1 Strenght)
- Enslavement (Fail, DM X 2)
- DM: Communication X 2 (+2 Stealth)
- Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Soul Circuits X 3 (+3 Stealth, achieved sapience)
- Clones (+2 Strenght)
- Clones (+1 Strenght)
- Clones (+2 Strenght)
- Clone Production X 3 (+3 Strenght)
- Larger Swarms (+1 Strenght)
- Cybermanipulation (+1 Strenght)
- DM: Better Cybermanipulation (+1 Strenght)
- Stronger Cybermanipulation X 2 (+2 Strenght)
- Soul Cybermanipulation (+1 Strenght)
- Intelligence Cybermanipulation (+1 Stealth)
- Soul-powered Cybermagic (+1 Strenght)
- Mass Absorbtion (+1 Stealth)
- Devourer Feast (+2 Stealth)
- Soul Vampirism (+1 Stealth)
- Devourer Hunt (+1 Stealth)
- Clones for Feast (+1 Strenght)
- Thrall Army (+1 Strenght)
- Thrall Hunt (6/6, +1 Strenght)
- Devourer Cult (+1 Strenght)
- Word Consumption (+1 Strenght)
- Devourer Worship (+1 Strenght)
- Cultist Cloning (+1 Strenght)
- Better Cybermanipulation (+1 Strenght)
- Better Soulmanipulation (+1 Strenght)
- Soul-Powered Machines (+1 Strenght)
- Better AP System (+1 Strenght)
- AP Hunt X 2 (+2 Strenght)
- Crabcult Species (+1 Strenght)
- Devourer Power (+1 Strenght)
- Bionic Legs (+1 W Speed to ALL covenant species)
- Corrosion Defense (-2 Divine Population damage to ALL Covenant species)
- DM: Soil-Harvester (+1 Strenght)
- Bionic Leg Upgrade X 2 (+2 W Speed to ALL Covenant Species)
- Speed Cybernetics (+1 W Speed to ALL Covenant Species)
- Bionic Leg Upgrade X 3 (+3 W Speed to ALL Covenant Species)
Catsquared - Cancrorum Cultus, “Devourling Wall Crab” - UC
- Small Herbivore + Parasite
Mutations: BSA Influence X 3 (3/6, 5/6, 2/6)
DM: Nexus Generator
C. Cultus, with it’s level of species-wide action or mutation count per a month reaching two and a half recently, being on the same level as most other species, decided to put this amount of actions capable of being taken to use and help the domain of the Devourer’s with it’s quest of converting Biota Salvation Alliance from a Darkblur-afflicted puppet into a Covenant-friendly organization. Many devourer-crabs would leave the safe home of New Trench where, alongside the cat beasts and the mad beasts, they live most of the time, and quickly found their way to the PMs of less loyal members of BSA, some of which already were targeted by a previous Dementic expedition, to finish the work of their brethren. As it turns out the relations between the “Core” of BSA and it’s “Surface” layer aren’t going very well, for the center of the alliance continues to be extremely pro-darkblur, whereas the surface layers have been rendered neutral recently and don’t wish to stay under the leadership of the core. Some of the Surface-BSA members even said the Core plans to secede and turn into an isolated cult-alliance that would lower to the levels of Gamernicegames even perhaps, though this is only a theory within the surface of BSA for now. With this new crab expedition however, the surface is now nearly as pro-covenant as the core is pro-blur…
Meanwhile Deus ordered the remaining crabs to work on creating giant generators in a PM devoid of users - Nexus that is. The machines that would come to create massive amounts of cyberenergy would soon enough stand upright, ready to fullfill their sole function.
Statistics:
- Speed - 24/13 (34/14)
- Stealth - 31*(2.5) = 77.5 (87.5)
- Strength - 45/46*(2) = 90/92 (117/119) (Bitter, Spicy)
- User Usefulness - -2 (-1)
- 1/3 chance for the mistdom to miss, -3 mistdom population damage, +1 damage against the Md, Revenge
- -4 Divine population damage
Distribution: Wilderness
Preys On (+Parasite): Vegetation
Predated By: N/A
Mutation History
- Segmentation
- Annular Muscles (+2 speed due to Axial Respiratory System)
- Axial Respiratory System
- Siphon (+1 Speed)
- Mantle (+1 Strenght)
- Joints (+1 Speed)
- Circulatory System
- Stylocone Tail / Evil Face (+1 Strenght)
- Basic Brain
- Eyespots (+1 Stealth)
- Compound eyes (+1 Stealth)
- Memory Cortex
- Countershading (+1 Stealth)
- Segmented Mantle Osteoderm (+1 Strenght)
- Bitter Taste (+1 Strenght)
- “Reflectors” (+1 Stealth)
- Schooling
- Physical imitation (+1 Stealth)
- Chemoreception (+1 Stealth)
- Air Bags (+1 Speed)
- Mental Rating
- Size Increase (Small Size)
- Closed Circulatory System
- K-type Reproduction
- Midsection Duplication (+1 Speed)
- Setae (+1 Stealth)
- Acid-Resistant Eggs
- 12 Legs (+1 Speed)
- RNA Editing (Extinction Evasion)
- Rotator Leg Joint (+1 Speed)
- Wings (+1 F Speed)
- Castes (+0.5 to Strenght Multiplier)
- Ameboid Larva Cells (+1 Strenght)
- Possesion (+1 Strenght)
- More and more plastic neurons (+1 Stealth)
- UV equivalent usage (+1 Stealth)
- Gamete dismantling (+1 Strenght)
- Feature Theft (+0.5 M/R)
- Spicy (+1 Strenght)
- Cyberwater (+1 Strenght)
- Spiciness Plates (+1 Strenght)
- Better Leg Muscles (+1 W Speed)
- Leg Bones (+1 W Speed)
- Better Hydrokinesis (+1 F Speed)
- Better Against Cybermagic (+1 Strenght / +2 Strenght against species with cybermagic)
- Mind Tendril Communication (+1 Stealth)
- Steal Photosynthesis (+1 Strenght)
- Free Larva Improvements (+1 B Speed)
- Ally with The Mist (+1 Strenght)
- Water Storage (+1 Strenght)
- Respiratory Wings (+1 B Speed)
- MM: Emergency Tribute
- Sacrifice Caste (+1 Stealth)
- MM: Spiritual Infiltration
- Mutations: Souls (+1 Strenght)
- Soul Fusion (+1 Strenght)
- MM: Spiritual Parasitism (+1 Strenght)
- Mist Energy Draw (+1 B Speed)
- MM: Cyberparasite Infiltration (+1 Stealth)
- Soul Energy Gathering (+1 Stealth)
- Energy Linker Cell (+1 B Speed)
- MM: Cyberparasite Infection (+1 Strenght)
- Undo The Mist’s attempts of harming Deus (+1 Strenght)
- MM: Better Connections (+1 Stealth)
- Secret Colony Network (+1 Strenght)
- Cursor Permeability (+1 Stealth)
- MM: Speed (+1 B Speed)
- False Allies (+1 Strenght)
- Better Lungs (+1 B Speed)
- MM: Tendril Sight (+1 Stealth)
- Better Hydrokinesis (+1 Strenght)
- Report Weakness (Switched Alliance)
- Mutation Bending (Can Change Other Species Mutations)
- DM: Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Secret Reorganization (+1 Stealth)
- Soul Computer Upgrade (+1 Stealth, Tier-2.5 Brain)
- Anti-Mist (+1 Strenght to all Covenant Members)
- DM: Communication (+1 Stealth)
- Mutavenom Form (+1 Strenght, 1/3 chance for mistdom attacks to miss)
- Stronger Hydrokinesis (+1 Strenght)
- Soul Barrier (+1 Strenght, -1 Mistdom population damage)
- DM: Injector Upgrade (Injector twice as efficient)
- Selling the Soul (+1 Strenght)
- Selling the Body (+1 Stealth)
- Material Conversion (+1 Stealth)
- Chatrooms (+1 Stealth)
- Vaporization (+1 Strenght)
- Time Dilation (+1 Stealth)
- DM: Cursor Presets (+1 Strenght)
- Cursor Ascension (+1 Strenght)
- True Possession (+1 Strenght)
- Truesight (+1 Stealth)
- Improved Truesight Range (+1 Stealth)
- Better Proto-Lungs (+1 B Speed)
- DM: Better Mistdom Protection (-1 mistdom population damage)
- Better Proto-Lungs (+1 B Speed)
- Anti-Mistdom fluid (+1 B Speed, -1 Mistdom population damage)
- Energy Collectors (+1 Strenght)
- Air Pumps (+1 B Speed)
- Faster Brain (+1 F Speed)
- Truesight Supremacy (+1 Stealth)
- DM: Stronger anti-mistdom fluid (+1 damage against the mistdom)
- Soul Transfer (+1 Strenght)
- Water God (+1 Strenght)
- Belief (+1 Strenght)
- Avatars (+1 Strenght)
- Vengeance (Attacks when attacked, but loses 1 Conservation Point)
- Soul Reproduction (+1 Stealth)
- Faster Legs (+1 W Speed)
- Worship Spread (+1 Strenght to ALL Covenant species)
- Nd. Cogitandi Mutation: GE Metal Implants (+1 Stealth)
- Mutavenom Upgrade (+1 Strenght)
- Mutasteal (Can steal other species’ mutations, tied to dice)
- Advantagetaking (can attack a species if it only has 1 base stat above the swarms’ ones) (Stolen from D. Bontopius)
- Organ Castes (+1 Strenght)
- GEM Cellwalls (+1 Strenght)
- Thicker GEM Cellwalls (+1 Strenght)
- SRC (+1 Strenght)
- Self-Sufficient Souls (+1 Stealth)
- Mutations: Soul-Magic Shields (3/6, +1 Strenght)
- Ultra-Fast Robots (+1 W Speed to ALL Devourer-Controlled Species)
- More Mutations (+0.5 M/R)
- Increase Mutation Rate X 2 (Rate up to 2.5M/R)