Survival in the Forum

It’s not hard to get why…


Round 64 - Year 5, Month 6

This is it. The final month of the creatures in the forum. The organisations and users alike are trembling as they await to see the final battle in the forum take place. With the links shared far and wide, the view on the grand armies stationed in the new trench is open for all to see. BSA and MwTC have mobilized their most useful assets to try and help the beings of the forum survive, TOR at this point has become indistinquishable from those two, the RC is just watching the final event to their documentation of forum life conclude their years worth of observations, and FRF has finally pushed out the final cursor upgrade… only for them to arive to a forum dead and barren, expect the PM all eyes are laid on currently.
The critters themselves know they must use everything they have learnt so far and more in order to stand a chance against the ones from beyond whose nature is fully understood not. Their preparations over the course of the last month have given fruit to an immense force ready to face whatever horrors beyond comprehension are to emerge before their eyes, whiskers, faces. But will it be enough to make the biosphere here life an another month, week, day, hour…?

Non-Species Entities

Outsider Group

SOLEYE STATUS:
-50/60 HP (Unknown Regen)
-The combination of all the previously separate Outsiders
-Appears to also have all their abilities, in some extent at least
-A large fellow, thrice the size of a Darren.

Action: Finalize Combination

The Outsiders have by now ceased to function as separate beings and like the main three on the way to this forum, the remaining have undergone fusion. The result of this process was removed from it’s protective bubble a bit early as the Divine descended upon the New Trench, with scars still well visible from the fight against The Devourer and it’s realm, but now an enemy more threatening than the hungry god has arrived to be fought instead.
The head of the being is certainly not the easiest to explain verbally, but one element that is relatively trivial to say about it is that it’s mouth remains closed most of the time, being jagged at the edges. The texture is similar to Stumpspawn’s bark, whilst the color is a lot brighter than it’s brown, which along with the shape seems to indicate some kind of influence from the fiery Serphant. This is further confirmed with it’s eyes glowing like Sun, nearly blinding anything daring to stare into them. At the back of the “creature”, there are many small bulbs of petals that appear to hold similar functions to those of the dendric alien, but amongst them spears are present in numbers as large as hair on a person’s head, an evident feature of the spearing Sharpwing. From the back also emerge two pairs of wings, similar to those of insects but a lot thicker, and so not letting much light pass through. Meanwhile from the sides emerge two arms, each different from the other, though both seem arthropodic. At one’s end in a large spearhead, while the other arm below the elbow turns into a sharp blade. Both arms seem to secrete a soap-like substance which melts nearly anything it touches. The front of the body seems to be protected with an exoskeleton of some kind, similar to that of a beetle or a tortoise’s sternum. At the bottom of the being there are four legs that bear resemblance to tree roots, though they do have clear joints. Those limbs are deceivingly slow, only to burst with a large surge of speed when needed. Finally, a tail stems from the lower end of the back, and it hosts a pulsating bulb at it’s tip, always raised high. The mouth of the entity remains a mystery, although some have reported seeing strange things momentarily emerging from it only to hide back in. That is what Soleye looks like as the last battle is about to start…

Mistdom Group

DARKBLUR STATUS:

-60/60 HP (Regenerates 5 HP per Month[Round])
-Insanely fast, can scale hundreds of posts in seconds
-Looks like a disturbing pseudo-humanoid figure within a “dark bubble”
-Three known offensive ability - “Hypnosis” (can convert weaker-minded entities to it’s side), “Darkbeams” (light ranged attack), “Shadowblast” (AOE attack)
-Suspected to have attained more abilities following it’s absorption of The Mistorb, only time will tell what they are…
-By far the most powerful member of The Mistdom, EVER
-Fused with the soul of a rather obsessed, insane mistdom-aligned user
-Has two action votes it casts every Month(Round)

Action 1: Train
Action 2: Contact last loyal users

As it seemed like the being of the primest dark would be stuck in the depths of the forum’s “hell” for the remaining eternity, Deus unexpectedly invited Darkblur for a chess game. Neither beings have ever really played this board game before, even the human part of the blur, but the rules were clear enough for a proper game to be conducted. While in the beginning both were evenly matches, over time Deus gained an edge over it’s defeated rival. When the black king was about to get checkmated however, Darkblur moved him into such a spot where the game would be stalemated instead of a clear victory occuring. After this perhaps dissapointing ending to a board game between two leaders in the forum, the least expected, for the blur at least, happened. The anti-mist liquid was removed from the cell and instead healing substances were pumped in instead. In a matter of few dozen minutes the blur was out of the prison, with Deuses permission of course, and let go, though it would be told that a battle to top them all is to happen in the very place the “knight” consumed it’s creator. With this knowledge, Darkblur retreated into some abandoned threads to test out it’s powers both known by the userbase already and which have not been used even once in combat before, with the later of course not being seen by anyone. After many days of intense training, finally the blur was ready to go into battle, but one thing remained before that could happen - heading into a place long forgotten, it floated above where the first form of the mist was created. Soon enough, three cursors appeared, and led the blur into an unknowable PM, where who knows what would be bond to happen, whilst the rest of the forum started to congregate at the more famous trench PM. If Darkblur doesn’t return soon from the shenanigans it’s doing with this last trio of users which still pledge allegiance to it, this all might have not even mattered in the end…

Species

NPC - Sapiepoda TeaKinges, “The Crawler” - HO

  • Medium Omnivore

Mutations: Drugs X 3 (+2 Strength, +2 Stealth)
DM: Mass produce war bots

S. TeaKinges have found themselves in a strange situation in this dire time period, as they seem to have already discovered close to everything relating to training and maintaining warriors that their species is largely made of. This inability to find new solutions caused some of the youth to lose hope in everything and fall for the largely unreported illegal substances market of the forum. While this might have meant little had something useful be finally thought of, the sight of the effects those chemicals had on the young ones gave the last scientists of this kin a certain idea, not the brightest for sure - what if… they invented drugs that could massively increase the strength and perception of their fellow soldiers when the battle finally strikes? Of course, those would come with side effects, long-term probably, but if the battle lasts only a short while, it might be worth it. Finding a viable substance in these last weeks however was not easy and experiments on the crawlers which gave rise to this idea in the first place not too unusually ended in the death of the tested. Just as the last week before the expected descent of the Divine was to happen however a substance was forged which seemingly got rid of the majority of the short-term side effects, a result long seeked by those researchers. They knew what to do now, but with the timeframe decreasing, each second mattered, and so the value of life decreased dramatically. Now mere prisoners, not charged of crimes too bad even, would be tested with the chemicals, and with each passing day, the results would become increasingly stronger, for the good and bad. At the last week’s opening days, the final chemical was finally tested and approved as matching the requirements the team sought to meet since the testings’ beginning. The factories of The Covenant as a whole switched to producing this drug so that each and every warrior to be sent to New Trench would have a few doses, enough to last even a long battle. With their purpose no longer needed and their crimes known amongst those who have lived the inhumane tests, the researchers decided to do good for the rest of the forum and “saw what lies below the void”.
At the same time as this whole ordeal was taking place, the task was dropped on the crawling kin by Deus to switch the various heavy machinery factories scattered across the forum to producing the finest warbots up to date, which would provide obvious aid in fighting those beings from beyond. But as the Sapiepods approached the factories, they thought to themselves if the way they are really scales up to whatever the Darrens have achieved during their own journey - sure, the warrior kin may have mastered the way of physical warfare, but does that really stand a chance against the large machines flying in the sky, the fighter jets inspired by real designs, the drone swarms tearing through everything and anything, and all the other various weaponry constructed by the warsome kind? Despite those thought making some think if it wouldn’t be better to leave the construction plants offline, most still decided to turn them on - for any amount of extra strength, each unit, be in a warrior or a mechanical beast, is still useful when fighting the largest danger to the forum itself!

Statistics:

  • Speed - 27/28 (37/29)
  • Stealth - 52*(2) = 84 (95)
  • Strength - 56*(2.5) = 150 (179) (Venom)
  • User Usefulness - 1 (2)
  • Mistdom causes 3 less population damage, Deals +6 Damage against The Mw.
  • -4 Divine population damage

Distribution: Wilderness, A-M Area 1

Preys On: Vegetation
Predated By: N/A

Mutation History
  • Respiratory System
  • Basic Tentacles (+2 Speed due to Respiratory System)
  • Grinding Teeth
  • Stronger Muscles (+1 Strenght)
  • Camouflage (+1 Stealth)
  • Jumping Limbs (+1 Speed)
  • Circulatory System
  • Omnivorous Diet
  • Digging Limbs (+1 Stealth)
  • Harder Skin (+1 Strenght)
  • Venom Glands (+1 Strenght)
  • Sharp Teeth (+1 Strenght)
  • Sound Antennae (+1 Stealth)
  • Extra Muscle Speed (+1 Speed)
  • Size Increase (Small Size)
  • Spiky Skin (+1 Strenght)
  • Simple brain
  • Stronger Digging Limbs (+1 Strenght)
  • Chemoreception (+1 Stealth)
  • Tunnel Digging (+1 Stealth)
  • More Speed (+1 Speed)
  • More Speed (+1 Speed)
  • More Speed (+1 Speed)
  • Harder Skin (+1 Strenght)
  • Better Camouflage (+1 Stealth)
  • Better Circulatory System
  • Improved Respiratory System (+1 Both Speed)
  • Gliding limbs (+1 Flying Speed)
  • Intermediate Brain (+1 Stealth)
  • Eusociality (+0.5 to Strenght Multiplier)
  • Improved Chemoreceptors (+1 Stealth)
  • Lighter Bodies (+1 Both Speed)
  • Medium Size
  • Photoreceptive Spots (+1 Stealth)
  • Heart (+1 Strenght)
  • Colonies (+1 Strenght)
  • Pinhole Eyes (+1 Stealth)
  • Air Sacks (+1 B Speed)
  • Echolocation (+1 Stealth)
  • Better Genetic Recombination (+0.5 M/R)
  • Population Detection (EE)
  • Stronger Legs (+1 W Speed)
  • Lensed Eyes (+1 Stealth)
  • Advanced Brain (+1 Stealth)
  • Warrior Caste (+1 Strenght)
  • Better Heart Chambers (+1 Strenght)
  • Interaction Limbs (+1 Strenght)
  • Better Lungs (+1 B Speed)
  • Syrinx (+1 Strenght)
  • Color Sight (+1 Stealth)
  • Sentient Brain (+1 Stealth)
  • Fire Usage (+1 Strenght)
  • Primitive Tools (+1 Strenght)
  • Better Tools (+1 Strenght)
  • Shamanism (+1 Strenght)
  • Better Tools (+1 Strenght)
  • Clothes (+1 Stealth)
  • Sorcerers (+1 Strenght)
  • Education (+1 Stealth)
  • Primitive Agriculture (+1 Strenght)
  • Join the Covenant
  • Better Shoes (+1 W Speed)
  • Running Techniques (+1 W Speed)
  • Anti-Mist Armour (+1 Strenght, Mistdom members deal 1 less population damage)
  • DM: Speed (+1 B Speed)
  • Bows (+1 Strenght)
  • Commanders (+1 Stealth)
  • DM: Anti-Mw Field (-1 Mistdom Population Damage)
  • A-M Arrows (+1 Strenght, +1 Damage against The Mw.)
  • Better Strategies (+1 Stealth)
  • Advanced Tools (+1 Strenght)
  • More Discipline (+1 B Speed)
  • DM: Communication (+1 Stealth)
  • Better Shoes (+1 W Speed)
  • Better Strategies (+1 Strenght)
  • Anti-Mistdom research (+2 Damage against the Mw.)
  • More Efficient Lungs (+1 B Speed)
  • Better Anti-Mistworm Strategies (+2 damage against the Mw.)
  • Soul Circuit Upgrade (+1 Stealth)
  • Forum-Wide Organization (+1 Stealth)
  • Anti-Mistworm Mobilization (+1 Strenght, +1 Damage against the Mw.)
  • Better Education (+1 Stealth)
  • Research (+1 Stealth)
  • Discipline (+1 Strenght)
  • Helping Users (+1 UU)
  • Armed Weapons (+1 Strenght)
  • Refined Fighting Styles (+1 W Speed)
  • User Dialogue (+1 UU)
  • Improved Weapons (+1 Strenght)
  • Stealth Techniques (+1 Stealth)
  • Superior Flight Techniques X 2 (+2 F Speed)
  • Better Reflexes (+1 B Speed)
  • Ambush tactics (+1 Stealth)
  • Artificial Wings X 2 (+2 F Speed)
  • Better Planes (+1 F Speed)
  • Faster Takeoff X 2 (+2 F Speed)
  • DM: Planes (+1 F Speed)
  • Jet Engines (+1 F Speed)
  • Jet Engine Upgrade (+1 F Speed)
  • Soul Transfer (+1 Strenght)
  • Warrior God (+1 Strenght)
  • Soul Regeneration (+1 Stealth)
  • Portals (+1 Stealth)
  • GE Metal Integration (+1 Strenght)
  • Strenghten Warrior God X 2 (+2 Strenght)
  • Refined Artificial Wings (+1 F Speed)
  • Portal Techniques (+1 B Speed)
  • Superior Flying Techniques (+1 F Speed)
  • Warrior Tournaments X 2 (+2 Strenght)
  • Refined Techniques (+1 Stealth)
  • Soul-Reinforced Weapons X 2 (+2 Strenght)
  • DM: Robot Processors (+1 Stealth to ALL covenant species)
  • Cameras and Film X 2 (+2 Stealth)
  • Footage Sharing (+1 UU)
  • Processor Improvements (+1 Stealth to ALL covenant species)
  • Cyberspace-Reinforced Weapons X 2 (+2 Strenght)
  • “Ultimate Education” X 2 (+2 Stealth)
  • Superior Running (+1 W Speed)
  • Wing-Legs X 2 (+2 F Speed)
  • DM: Soil-to-Cyberenergy (6/6, +1 Stealth)
  • Sacrifices-For-Strenghtening X 3 (+3 Strenght)
  • Technique-sharing X 2 (+2 Strenght to ALL covenant species)
  • Technology Size Decrease (+1 B Speed to ALL covenant species)
  • Stun Weapons X 3 (+3 Strenght)
  • The Games X 2 (+2 Strength)
  • Superior Senses X 2 (+2 Stealth)
  • Warrior God Improvements (+1 Stealth)
  • Cyber-Force X 2 (+2 Strength)
  • Drugs X 3 (+2 Strength, +2 Stealth)

@doomlightning - Neodichorisare Cogitandi, “Divider” - HO

  • Small Herbivore

Mutations: GEM Containers (+1 Strength to ALL Covenant Species), Co-Hivemind (+1 Stealth to ALL Covenant Members)
DM: War Jets/Tanks Production

Nd. Cogitandi were quick to understand that the congregation of all the covenant forces at New Trench would be a logistical nightmare when were informed about this plan by Deus. This gave rise to two ideas emerging amongst those dividing folks - on the one hand, some said that with such a large force stationed there for who knows how long, many resources will need to be stored at the site to feed, sate and fuel the various soldiers and machines that are going to arrive in that relatively small realm, that is filled to the brim with stationary weapons. This is problematic as for one there will be little place to dig stashes in, and for the other empty spaces will likely collapse under the pressure of so many beings above. At the other hand, some researchers, particularly the ones where the only biological parts remaining are the brain and some minor parts of the organ systems instead advised for communication to be improved, with the plan being to integrate the GEM metal into every single remaining troop The Covenant has to offer and linking them up with the previously limited GEM hivemind. Not being able to put their differences aside, the two sides split, with each pursuing their own goal. The container team would find their victory sooner as they would quickly figure out that the glorious metal will allow for the construction of superior containers that will be able to fit more and have their insides be more distinquishable by whoever wishes to look inside. After some two weeks the “GEM Container” product entered production, primarily meant to litter the entirety of New Trench with loads of food, water and machine batteries and fuel so that any being willing to defend the forum has easy access to those necessary resources. Meanwhile for the team which sought after to expand the hivemind’s wrath across the entirety of the forum the challenge was somewhat harder but not that much in retrospect. The largest hurdle was to make sure the structurally different brains would correctly air their thoughts to others without the output data being unreadable for the other brain types. With their experience already heightened due to previous experiences with the hivemind however this was not too hard of a task as strange specimens too exist within the divider populaces and they are what pushed this upgrade to the hive out before the big battle begun. In the end the two teams could celebrate together their victories as the soldiers of their kin and other species began to move to New Trench, now having their minds connected with a powerful hivemind and meeting much resources awaiting them at the site.
While the researchers were researching, the Neodichorisarid workers were working on putting more war machinery together, for this species it being the type of weapons steered by biological beings. While these metal boxes and droplets might not look too big for an user looking at the forum from above, for the small Cogitandids they sure are colossal. Those dividers know however that the result of their labor will be worth it, for each piece of effort submitted for The Covenant to win matters. And yet, some felt like despite all this it will be worth nothing, that the strange colored gods will sweep them off the forum anyways despite all their efforts… Those however belonged to a minority of the generally rather neutral workers who cared the most to put the things together.

Statistics:

  • Speed - 27 (37)
  • Stealth - 43*(2.5) = 107.5 (118.5)
  • Strength - 44*(1.5) = 66 (95) (Bitter, Poison)
  • User Usefulness - 0 (1)
  • -3 Mistdom population damage
  • -6 Divine population damage

Distribution: Wilderness, A-M Area 1

Preys On: Vegetation
Predated By: N/A

Mutation History
  • Segmentation
    ? Muscular Flaps (+2 speed due to Axial Respiratory System)
    ? Primitive Lungs (+1 Speed)
  • Siphon (+1 Speed)
  • Mantle (+1 Strenght)
    ? Flexible Bones (+1 Speed)
    ? Open Circulatory System (+1 Strenght)
  • Stylocone Tail / Evil Face (+1 Strenght)
  • Basic Brain
    ? Chemoreceptors (+1 Stealth)
  • Eyespots (+1 Stealth)
    ? Smell Cortex
    ? Rougher Skin (+1 Strenght)
  • Segmented Mantle Osteoderm (+1 Strenght)
  • Bitter Taste (+1 Strenght)
  • “Reflectors” (+1 Stealth)
  • Schooling
  • Physical imitation (+1 Stealth)
  • Nostrils (+1 Stealth)
  • Air Bags (+1 Speed)
  • Mental Rating
  • Size Increase (Small Size)
  • Better Circulatory System
  • K-type Reproduction
  • Better Syphon (+1 Speed)
  • Camouflage (+1 Stealth)
  • Sentinel Behaviour (+1 UU)
    ? Jaws (+1 Strenght)
  • Improved Respiratory System (+1 Speed)
  • Creative Thinking
  • Jaw Duplication (+1 Strenght)
    ? Venom Stinger (+1 Strenght)
  • Hands (+1 Strenght)
  • Motor Thinking (+1 Speed)
  • Creative Thinking (+1 Stealth)
  • More Endurance (+1 Speed)
  • Pallium (+1 Stealth)
  • Less Virtual Consumption (+1 Stealth)
  • Courtship Display (+1 Strenght)
  • Click Communication (+1 Stealth)
  • Long-term Memory (+1 Stealth)
  • Better Creative Thinking (+1 Stealth)
  • Better Tool Creation (+1 Strenght)
    ? Slimmer Shape (+1 Speed)
  • Altruism (+1 Stealth)
    ? Faster Muscles (+1 Speed)
    ? Thicker Skull (+1 Strenght)
  • Better Circulatory System (+1 Strenght)
  • Better Communication (+1 Stealth)
  • Metal Poison (+1 Strenght, Poison)
    ? Larger Brain (+1 Stealth, Tier-3 Brain)
  • Better Respiratory System (+1 Speed)
  • Better Circulatory System (+1 Strenght)
  • Better Tools (+1 Strenght)
  • More Brain Power (+1 Stealth, Tier-4 Brain)
  • Fire (+1 Strenght)
  • Better Camouflage (+1 Stealth)
  • Anti-slice Skin (+1 Strenght)
  • More Brain Power (+1 Stealth)
  • Better Antislice Skin (+1 Speed)
  • Speed X 2 (+2 Speed)
  • Stronger Fire (+1 Strenght)
  • Cursor Detection (+1 Stealth)
  • New Political Ideas (+1 Stealth)
  • Join the Covenant
  • Stealthier (+1 Stealth)
  • DM: Communication (+1 Stealth)
  • More Brain Power (+1 Stealth)
  • Faster X 2 (+2 Speed) (+ DM)
  • Better Lungs (+1 Speed)
  • Better Segments (+1 Speeds)
  • Better Inter-Species Communication (+1 Stealth)
  • Better Brain (+1 Stealth)
  • Sentinel Leadership (+1 Stealth)
  • Better Tools (+1 Strenght)
  • Better Sentinels (+1 Stealth)
  • Better Tools (+1 Strenght)
  • DM: Anti-Mistdom Defences (-1 mistdom population damage)
  • Better Motor Skills (+1 Speed)
  • Better Intelligence (+1 Stealth)
  • Decoder (+1 Stealth)
  • Better Communication (+1 Stealth)
  • Decoder Upgrade (+1 Stealth)
  • Glorious Evolution (+1 Strenght)
  • GE Metal Implants (+1 Strenght)
  • GE Mistdom protection (-1 Mistdom population damage)
  • Better Sight (+1 Stealth)
  • Better GE (+1 Strenght)
  • GE Study (+1 Strenght)
  • More GE Types (+1 Strenght)
  • Better Dexterity (+1 Speed)
  • Perfected GE Metal (+1 Strenght)
  • GE Metal Fusion (+1 Strenght)
  • Metal Fusion (+1 Strenght)
  • Energy Efficiency (+1 Speed)
  • C. Venenatorum Mutation: Metal God (+1 Strenght)
  • Metalskin (+1 Strenght)
  • Mental-Physical Separation (+1 Stealth)
  • GE Metal Sharing (+1 Strenght to ALL Covenant members)
  • GEM Chimeras (+1 Stealth)
  • GEM Sponges (+1 Stealth)
  • GEM Integration (+1 Strenght to ALL covenant species)
  • GEM Visions (+1 Strenght)
  • Glorious Acceleration (+0.5 M/R)
  • Better Distribution (+1 Strenght)
  • Superior Dexterity (+1 Speed)
  • GEM Posts (+1 UU)
  • Hivemind (+1 Stealth)
  • Stealth Improvements (+1 Stealth)
  • DM: Better Processors (+1 Stealth to ALL Covenant members)
  • Faster Language (+1 Stealth)
  • Higher Dexterity (+1 Speed)
  • More GEM Connections (+1 Strenght)
  • GEM Creativity (+1 Stealth to ALL covenant species)
  • GEM Fast Growth (+1 Strenght)
  • Ice Cream (+1 Strenght)
  • Soil-to-GEM (+1 Strenght)
  • Weak-Assimilation (+1 Strength)
  • GEM-Bombs (+1 Strenght)
  • Sight-Sharing (+1 Stealth to ALL Covenant species)
  • GEM-unification (+1 Strenght to ALL covenant species)
  • Code Study (+2 Stealth)
  • Higher GEM Creative Power (+1 Stealth)
  • Assimilative Hivemind (+1 Stealth to ALL Covenant Species)
  • Mistdom Defense (-1 Mistdom population damage)
  • Better Hivemind (+1 Stealth to ALL Covenant species)
  • NanoGEM (+1 Strength)
  • GEM-Energy Control (+1 Strength)
  • GEM-senses (+1 Stealth)
  • GEM Divine Invisibility (-1 Divine population damage)
  • Use GEM to conceal against Divine Beings (-1 Divine Population Damage)
  • GEM-fixing (+1 Strength)
  • DM: GEM Muscles (+1 W Speed to ALL Species)
  • GEM Containers (+1 Strength to ALL Covenant Species)
  • Co-Hivemind (+1 Stealth to ALL Covenant Members)
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