I see. Strange times require even stranger solutions I suppose.
Round 57 - Year 4, Month 11
As the forum enters a new month, from the eyes of an user things are rather regular, whatever might that mean in these times, but from the perspective of Deus for example, things are looking less predictable and light than ever before possibly…
Non-Species Entities
Misc. Group
CORROSION STATUS:
-??? HP
-Unknown Abilities, suspected to be powerful
-Looks like a mass of mechanical parts, of which many are rather sharp, coated mostly with plates the color of Friedrick, ever morphing with the sharper parts rising above and under the surface of the being all the time. Size of The Devourer (1.5x Huge Size).
-A powerful source of Divine Energy
Action: -
Corrosion currently seems to be getting ready for what’s to come soon, and by that it’s meant… the entity has seemingly been playing around and doing random stuff, through it is travelling most of the time. It’s motives are rather clear to Deus through…
Outsider Group
STARGUN STATUS:
-10/10 HP (Regen: 2HP/Round)
-Has two abilities: Jumping High and Far, and Shooting From It’s Gun
-Looks like a rifle-like gun installed ontop of a starfish-like being
-Appears to have been created from two different entities
STUMPSPAWN STATUS:
-?? HP
-Suspected to have 2 abilities (needs more research)
-Looks somewhat like a stump, with 4 large legs used for walking and 4 smaller, more upward-facing “roots” between the legs, and a bark-like texture. The top of the being is occupied by a large strusture which looks like a closed flower the color of a pink rose
-Appears to have been created from two different entities
SHARPWING STATUS:
-?? HP
-Suspected to have 2 abilities (needs more research)
-The main body appears to have lots of sharp, spear-like appendages at the bottom and on the sides, at the top there are two pairs of wings attatched to a bulge running the length of the entity. Always flying.
-Appears to have been created from two different entities
SPADEBUG STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like some sort of a beetle, the tips of it’s legs are tipped with sharp spearheads through
SANITIZER STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a blob with 8 octopus-like tentacles, which in themselves have hollow cones at their ends, opening up from the side of their bases.
SERPHANT STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a fiery snake with 3 pairs of insect-like wings at the top of it’s body which allow it to fly somewhat
SHIELDSWORD STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a shield-shaped hybrid of an isopod and a tortoise, possessing two large “blades” in the narrow section of the shield which have a surprisingly large degree of movement and rotation.
SONAR STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a tripod table, but instead of the table surface there’s a sphere at the top of the “torso”
SPEEDER STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a very thin spider or even a harvestman, known to be able to reach quite the impressive velocities.
Band Action: Create a shelter within TOR PM (6/6)
Being informed about the large power the covenant and the darkblur wield by the friendly users of TOR, the 9 outsiders decided to creature shelters within some of the posts existing in TOR’s PM hosting these critters. Not only have they made one complete shelter, they made a few, which can fit inside all the outsiders! These shelters can likely be used to shield the nine if some catastrophe happens to hit the entire forum, including the PMs, or could be used by heavily injured outsiders to recover in their safe interiors. It appears that after this building effort, these entities will start going after the one who hurt them more actively…
Though, TOR isn’t perfect at keep the aliens’ secrets within the PMs, as one of TOR’s members accidentally annouced that Stargun has fully recovered, allowing other users to estimate just how much health that being can regenerate each month…
Mistdom Group
DARKBLUR STATUS:
-60/60 HP (Regenerates 5 HP per Month[Round])
-Insanely fast, can scale hundreds of posts in seconds
-Looks like a disturbing pseudo-humanoid figure within a “dark bubble”
-One known offensive ability - “Hypnosis” (can convert weaker-minded entities to it’s side)
-Suspected to have attained more abilities following it’s absorption of The Mistorb, only time will tell what they are…
-By far the most powerful member of The Mistdom, EVER
-Fused with the soul of a rather obsessed, insane mistdom-aligned user
-Has some users on it’s command (unknown to other community members)
-Has two action votes it casts every Month(Round)
-Controls BSA (which is given an order by darkblur every month [round])
Action 1: Take over BSA (3/6)
Action 2: Take over BSA (3/6)
BSA Action: - (1/6, failed)
Feeling now ready to do the final act of closing on BSA, Darkblur made two rather mediocore plans and fused them into one that should guarantee total takeover of the core of the salvatious alliance’s core, and by controlling the core, control can also start seeping into the outer layers of the organization and even into the users less involved in the organization side of the forum. The two plans would be put to life over a month, and they resulted in the entirety of BSA’s core userbase falling under more or less direct control of the blur. From the outside, the alliance still seems like a friendly grouping of pro-biota users, but who has seen the recently-formed PMs of the alliance would develop a much different opinion - a darkblur pseudocult. This weird pseudocult however completely ommitted darkblur’s first command towards it as it was too busy adapting the alliance to such new style…
Species
NPC - Sapiepoda TeaKinges, “The Crawler” - HO
- Medium Omnivore
Mutations: Wing-Legs X 2 (+2 F Speed)
DM: Soil-to-Cyberenergy (6/6, +1 Stealth)
S. TeaKinges aerobatics enthusiasts have noticed that the flying capabilities of the Sapiepodish kin have fallen behind quite a bit in the recent times, especially after the advent of the bionic legs which were distributed by The Devourer’s domains. However before them was a huge problem to solve - the wing techniques the crawlers have developed over years in the forum have been stretched to their maximum potential, and it didn’t seem like anything could make a crawling ever faster whilst airborne at that point. As many of the flight enjoyers started to lose hope, one of them suggested an idea rather radical, risky, and potentially deadly for those who would try partaking in it - the artificial wing technology could be applied to the many legs the TeaKingal brethren have, which would greatly increase the degree of possible manauvers possible in the air. Many in the group seeking to improve the aerobatics saw this as a proposal too radical to possibly accept, but others ended up taking the risk. While the initial results of the surgeries didn’t seem promosing, soon enough the recipents of these “wings-on-legs” or wing-legs would show an incredible increase in the amount of possibilities in which the air-travelling speed could be pushed up. And not just that, the wing implants didn’t have a negative impact on the walking speeds of those who got them! Very quickly did the limb wings spread across the crawler communities, as the one to originally propose the idea and oversee the surgeries was lost to time…
As the month was unfolding with the advent of these new wings, Deus had some members of the crawling research guild travel to the laboratory to find ways of converting the ever-regenerating forum soil into something more useful - that being in this case cyberenergy. In the chambers of the laboratory, repaired after the blur’s raid a few months ago, the scientists from the first species to attain sapience discovered a method of generating cyberenergy from soil so efficient that they instantly also got the idea of plugging some of themselves into this powerful source of energy, giving them more awareness of their surroundings than before. Very quickly this plugging method would start being used by the warriors of this species, which started plugging themselves briefly into portable soil-to-cyberenergy converterts, in order to gain longer-term benefits. The question just is if this method isn’t like a drug that appears helpful at first only to reveal it’s darker secrets later on…
Statistics:
- Speed - 27/28 (28/28)
- Stealth - 37*(2) = 74 (80)
- Strenght - 44*(2.5) = 120 (137) (Venom)
- User Usefulness - 1 (2)
- Mistdom causes 3 less population damage, Deals +6 Damage against The Mw.
Distribution: Wilderness, A-M Area 1
Preys On: Vegetation
Predated By: N/A
Mutation History
- Respiratory System
- Basic Tentacles (+2 Speed due to Respiratory System)
- Grinding Teeth
- Stronger Muscles (+1 Strenght)
- Camouflage (+1 Stealth)
- Jumping Limbs (+1 Speed)
- Circulatory System
- Omnivorous Diet
- Digging Limbs (+1 Stealth)
- Harder Skin (+1 Strenght)
- Venom Glands (+1 Strenght)
- Sharp Teeth (+1 Strenght)
- Sound Antennae (+1 Stealth)
- Extra Muscle Speed (+1 Speed)
- Size Increase (Small Size)
- Spiky Skin (+1 Strenght)
- Simple brain
- Stronger Digging Limbs (+1 Strenght)
- Chemoreception (+1 Stealth)
- Tunnel Digging (+1 Stealth)
- More Speed (+1 Speed)
- More Speed (+1 Speed)
- More Speed (+1 Speed)
- Harder Skin (+1 Strenght)
- Better Camouflage (+1 Stealth)
- Better Circulatory System
- Improved Respiratory System (+1 Both Speed)
- Gliding limbs (+1 Flying Speed)
- Intermediate Brain (+1 Stealth)
- Eusociality (+0.5 to Strenght Multiplier)
- Improved Chemoreceptors (+1 Stealth)
- Lighter Bodies (+1 Both Speed)
- Medium Size
- Photoreceptive Spots (+1 Stealth)
- Heart (+1 Strenght)
- Colonies (+1 Strenght)
- Pinhole Eyes (+1 Stealth)
- Air Sacks (+1 B Speed)
- Echolocation (+1 Stealth)
- Better Genetic Recombination (+0.5 M/R)
- Population Detection (EE)
- Stronger Legs (+1 W Speed)
- Lensed Eyes (+1 Stealth)
- Advanced Brain (+1 Stealth)
- Warrior Caste (+1 Strenght)
- Better Heart Chambers (+1 Strenght)
- Interaction Limbs (+1 Strenght)
- Better Lungs (+1 B Speed)
- Syrinx (+1 Strenght)
- Color Sight (+1 Stealth)
- Sentient Brain (+1 Stealth)
- Fire Usage (+1 Strenght)
- Primitive Tools (+1 Strenght)
- Better Tools (+1 Strenght)
- Shamanism (+1 Strenght)
- Better Tools (+1 Strenght)
- Clothes (+1 Stealth)
- Sorcerers (+1 Strenght)
- Education (+1 Stealth)
- Primitive Agriculture (+1 Strenght)
- Join the Covenant
- Better Shoes (+1 W Speed)
- Running Techniques (+1 W Speed)
- Anti-Mist Armour (+1 Strenght, Mistdom members deal 1 less population damage)
- DM: Speed (+1 B Speed)
- Bows (+1 Strenght)
- Commanders (+1 Stealth)
- DM: Anti-Mw Field (-1 Mistdom Population Damage)
- A-M Arrows (+1 Strenght, +1 Damage against The Mw.)
- Better Strategies (+1 Stealth)
- Advanced Tools (+1 Strenght)
- More Discipline (+1 B Speed)
- DM: Communication (+1 Stealth)
- Better Shoes (+1 W Speed)
- Better Strategies (+1 Strenght)
- Anti-Mistdom research (+2 Damage against the Mw.)
- More Efficient Lungs (+1 B Speed)
- Better Anti-Mistworm Strategies (+2 damage against the Mw.)
- Soul Circuit Upgrade (+1 Stealth)
- Forum-Wide Organization (+1 Stealth)
- Anti-Mistworm Mobilization (+1 Strenght, +1 Damage against the Mw.)
- Better Education (+1 Stealth)
- Research (+1 Stealth)
- Discipline (+1 Strenght)
- Helping Users (+1 UU)
- Armed Weapons (+1 Strenght)
- Refined Fighting Styles (+1 W Speed)
- User Dialogue (+1 UU)
- Improved Weapons (+1 Strenght)
- Stealth Techniques (+1 Stealth)
- Superior Flight Techniques X 2 (+2 F Speed)
- Better Reflexes (+1 B Speed)
- Ambush tactics (+1 Stealth)
- Artificial Wings X 2 (+2 F Speed)
- Better Planes (+1 F Speed)
- Faster Takeoff X 2 (+2 F Speed)
- DM: Planes (+1 F Speed)
- Jet Engines (+1 F Speed)
- Jet Engine Upgrade (+1 F Speed)
- Soul Transfer (+1 Strenght)
- Warrior God (+1 Strenght)
- Soul Regeneration (+1 Stealth)
- Portals (+1 Stealth)
- GE Metal Integration (+1 Strenght)
- Strenghten Warrior God X 2 (+2 Strenght)
- Refined Artificial Wings (+1 F Speed)
- Portal Techniques (+1 B Speed)
- Superior Flying Techniques (+1 F Speed)
- Warrior Tournaments X 2 (+2 Strenght)
- Refined Techniques (+1 Stealth)
- Soul-Reinforced Weapons X 2 (+2 Strenght)
- DM: Robot Processors (+1 Stealth to ALL covenant species)
- Cameras and Film X 2 (+2 Stealth)
- Footage Sharing (+1 UU)
- Processor Improvements (+1 Stealth to ALL covenant species)
- Cyberspace-Reinforced Weapons X 2 (+2 Strenght)
- “Ultimate Education” X 2 (+2 Stealth)
- Superior Running (+1 W Speed)
- Wing-Legs X 2 (+2 F Speed)
- DM: Soil-to-Cyberenergy (6/6, +1 Stealth)
@doomlightning - Neodichorisare Cogitandi, “Divider” - HO
- Small Herbivore
Mutations: GEM Creativity (+1 Stealth to ALL covenant species), GEM Fast Growth (+1 Strenght), Ice Cream (+1 Strenght)
DM: Soil-to-GEM (+1 Strenght)
Nd. Cogitandi has had all it’s efforts focused on improving the glory of the already holy metal, which is what this species and civilization has been doing for many months now, across generations of various dividers. Once again, at the beginning of the month, a new type of GEM technology to be shared was invented - GEM-boosted creativity. By putting special GEM implants inside of the minds (brains) of other speciesmates from The Covenant, the creativity factor of their personality would be greatly increased, which is quite useful when trying to hide for instance. This marks an another deed that turned out to be a species from the Neodichorisarid kin to the rest of the biota! GEM was however also found to be capable of inducing more physical properties into those with whom it’s infused with, as it turned out that by linking many juveniles with GEM implants already present inside their bodies, the said bodies would grow a lot faster into their mature state. This effectively decreases the amount of time a newborn Cogitand stays unuseful to the society of this species. The last invention this month was quite strange, as it wasn’t directly related to GEM - for some strange reason, basing off the life experiences of the users of the forum, the leadership of the dividerling species has decided that ice cream is the best food source to exist and hence it should be adopted as the supreme and superior food of all the dividers. What sort of ice cream originated from this statement however was nothing like the type eaten by humans - this ice cream was very nutritious, dense and saturating, and ontop of that it didn’t go bad quite as fast as the letters did! The formula for making this sort of food is still hidden as a top secret of the divider brethren, but maybe one day it could be shared with other species…
Deus meanwhile was too aiding this species much like all the others over the course of this month, as the godlike entity made a rather smart suggestion to some Neodichorisarids: They should probably consider converting the regenerating forum soil into GEM instead of making it out of this air. In a matter of days, soil-originating GEM became the most popular type of GEM on the markets and shops around the forum, as the new technique spread fast, far and wide, giving a new purpose to the GEM-coated posts too!
Statistics:
- Speed - 27 (28)
- Stealth - 39*(2.5) = 97.5 (103.5)
- Strenght - 39*(1.5) = 58.5 (75.5) (Bitter, Poison)
- User Usefulness - 0 (1)
- -2 Mistdom population damage
Distribution: Wilderness, A-M Area 1
Preys On: Vegetation
Predated By: N/A
Mutation History
- Segmentation
? Muscular Flaps (+2 speed due to Axial Respiratory System)
? Primitive Lungs (+1 Speed) - Siphon (+1 Speed)
- Mantle (+1 Strenght)
? Flexible Bones (+1 Speed)
? Open Circulatory System (+1 Strenght) - Stylocone Tail / Evil Face (+1 Strenght)
- Basic Brain
? Chemoreceptors (+1 Stealth) - Eyespots (+1 Stealth)
? Smell Cortex
? Rougher Skin (+1 Strenght) - Segmented Mantle Osteoderm (+1 Strenght)
- Bitter Taste (+1 Strenght)
- “Reflectors” (+1 Stealth)
- Schooling
- Physical imitation (+1 Stealth)
- Nostrils (+1 Stealth)
- Air Bags (+1 Speed)
- Mental Rating
- Size Increase (Small Size)
- Better Circulatory System
- K-type Reproduction
- Better Syphon (+1 Speed)
- Camouflage (+1 Stealth)
- Sentinel Behaviour (+1 UU)
? Jaws (+1 Strenght) - Improved Respiratory System (+1 Speed)
- Creative Thinking
- Jaw Duplication (+1 Strenght)
? Venom Stinger (+1 Strenght) - Hands (+1 Strenght)
- Motor Thinking (+1 Speed)
- Creative Thinking (+1 Stealth)
- More Endurance (+1 Speed)
- Pallium (+1 Stealth)
- Less Virtual Consumption (+1 Stealth)
- Courtship Display (+1 Strenght)
- Click Communication (+1 Stealth)
- Long-term Memory (+1 Stealth)
- Better Creative Thinking (+1 Stealth)
- Better Tool Creation (+1 Strenght)
? Slimmer Shape (+1 Speed) - Altruism (+1 Stealth)
? Faster Muscles (+1 Speed)
? Thicker Skull (+1 Strenght) - Better Circulatory System (+1 Strenght)
- Better Communication (+1 Stealth)
- Metal Poison (+1 Strenght, Poison)
? Larger Brain (+1 Stealth, Tier-3 Brain) - Better Respiratory System (+1 Speed)
- Better Circulatory System (+1 Strenght)
- Better Tools (+1 Strenght)
- More Brain Power (+1 Stealth, Tier-4 Brain)
- Fire (+1 Strenght)
- Better Camouflage (+1 Stealth)
- Anti-slice Skin (+1 Strenght)
- More Brain Power (+1 Stealth)
- Better Antislice Skin (+1 Speed)
- Speed X 2 (+2 Speed)
- Stronger Fire (+1 Strenght)
- Cursor Detection (+1 Stealth)
- New Political Ideas (+1 Stealth)
- Join the Covenant
- Stealthier (+1 Stealth)
- DM: Communication (+1 Stealth)
- More Brain Power (+1 Stealth)
- Faster X 2 (+2 Speed) (+ DM)
- Better Lungs (+1 Speed)
- Better Segments (+1 Speeds)
- Better Inter-Species Communication (+1 Stealth)
- Better Brain (+1 Stealth)
- Sentinel Leadership (+1 Stealth)
- Better Tools (+1 Strenght)
- Better Sentinels (+1 Stealth)
- Better Tools (+1 Strenght)
- DM: Anti-Mistdom Defences (-1 mistdom population damage)
- Better Motor Skills (+1 Speed)
- Better Intelligence (+1 Stealth)
- Decoder (+1 Stealth)
- Better Communication (+1 Stealth)
- Decoder Upgrade (+1 Stealth)
- Glorious Evolution (+1 Strenght)
- GE Metal Implants (+1 Strenght)
- GE Mistdom protection (-1 Mistdom population damage)
- Better Sight (+1 Stealth)
- Better GE (+1 Strenght)
- GE Study (+1 Strenght)
- More GE Types (+1 Strenght)
- Better Dexterity (+1 Speed)
- Perfected GE Metal (+1 Strenght)
- GE Metal Fusion (+1 Strenght)
- Metal Fusion (+1 Strenght)
- Energy Efficiency (+1 Speed)
- C. Venenatorum Mutation: Metal God (+1 Strenght)
- Metalskin (+1 Strenght)
- Mental-Physical Separation (+1 Stealth)
- GE Metal Sharing (+1 Strenght to ALL Covenant members)
- GEM Chimeras (+1 Stealth)
- GEM Sponges (+1 Stealth)
- GEM Integration (+1 Strenght to ALL covenant species)
- GEM Visions (+1 Strenght)
- Glorious Acceleration (+0.5 M/R)
- Better Distribution (+1 Strenght)
- Superior Dexterity (+1 Speed)
- GEM Posts (+1 UU)
- Hivemind (+1 Stealth)
- Stealth Improvements (+1 Stealth)
- DM: Better Processors (+1 Stealth to ALL Covenant members)
- Faster Language (+1 Stealth)
- Higher Dexterity (+1 Speed)
- More GEM Connections (+1 Strenght)
- GEM Creativity (+1 Stealth to ALL covenant species)
- GEM Fast Growth (+1 Strenght)
- Ice Cream (+1 Strenght)
- Soil-to-GEM (+1 Strenght)
@CatSquared - Multipoda Cat-Bestiae, “Cat Beasts” - UC
- Tiny Omnivore
Mutations: Extra Artifical Species Mutations X 3 (5/6, 3/6, 1/6 - Enough)
DM: Soil-Harvester (1/6)
M. Cat-Bestiae cultists, and especially the Devourer standing atop their hierarchy, were getting increasingly deep into research making the artificial species have their mutation rates boosted. These efforts were so dire that even the devourling crabs were ordered to help out with the task so that the mad beasts could have their mutation rate increased. If these efforts do end up being successful, this could recover The Devourer’s reputation within The Covenant, as lately quite the culted entity was accused of trying to start a conflict between the alliance of the forum species and the outsiders and their devoted users. These accussations didn’t come just from minor parties within the populaces of the base forums of The Covenant species, but from some of the major gods being some of the strongest entities The Covenant has in it’s armies. As so the efforts could cook two meats on the same stove that way.
The archmage god, Deus, tried to convince some Cat-Beasts cultists to go and researching technology that would harvest lots of forum soul for future use, but no cultists were found free for that sort of job - all were busy helping The Devourer and working alongside the cult crabs in their quest to make the mad cats evolve and act faster than before!
Statistics:
- Speed - 21/12 (23/12)
- Stealth - 28*(3) = 84 (90)
- Strenght - 61*(1.5) = 91.5 (108.5) (Venom, Toxicity, Resistance to bitterness and spicyness)
- User Usefulness - -2 (-1)
- Mistdom causes 2 less population damage and has 1/3 chance to miss, Deals Extra 2 Damage to The Mw.
Distribution: Wilderness
Preys On: Vegetation
Predated By: N/A
Mutation History
- Respiratory System
- Basic Tentacles (+2 Speed due to Respiratory System)
- Grinding Teeth
- Stronger Muscles (+1 Strenght)
- Camouflage (+1 Stealth)
- Jumping Limbs (+1 Speed)
- Circulatory System
- Omnivorous Diet
- Digging Limbs (+1 Stealth)
- Harder Skin (+1 Strenght)
- Venom Glands (+1 Strenght)
- Sharp Teeth (+1 Strenght)
- Sound Antennae (+1 Stealth)
- Extra Muscle Speed (+1 Speed)
- Size Increase (Small Size)
- Spiky Skin (+1 Strenght)
- Simple brain
- Stronger Digging Limbs (+1 Strenght)
- Chemoreception (+1 Stealth)
- Tunnel Digging (+1 Stealth)
- Size Decrease (Tiny Size)
- Letter Camouflage (+1 Stealth)
- Faster Leg Muscles (+1 Speed)
- Streamline Shape (+1 Speed)
- Better Gnetic Recombination (+0.5 M/R)
- Chemical Communication (+1 Stealth)
- Swarm Behaviour (+0.5 to Strenght Multiplier)
- Gliding Wings (+1 Flying Speed)
- Toxicity (+1 Strenght)
- Toxin Projectile (+1 Strenght)
- Hydrogen Bladder (+1 Flying Speed)
- Larger Wing Muscles (+1 F Speed)
- Better Toxic Projectile (+1 Strenght)
- Extra Wings (+1 F Speed)
- Stronger Leg Muscles (+1 W Speed)
- More Streamline Body (+1 B Speed)
- Stronger Legs (+1 W Speed)
- Even Stronger Legs (+1 W Speed)
- More Strenght x 3 (+3 Strenght)
- Immune System (+1 Strenght, +2 ILs before parasitic damage)
- Resistance to D. Amplicoma’s bitterness (+1 Strenght)
- More Advanced Camouflage (+1 Stealth)
- Resistance to Dichorisare Amplicoma ’s spicyness (+1 Strenght)
- More Strenght (+1 Strenght)
- Even More Strenght (+1 Strenght)
- Stronger Wings (+1 F Speed)
- Even Stronger Wings (+1 F Speed)
- Stronger Legs (+1 W Speed)
- Larger Swarms (+1 Strenght)
- Cybertraps (+1 Stealth)
- Eusociality (+1 Strenght)
- More Speed (+1 B Speed)
- Faster Legs (+1 W Speed)
- Anti-Mist Claws (+1 Strenght, Deals Extra 1 HP to TM)
- Anti-Mist Armour (+1 Strenght, -2 Mist population damage)
- Join the Covenant
- Larger Swarms (+1 Strenght)
- Anti-mist Ritual (-1 Mist damage in specified area)
- Speed (+1 B Speed)
- Larger Swarms (+1 Strenght)
- Faster X 2 (+2 Speed)
- Hive-Mind (+1 Strenght)
- Anti-Mist Camouflage (+1 Stealth, 1/3 chance for mistdom members to miss attack)
- DM: Speed (+1 B Speed)
- Smart Caste (+1 Stealth)
- Faster (+1 W Speed)
- Better A-M Claws (+1 Strenght, deals +1 damage against The Mw.)
- DM: Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Faster (+1 B Speed)
- User Communication (+1 Strenght)
- Enslavement (Fail, DM X 2)
- DM: Communication X 2 (+2 Stealth)
- Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Soul Circuits X 3 (+3 Stealth, achieved sapience)
- Clones (+2 Strenght)
- Clones (+1 Strenght)
- Clones (+2 Strenght)
- Clone Production X 3 (+3 Strenght)
- Larger Swarms (+1 Strenght)
- Cybermanipulation (+1 Strenght)
- DM: Better Cybermanipulation (+1 Strenght)
- Stronger Cybermanipulation X 2 (+2 Strenght)
- Soul Cybermanipulation (+1 Strenght)
- Intelligence Cybermanipulation (+1 Stealth)
- Soul-powered Cybermagic (+1 Strenght)
- Mass Absorbtion (+1 Stealth)
- Devourer Feast (+2 Stealth)
- Soul Vampirism (+1 Stealth)
- Devourer Hunt (6/6, +1 Stealth)
- Clones for Feast (+1 Strenght)
- Thrall Army (+1 Strenght)
- Thrall Hunt (6/6, +1 Strenght)
- Devourer Cult (+1 Strenght)
- Word Consumption (+1 Strenght)
- Devourer Worship (+1 Strenght)
- Cultist Cloning (+1 Strenght)
- Better Cybermanipulation (+1 Strenght)
- Better Soulmanipulation (+1 Strenght)
- Soul-Powered Machines (+1 Strenght)
- Better AP System (+1 Strenght)
- AP Hunt X 2 (5/6, 2/6, +2 Strenght)
- Crabcult Species (3/6, +1 Strenght)
- Devourer Power (+1 Strenght)
- Bionic Legs (+1 W Speed to ALL covenant species)
Catsquared - Cancrorum Cultus, “Devourling Wall Crab” - UC
- Small Herbivore + Parasite
Mutations: Extra Artifical Species Mutations (to M. Cat-Bestiae)
DM: Divine Energy Facility (3/6)
C. Cultus populace, still restricted to the new trench PM, was eager to help it’s master species, M. Cat-Bestiae and especially the leader of the said species, The Devourer, in their mission to raise the mutation rate of an artificial species - through not this species sadly for some of the crab cultists, but instead for the thrall-like mad-beast brethren, too united under the Devourer’s domainage. No matter what, they all have arrived at the site of the laboratory where The Devourer ordered the cat-beast and the devourling crab researchers to gather and begin their research. It all took a few days, and resulted in pretty decent results, though some teams of crabs and beasts ended up finding out more than others. Now all that remained was waiting for when the knowledge would be applied to the mad beast folk…
Immedietly after the researchers’ departure however Deus would guide the crab ones right back into the laboratory, into the section meant to become the divine energy facility already a month ago. The scientists, tired by their research on the artificial species genetics already, weren’t so willing to partake in this task with no break, but they had to under the command of such a powerful entity. Soon enough the facility would be ready to use - even if signs of the ones who made it being tired at the time of construction were rather clearly visible from within the new section.
Statistics:
- Speed - 24/13 (26/13)
- Stealth - 31*(2.5) = 77.5 (83.5)
- Strenght - 45/46*(2) = 90/92 (107/109) (Bitter, Spicy)
- User Usefulness - -2 (-1)
- 1/3 chance for the mistdom to miss, -3 mistdom population damage, +1 damage against the Md, Revenge
Distribution: Wilderness
Preys On (+Parasite): Vegetation
Predated By: N/A
Mutation History
- Segmentation
- Annular Muscles (+2 speed due to Axial Respiratory System)
- Axial Respiratory System
- Siphon (+1 Speed)
- Mantle (+1 Strenght)
- Joints (+1 Speed)
- Circulatory System
- Stylocone Tail / Evil Face (+1 Strenght)
- Basic Brain
- Eyespots (+1 Stealth)
- Compound eyes (+1 Stealth)
- Memory Cortex
- Countershading (+1 Stealth)
- Segmented Mantle Osteoderm (+1 Strenght)
- Bitter Taste (+1 Strenght)
- “Reflectors” (+1 Stealth)
- Schooling
- Physical imitation (+1 Stealth)
- Chemoreception (+1 Stealth)
- Air Bags (+1 Speed)
- Mental Rating
- Size Increase (Small Size)
- Closed Circulatory System
- K-type Reproduction
- Midsection Duplication (+1 Speed)
- Setae (+1 Stealth)
- Acid-Resistant Eggs
- 12 Legs (+1 Speed)
- RNA Editing (Extinction Evasion)
- Rotator Leg Joint (+1 Speed)
- Wings (+1 F Speed)
- Castes (+0.5 to Strenght Multiplier)
- Ameboid Larva Cells (+1 Strenght)
- Possesion (+1 Strenght)
- More and more plastic neurons (+1 Stealth)
- UV equivalent usage (+1 Stealth)
- Gamete dismantling (+1 Strenght)
- Feature Theft (+0.5 M/R)
- Spicy (+1 Strenght)
- Cyberwater (+1 Strenght)
- Spiciness Plates (+1 Strenght)
- Better Leg Muscles (+1 W Speed)
- Leg Bones (+1 W Speed)
- Better Hydrokinesis (+1 F Speed)
- Better Against Cybermagic (+1 Strenght / +2 Strenght against species with cybermagic)
- Mind Tendril Communication (+1 Stealth)
- Steal Photosynthesis (+1 Strenght)
- Free Larva Improvements (+1 B Speed)
- Ally with The Mist (+1 Strenght)
- Water Storage (+1 Strenght)
- Respiratory Wings (+1 B Speed)
- MM: Emergency Tribute
- Sacrifice Caste (+1 Stealth)
- MM: Spiritual Infiltration
- Mutations: Souls (+1 Strenght)
- Soul Fusion (+1 Strenght)
- MM: Spiritual Parasitism (+1 Strenght)
- Mist Energy Draw (+1 B Speed)
- MM: Cyberparasite Infiltration (+1 Stealth)
- Soul Energy Gathering (+1 Stealth)
- Energy Linker Cell (+1 B Speed)
- MM: Cyberparasite Infection (+1 Strenght)
- Undo The Mist’s attempts of harming Deus (+1 Strenght)
- MM: Better Connections (+1 Stealth)
- Secret Colony Network (+1 Strenght)
- Cursor Permeability (+1 Stealth)
- MM: Speed (+1 B Speed)
- False Allies (+1 Strenght)
- Better Lungs (+1 B Speed)
- MM: Tendril Sight (+1 Stealth)
- Better Hydrokinesis (+1 Strenght)
- Report Weakness (Switched Alliance)
- Mutation Bending (Can Change Other Species Mutations)
- DM: Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Secret Reorganization (+1 Stealth)
- Soul Computer Upgrade (+1 Stealth, Tier-2.5 Brain)
- Anti-Mist (+1 Strenght to all Covenant Members)
- DM: Communication (+1 Stealth)
- Mutavenom Form (+1 Strenght, 1/3 chance for mistdom attacks to miss)
- Stronger Hydrokinesis (+1 Strenght)
- Soul Barrier (+1 Strenght, -1 Mistdom population damage)
- DM: Injector Upgrade (Injector twice as efficient)
- Selling the Soul (+1 Strenght)
- Selling the Body (+1 Stealth)
- Material Conversion (+1 Stealth)
- Chatrooms (+1 Stealth)
- Vaporization (+1 Strenght)
- Time Dilation (+1 Stealth)
- DM: Cursor Presets (+1 Strenght)
- Cursor Ascension (+1 Strenght)
- True Possession (+1 Strenght)
- Truesight (+1 Stealth)
- Improved Truesight Range (+1 Stealth)
- Better Proto-Lungs (+1 B Speed)
- DM: Better Mistdom Protection (-1 mistdom population damage)
- Better Proto-Lungs (+1 B Speed)
- Anti-Mistdom fluid (+1 B Speed, -1 Mistdom population damage)
- Energy Collectors (+1 Strenght)
- Air Pumps (+1 B Speed)
- Faster Brain (+1 F Speed)
- Truesight Supremacy (+1 Stealth)
- DM: Stronger anti-mistdom fluid (+1 damage against the mistdom)
- Soul Transfer (+1 Strenght)
- Water God (+1 Strenght)
- Belief (+1 Strenght)
- Avatars (+1 Strenght)
- Vengeance (Attacks when attacked, but loses 1 Conservation Point)
- Soul Reproduction (+1 Stealth)
- Faster Legs (+1 W Speed)
- Worship Spread (+1 Strenght to ALL Covenant species)
- Nd. Cogitandi Mutation: GE Metal Implants (+1 Stealth)
- Mutavenom Upgrade (+1 Strenght)
- Mutasteal (Can steal other species’ mutations, tied to dice)
- Advantagetaking (can attack a species if it only has 1 base stat above the swarms’ ones) (Stolen from D. Bontopius)
- Organ Castes (+1 Strenght)
- GEM Cellwalls (+1 Strenght)
- Thicker GEM Cellwalls (+1 Strenght)
- SRC (+1 Strenght)
- Self-Sufficient Souls (+1 Stealth)
- Mutations: Soul-Magic Shields (3/6, +1 Strenght)
- Ultra-Fast Robots (6/6) (+1 W Speed to ALL Devourer-Controlled Species)