Survival in the Forum

Round 63 - Year 5, Month 5

Following the rather significant battle that took place last month between the nine outsiders and the forces at the Devourer’s disposal, it appears like the divine beings that have lingered over this place since the appearance of the creatures have finally decided to set a deadline for the ones within the forum - upon it’s arrival, who knows what will happen to the website’s inhabitants…

Non-Species Entities

Outsider Group

STARGUN STATUS:
-5/10 HP (Regen: 2HP/Round)
-Has two abilities: Jumping High and Far, and Shooting From It’s Gun
-Looks like a rifle-like gun installed ontop of a starfish-like being
-Appears to have been created from two different entities

STUMPSPAWN STATUS:
-8/10 HP (Regen: 2HP/Round)
-Has two abilities: Energy Shield and Plant-Bee Spawning
-Looks somewhat like a stump, with 4 large legs used for walking and 4 smaller, more upward-facing “roots” between the legs, and a bark-like texture. The top of the being is occupied by a large strusture which looks like a closed flower the color of a pink rose
-Appears to have been created from two different entities

SHARPWING STATUS:
-8/10 HP (Regen: 2HP/Round)
-One known ability: Launching Spears, One unknown ability
-The main body appears to have lots of sharp, spear-like appendages at the bottom and on the sides, at the top there are two pairs of wings attatched to a bulge running the length of the entity. Always flying.
-Appears to have been created from two different entities

SPADEBUG STATUS:
-3/5 HP (Regen: 1HP/Round)
-Known Ability: Piercing Barrage
-Looks like some sort of a beetle, the tips of it’s legs are tipped with sharp spearheads through

SANITIZER STATUS:
-4/5 HP (Regen: 1HP/Round)
-Known Ability: Acidic Soap
-Looks like a blob with 8 octopus-like tentacles, which in themselves have hollow cones at their ends, opening up from the side of their bases.

SERPHANT STATUS:
-4/5 HP (Regen: 1HP/Round)
-Known Ability: Fiery Glow
-Looks like a fiery snake with 3 pairs of insect-like wings at the top of it’s body which allow it to fly somewhat

SHIELDSWORD STATUS:
-3/5 HP (Regen: 1HP/Round)
-One known ability: Slashing Barrage
-Looks like a shield-shaped hybrid of an isopod and a tortoise, possessing two large “blades” in the narrow section of the shield which have a surprisingly large degree of movement and rotation.

SONAR STATUS:
-4/5 HP (Regen: 1HP/Round)
-One known ability: Wave-Stun
-Looks like a tripod table, but instead of the table surface there’s a sphere at the top of the “torso”

SPEEDER STATUS:
-3/5 HP (Regen: 1HP/Round)
-Known Ability: Side Change Touch
-Looks like a very thin spider or even a harvestman, known to be able to reach quite the impressive velocities.

Band Action: Combine

The Outsiders have noticed from their last battle that not much damage has to be dealt for them to be forced into acting with more caution than action. This is especially the case for the six weaker outsiders, which could possibly even get killed by a single stronger attack summoned by a strong opponent like the Devourer or other species-gods the band has seen in the battle against Corrosion. This quickly gave all the members of this gang of nine an interesting idea - if they merged into a single entity, it would be capable of sustaining much more damage without having to withdraw. Even though the continuity of the minds these aliens have is not guaranteed, their hatred for Devourer is more than enough to convince them to take such a dramatic step. Not long into this month, all the nine would gather near Stumpspawn, which soon created an energy shield which didn’t allow anything to pass through, rendering the process unfolding within the shield mysterious to everyone outside. Not exactly sure what has been going on down there meanwhile, members of TOR came forward with some more information about the outsiders to the wider user forum public, with which data regeneration rates of all these beings have been reconstructed.

Mistdom Group

DARKBLUR STATUS:

-1/60 HP (Regenerates 5 0 HP per Month[Round])
-Insanely fast, can scale hundreds of posts in seconds
-Looks like a disturbing pseudo-humanoid figure within a “dark bubble”
-Three known offensive ability - “Hypnosis” (can convert weaker-minded entities to it’s side), “Darkbeams” (light ranged attack), “Shadowblast” (AOE attack)
-Suspected to have attained more abilities following it’s absorption of The Mistorb, only time will tell what they are…
-By far the most powerful member of The Mistdom, EVER
-Fused with the soul of a rather obsessed, insane mistdom-aligned user
-Has some users on it’s command (unknown to other community members)
-Has two action votes it casts every Month(Round)
-Controls BSA (which is given an order by darkblur every month [round], has 50% of reroll in case of roll of 1)
-Darkblur is now trapped in the Tartarus, incapable of actions at the moment
-Now being left on it’s own, with some having witnessed the fatal battle, BSA will try to reorganize and find it’s master.
-BSA now in hands of a pro-covenant faction

BSA (darkblur-aligned faction) Action: Split Off (4/6)

At the month’s beginning, the Mistdom Faction of BSA was rather certain that it would successfully split off into a cult following of Darkblur before more members could be stripped away. However, Deuses actions would end this dream rather sharply, as three campaigns, two of whcih were conducted phenomenaly, managed to turn most of the faction away from the last remaining “Darkblur Followers”. The third campaign has more or less completely destroyed what little remained of what barely could be called a faction anymore, with the full might of BSA now under control of creature enthusiast that are not cult members, though BSA has became much more simialar to MwTC now. That being said, within the circles of ex-BSA-core members there have been circling gossips and beliefs that a tiny amount of the most dedicated and determined cultsmen, three at most, have indeed successfully isolated themselves before their could hear their beliefs being proven wrong by Deus. Can just one, two, or even three such people however really make much of a difference? Probably not…

Species

NPC - Sapiepoda TeaKinges, “The Crawler” - HO

  • Medium Omnivore

Mutations: Cyber-Force X 2 (+2 Strength)
DM: Better Cyber-Generators

S. TeaKinges as a species have been using cyberspace and other elements of this strange realm forming a mirror reflection of the baseline forum more or less since their ascension into sapiencehood. Over time, this relation between the critters and the cyberspace grew stronger, though at the same time it lagged behind other fields of development - be that weaponry, standard of living, even the structure of the beings themselves. Some researchers that have walked the forum have long suspected that quite possibly there are combat aspects of cyber-layer that have not yet been noticed, much less explored, which could bring quite the count of benefits, perhaps even carving a permanent change into the world these crawlers call home. Eventually the leadership of the civilization formed years ago would decide that it is time to put more resources into cyberenergy and cyberspace aspects. As these realms and their properties are not so well understood, at least in comparison with the main layer of the forum, at first it was rather difficult to find anything new here at all that would differ from the old-yet-solid theories made about this place. However, eventually something caught the attention of the crawler researchers - they noticed that the will of creatures can have an impact on the surrounding cyberspace. At extremely emotional phases, these disturbances caused by desparate wills may even cause “hallucinations” in all standing near their source. For a long time this was though to just be an side-effect of seeing someone in such despair or hate. However now that it is known to have direct links to the cyberrealm, some have suggested that perhaps enhancing these distubances would yield a result of entities being able to significantly influence the mirror space without even needing to be there. Weeks were spent on different “magnifying” designs that were trying to focus and multiply the power of “willpower’s cyberenergy” before one was finally chosen and put into mass production. The benefits coming from this discovery were significant enough that very soon more or less all warriors the species is known on were equipped with the new invention. Thanks to it, cyberspace is now much less safe from main-space assaults…
While all this was happening in the scientific circles, the workers of which the species too has plenty of were sent by orders of Deus to work on improving the designs made for cyber-energy generators located in nexus currently. As the original designs were made in just the span of a few weeks, soon enough areas of possible improvement were spotted and the needed changes were implemented into generators old, though blueprints were also made for making the improved cybergenerators from scratch.

Statistics:

  • Speed - 27/28 (37/29)
  • Stealth - 50*(2) = 80 (90)
  • Strength - 54*(2.5) = 145 (172) (Venom)
  • User Usefulness - 1 (2)
  • Mistdom causes 3 less population damage, Deals +6 Damage against The Mw.
  • -4 Divine population damage

Distribution: Wilderness, A-M Area 1

Preys On: Vegetation
Predated By: N/A

Mutation History
  • Respiratory System
  • Basic Tentacles (+2 Speed due to Respiratory System)
  • Grinding Teeth
  • Stronger Muscles (+1 Strenght)
  • Camouflage (+1 Stealth)
  • Jumping Limbs (+1 Speed)
  • Circulatory System
  • Omnivorous Diet
  • Digging Limbs (+1 Stealth)
  • Harder Skin (+1 Strenght)
  • Venom Glands (+1 Strenght)
  • Sharp Teeth (+1 Strenght)
  • Sound Antennae (+1 Stealth)
  • Extra Muscle Speed (+1 Speed)
  • Size Increase (Small Size)
  • Spiky Skin (+1 Strenght)
  • Simple brain
  • Stronger Digging Limbs (+1 Strenght)
  • Chemoreception (+1 Stealth)
  • Tunnel Digging (+1 Stealth)
  • More Speed (+1 Speed)
  • More Speed (+1 Speed)
  • More Speed (+1 Speed)
  • Harder Skin (+1 Strenght)
  • Better Camouflage (+1 Stealth)
  • Better Circulatory System
  • Improved Respiratory System (+1 Both Speed)
  • Gliding limbs (+1 Flying Speed)
  • Intermediate Brain (+1 Stealth)
  • Eusociality (+0.5 to Strenght Multiplier)
  • Improved Chemoreceptors (+1 Stealth)
  • Lighter Bodies (+1 Both Speed)
  • Medium Size
  • Photoreceptive Spots (+1 Stealth)
  • Heart (+1 Strenght)
  • Colonies (+1 Strenght)
  • Pinhole Eyes (+1 Stealth)
  • Air Sacks (+1 B Speed)
  • Echolocation (+1 Stealth)
  • Better Genetic Recombination (+0.5 M/R)
  • Population Detection (EE)
  • Stronger Legs (+1 W Speed)
  • Lensed Eyes (+1 Stealth)
  • Advanced Brain (+1 Stealth)
  • Warrior Caste (+1 Strenght)
  • Better Heart Chambers (+1 Strenght)
  • Interaction Limbs (+1 Strenght)
  • Better Lungs (+1 B Speed)
  • Syrinx (+1 Strenght)
  • Color Sight (+1 Stealth)
  • Sentient Brain (+1 Stealth)
  • Fire Usage (+1 Strenght)
  • Primitive Tools (+1 Strenght)
  • Better Tools (+1 Strenght)
  • Shamanism (+1 Strenght)
  • Better Tools (+1 Strenght)
  • Clothes (+1 Stealth)
  • Sorcerers (+1 Strenght)
  • Education (+1 Stealth)
  • Primitive Agriculture (+1 Strenght)
  • Join the Covenant
  • Better Shoes (+1 W Speed)
  • Running Techniques (+1 W Speed)
  • Anti-Mist Armour (+1 Strenght, Mistdom members deal 1 less population damage)
  • DM: Speed (+1 B Speed)
  • Bows (+1 Strenght)
  • Commanders (+1 Stealth)
  • DM: Anti-Mw Field (-1 Mistdom Population Damage)
  • A-M Arrows (+1 Strenght, +1 Damage against The Mw.)
  • Better Strategies (+1 Stealth)
  • Advanced Tools (+1 Strenght)
  • More Discipline (+1 B Speed)
  • DM: Communication (+1 Stealth)
  • Better Shoes (+1 W Speed)
  • Better Strategies (+1 Strenght)
  • Anti-Mistdom research (+2 Damage against the Mw.)
  • More Efficient Lungs (+1 B Speed)
  • Better Anti-Mistworm Strategies (+2 damage against the Mw.)
  • Soul Circuit Upgrade (+1 Stealth)
  • Forum-Wide Organization (+1 Stealth)
  • Anti-Mistworm Mobilization (+1 Strenght, +1 Damage against the Mw.)
  • Better Education (+1 Stealth)
  • Research (+1 Stealth)
  • Discipline (+1 Strenght)
  • Helping Users (+1 UU)
  • Armed Weapons (+1 Strenght)
  • Refined Fighting Styles (+1 W Speed)
  • User Dialogue (+1 UU)
  • Improved Weapons (+1 Strenght)
  • Stealth Techniques (+1 Stealth)
  • Superior Flight Techniques X 2 (+2 F Speed)
  • Better Reflexes (+1 B Speed)
  • Ambush tactics (+1 Stealth)
  • Artificial Wings X 2 (+2 F Speed)
  • Better Planes (+1 F Speed)
  • Faster Takeoff X 2 (+2 F Speed)
  • DM: Planes (+1 F Speed)
  • Jet Engines (+1 F Speed)
  • Jet Engine Upgrade (+1 F Speed)
  • Soul Transfer (+1 Strenght)
  • Warrior God (+1 Strenght)
  • Soul Regeneration (+1 Stealth)
  • Portals (+1 Stealth)
  • GE Metal Integration (+1 Strenght)
  • Strenghten Warrior God X 2 (+2 Strenght)
  • Refined Artificial Wings (+1 F Speed)
  • Portal Techniques (+1 B Speed)
  • Superior Flying Techniques (+1 F Speed)
  • Warrior Tournaments X 2 (+2 Strenght)
  • Refined Techniques (+1 Stealth)
  • Soul-Reinforced Weapons X 2 (+2 Strenght)
  • DM: Robot Processors (+1 Stealth to ALL covenant species)
  • Cameras and Film X 2 (+2 Stealth)
  • Footage Sharing (+1 UU)
  • Processor Improvements (+1 Stealth to ALL covenant species)
  • Cyberspace-Reinforced Weapons X 2 (+2 Strenght)
  • “Ultimate Education” X 2 (+2 Stealth)
  • Superior Running (+1 W Speed)
  • Wing-Legs X 2 (+2 F Speed)
  • DM: Soil-to-Cyberenergy (6/6, +1 Stealth)
  • Sacrifices-For-Strenghtening X 3 (+3 Strenght)
  • Technique-sharing X 2 (+2 Strenght to ALL covenant species)
  • Technology Size Decrease (+1 B Speed to ALL covenant species)
  • Stun Weapons X 3 (+3 Strenght)
  • The Games X 2 (+2 Strength)
  • Superior Senses X 2 (+2 Stealth)
  • Warrior God Improvements (+1 Stealth)
  • Cyber-Force X 2 (+2 Strength)

@doomlightning - Neodichorisare Cogitandi, “Divider” - HO

  • Small Herbivore

Mutations: Use GEM to conceal against Divine Beings (-1 Divine Population Damage), GEM-fixing (+1 Strength)
DM: GEM Muscles (+1 W Speed to ALL Species)

Nd. Cogitandi have recently gained an interest for the bionic legs that have originally been invented by the species under the grasp of the Devourer. While these bionics were already rather powerful in their current form, many reserchers that were mostly made of GEM by this point have suggested that these legs should too get infused with GEM, perhaps even to such a point that they would entirely be made of the grand metal. Soon enough research started across the whole divider world to find such a GEM configuration which would allow the metal heavenly in power to act like muscles, except superior in every way to these biological filaments or their counterparts used in the artificial legs so far. The research however stalled for many weeks before Deus, the leader of the whole biota which calls the forum home, stepped in to get even more researchers into the project, including some that were just highly-GEM-infused scientists of other species. With the workforce trying to construct the perfect artificial limb now increased greantly in it’s counts, it would not take long before a correct pathway was taken which granted such benefits that all others ways attempted by other researcher groups were immediately scrapped after the announcement of it’s discovery. By the month’s end, GEM-legs as they are commonly known would enter circulation across the entire forum. However, whilst the legs were just to enter production, some have noticed that the high amount of tearing involved in the work of muscles could potentially grind these legs much faster than though, and so attempts were made last-minute to fix the problem. The least expected happened however - a group that has been working on a certain project over multiple months and generations of creatures by this point has decided to finally come forward and show their invention to this emergency team. What they have created is rather bizarre - small metallic agents, nanobots perhaps even one could call these, were introduced into various broken GEM parts, including some purposefully damaged GEM artificial legs. In an almost magic manner, these GEM particles could fix the objects to their unbroken states, and some of the more “pitiful” ones even received improvements from the microscopic machines. And so, as the month came to an end, there were two major inventions being talked about all across the forum - the legs, AND the GEM-bots.
Howver, a different group worked on an another project involving something most only had in the back of their minds - the beings divine. Knowing they have wide sights, the team of various dividers no smaller than the team which worked on the GEM legs started experimenting with various materials and processes to try to find something that would render at least part of the forum safe from being observed. However, week after week, a solution to the problem has not been found. Some claimed to be it, but they all soon were disproven by either external circles of researchers beyond the project, or the doubtful ones within the team. Soon enough however, members of the crew felt as if some presence has been observing them. Day after day, they felt as if it was approaching, coming closer, focusing more and more on their project…
One faithful day around the time the GEM-bots entered circulation around the markets of the forum, the team in the post they happened to be conducting research in at the moment felt something has finally arived. Anticipating this, they have shipped designs for the most promising “conclearers” to smaller teams if not just skilled individual all across the forum. Now, before them as they moved onto the surface of the post, “stood” Corrosion

You here really cannot abandon looking into us, eh?

Unfortunately for you, I have been observing your pitiful attempts at shielding yourselves from our sight ever since you have assembled. I have simply chosen to reveal my presence only a few days ago…

The team was all frozen in place. Some knew they are probably about to die. Others realized they are standing before what probably is a “God” in a way. Some were mesmerized by the way sharp blades sunk back and forth between the surface and the innersides of the machineous being which already has shown itself many time here.

Do not you worry. In a month or so you all will be freed from your misery.

No use to Corrode stuff before that happens…

Surprisingly to most gathered atop one of their research bases, Corrosion simply left the place in a blink-of-an-eye flash of light without doing any more damage. One thing is clear though - Doomsday is approaching. The news of the incident aswell as the whole message carried by the being from beyond were soon carried to all the most important figures within the forum - Species Gods, Deus, Lesser Gods, Leaders. What shall they do in the closing days of this realm?

Statistics:

  • Speed - 27 (37)
  • Stealth - 43*(2.5) = 107.5 (117.5)
  • Strength - 44*(1.5) = 66 (93) (Bitter, Poison)
  • User Usefulness - 0 (1)
  • -3 Mistdom population damage
  • -6 Divine population damage

Distribution: Wilderness, A-M Area 1

Preys On: Vegetation
Predated By: N/A

Mutation History
  • Segmentation
    ? Muscular Flaps (+2 speed due to Axial Respiratory System)
    ? Primitive Lungs (+1 Speed)
  • Siphon (+1 Speed)
  • Mantle (+1 Strenght)
    ? Flexible Bones (+1 Speed)
    ? Open Circulatory System (+1 Strenght)
  • Stylocone Tail / Evil Face (+1 Strenght)
  • Basic Brain
    ? Chemoreceptors (+1 Stealth)
  • Eyespots (+1 Stealth)
    ? Smell Cortex
    ? Rougher Skin (+1 Strenght)
  • Segmented Mantle Osteoderm (+1 Strenght)
  • Bitter Taste (+1 Strenght)
  • “Reflectors” (+1 Stealth)
  • Schooling
  • Physical imitation (+1 Stealth)
  • Nostrils (+1 Stealth)
  • Air Bags (+1 Speed)
  • Mental Rating
  • Size Increase (Small Size)
  • Better Circulatory System
  • K-type Reproduction
  • Better Syphon (+1 Speed)
  • Camouflage (+1 Stealth)
  • Sentinel Behaviour (+1 UU)
    ? Jaws (+1 Strenght)
  • Improved Respiratory System (+1 Speed)
  • Creative Thinking
  • Jaw Duplication (+1 Strenght)
    ? Venom Stinger (+1 Strenght)
  • Hands (+1 Strenght)
  • Motor Thinking (+1 Speed)
  • Creative Thinking (+1 Stealth)
  • More Endurance (+1 Speed)
  • Pallium (+1 Stealth)
  • Less Virtual Consumption (+1 Stealth)
  • Courtship Display (+1 Strenght)
  • Click Communication (+1 Stealth)
  • Long-term Memory (+1 Stealth)
  • Better Creative Thinking (+1 Stealth)
  • Better Tool Creation (+1 Strenght)
    ? Slimmer Shape (+1 Speed)
  • Altruism (+1 Stealth)
    ? Faster Muscles (+1 Speed)
    ? Thicker Skull (+1 Strenght)
  • Better Circulatory System (+1 Strenght)
  • Better Communication (+1 Stealth)
  • Metal Poison (+1 Strenght, Poison)
    ? Larger Brain (+1 Stealth, Tier-3 Brain)
  • Better Respiratory System (+1 Speed)
  • Better Circulatory System (+1 Strenght)
  • Better Tools (+1 Strenght)
  • More Brain Power (+1 Stealth, Tier-4 Brain)
  • Fire (+1 Strenght)
  • Better Camouflage (+1 Stealth)
  • Anti-slice Skin (+1 Strenght)
  • More Brain Power (+1 Stealth)
  • Better Antislice Skin (+1 Speed)
  • Speed X 2 (+2 Speed)
  • Stronger Fire (+1 Strenght)
  • Cursor Detection (+1 Stealth)
  • New Political Ideas (+1 Stealth)
  • Join the Covenant
  • Stealthier (+1 Stealth)
  • DM: Communication (+1 Stealth)
  • More Brain Power (+1 Stealth)
  • Faster X 2 (+2 Speed) (+ DM)
  • Better Lungs (+1 Speed)
  • Better Segments (+1 Speeds)
  • Better Inter-Species Communication (+1 Stealth)
  • Better Brain (+1 Stealth)
  • Sentinel Leadership (+1 Stealth)
  • Better Tools (+1 Strenght)
  • Better Sentinels (+1 Stealth)
  • Better Tools (+1 Strenght)
  • DM: Anti-Mistdom Defences (-1 mistdom population damage)
  • Better Motor Skills (+1 Speed)
  • Better Intelligence (+1 Stealth)
  • Decoder (+1 Stealth)
  • Better Communication (+1 Stealth)
  • Decoder Upgrade (+1 Stealth)
  • Glorious Evolution (+1 Strenght)
  • GE Metal Implants (+1 Strenght)
  • GE Mistdom protection (-1 Mistdom population damage)
  • Better Sight (+1 Stealth)
  • Better GE (+1 Strenght)
  • GE Study (+1 Strenght)
  • More GE Types (+1 Strenght)
  • Better Dexterity (+1 Speed)
  • Perfected GE Metal (+1 Strenght)
  • GE Metal Fusion (+1 Strenght)
  • Metal Fusion (+1 Strenght)
  • Energy Efficiency (+1 Speed)
  • C. Venenatorum Mutation: Metal God (+1 Strenght)
  • Metalskin (+1 Strenght)
  • Mental-Physical Separation (+1 Stealth)
  • GE Metal Sharing (+1 Strenght to ALL Covenant members)
  • GEM Chimeras (+1 Stealth)
  • GEM Sponges (+1 Stealth)
  • GEM Integration (+1 Strenght to ALL covenant species)
  • GEM Visions (+1 Strenght)
  • Glorious Acceleration (+0.5 M/R)
  • Better Distribution (+1 Strenght)
  • Superior Dexterity (+1 Speed)
  • GEM Posts (+1 UU)
  • Hivemind (+1 Stealth)
  • Stealth Improvements (+1 Stealth)
  • DM: Better Processors (+1 Stealth to ALL Covenant members)
  • Faster Language (+1 Stealth)
  • Higher Dexterity (+1 Speed)
  • More GEM Connections (+1 Strenght)
  • GEM Creativity (+1 Stealth to ALL covenant species)
  • GEM Fast Growth (+1 Strenght)
  • Ice Cream (+1 Strenght)
  • Soil-to-GEM (+1 Strenght)
  • Weak-Assimilation (+1 Strength)
  • GEM-Bombs (+1 Strenght)
  • Sight-Sharing (+1 Stealth to ALL Covenant species)
  • GEM-unification (+1 Strenght to ALL covenant species)
  • Code Study (+2 Stealth)
  • Higher GEM Creative Power (+1 Stealth)
  • Assimilative Hivemind (+1 Stealth to ALL Covenant Species)
  • Mistdom Defense (-1 Mistdom population damage)
  • Better Hivemind (+1 Stealth to ALL Covenant species)
  • NanoGEM (+1 Strength)
  • GEM-Energy Control (+1 Strength)
  • GEM-senses (+1 Stealth)
  • GEM Divine Invisibility (-1 Divine population damage)
  • Use GEM to conceal against Divine Beings (-1 Divine Population Damage)
  • GEM-fixing (+1 Strength)
  • DM: GEM Muscles (+1 W Speed to ALL Species)

@CatSquared - Multipoda Cat-Bestiae, “Cat Beasts” - UC-

  • Tiny Omnivore

Mutations: Recover, 100 Proto-Devourers (+1 Strength)
DM: Recover

M. Cat-Bestiae species, following the battle against the nine outsiders which have slain a considerable portion of the total force making up Devourer’s armies, has been put into recovering mode, in which it shall not just get it’s population back to the levels from before the attack. This goal however proved to be more difficult to achieve in practice than in theory, and so by the end of the month the goal has been missed considerably. Other point of the program instated upon the species by both the Devourer and even Deus itself was to re-train the skilled cultists which once made this species a formiddable force even against it’s rather small population. This goal was achieved much more thoroughly than the first one, with both the training level and count of the new army matching the ones of the previous one, though one thing which could use being addressed are the mistakes of the Devourer forces sustained against the outsiders, which could be studied to show weak spots to be addressed. Devourer itself meanwhile realized that the realm under it’s wrath will need a ruler similar to it in case some force, perhaps the gang, manage to successfully kill this god of three species in total. The hundred or so cat-beasts gathered during the battle have not all survived, but they gave the soul god an idea. In the second halve of the month, once again exactly a hundred individual beasts the most skilled out of all the cultists were gathered before Devourer. Most were probably expecting to be absorbed like so manu cat-beasts in the times when Devourer was just created but no, they instead were ordered to go through such a training program that by the time they exited it in a week or so they would more or less become mini-devourers. And this is exactly what happened - after the end of this training, Devourer has attained a group that could carry on it’s ideals and plans even after it’s death, even inheriting some of the energy the god of souls has plenty of under it’s skin. Devourer however still wanted to preserve itself nevertheless and so it ordered a special armor set to be made for it by the two “lesser” species under it’s rule. Once the thralls and the devourlings finished their job, the Devourer became much more durable at least in theory, with the practical test hopefully not soon to follow…

Statistics:

  • Speed - 21/12 (32/13)
  • Stealth - 28*(3) = 84 (94)
  • Strength - 63*(1.5) = 94.5 (121.5) (Venom, Toxicity, Resistance to bitterness and spicyness)
  • User Usefulness - -2 (-1)
  • Mistdom causes 2 less population damage and has 1/3 chance to miss, Deals Extra 2 Damage to The Mw.
  • -4 Divine population damage

Distribution: Wilderness

Preys On: Vegetation
Predated By: N/A

Mutation History
  • Respiratory System
  • Basic Tentacles (+2 Speed due to Respiratory System)
  • Grinding Teeth
  • Stronger Muscles (+1 Strenght)
  • Camouflage (+1 Stealth)
  • Jumping Limbs (+1 Speed)
  • Circulatory System
  • Omnivorous Diet
  • Digging Limbs (+1 Stealth)
  • Harder Skin (+1 Strenght)
  • Venom Glands (+1 Strenght)
  • Sharp Teeth (+1 Strenght)
  • Sound Antennae (+1 Stealth)
  • Extra Muscle Speed (+1 Speed)
  • Size Increase (Small Size)
  • Spiky Skin (+1 Strenght)
  • Simple brain
  • Stronger Digging Limbs (+1 Strenght)
  • Chemoreception (+1 Stealth)
  • Tunnel Digging (+1 Stealth)
  • Size Decrease (Tiny Size)
  • Letter Camouflage (+1 Stealth)
  • Faster Leg Muscles (+1 Speed)
  • Streamline Shape (+1 Speed)
  • Better Gnetic Recombination (+0.5 M/R)
  • Chemical Communication (+1 Stealth)
  • Swarm Behaviour (+0.5 to Strenght Multiplier)
  • Gliding Wings (+1 Flying Speed)
  • Toxicity (+1 Strenght)
  • Toxin Projectile (+1 Strenght)
  • Hydrogen Bladder (+1 Flying Speed)
  • Larger Wing Muscles (+1 F Speed)
  • Better Toxic Projectile (+1 Strenght)
  • Extra Wings (+1 F Speed)
  • Stronger Leg Muscles (+1 W Speed)
  • More Streamline Body (+1 B Speed)
  • Stronger Legs (+1 W Speed)
  • Even Stronger Legs (+1 W Speed)
  • More Strenght x 3 (+3 Strenght)
  • Immune System (+1 Strenght, +2 ILs before parasitic damage)
  • Resistance to D. Amplicoma’s bitterness (+1 Strenght)
  • More Advanced Camouflage (+1 Stealth)
  • Resistance to Dichorisare Amplicoma ’s spicyness (+1 Strenght)
  • More Strenght (+1 Strenght)
  • Even More Strenght (+1 Strenght)
  • Stronger Wings (+1 F Speed)
  • Even Stronger Wings (+1 F Speed)
  • Stronger Legs (+1 W Speed)
  • Larger Swarms (+1 Strenght)
  • Cybertraps (+1 Stealth)
  • Eusociality (+1 Strenght)
  • More Speed (+1 B Speed)
  • Faster Legs (+1 W Speed)
  • Anti-Mist Claws (+1 Strenght, Deals Extra 1 HP to TM)
  • Anti-Mist Armour (+1 Strenght, -2 Mist population damage)
  • Join the Covenant
  • Larger Swarms (+1 Strenght)
  • Anti-mist Ritual (-1 Mist damage in specified area)
  • Speed (+1 B Speed)
  • Larger Swarms (+1 Strenght)
  • Faster X 2 (+2 Speed)
  • Hive-Mind (+1 Strenght)
  • Anti-Mist Camouflage (+1 Stealth, 1/3 chance for mistdom members to miss attack)
  • DM: Speed (+1 B Speed)
  • Smart Caste (+1 Stealth)
  • Faster (+1 W Speed)
  • Better A-M Claws (+1 Strenght, deals +1 damage against The Mw.)
  • DM: Soul Circuits (+1 Stealth, +0.5 Brain Tier)
  • Faster (+1 B Speed)
  • User Communication (+1 Strenght)
  • Enslavement (Fail, DM X 2)
  • DM: Communication X 2 (+2 Stealth)
  • Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
  • Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
  • Soul Circuits X 3 (+3 Stealth, achieved sapience)
  • Clones (+2 Strenght)
  • Clones (+1 Strenght)
  • Clones (+2 Strenght)
  • Clone Production X 3 (+3 Strenght)
  • Larger Swarms (+1 Strenght)
  • Cybermanipulation (+1 Strenght)
  • DM: Better Cybermanipulation (+1 Strenght)
  • Stronger Cybermanipulation X 2 (+2 Strenght)
  • Soul Cybermanipulation (+1 Strenght)
  • Intelligence Cybermanipulation (+1 Stealth)
  • Soul-powered Cybermagic (+1 Strenght)
  • Mass Absorbtion (+1 Stealth)
  • Devourer Feast (+2 Stealth)
  • Soul Vampirism (+1 Stealth)
  • Devourer Hunt (+1 Stealth)
  • Clones for Feast (+1 Strenght)
  • Thrall Army (+1 Strenght)
  • Thrall Hunt (6/6, +1 Strenght)
  • Devourer Cult (+1 Strenght)
  • Word Consumption (+1 Strenght)
  • Devourer Worship (+1 Strenght)
  • Cultist Cloning (+1 Strenght)
  • Better Cybermanipulation (+1 Strenght)
  • Better Soulmanipulation (+1 Strenght)
  • Soul-Powered Machines (+1 Strenght)
  • Better AP System (+1 Strenght)
  • AP Hunt X 2 (+2 Strenght)
  • Crabcult Species (+1 Strenght)
  • Devourer Power (+1 Strenght)
  • Bionic Legs (+1 W Speed to ALL covenant species)
  • Corrosion Defense (-2 Divine Population damage to ALL Covenant species)
  • DM: Soil-Harvester (+1 Strenght)
  • Bionic Leg Upgrade X 2 (+2 W Speed to ALL Covenant Species)
  • Speed Cybernetics (+1 W Speed to ALL Covenant Species)
  • Bionic Leg Upgrade X 3 (+3 W Speed to ALL Covenant Species)
  • 100 Proto-Devourers (+1 Strength)