The Mistworm - Cancrorum Caligovermis, “The Mistworm’s Crab” - HO
- Small Mistworm-aligned Herbivore + Parasite
Mutations: Reconnection (+1 Strenght), Mimicry (+1 Stealth), Dark Deception (+1 Stealth)
MA: (Rolled 3/4) Infiltrate the covenant
C. Caligovermis has developed a similar property like the Yuyimus species, that being able to merge into the mistworm at order. Using it’s previous abilities, this species can now mimic the species of the covenant, to the point where they may even see an allied soul in that infiltrative being…
The Mistworm commanded this species to infiltrate the ranks of the covenant, causing some disruptions already, especially connecting to the anti-mist (Anti-mist is disabled until [ROUND 38]).
Statistics:
- Speed - 20/9
- Stealth - 19*(2.5) = 45.5
- Strenght - 28/29*(2) = 56/58 (Bitter, Spicy)
- User Usefulness - 0 (1)
Distribution: Wilderness
Preys On (+Parasite): Vegetation
Predated By: M. Cat-Bestiae
Mutation History
- Segmentation
- Annular Muscles (+2 speed due to Axial Respiratory System)
- Axial Respiratory System
- Siphon (+1 Speed)
- Mantle (+1 Strenght)
- Joints (+1 Speed)
- Circulatory System
- Stylocone Tail / Evil Face (+1 Strenght)
- Basic Brain
- Eyespots (+1 Stealth)
- Compound eyes (+1 Stealth)
- Memory Cortex
- Countershading (+1 Stealth)
- Segmented Mantle Osteoderm (+1 Strenght)
- Bitter Taste (+1 Strenght)
- “Reflectors” (+1 Stealth)
- Schooling
- Physical imitation (+1 Stealth)
- Chemoreception (+1 Stealth)
- Air Bags (+1 Speed)
- Mental Rating
- Size Increase (Small Size)
- Closed Circulatory System
- K-type Reproduction
- Midsection Duplication (+1 Speed)
- Setae (+1 Stealth)
- Acid-Resistant Eggs
- 12 Legs (+1 Speed)
- RNA Editing (Extinction Evasion)
- Rotator Leg Joint (+1 Speed)
- Wings (+1 F Speed)
- Castes (+0.5 to Strenght Multiplier)
- Ameboid Larva Cells (+1 Strenght)
- Possesion (+1 Strenght)
- More and more plastic neurons (+1 Stealth)
- UV equivalent usage (+1 Stealth)
- Gamete dismantling (+1 Strenght)
- Feature Theft (+0.5 M/R)
- Spicy (+1 Strenght)
- Cyberwater (+1 Strenght)
- Spiciness Plates (+1 Strenght)
- Better Leg Muscles (+1 W Speed)
- Leg Bones (+1 W Speed)
- Better Hydrokinesis (+1 F Speed)
- Better Against Cybermagic (+1 Strenght / +2 Strenght against species with cybermagic)
- Mind Tendril Communication (+1 Stealth)
- Steal Photosynthesis (+1 Strenght)
- Free Larva Improvements (+1 B Speed)
- Ally with The Mist (+1 Strenght)
- Water Storage (+1 Strenght)
- Respiratory Wings (+1 B Speed)
- MM: Emergency Tribute
- Sacrifice Caste (+1 Stealth)
- MM: Spiritual Infiltration
- Mutations: Souls (+1 Strenght)
- Soul Fusion (+1 Strenght)
- MM: Spiritual Parasitism (+1 Strenght)
- Mist Energy Draw (+1 B Speed)
- MM: Cyberparasite Infiltration (+1 Stealth)
- Soul Energy Gathering (+1 Stealth)
- Energy Linker Cell (+1 B Speed)
- MM: Cyberparasite Infection (+1 Strenght)
- Undo The Mist’s attempts of harming Deus (+1 Strenght)
- MM: Better Connections (+1 Stealth)
- Secret Colony Network (+1 Strenght)
- Cursor Permeability (+1 Stealth)
- MM: Speed (+1 B Speed)
- False Allies (+1 Strenght)
- Better Lungs (+1 B Speed)
- MM: Tendril Sight (+1 Stealth)
- Stronger Hydrokinesis (+1 Strenght)
- Dark Hydrokinesis (+1 Strenght)
- Hydroform (+1 B Speed)
- Reconnection (+1 Strenght)
- Mimicry (+1 Stealth)
- Dark Deception (+1 Stealth)
BIOMES:
Wilderness - All Species
α-FP - Dichorisare Bontopius
β-FP - Dichorisare Bontopius
γ-FP - Dichorisare Bontopius
A-M Area 1 - M. Cat-Bestiae, F. Spiritusvivi, P. Narrenists, S. TeaKinges, C. Venenatorum, Nd. Cogitandi
ORGANIZATIONS & GROUPS (from most friendly to most hostile):
- CPO (Creature Park Organization) + CPO-RC (Creature Park Organization - Research Community)
- MwTC (Mistworm Termination Council)
- FPG (Forum Protection Group)
THE TWO BIOTA GROUPS:
- “THE MISTDOM” - The Mistworm, Dichorisare Bontopius, C. Caligovermis, The Undead Swarms, M. Yuyimus
- “THE COVENANT”- F. Spiritusvivi, Deus, M. Cat-Bestiae, S. TeaKinges, P. Narrenists, C. Venenatorum, Nd. Cogitandi
ERA:
Early Period → Intermediate Period → Pax Multipoda → Intelligence Rise → CHAOS AGE (present)
Also a bit of a warning: Once the two last species become sapient (Cat-Bestiae and Venenatorum, Mistworm-controlled species are already “sapient” due to them being under the worm’s control) an event to end the game will happen.
We have reached the point where one round requires two posts…