Survival in the Forum

Round 59 - Year 5, Month 1

There have been speculations in the community surrounding FRF preparing itself to do a large “offensive” against it’s “sworn enemies” roughly a month from now. The time for which the front phased out it’s plans for stopping AI cursor development has passed, so technically the organization wouldn’t be violating it’s own statements if it did commit to the non-human-steered cursors.

Non-Species Entities

Outsider Group

STARGUN STATUS:
-10/10 HP (Regen: 2HP/Round)
-Has two abilities: Jumping High and Far, and Shooting From It’s Gun
-Looks like a rifle-like gun installed ontop of a starfish-like being
-Appears to have been created from two different entities

STUMPSPAWN STATUS:
-?? HP
-Has two abilities: Energy Shield and Plant-Bee Spawning
-Looks somewhat like a stump, with 4 large legs used for walking and 4 smaller, more upward-facing “roots” between the legs, and a bark-like texture. The top of the being is occupied by a large strusture which looks like a closed flower the color of a pink rose
-Appears to have been created from two different entities

SHARPWING STATUS:
-1/10 HP (Regen: ?HP/Round)
-One known ability: Launching Spears, One unknown ability
-The main body appears to have lots of sharp, spear-like appendages at the bottom and on the sides, at the top there are two pairs of wings attatched to a bulge running the length of the entity. Always flying.
-Appears to have been created from two different entities

SPADEBUG STATUS:
-? HP
-Known Ability: Piercing Barrage
-Looks like some sort of a beetle, the tips of it’s legs are tipped with sharp spearheads through

SANITIZER STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a blob with 8 octopus-like tentacles, which in themselves have hollow cones at their ends, opening up from the side of their bases.

SERPHANT STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a fiery snake with 3 pairs of insect-like wings at the top of it’s body which allow it to fly somewhat

SHIELDSWORD STATUS:
-? HP
-One known ability: Slashing Barrage
-Looks like a shield-shaped hybrid of an isopod and a tortoise, possessing two large “blades” in the narrow section of the shield which have a surprisingly large degree of movement and rotation.

SONAR STATUS:
-? HP
-One known ability: Wave-Stun
-Looks like a tripod table, but instead of the table surface there’s a sphere at the top of the “torso”

SPEEDER STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a very thin spider or even a harvestman, known to be able to reach quite the impressive velocities.

Band Action: Return to TOR base and help Sharpwing heal

Following the battle against Corrosion, one of the outsiders was hurt nearly mortally - Sharping had it’s wings liquidized by the powerful entity and fell from high down to the forum soil. Quickly following the battle, when the “three teams” of inside-the-forum entities went their own ways, the pack of nine managed to get TOR users to quickly send them to the TOR PM using hyperlinks. Here, Sharpwing would be put in a post-shelter, with the eight remaining outsiders trying to help it with getting back up on it’s wings. The results of these efforts should become more apparent next month, but for now the whole band has retreated to it’s forsaken grotto.

Mistdom Group

DARKBLUR STATUS:

-32/60 HP (Regenerates 5 HP per Month[Round])
-Insanely fast, can scale hundreds of posts in seconds
-Looks like a disturbing pseudo-humanoid figure within a “dark bubble”
-Two known offensive ability - “Hypnosis” (can convert weaker-minded entities to it’s side), “Darkbeams” (light ranged attack)
-Suspected to have attained more abilities following it’s absorption of The Mistorb, only time will tell what they are…
-By far the most powerful member of The Mistdom, EVER
-Fused with the soul of a rather obsessed, insane mistdom-aligned user
-Has some users on it’s command (unknown to other community members)
-Has two action votes it casts every Month(Round)
-Controls BSA (which is given an order by darkblur every month [round])

Action 1: Hide in BSA PMs
Action 2: Try healing self (2/6)
BSA Action: - (1/6)

During the battle against Corrosion undertaken by all the parties that have so far made up the forum’s interior landscape, Darkblur was left with it’s bubble that used to cover it liquidized and gone. Right after the newcomer was defeated by the other parties present at the battlefield, the blur retreated to the BSA PMs, which are a rather safe space for this entity. Seeing what happened at the battlefield, the users of BSA-core were too distracted to actually carry out any tasks the blur could’ve given them. But it’s not like Darkblur would have actually made them do much of anything in this pathetic state - instead it reverted to trying to restore it’s bubble. It did work somewhat… but currently the structure surrounding the creepy humanoid is rather weak and still needs time before the blur is read to go out into the forum wilderness. It’s likely that multiple months will pass before the blur becomes more active once more.
Following the attack of the Thrall army, which was repelled quite easily, the bubble was left nearly destroyed, but still the blur has proven that it can fight even after being injured so seriously…

Species

NPC - Sapiepoda TeaKinges, “The Crawler” - HO

  • Medium Omnivore

Mutations: Technique-sharing X 2 (+2 Strenght to ALL covenant species)
DM: Technology Size Decrease (4/6, +1 B Speed to ALL covenant species)

S. TeaKinges as an entire species have noticed the positive effect the Neodichorisarid kin has experienced after sharing it’s advancements with other species of the covenant. Of course, every time a new technology is invented in the forum by some species, it inevitably seeps from the species which invented the new techpiece to other species, however what the dividers did was on an another level - they have been openly sharing the results of their research with other species in the great alliance they all are a part of and in return they have earned lots of reputation in eyes of the species and the species gods alike. With all of this in mind, over the past few months the lead researchers of the Sapiepodish kind have been suggesting to the leaders of this species that, just like their divider cousins, they should too try sharing technologies in this manner with others, even if just once and never again. After many months of this being proposed, the leadership of the first species to go sapient finally decided to give a green light to this proposal. Warrior-teachers of the TeaKingal species were sent far and wide to other species of the covenant alliance, ranging from the large and war-some Darrens to the tiny yet obsessed Cat-Beasts. In all these strange yet familiar species the teachers sent by the crawlings managed to get lots of other beings to pick up the art of fighting this kind has created over the years of it’s stay in the forum. Now, the shared art is here to stay and the reputation of the crawlers has taken off.
At the same time Deus would order the very scientists to push for warrior-technique-sharing to try and decrease the size of the technologies that have been invented by the covenant so far. As it’s the best to install more such technologies on oneself or one’s vehicle, it already became apparent a long time ago that technology weight too much for one to carry all kinds of it even if one is a Darren. Now however some techpieces deemed to large were successfully sized down, which has lifted quite the amount of weight off the shoulders of critters all across the website…

Statistics:

  • Speed - 27/28 (30/29)
  • Stealth - 37*(2) = 74 (81)
  • Strenght - 47*(2.5) = 127.5 (149.5) (Venom)
  • User Usefulness - 1 (2)
  • Mistdom causes 3 less population damage, Deals +6 Damage against The Mw.
  • -4 Divine population damage

Distribution: Wilderness, A-M Area 1

Preys On: Vegetation
Predated By: N/A

Mutation History
  • Respiratory System
  • Basic Tentacles (+2 Speed due to Respiratory System)
  • Grinding Teeth
  • Stronger Muscles (+1 Strenght)
  • Camouflage (+1 Stealth)
  • Jumping Limbs (+1 Speed)
  • Circulatory System
  • Omnivorous Diet
  • Digging Limbs (+1 Stealth)
  • Harder Skin (+1 Strenght)
  • Venom Glands (+1 Strenght)
  • Sharp Teeth (+1 Strenght)
  • Sound Antennae (+1 Stealth)
  • Extra Muscle Speed (+1 Speed)
  • Size Increase (Small Size)
  • Spiky Skin (+1 Strenght)
  • Simple brain
  • Stronger Digging Limbs (+1 Strenght)
  • Chemoreception (+1 Stealth)
  • Tunnel Digging (+1 Stealth)
  • More Speed (+1 Speed)
  • More Speed (+1 Speed)
  • More Speed (+1 Speed)
  • Harder Skin (+1 Strenght)
  • Better Camouflage (+1 Stealth)
  • Better Circulatory System
  • Improved Respiratory System (+1 Both Speed)
  • Gliding limbs (+1 Flying Speed)
  • Intermediate Brain (+1 Stealth)
  • Eusociality (+0.5 to Strenght Multiplier)
  • Improved Chemoreceptors (+1 Stealth)
  • Lighter Bodies (+1 Both Speed)
  • Medium Size
  • Photoreceptive Spots (+1 Stealth)
  • Heart (+1 Strenght)
  • Colonies (+1 Strenght)
  • Pinhole Eyes (+1 Stealth)
  • Air Sacks (+1 B Speed)
  • Echolocation (+1 Stealth)
  • Better Genetic Recombination (+0.5 M/R)
  • Population Detection (EE)
  • Stronger Legs (+1 W Speed)
  • Lensed Eyes (+1 Stealth)
  • Advanced Brain (+1 Stealth)
  • Warrior Caste (+1 Strenght)
  • Better Heart Chambers (+1 Strenght)
  • Interaction Limbs (+1 Strenght)
  • Better Lungs (+1 B Speed)
  • Syrinx (+1 Strenght)
  • Color Sight (+1 Stealth)
  • Sentient Brain (+1 Stealth)
  • Fire Usage (+1 Strenght)
  • Primitive Tools (+1 Strenght)
  • Better Tools (+1 Strenght)
  • Shamanism (+1 Strenght)
  • Better Tools (+1 Strenght)
  • Clothes (+1 Stealth)
  • Sorcerers (+1 Strenght)
  • Education (+1 Stealth)
  • Primitive Agriculture (+1 Strenght)
  • Join the Covenant
  • Better Shoes (+1 W Speed)
  • Running Techniques (+1 W Speed)
  • Anti-Mist Armour (+1 Strenght, Mistdom members deal 1 less population damage)
  • DM: Speed (+1 B Speed)
  • Bows (+1 Strenght)
  • Commanders (+1 Stealth)
  • DM: Anti-Mw Field (-1 Mistdom Population Damage)
  • A-M Arrows (+1 Strenght, +1 Damage against The Mw.)
  • Better Strategies (+1 Stealth)
  • Advanced Tools (+1 Strenght)
  • More Discipline (+1 B Speed)
  • DM: Communication (+1 Stealth)
  • Better Shoes (+1 W Speed)
  • Better Strategies (+1 Strenght)
  • Anti-Mistdom research (+2 Damage against the Mw.)
  • More Efficient Lungs (+1 B Speed)
  • Better Anti-Mistworm Strategies (+2 damage against the Mw.)
  • Soul Circuit Upgrade (+1 Stealth)
  • Forum-Wide Organization (+1 Stealth)
  • Anti-Mistworm Mobilization (+1 Strenght, +1 Damage against the Mw.)
  • Better Education (+1 Stealth)
  • Research (+1 Stealth)
  • Discipline (+1 Strenght)
  • Helping Users (+1 UU)
  • Armed Weapons (+1 Strenght)
  • Refined Fighting Styles (+1 W Speed)
  • User Dialogue (+1 UU)
  • Improved Weapons (+1 Strenght)
  • Stealth Techniques (+1 Stealth)
  • Superior Flight Techniques X 2 (+2 F Speed)
  • Better Reflexes (+1 B Speed)
  • Ambush tactics (+1 Stealth)
  • Artificial Wings X 2 (+2 F Speed)
  • Better Planes (+1 F Speed)
  • Faster Takeoff X 2 (+2 F Speed)
  • DM: Planes (+1 F Speed)
  • Jet Engines (+1 F Speed)
  • Jet Engine Upgrade (+1 F Speed)
  • Soul Transfer (+1 Strenght)
  • Warrior God (+1 Strenght)
  • Soul Regeneration (+1 Stealth)
  • Portals (+1 Stealth)
  • GE Metal Integration (+1 Strenght)
  • Strenghten Warrior God X 2 (+2 Strenght)
  • Refined Artificial Wings (+1 F Speed)
  • Portal Techniques (+1 B Speed)
  • Superior Flying Techniques (+1 F Speed)
  • Warrior Tournaments X 2 (+2 Strenght)
  • Refined Techniques (+1 Stealth)
  • Soul-Reinforced Weapons X 2 (+2 Strenght)
  • DM: Robot Processors (+1 Stealth to ALL covenant species)
  • Cameras and Film X 2 (+2 Stealth)
  • Footage Sharing (+1 UU)
  • Processor Improvements (+1 Stealth to ALL covenant species)
  • Cyberspace-Reinforced Weapons X 2 (+2 Strenght)
  • “Ultimate Education” X 2 (+2 Stealth)
  • Superior Running (+1 W Speed)
  • Wing-Legs X 2 (+2 F Speed)
  • DM: Soil-to-Cyberenergy (6/6, +1 Stealth)
  • Sacrifices-For-Strenghtening X 3 (+3 Strenght)
  • Technique-sharing X 2 (+2 Strenght to ALL covenant species)
  • Technology Size Decrease (+1 B Speed to ALL covenant species)

@doomlightning - Neodichorisare Cogitandi, “Divider” - HO

  • Small Herbivore

Mutations: GEM-unification (+1 Strenght to ALL covenant species), Code Study (6/6, +2 Stealth)
DM: Throne Hull

Nd. Cogitandi would once again go forward and try out projects sharing the technology and research the scientists of this species have been developing, which at this point has been picked up by other species. This month, the point of the actions would be to make more individuals beyond the Cogitandid kin adopt the truly sacred metal into their bodies, as has been done by all dividers at this point. For as the researchers of this civilization say, the more have a part of the gloriously evolved metal within them, the stronger the power of the metal gets. Nevermind that, the project did end up getting a good harvest of reputation for the Neodichorisarid brethren and made the glorious metal be more interlinked with the societies and economies of other species around the forum. At the same time, some researchers of this species, most made in majority of the glorious metal by this point, have been studying the cyberspace and code of the website. While they didn’t find much interesting things in what gives the forum it’s shape, they did find ways to improve the cyber-vision of this species. Not just an improvement, a breakthrough it was! With it, the level at this the dividers understand the objects and areas surrounding them has gone up immensely.
The archmage god would also order a populace of dividerlings to use the sacred meterial for constructing a hull of what one could assume is a post-sized battleship of sorts. This atleast is probably what the divider workers though when the hull was hauled off for the Darrens to utilize it…

Statistics:

  • Speed - 27 (30)
  • Stealth - 41*(2.5) = 102.5 (109.5)
  • Strenght - 41*(1.5) = 61.5 (83.5) (Bitter, Poison)
  • User Usefulness - 0 (1)
  • -2 Mistdom population damage
  • -4 Divine population damage

Distribution: Wilderness, A-M Area 1

Preys On: Vegetation
Predated By: N/A

Mutation History
  • Segmentation
    ? Muscular Flaps (+2 speed due to Axial Respiratory System)
    ? Primitive Lungs (+1 Speed)
  • Siphon (+1 Speed)
  • Mantle (+1 Strenght)
    ? Flexible Bones (+1 Speed)
    ? Open Circulatory System (+1 Strenght)
  • Stylocone Tail / Evil Face (+1 Strenght)
  • Basic Brain
    ? Chemoreceptors (+1 Stealth)
  • Eyespots (+1 Stealth)
    ? Smell Cortex
    ? Rougher Skin (+1 Strenght)
  • Segmented Mantle Osteoderm (+1 Strenght)
  • Bitter Taste (+1 Strenght)
  • “Reflectors” (+1 Stealth)
  • Schooling
  • Physical imitation (+1 Stealth)
  • Nostrils (+1 Stealth)
  • Air Bags (+1 Speed)
  • Mental Rating
  • Size Increase (Small Size)
  • Better Circulatory System
  • K-type Reproduction
  • Better Syphon (+1 Speed)
  • Camouflage (+1 Stealth)
  • Sentinel Behaviour (+1 UU)
    ? Jaws (+1 Strenght)
  • Improved Respiratory System (+1 Speed)
  • Creative Thinking
  • Jaw Duplication (+1 Strenght)
    ? Venom Stinger (+1 Strenght)
  • Hands (+1 Strenght)
  • Motor Thinking (+1 Speed)
  • Creative Thinking (+1 Stealth)
  • More Endurance (+1 Speed)
  • Pallium (+1 Stealth)
  • Less Virtual Consumption (+1 Stealth)
  • Courtship Display (+1 Strenght)
  • Click Communication (+1 Stealth)
  • Long-term Memory (+1 Stealth)
  • Better Creative Thinking (+1 Stealth)
  • Better Tool Creation (+1 Strenght)
    ? Slimmer Shape (+1 Speed)
  • Altruism (+1 Stealth)
    ? Faster Muscles (+1 Speed)
    ? Thicker Skull (+1 Strenght)
  • Better Circulatory System (+1 Strenght)
  • Better Communication (+1 Stealth)
  • Metal Poison (+1 Strenght, Poison)
    ? Larger Brain (+1 Stealth, Tier-3 Brain)
  • Better Respiratory System (+1 Speed)
  • Better Circulatory System (+1 Strenght)
  • Better Tools (+1 Strenght)
  • More Brain Power (+1 Stealth, Tier-4 Brain)
  • Fire (+1 Strenght)
  • Better Camouflage (+1 Stealth)
  • Anti-slice Skin (+1 Strenght)
  • More Brain Power (+1 Stealth)
  • Better Antislice Skin (+1 Speed)
  • Speed X 2 (+2 Speed)
  • Stronger Fire (+1 Strenght)
  • Cursor Detection (+1 Stealth)
  • New Political Ideas (+1 Stealth)
  • Join the Covenant
  • Stealthier (+1 Stealth)
  • DM: Communication (+1 Stealth)
  • More Brain Power (+1 Stealth)
  • Faster X 2 (+2 Speed) (+ DM)
  • Better Lungs (+1 Speed)
  • Better Segments (+1 Speeds)
  • Better Inter-Species Communication (+1 Stealth)
  • Better Brain (+1 Stealth)
  • Sentinel Leadership (+1 Stealth)
  • Better Tools (+1 Strenght)
  • Better Sentinels (+1 Stealth)
  • Better Tools (+1 Strenght)
  • DM: Anti-Mistdom Defences (-1 mistdom population damage)
  • Better Motor Skills (+1 Speed)
  • Better Intelligence (+1 Stealth)
  • Decoder (+1 Stealth)
  • Better Communication (+1 Stealth)
  • Decoder Upgrade (+1 Stealth)
  • Glorious Evolution (+1 Strenght)
  • GE Metal Implants (+1 Strenght)
  • GE Mistdom protection (-1 Mistdom population damage)
  • Better Sight (+1 Stealth)
  • Better GE (+1 Strenght)
  • GE Study (+1 Strenght)
  • More GE Types (+1 Strenght)
  • Better Dexterity (+1 Speed)
  • Perfected GE Metal (+1 Strenght)
  • GE Metal Fusion (+1 Strenght)
  • Metal Fusion (+1 Strenght)
  • Energy Efficiency (+1 Speed)
  • C. Venenatorum Mutation: Metal God (+1 Strenght)
  • Metalskin (+1 Strenght)
  • Mental-Physical Separation (+1 Stealth)
  • GE Metal Sharing (+1 Strenght to ALL Covenant members)
  • GEM Chimeras (+1 Stealth)
  • GEM Sponges (+1 Stealth)
  • GEM Integration (+1 Strenght to ALL covenant species)
  • GEM Visions (+1 Strenght)
  • Glorious Acceleration (+0.5 M/R)
  • Better Distribution (+1 Strenght)
  • Superior Dexterity (+1 Speed)
  • GEM Posts (+1 UU)
  • Hivemind (+1 Stealth)
  • Stealth Improvements (+1 Stealth)
  • DM: Better Processors (+1 Stealth to ALL Covenant members)
  • Faster Language (+1 Stealth)
  • Higher Dexterity (+1 Speed)
  • More GEM Connections (+1 Strenght)
  • GEM Creativity (+1 Stealth to ALL covenant species)
  • GEM Fast Growth (+1 Strenght)
  • Ice Cream (+1 Strenght)
  • Soil-to-GEM (+1 Strenght)
  • Weak-Assimilation (+1 Strength)
  • GEM-Bombs (+1 Strenght)
  • Sight-Sharing (+1 Stealth to ALL Covenant species)
  • GEM-unification (+1 Strenght to ALL covenant species)
  • Code Study (+2 Stealth)

@CatSquared - Multipoda Cat-Bestiae, “Cat Beasts” - UC

  • Tiny Omnivore

Mutations: Darkblur Track (1/6), Darkblur Different Track (5/6)
DM: Throne Propulsion

M. Cat-Bestiae have switched their focus as a species recently towards being more anti-mistdom as they used to be in the old days of the species, long before the outsiders even were born. Being worried about what sort of power does the blurry entity possess within the rather powerful organization BSA still remains even after the campaigns of Deuses, especially now that Darkblur was reported to have retreated into the PMs of this group, a first team was sent to check out where a link for the organization to find could be located at. Unfortunately for them, they would be quickly spotted by a gang of Biota Salvation Alliance core members, which correctly guessed what these critters were looking for and managed to push the unsuspecting cat-beasts into the eternal void with their wings broken. This failure however didn’t stop the Devourer, which would end up sending one of it’s most trusted cultists to this point to seek for the fabled link on it’s own, for that way it might be harder to detect the activity of this lone “spy”. After weeks of search which likely took up a sizable chunk of the fellow’s life, it did manage to find a pathway of PMs which led it to the PM network of the alliances. Here however navigating became a lot more dangerous, but nevertheless the cultist saw everything Devourer and covenant as a whole were fearing: the core userbase of BSA is now made up of people who would be willing to become slaves of the blur and the entity itself seems to have hid itself in a “private PM” of sorts, as the cultist read from the letters it found in the PM.
While the lone spy was carrying out it’s mission, the highest mage god made the remaining cultists to construct a part of a new mega-project of the Darrenlings - that would be for the cat-beasts the propulsion system of what one could think is a post-sized machine. Similarly to the dividers, the cult cats also thought this was a part of some sort of a heavily armed airship.

Statistics:

  • Speed - 21/12 (25/13)
  • Stealth - 28*(3) = 84 (91)
  • Strenght - 62*(1.5) = 93 (115) (Venom, Toxicity, Resistance to bitterness and spicyness)
  • User Usefulness - -2 (-1)
  • Mistdom causes 2 less population damage and has 1/3 chance to miss, Deals Extra 2 Damage to The Mw.
  • -4 Divine population damage

Distribution: Wilderness

Preys On: Vegetation
Predated By: N/A

Mutation History
  • Respiratory System
  • Basic Tentacles (+2 Speed due to Respiratory System)
  • Grinding Teeth
  • Stronger Muscles (+1 Strenght)
  • Camouflage (+1 Stealth)
  • Jumping Limbs (+1 Speed)
  • Circulatory System
  • Omnivorous Diet
  • Digging Limbs (+1 Stealth)
  • Harder Skin (+1 Strenght)
  • Venom Glands (+1 Strenght)
  • Sharp Teeth (+1 Strenght)
  • Sound Antennae (+1 Stealth)
  • Extra Muscle Speed (+1 Speed)
  • Size Increase (Small Size)
  • Spiky Skin (+1 Strenght)
  • Simple brain
  • Stronger Digging Limbs (+1 Strenght)
  • Chemoreception (+1 Stealth)
  • Tunnel Digging (+1 Stealth)
  • Size Decrease (Tiny Size)
  • Letter Camouflage (+1 Stealth)
  • Faster Leg Muscles (+1 Speed)
  • Streamline Shape (+1 Speed)
  • Better Gnetic Recombination (+0.5 M/R)
  • Chemical Communication (+1 Stealth)
  • Swarm Behaviour (+0.5 to Strenght Multiplier)
  • Gliding Wings (+1 Flying Speed)
  • Toxicity (+1 Strenght)
  • Toxin Projectile (+1 Strenght)
  • Hydrogen Bladder (+1 Flying Speed)
  • Larger Wing Muscles (+1 F Speed)
  • Better Toxic Projectile (+1 Strenght)
  • Extra Wings (+1 F Speed)
  • Stronger Leg Muscles (+1 W Speed)
  • More Streamline Body (+1 B Speed)
  • Stronger Legs (+1 W Speed)
  • Even Stronger Legs (+1 W Speed)
  • More Strenght x 3 (+3 Strenght)
  • Immune System (+1 Strenght, +2 ILs before parasitic damage)
  • Resistance to D. Amplicoma’s bitterness (+1 Strenght)
  • More Advanced Camouflage (+1 Stealth)
  • Resistance to Dichorisare Amplicoma ’s spicyness (+1 Strenght)
  • More Strenght (+1 Strenght)
  • Even More Strenght (+1 Strenght)
  • Stronger Wings (+1 F Speed)
  • Even Stronger Wings (+1 F Speed)
  • Stronger Legs (+1 W Speed)
  • Larger Swarms (+1 Strenght)
  • Cybertraps (+1 Stealth)
  • Eusociality (+1 Strenght)
  • More Speed (+1 B Speed)
  • Faster Legs (+1 W Speed)
  • Anti-Mist Claws (+1 Strenght, Deals Extra 1 HP to TM)
  • Anti-Mist Armour (+1 Strenght, -2 Mist population damage)
  • Join the Covenant
  • Larger Swarms (+1 Strenght)
  • Anti-mist Ritual (-1 Mist damage in specified area)
  • Speed (+1 B Speed)
  • Larger Swarms (+1 Strenght)
  • Faster X 2 (+2 Speed)
  • Hive-Mind (+1 Strenght)
  • Anti-Mist Camouflage (+1 Stealth, 1/3 chance for mistdom members to miss attack)
  • DM: Speed (+1 B Speed)
  • Smart Caste (+1 Stealth)
  • Faster (+1 W Speed)
  • Better A-M Claws (+1 Strenght, deals +1 damage against The Mw.)
  • DM: Soul Circuits (+1 Stealth, +0.5 Brain Tier)
  • Faster (+1 B Speed)
  • User Communication (+1 Strenght)
  • Enslavement (Fail, DM X 2)
  • DM: Communication X 2 (+2 Stealth)
  • Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
  • Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
  • Soul Circuits X 3 (+3 Stealth, achieved sapience)
  • Clones (+2 Strenght)
  • Clones (+1 Strenght)
  • Clones (+2 Strenght)
  • Clone Production X 3 (+3 Strenght)
  • Larger Swarms (+1 Strenght)
  • Cybermanipulation (+1 Strenght)
  • DM: Better Cybermanipulation (+1 Strenght)
  • Stronger Cybermanipulation X 2 (+2 Strenght)
  • Soul Cybermanipulation (+1 Strenght)
  • Intelligence Cybermanipulation (+1 Stealth)
  • Soul-powered Cybermagic (+1 Strenght)
  • Mass Absorbtion (+1 Stealth)
  • Devourer Feast (+2 Stealth)
  • Soul Vampirism (+1 Stealth)
  • Devourer Hunt (+1 Stealth)
  • Clones for Feast (+1 Strenght)
  • Thrall Army (+1 Strenght)
  • Thrall Hunt (6/6, +1 Strenght)
  • Devourer Cult (+1 Strenght)
  • Word Consumption (+1 Strenght)
  • Devourer Worship (+1 Strenght)
  • Cultist Cloning (+1 Strenght)
  • Better Cybermanipulation (+1 Strenght)
  • Better Soulmanipulation (+1 Strenght)
  • Soul-Powered Machines (+1 Strenght)
  • Better AP System (+1 Strenght)
  • AP Hunt X 2 (+2 Strenght)
  • Crabcult Species (+1 Strenght)
  • Devourer Power (+1 Strenght)
  • Bionic Legs (+1 W Speed to ALL covenant species)
  • Corrosion Defense (-2 Divine Population damage to ALL Covenant species)
  • DM: Soil-Harvester (+1 Strenght)

Catsquared - Cancrorum Cultus, “Devourling Wall Crab” - UC

  • Small Herbivore + Parasite

Mutations: Mutation Increase (1/6), Darkblur Prediction (2/6)
DM: Throne Energy System

C. Cultus as the species created by the main cat-beast species was the worse of the two created ones in terms of the upgrades meant to bring this species’ mutation rate to more standard levels. This month, a new attempt at making this rather slow specieswide action rate go faster was undertaken. The technique was again applied to all members of the species and… it failed completely this time, not even giving half-a-mutation every month to these culty crabs. In a vain attempts at recovering their reputation from their “failure” at becoming faster and more relevant in the species scene and forum scene as a whole, the devourling crabs would try to predict where the blur would be headed for next, basing on the intelligence given by the spy cultist who managed to delve deep into BSA PMs. However, their prediction was simply that Darkblur would remain in their hideout for “a long time”, which most of the userbase that was given access to the spy’s findings considered a conclusion too simple and easy to find out by oneself. As so in one month the species experienced two large failures.
Perhaps out of pity Deus gave this species the task of creating energy systems to be assembled for “The Throne”, which the highest god said would be a new high of The Covenant’s power and would probably leave the memory of this species atleast somewhat positive if it did commit to helping in it’s creation. With that, pretty much all adult C. Cultus individuals went on and helped in assembling the energy system of this powerful thing that was said would give this sideline species atleast somewhat more glory. In the end the system was sent off to some Darren bases far away, and while the devourlings wouldn’t see the results of their work now, they know they did a good job here this month…

Statistics:

  • Speed - 24/13 (28/14)
  • Stealth - 31*(2.5) = 77.5 (84.5)
  • Strenght - 45/46*(2) = 90/92 (112/114) (Bitter, Spicy)
  • User Usefulness - -2 (-1)
  • 1/3 chance for the mistdom to miss, -3 mistdom population damage, +1 damage against the Md, Revenge
  • -4 Divine population damage

Distribution: Wilderness

Preys On (+Parasite): Vegetation
Predated By: N/A

Mutation History
  • Segmentation
  • Annular Muscles (+2 speed due to Axial Respiratory System)
  • Axial Respiratory System
  • Siphon (+1 Speed)
  • Mantle (+1 Strenght)
  • Joints (+1 Speed)
  • Circulatory System
  • Stylocone Tail / Evil Face (+1 Strenght)
  • Basic Brain
  • Eyespots (+1 Stealth)
  • Compound eyes (+1 Stealth)
  • Memory Cortex
  • Countershading (+1 Stealth)
  • Segmented Mantle Osteoderm (+1 Strenght)
  • Bitter Taste (+1 Strenght)
  • “Reflectors” (+1 Stealth)
  • Schooling
  • Physical imitation (+1 Stealth)
  • Chemoreception (+1 Stealth)
  • Air Bags (+1 Speed)
  • Mental Rating
  • Size Increase (Small Size)
  • Closed Circulatory System
  • K-type Reproduction
  • Midsection Duplication (+1 Speed)
  • Setae (+1 Stealth)
  • Acid-Resistant Eggs
  • 12 Legs (+1 Speed)
  • RNA Editing (Extinction Evasion)
  • Rotator Leg Joint (+1 Speed)
  • Wings (+1 F Speed)
  • Castes (+0.5 to Strenght Multiplier)
  • Ameboid Larva Cells (+1 Strenght)
  • Possesion (+1 Strenght)
  • More and more plastic neurons (+1 Stealth)
  • UV equivalent usage (+1 Stealth)
  • Gamete dismantling (+1 Strenght)
  • Feature Theft (+0.5 M/R)
  • Spicy (+1 Strenght)
  • Cyberwater (+1 Strenght)
  • Spiciness Plates (+1 Strenght)
  • Better Leg Muscles (+1 W Speed)
  • Leg Bones (+1 W Speed)
  • Better Hydrokinesis (+1 F Speed)
  • Better Against Cybermagic (+1 Strenght / +2 Strenght against species with cybermagic)
  • Mind Tendril Communication (+1 Stealth)
  • Steal Photosynthesis (+1 Strenght)
  • Free Larva Improvements (+1 B Speed)
  • Ally with The Mist (+1 Strenght)
  • Water Storage (+1 Strenght)
  • Respiratory Wings (+1 B Speed)
  • MM: Emergency Tribute
  • Sacrifice Caste (+1 Stealth)
  • MM: Spiritual Infiltration
  • Mutations: Souls (+1 Strenght)
  • Soul Fusion (+1 Strenght)
  • MM: Spiritual Parasitism (+1 Strenght)
  • Mist Energy Draw (+1 B Speed)
  • MM: Cyberparasite Infiltration (+1 Stealth)
  • Soul Energy Gathering (+1 Stealth)
  • Energy Linker Cell (+1 B Speed)
  • MM: Cyberparasite Infection (+1 Strenght)
  • Undo The Mist’s attempts of harming Deus (+1 Strenght)
  • MM: Better Connections (+1 Stealth)
  • Secret Colony Network (+1 Strenght)
  • Cursor Permeability (+1 Stealth)
  • MM: Speed (+1 B Speed)
  • False Allies (+1 Strenght)
  • Better Lungs (+1 B Speed)
  • MM: Tendril Sight (+1 Stealth)
  • Better Hydrokinesis (+1 Strenght)
  • Report Weakness (Switched Alliance)
  • Mutation Bending (Can Change Other Species Mutations)
  • DM: Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
  • Secret Reorganization (+1 Stealth)
  • Soul Computer Upgrade (+1 Stealth, Tier-2.5 Brain)
  • Anti-Mist (+1 Strenght to all Covenant Members)
  • DM: Communication (+1 Stealth)
  • Mutavenom Form (+1 Strenght, 1/3 chance for mistdom attacks to miss)
  • Stronger Hydrokinesis (+1 Strenght)
  • Soul Barrier (+1 Strenght, -1 Mistdom population damage)
  • DM: Injector Upgrade (Injector twice as efficient)
  • Selling the Soul (+1 Strenght)
  • Selling the Body (+1 Stealth)
  • Material Conversion (+1 Stealth)
  • Chatrooms (+1 Stealth)
  • Vaporization (+1 Strenght)
  • Time Dilation (+1 Stealth)
  • DM: Cursor Presets (+1 Strenght)
  • Cursor Ascension (+1 Strenght)
  • True Possession (+1 Strenght)
  • Truesight (+1 Stealth)
  • Improved Truesight Range (+1 Stealth)
  • Better Proto-Lungs (+1 B Speed)
  • DM: Better Mistdom Protection (-1 mistdom population damage)
  • Better Proto-Lungs (+1 B Speed)
  • Anti-Mistdom fluid (+1 B Speed, -1 Mistdom population damage)
  • Energy Collectors (+1 Strenght)
  • Air Pumps (+1 B Speed)
  • Faster Brain (+1 F Speed)
  • Truesight Supremacy (+1 Stealth)
  • DM: Stronger anti-mistdom fluid (+1 damage against the mistdom)
  • Soul Transfer (+1 Strenght)
  • Water God (+1 Strenght)
  • Belief (+1 Strenght)
  • Avatars (+1 Strenght)
  • Vengeance (Attacks when attacked, but loses 1 Conservation Point)
  • Soul Reproduction (+1 Stealth)
  • Faster Legs (+1 W Speed)
  • Worship Spread (+1 Strenght to ALL Covenant species)
  • Nd. Cogitandi Mutation: GE Metal Implants (+1 Stealth)
  • Mutavenom Upgrade (+1 Strenght)
  • Mutasteal (Can steal other species’ mutations, tied to dice)
  • Advantagetaking (can attack a species if it only has 1 base stat above the swarms’ ones) (Stolen from D. Bontopius)
  • Organ Castes (+1 Strenght)
  • GEM Cellwalls (+1 Strenght)
  • Thicker GEM Cellwalls (+1 Strenght)
  • SRC (+1 Strenght)
  • Self-Sufficient Souls (+1 Stealth)
  • Mutations: Soul-Magic Shields (3/6, +1 Strenght)
  • Ultra-Fast Robots (+1 W Speed to ALL Devourer-Controlled Species)
  • More Mutations (+0.5 M/R)
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