The entire covenant.
Does the covenant have nukes avaible for launch?
Yes, it indeed does. Narrenists make sure the destructive potential is regenerated each time it gets used up.
If I make a new unit, will I have to use a different mutation than its creation and upgrade ones in order to deploy it against an enemy?
Yes, you indeed need two steps for such a sequence of action.
Mutation 1: Utilize the knowledge gained from the vassalization soul and hunters to create the empiricator, a new cybersoul construct that will search a provided target, infect it and try to subjugate or weaken it.
Mutation 2: Improve the empiricator with adaptive protocols that allow it to develop traits suited to more easily subjugate its target.
Mutation 3: Improve the empiricator with predictive algorithms that allows it to better adapt to a target by predicting future issues.
Sapiobot: Implement our knowledge of divine energy into the empiricator in order to improve its capabilities against Corrosion.
Cov Mutations:
Teakinges: Send the empiricator against Corrosion.
Doom: Research how to reverse the directionality of the artificial forumclads, so that instead of making it so that thing canât exit then, they make it so that things cant enter them.
Catsquared: Retry to build the substrate harvester.
Devourling: Build a big power plant in New Trench that will generate large quantities of cyberenergy from substrate.
Mad beast: Build large automated weapon arrays in New Trench in order to make it better defended.
Darren: Research how to make artificial forumclad selectively ignore Covenant members, enabling them to freely traverse areas surrounded by artificial forumclad.
Willow: Try again to create life that is independent from divine energy.
We all know who its the weak
yes
Round 58 - Year 5, Month 0
As the users of the Prosper forum celebrate the half-a-decade period of creature presence in the forum, whenever good or bad from the viewpoints of the forum organizations and the users making them up, an unlikely alliance forms within the forum clad - as the forces of the species present here since the beginning, the being resulting from an âancientâ ritual to rid the forum of the creatures and 9 refugees from other forums who found home in this safe one team up, even if temporarily and never again, against the one entity that has invaded the forum with a clearly malicious purpose in mind - Corrosion.
Forum Reclamation Front now can release cursor upgrades any momentâŚ
Non-Species Entities
Misc. Group
CORROSION STATUS:
-??? HP
-Unknown Abilities, suspected to be powerful
-Looks like a mass of mechanical parts, of which many are rather sharp, coated mostly with plates the color of Friedrick, ever morphing with the sharper parts rising above and under the surface of the being all the time. Size of The Devourer (1.5x Huge Size).
-A powerful source of Divine Energy
Action: Find Covenant Centres
Corrosion was just fooling around for a while after itâs arrival, but what was said needs to be done - the forumâs creatures canât be allowed to listen to itâs Master afterall without it knowing. Itâs time to get serious. Corrosion would soon find the most important Covenant facilities, of which the jewel was the new trench PM and the Laboratory residing within. Corrosion has however noticed that life seems to be missing from the PM, atleast at first glance, and when the entity looked back to the ânormalâ part of the Forum, it noticed a group forming in a distant part of the thread the brown-ish entity was in. Corrosion would slowly head in direction of that grouping, which grew as the entity moved closer, until it could notice what was making up the gathering - at the front there was the Empiricator, and behind it there were three teams of entities, seemingly working as one - at one end, there was an one-being team, that being Darkblur, while in the center there were standing the major gods of the Covenant species, ready to fight to their death. At the other end of there was a team, or rather a band, made of nine entities - those were the Outsiders. It seems like a battle between Corrosion and all these is imminentâŚ
Outsider Group
STARGUN STATUS:
-10/10 HP (Regen: 2HP/Round)
-Has two abilities: Jumping High and Far, and Shooting From Itâs Gun
-Looks like a rifle-like gun installed ontop of a starfish-like being
-Appears to have been created from two different entities
STUMPSPAWN STATUS:
-?? HP
-Suspected to have 2 abilities (needs more research)
-Looks somewhat like a stump, with 4 large legs used for walking and 4 smaller, more upward-facing ârootsâ between the legs, and a bark-like texture. The top of the being is occupied by a large strusture which looks like a closed flower the color of a pink rose
-Appears to have been created from two different entities
SHARPWING STATUS:
-?? HP
-Suspected to have 2 abilities (needs more research)
-The main body appears to have lots of sharp, spear-like appendages at the bottom and on the sides, at the top there are two pairs of wings attatched to a bulge running the length of the entity. Always flying.
-Appears to have been created from two different entities
SPADEBUG STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like some sort of a beetle, the tips of itâs legs are tipped with sharp spearheads through
SANITIZER STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a blob with 8 octopus-like tentacles, which in themselves have hollow cones at their ends, opening up from the side of their bases.
SERPHANT STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a fiery snake with 3 pairs of insect-like wings at the top of itâs body which allow it to fly somewhat
SHIELDSWORD STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a shield-shaped hybrid of an isopod and a tortoise, possessing two large âbladesâ in the narrow section of the shield which have a surprisingly large degree of movement and rotation.
SONAR STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a tripod table, but instead of the table surface thereâs a sphere at the top of the âtorsoâ
SPEEDER STATUS:
-? HP
-Suspected to have a single ability (needs more research)
-Looks like a very thin spider or even a harvestman, known to be able to reach quite the impressive velocities.
Band Action: Go after Corrosion
The news of a new, powerful entity entering the forum quickly reached the group of nine thanks to the TOR userbase, which remains as humble as it was back during the formation of that organization. It appears that the band was discussing what should be done between eachother for a few weeks even, before all opinions aligned suddenly one day near the monthâs end - All the outsiders left the safe TOR PM and headed for the location where they were told the brown-ish entity is expected to be at. Not long after they arrived at the site, with the major gods of all the forum species ariving at this spot too. Amongst them too happened to be Devourer, but this is not the time to start fighting eachother. The nine could already feel that something huge is going to happen right in this spot. They saw the empiricator before them gazing into where one inside the forum could hear mechanical noises slowly approaching. And just then, the last visitor to this site appeared - Darkblur that was.
Mistdom Group
DARKBLUR STATUS:
-60/60 HP (Regenerates 5 HP per Month[Round])
-Insanely fast, can scale hundreds of posts in seconds
-Looks like a disturbing pseudo-humanoid figure within a âdark bubbleâ
-One known offensive ability - âHypnosisâ (can convert weaker-minded entities to itâs side)
-Suspected to have attained more abilities following itâs absorption of The Mistorb, only time will tell what they areâŚ
-By far the most powerful member of The Mistdom, EVER
-Fused with the soul of a rather obsessed, insane mistdom-aligned user
-Has some users on itâs command (unknown to other community members)
-Has two action votes it casts every Month(Round)
-Controls BSA (which is given an order by darkblur every month [round])
Action 1: Study Corrosion (2/6)
Action 2: Go after Corrosion
BSA Action: Exert more influence over loose-r members (4/6)
Darkblur would become interested in whatâs been going on with this new entity that entered the forum the previous month, and so it went around and asked the members of BSA who are rather loyal to the blur whatâs been going on with the visitor. While the information gathered was scarce, it did say that the mechanical being seems to possess weaponry of the melee kind alongside immense power, as said by some of the MwTC members in the forum wilderness, beyond the PMs. The blur would then command BSA to start expanding itâs control over they outer layers of the alliance, most importantly getting more people to join the core, cult-like even part of the alliance from these less darkblur-affiliated spaces. Surely enough, significant success is what BSA achieved when doing this, although the surface layer is still standing, even if a lot thinner than before. Lastly, Darkblur would decide to see for itself what the mysterious Corrosion being was like for itself and went to a thread where they loyal members of BSA told they last saw the entity before it disappeared unexpectedly into thin air. When the blur arrived at this place, it was two groups of entities already present there - one made of the majormost gods of the Covenant alliance, and the other made of the members of the outsider band, already studied by the dark figure. In the distance blur would see Corrosion approaching the site - a battle is sure to start in a few momentsâŚ
Species
NPC - Sapiepoda TeaKinges, âThe Crawlerâ - HO
- Medium Omnivore
Mutations: Sacrifices-For-Strenghtening X 3 (+3 Strenght)
DM: Empiricator Attack
S. TeaKinges society has started doing more potentially dangerous experiments following the invention of the leg-wings, as the idea of inventions first appearing dangerous only to become useful after some research spread like wildfire in the communities of this species. Many crawling projects heading this way however would soon end in death for whoever was running them, because as it turns out running dangerous projects doesnât mean there wonât be too many deaths on the way to stop all trying to see if the experiments are worth it. Amongst all this, a group of crawlers arose, which postulated a rather radical approach - as soul energy is a well-known thing now, especially in the research communities of the TeaKinges kind, the group proposed that by killing some of the weaker or the elderly, their souls could be transferred into the souls of more promising and/or youth warriors, which would absorb the said souls and so become stronger, more formidable when fought against. Pretty much all scientists at first however considered this an attempt at creating a devourer-like cult at first, but as weeks passed, one or two would end up expressing their interest for the sacrifices. Very soon, the validity of the radical theorists would be confirmed, and the results would soon be handed out to the leaders of the Sapiepodal kin. To make sure the research wouldnât result in immediate society collapse across this species, the leadership decided to make a set of rules defining who may be slain for their souls to be transferred to others. By the time of the 5th anniversary, the sacrifices have spread far and wide in the crawling civilization, resulting in rather strong, sometimes demigod-like even warriors emergingâŚ
During the adoption of the sacrificial methods, Deus would order some of the researchers this covenant species has to offer, none of which were the ones working on the soul-transferring, to send a brand-new entity crafted by this very god against Corrosion. Alongside the Empiricator would go the warrior-god, aswell as all other major species gods, for this confrontation might be the one to save the forum from a force possibly worse than the blur itselfâŚ
Statistics:
- Speed - 27/28 (29/28)
- Stealth - 37*(2) = 74 (81)
- Strenght - 47*(2.5) = 127.5 (144.5) (Venom)
- User Usefulness - 1 (2)
- Mistdom causes 3 less population damage, Deals +6 Damage against The Mw.
- -4 Divine population damage
Distribution: Wilderness, A-M Area 1
Preys On: Vegetation
Predated By: N/A
Mutation History
- Respiratory System
- Basic Tentacles (+2 Speed due to Respiratory System)
- Grinding Teeth
- Stronger Muscles (+1 Strenght)
- Camouflage (+1 Stealth)
- Jumping Limbs (+1 Speed)
- Circulatory System
- Omnivorous Diet
- Digging Limbs (+1 Stealth)
- Harder Skin (+1 Strenght)
- Venom Glands (+1 Strenght)
- Sharp Teeth (+1 Strenght)
- Sound Antennae (+1 Stealth)
- Extra Muscle Speed (+1 Speed)
- Size Increase (Small Size)
- Spiky Skin (+1 Strenght)
- Simple brain
- Stronger Digging Limbs (+1 Strenght)
- Chemoreception (+1 Stealth)
- Tunnel Digging (+1 Stealth)
- More Speed (+1 Speed)
- More Speed (+1 Speed)
- More Speed (+1 Speed)
- Harder Skin (+1 Strenght)
- Better Camouflage (+1 Stealth)
- Better Circulatory System
- Improved Respiratory System (+1 Both Speed)
- Gliding limbs (+1 Flying Speed)
- Intermediate Brain (+1 Stealth)
- Eusociality (+0.5 to Strenght Multiplier)
- Improved Chemoreceptors (+1 Stealth)
- Lighter Bodies (+1 Both Speed)
- Medium Size
- Photoreceptive Spots (+1 Stealth)
- Heart (+1 Strenght)
- Colonies (+1 Strenght)
- Pinhole Eyes (+1 Stealth)
- Air Sacks (+1 B Speed)
- Echolocation (+1 Stealth)
- Better Genetic Recombination (+0.5 M/R)
- Population Detection (EE)
- Stronger Legs (+1 W Speed)
- Lensed Eyes (+1 Stealth)
- Advanced Brain (+1 Stealth)
- Warrior Caste (+1 Strenght)
- Better Heart Chambers (+1 Strenght)
- Interaction Limbs (+1 Strenght)
- Better Lungs (+1 B Speed)
- Syrinx (+1 Strenght)
- Color Sight (+1 Stealth)
- Sentient Brain (+1 Stealth)
- Fire Usage (+1 Strenght)
- Primitive Tools (+1 Strenght)
- Better Tools (+1 Strenght)
- Shamanism (+1 Strenght)
- Better Tools (+1 Strenght)
- Clothes (+1 Stealth)
- Sorcerers (+1 Strenght)
- Education (+1 Stealth)
- Primitive Agriculture (+1 Strenght)
- Join the Covenant
- Better Shoes (+1 W Speed)
- Running Techniques (+1 W Speed)
- Anti-Mist Armour (+1 Strenght, Mistdom members deal 1 less population damage)
- DM: Speed (+1 B Speed)
- Bows (+1 Strenght)
- Commanders (+1 Stealth)
- DM: Anti-Mw Field (-1 Mistdom Population Damage)
- A-M Arrows (+1 Strenght, +1 Damage against The Mw.)
- Better Strategies (+1 Stealth)
- Advanced Tools (+1 Strenght)
- More Discipline (+1 B Speed)
- DM: Communication (+1 Stealth)
- Better Shoes (+1 W Speed)
- Better Strategies (+1 Strenght)
- Anti-Mistdom research (+2 Damage against the Mw.)
- More Efficient Lungs (+1 B Speed)
- Better Anti-Mistworm Strategies (+2 damage against the Mw.)
- Soul Circuit Upgrade (+1 Stealth)
- Forum-Wide Organization (+1 Stealth)
- Anti-Mistworm Mobilization (+1 Strenght, +1 Damage against the Mw.)
- Better Education (+1 Stealth)
- Research (+1 Stealth)
- Discipline (+1 Strenght)
- Helping Users (+1 UU)
- Armed Weapons (+1 Strenght)
- Refined Fighting Styles (+1 W Speed)
- User Dialogue (+1 UU)
- Improved Weapons (+1 Strenght)
- Stealth Techniques (+1 Stealth)
- Superior Flight Techniques X 2 (+2 F Speed)
- Better Reflexes (+1 B Speed)
- Ambush tactics (+1 Stealth)
- Artificial Wings X 2 (+2 F Speed)
- Better Planes (+1 F Speed)
- Faster Takeoff X 2 (+2 F Speed)
- DM: Planes (+1 F Speed)
- Jet Engines (+1 F Speed)
- Jet Engine Upgrade (+1 F Speed)
- Soul Transfer (+1 Strenght)
- Warrior God (+1 Strenght)
- Soul Regeneration (+1 Stealth)
- Portals (+1 Stealth)
- GE Metal Integration (+1 Strenght)
- Strenghten Warrior God X 2 (+2 Strenght)
- Refined Artificial Wings (+1 F Speed)
- Portal Techniques (+1 B Speed)
- Superior Flying Techniques (+1 F Speed)
- Warrior Tournaments X 2 (+2 Strenght)
- Refined Techniques (+1 Stealth)
- Soul-Reinforced Weapons X 2 (+2 Strenght)
- DM: Robot Processors (+1 Stealth to ALL covenant species)
- Cameras and Film X 2 (+2 Stealth)
- Footage Sharing (+1 UU)
- Processor Improvements (+1 Stealth to ALL covenant species)
- Cyberspace-Reinforced Weapons X 2 (+2 Strenght)
- âUltimate Educationâ X 2 (+2 Stealth)
- Superior Running (+1 W Speed)
- Wing-Legs X 2 (+2 F Speed)
- DM: Soil-to-Cyberenergy (6/6, +1 Stealth)
- Sacrifices-For-Strenghtening X 3 (+3 Strenght)
@doomlightning - Neodichorisare Cogitandi, âDividerâ - HO
- Small Herbivore
Mutations: Weak-Assimilation (+1 Strength), GEM-Bombs (+1 Strenght), Sight-Sharing (+1 Stealth to ALL Covenant species)
DM: Whitehole Horizons (1/6)
Nd. Cogitandi would go on to âadaptâ two inventions made by other species to itself this month - firstly, it got the idea from the Darrens of making bombs, and with GEM requiring large amount of energy to be made, it didnât take long before some divider suggested that the metal could be used for generating massive exposing, even though they would most likely not get any more powerful than cybernuke explosions. Some tests were ran in more obscure threads as to not disturb the moderators of the site due to large explosions occurring, and the results were indeed acceptable as a legitimate use of GEM. Soon enough smaller chunks of the sacred metal would start being used like grenades for instance. Later the month, some crawling scientists would come and share their sacrifice technology with their dividerling equivalents, thankful for the much sharing that has greatly improved the stealth statistic of all the covenant member species. With this research now in hands of the Neodichorisarid kin, it didnât take long before weaked individuals of the species started to go missing, as their friends were unaware that who they liked has been merged with a more promising specimen of the diving brethren. Lastly, thanks to the properties of GEM, the dividers could link up their eyes with the neural systems of other species, meaning that intelligence can now be shared directly when it involves the Cogitandids, without relying on the ultra-fast robots for instance.
Deus, the well-known god of the highest mage species, would order the divider scientists to find a way to make the event horizon bubbles, which are mostly created by some of the darrenling weapons, have their direction of âenclosementâ reversed, so that the bubbles canât be entered anymore. Unfortunately for Deus, it seems like all the scientists of this species had their souls consumed for the cause of stronger individuals emerging - a result of not having the soul-consumption moderated, like how it is in the crawler society.
The metal-god would leave the population center of the dividers where it used to reside, for it was called to join up with other major covenant gods in their mission to stop CorrosionâŚ
Statistics:
- Speed - 27 (29)
- Stealth - 39*(2.5) = 97.5 (104.5)
- Strenght - 41*(1.5) = 61.5 (78.5) (Bitter, Poison)
- User Usefulness - 0 (1)
- -2 Mistdom population damage
- -4 Divine population damage
Distribution: Wilderness, A-M Area 1
Preys On: Vegetation
Predated By: N/A
Mutation History
- Segmentation
? Muscular Flaps (+2 speed due to Axial Respiratory System)
? Primitive Lungs (+1 Speed) - Siphon (+1 Speed)
- Mantle (+1 Strenght)
? Flexible Bones (+1 Speed)
? Open Circulatory System (+1 Strenght) - Stylocone Tail / Evil Face (+1 Strenght)
- Basic Brain
? Chemoreceptors (+1 Stealth) - Eyespots (+1 Stealth)
? Smell Cortex
? Rougher Skin (+1 Strenght) - Segmented Mantle Osteoderm (+1 Strenght)
- Bitter Taste (+1 Strenght)
- âReflectorsâ (+1 Stealth)
- Schooling
- Physical imitation (+1 Stealth)
- Nostrils (+1 Stealth)
- Air Bags (+1 Speed)
- Mental Rating
- Size Increase (Small Size)
- Better Circulatory System
- K-type Reproduction
- Better Syphon (+1 Speed)
- Camouflage (+1 Stealth)
- Sentinel Behaviour (+1 UU)
? Jaws (+1 Strenght) - Improved Respiratory System (+1 Speed)
- Creative Thinking
- Jaw Duplication (+1 Strenght)
? Venom Stinger (+1 Strenght) - Hands (+1 Strenght)
- Motor Thinking (+1 Speed)
- Creative Thinking (+1 Stealth)
- More Endurance (+1 Speed)
- Pallium (+1 Stealth)
- Less Virtual Consumption (+1 Stealth)
- Courtship Display (+1 Strenght)
- Click Communication (+1 Stealth)
- Long-term Memory (+1 Stealth)
- Better Creative Thinking (+1 Stealth)
- Better Tool Creation (+1 Strenght)
? Slimmer Shape (+1 Speed) - Altruism (+1 Stealth)
? Faster Muscles (+1 Speed)
? Thicker Skull (+1 Strenght) - Better Circulatory System (+1 Strenght)
- Better Communication (+1 Stealth)
- Metal Poison (+1 Strenght, Poison)
? Larger Brain (+1 Stealth, Tier-3 Brain) - Better Respiratory System (+1 Speed)
- Better Circulatory System (+1 Strenght)
- Better Tools (+1 Strenght)
- More Brain Power (+1 Stealth, Tier-4 Brain)
- Fire (+1 Strenght)
- Better Camouflage (+1 Stealth)
- Anti-slice Skin (+1 Strenght)
- More Brain Power (+1 Stealth)
- Better Antislice Skin (+1 Speed)
- Speed X 2 (+2 Speed)
- Stronger Fire (+1 Strenght)
- Cursor Detection (+1 Stealth)
- New Political Ideas (+1 Stealth)
- Join the Covenant
- Stealthier (+1 Stealth)
- DM: Communication (+1 Stealth)
- More Brain Power (+1 Stealth)
- Faster X 2 (+2 Speed) (+ DM)
- Better Lungs (+1 Speed)
- Better Segments (+1 Speeds)
- Better Inter-Species Communication (+1 Stealth)
- Better Brain (+1 Stealth)
- Sentinel Leadership (+1 Stealth)
- Better Tools (+1 Strenght)
- Better Sentinels (+1 Stealth)
- Better Tools (+1 Strenght)
- DM: Anti-Mistdom Defences (-1 mistdom population damage)
- Better Motor Skills (+1 Speed)
- Better Intelligence (+1 Stealth)
- Decoder (+1 Stealth)
- Better Communication (+1 Stealth)
- Decoder Upgrade (+1 Stealth)
- Glorious Evolution (+1 Strenght)
- GE Metal Implants (+1 Strenght)
- GE Mistdom protection (-1 Mistdom population damage)
- Better Sight (+1 Stealth)
- Better GE (+1 Strenght)
- GE Study (+1 Strenght)
- More GE Types (+1 Strenght)
- Better Dexterity (+1 Speed)
- Perfected GE Metal (+1 Strenght)
- GE Metal Fusion (+1 Strenght)
- Metal Fusion (+1 Strenght)
- Energy Efficiency (+1 Speed)
- C. Venenatorum Mutation: Metal God (+1 Strenght)
- Metalskin (+1 Strenght)
- Mental-Physical Separation (+1 Stealth)
- GE Metal Sharing (+1 Strenght to ALL Covenant members)
- GEM Chimeras (+1 Stealth)
- GEM Sponges (+1 Stealth)
- GEM Integration (+1 Strenght to ALL covenant species)
- GEM Visions (+1 Strenght)
- Glorious Acceleration (+0.5 M/R)
- Better Distribution (+1 Strenght)
- Superior Dexterity (+1 Speed)
- GEM Posts (+1 UU)
- Hivemind (+1 Stealth)
- Stealth Improvements (+1 Stealth)
- DM: Better Processors (+1 Stealth to ALL Covenant members)
- Faster Language (+1 Stealth)
- Higher Dexterity (+1 Speed)
- More GEM Connections (+1 Strenght)
- GEM Creativity (+1 Stealth to ALL covenant species)
- GEM Fast Growth (+1 Strenght)
- Ice Cream (+1 Strenght)
- Soil-to-GEM (+1 Strenght)
- Weak-Assimilation (+1 Strength)
- GEM-Bombs (+1 Strenght)
- Sight-Sharing (+1 Stealth to ALL Covenant species)
@CatSquared - Multipoda Cat-Bestiae, âCat Beastsâ - UC
- Tiny Omnivore
Mutations: Devourling M-Increase (4/6), Corrosion Defense (6/6, -2 Divine Population damage to ALL Covenant species)
DM: Soil-Harvester (6/6) (+1 Strenght)
M. Cat-Bestiae cultists and their culted one, The Devourer, would go on and modify the mutation-increasing techniques and technology to better suit the Devourling Crabs for when their time has come to upgrade them to have a much more respectable mutation and species-wide action rate - this move came after the large success of the mad beast mutation/action-increasing initiative. Much more important over the course of this month however would be the attempts at creating a good degree of protection against Corrosion, an entity suspected to be somewhat divine in nature atleast. Having heard of what sort of abilities gods can bolster in the real world from the usersâ discussions, the Devourer would end up concluding that the best way to save a populace from a godâs wrath is to hide and disperse it over areas where the divinelings expect it the least to hide. This conclusion would soon too be agreed upon by leaders of other covenant species and so the procedures it predicts incase of a godly attack would be taught to all covenant children from this point on, in hopes that if a divine being attacks this forum, atleast some will hide for long enough for the entity to lose itâs interest and leave before all have been culled.
Deus would meanwhile order some cultists once more to create a soil-harvesting machine, which they prototyped and assembled very quickly unlike last month when no cult members were around to carry out the given task. Not just that, but the experience of making the harvester would lead some of the cultists which worked on it to also develop new weapons, unseen before in the forum - ScythesâŚ
Like all other major species gods the covenant has to offer, The Devourer would too leave itâs species temporarily in order to challenge Corrosion. However, as this god isnât all that suited for combat, a troop of cat-beasts, cultist crabs and mad-beasts would come alongside this species-god, where they would soon come face-to-face with the new visitorâŚ
Statistics:
- Speed - 21/12 (24/12)
- Stealth - 28*(3) = 84 (91)
- Strenght - 62*(1.5) = 93 (110) (Venom, Toxicity, Resistance to bitterness and spicyness)
- User Usefulness - -2 (-1)
- Mistdom causes 2 less population damage and has 1/3 chance to miss, Deals Extra 2 Damage to The Mw.
- -4 Divine population damage
Distribution: Wilderness
Preys On: Vegetation
Predated By: N/A
Mutation History
- Respiratory System
- Basic Tentacles (+2 Speed due to Respiratory System)
- Grinding Teeth
- Stronger Muscles (+1 Strenght)
- Camouflage (+1 Stealth)
- Jumping Limbs (+1 Speed)
- Circulatory System
- Omnivorous Diet
- Digging Limbs (+1 Stealth)
- Harder Skin (+1 Strenght)
- Venom Glands (+1 Strenght)
- Sharp Teeth (+1 Strenght)
- Sound Antennae (+1 Stealth)
- Extra Muscle Speed (+1 Speed)
- Size Increase (Small Size)
- Spiky Skin (+1 Strenght)
- Simple brain
- Stronger Digging Limbs (+1 Strenght)
- Chemoreception (+1 Stealth)
- Tunnel Digging (+1 Stealth)
- Size Decrease (Tiny Size)
- Letter Camouflage (+1 Stealth)
- Faster Leg Muscles (+1 Speed)
- Streamline Shape (+1 Speed)
- Better Gnetic Recombination (+0.5 M/R)
- Chemical Communication (+1 Stealth)
- Swarm Behaviour (+0.5 to Strenght Multiplier)
- Gliding Wings (+1 Flying Speed)
- Toxicity (+1 Strenght)
- Toxin Projectile (+1 Strenght)
- Hydrogen Bladder (+1 Flying Speed)
- Larger Wing Muscles (+1 F Speed)
- Better Toxic Projectile (+1 Strenght)
- Extra Wings (+1 F Speed)
- Stronger Leg Muscles (+1 W Speed)
- More Streamline Body (+1 B Speed)
- Stronger Legs (+1 W Speed)
- Even Stronger Legs (+1 W Speed)
- More Strenght x 3 (+3 Strenght)
- Immune System (+1 Strenght, +2 ILs before parasitic damage)
- Resistance to D. Amplicomaâs bitterness (+1 Strenght)
- More Advanced Camouflage (+1 Stealth)
- Resistance to Dichorisare Amplicoma âs spicyness (+1 Strenght)
- More Strenght (+1 Strenght)
- Even More Strenght (+1 Strenght)
- Stronger Wings (+1 F Speed)
- Even Stronger Wings (+1 F Speed)
- Stronger Legs (+1 W Speed)
- Larger Swarms (+1 Strenght)
- Cybertraps (+1 Stealth)
- Eusociality (+1 Strenght)
- More Speed (+1 B Speed)
- Faster Legs (+1 W Speed)
- Anti-Mist Claws (+1 Strenght, Deals Extra 1 HP to TM)
- Anti-Mist Armour (+1 Strenght, -2 Mist population damage)
- Join the Covenant
- Larger Swarms (+1 Strenght)
- Anti-mist Ritual (-1 Mist damage in specified area)
- Speed (+1 B Speed)
- Larger Swarms (+1 Strenght)
- Faster X 2 (+2 Speed)
- Hive-Mind (+1 Strenght)
- Anti-Mist Camouflage (+1 Stealth, 1/3 chance for mistdom members to miss attack)
- DM: Speed (+1 B Speed)
- Smart Caste (+1 Stealth)
- Faster (+1 W Speed)
- Better A-M Claws (+1 Strenght, deals +1 damage against The Mw.)
- DM: Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Faster (+1 B Speed)
- User Communication (+1 Strenght)
- Enslavement (Fail, DM X 2)
- DM: Communication X 2 (+2 Stealth)
- Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Soul Circuits X 3 (+3 Stealth, achieved sapience)
- Clones (+2 Strenght)
- Clones (+1 Strenght)
- Clones (+2 Strenght)
- Clone Production X 3 (+3 Strenght)
- Larger Swarms (+1 Strenght)
- Cybermanipulation (+1 Strenght)
- DM: Better Cybermanipulation (+1 Strenght)
- Stronger Cybermanipulation X 2 (+2 Strenght)
- Soul Cybermanipulation (+1 Strenght)
- Intelligence Cybermanipulation (+1 Stealth)
- Soul-powered Cybermagic (+1 Strenght)
- Mass Absorbtion (+1 Stealth)
- Devourer Feast (+2 Stealth)
- Soul Vampirism (+1 Stealth)
- Devourer Hunt (+1 Stealth)
- Clones for Feast (+1 Strenght)
- Thrall Army (+1 Strenght)
- Thrall Hunt (6/6, +1 Strenght)
- Devourer Cult (+1 Strenght)
- Word Consumption (+1 Strenght)
- Devourer Worship (+1 Strenght)
- Cultist Cloning (+1 Strenght)
- Better Cybermanipulation (+1 Strenght)
- Better Soulmanipulation (+1 Strenght)
- Soul-Powered Machines (+1 Strenght)
- Better AP System (+1 Strenght)
- AP Hunt X 2 (+2 Strenght)
- Crabcult Species (+1 Strenght)
- Devourer Power (+1 Strenght)
- Bionic Legs (+1 W Speed to ALL covenant species)
- Corrosion Defense (-2 Divine Population damage to ALL Covenant species)
- DM: Soil-Harvester (+1 Strenght)
Catsquared - Cancrorum Cultus, âDevourling Wall Crabâ - UC
- Small Herbivore + Parasite
Mutations: More Mutations (2/6, +0.5 M/R)
DM: Substrate Power Plant (5/6)
C. Cultus would this month undergo the same treatment the mad beast kin, too under the rule of the Devourer, would go through a month ago. The techniques and devices were made to suit the much different cult-crabs. But in the end, it didnât seem like this was enough - only half-a-specieswide-action was gained each month, which equates to three such undertakings every two months. Still, this is better than the program failing completely, which would surely undermine itâs true potential and possibly cast it into shadowsâŚ
Deus would order this crab type to construct a large power plant in middle of a PM making up the new trench, with the plan being that it will generate cyberenergy out of soil harvested by soil-harvesters (fitting name, eh), which themselves will be constructed by the cat-beast brethren, too ruled by the eater ontop. The huge construct was completed sometime before itâs planned opening date, and when the harvesters have already started making a pile of soil where the material will be taken to be converted into the energy powering the ones of the cyberrealmâŚ
A group of this species would be sent alongside the Devourer and other members of species under itâs leadership to confront Corrosion - afterall the Devourer isnât a very combat-oriented god, and so it will need some aid to stand the same chance as all other covenant major gods too to be present at that siteâŚ
Statistics:
- Speed - 24/13 (27/13)
- Stealth - 31*(2.5) = 77.5 (84.5)
- Strenght - 45/46*(2) = 90/92 (107/109) (Bitter, Spicy)
- User Usefulness - -2 (-1)
- 1/3 chance for the mistdom to miss, -3 mistdom population damage, +1 damage against the Md, Revenge
- -4 Divine population damage
Distribution: Wilderness
Preys On (+Parasite): Vegetation
Predated By: N/A
Mutation History
- Segmentation
- Annular Muscles (+2 speed due to Axial Respiratory System)
- Axial Respiratory System
- Siphon (+1 Speed)
- Mantle (+1 Strenght)
- Joints (+1 Speed)
- Circulatory System
- Stylocone Tail / Evil Face (+1 Strenght)
- Basic Brain
- Eyespots (+1 Stealth)
- Compound eyes (+1 Stealth)
- Memory Cortex
- Countershading (+1 Stealth)
- Segmented Mantle Osteoderm (+1 Strenght)
- Bitter Taste (+1 Strenght)
- âReflectorsâ (+1 Stealth)
- Schooling
- Physical imitation (+1 Stealth)
- Chemoreception (+1 Stealth)
- Air Bags (+1 Speed)
- Mental Rating
- Size Increase (Small Size)
- Closed Circulatory System
- K-type Reproduction
- Midsection Duplication (+1 Speed)
- Setae (+1 Stealth)
- Acid-Resistant Eggs
- 12 Legs (+1 Speed)
- RNA Editing (Extinction Evasion)
- Rotator Leg Joint (+1 Speed)
- Wings (+1 F Speed)
- Castes (+0.5 to Strenght Multiplier)
- Ameboid Larva Cells (+1 Strenght)
- Possesion (+1 Strenght)
- More and more plastic neurons (+1 Stealth)
- UV equivalent usage (+1 Stealth)
- Gamete dismantling (+1 Strenght)
- Feature Theft (+0.5 M/R)
- Spicy (+1 Strenght)
- Cyberwater (+1 Strenght)
- Spiciness Plates (+1 Strenght)
- Better Leg Muscles (+1 W Speed)
- Leg Bones (+1 W Speed)
- Better Hydrokinesis (+1 F Speed)
- Better Against Cybermagic (+1 Strenght / +2 Strenght against species with cybermagic)
- Mind Tendril Communication (+1 Stealth)
- Steal Photosynthesis (+1 Strenght)
- Free Larva Improvements (+1 B Speed)
- Ally with The Mist (+1 Strenght)
- Water Storage (+1 Strenght)
- Respiratory Wings (+1 B Speed)
- MM: Emergency Tribute
- Sacrifice Caste (+1 Stealth)
- MM: Spiritual Infiltration
- Mutations: Souls (+1 Strenght)
- Soul Fusion (+1 Strenght)
- MM: Spiritual Parasitism (+1 Strenght)
- Mist Energy Draw (+1 B Speed)
- MM: Cyberparasite Infiltration (+1 Stealth)
- Soul Energy Gathering (+1 Stealth)
- Energy Linker Cell (+1 B Speed)
- MM: Cyberparasite Infection (+1 Strenght)
- Undo The Mistâs attempts of harming Deus (+1 Strenght)
- MM: Better Connections (+1 Stealth)
- Secret Colony Network (+1 Strenght)
- Cursor Permeability (+1 Stealth)
- MM: Speed (+1 B Speed)
- False Allies (+1 Strenght)
- Better Lungs (+1 B Speed)
- MM: Tendril Sight (+1 Stealth)
- Better Hydrokinesis (+1 Strenght)
- Report Weakness (Switched Alliance)
- Mutation Bending (Can Change Other Species Mutations)
- DM: Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Secret Reorganization (+1 Stealth)
- Soul Computer Upgrade (+1 Stealth, Tier-2.5 Brain)
- Anti-Mist (+1 Strenght to all Covenant Members)
- DM: Communication (+1 Stealth)
- Mutavenom Form (+1 Strenght, 1/3 chance for mistdom attacks to miss)
- Stronger Hydrokinesis (+1 Strenght)
- Soul Barrier (+1 Strenght, -1 Mistdom population damage)
- DM: Injector Upgrade (Injector twice as efficient)
- Selling the Soul (+1 Strenght)
- Selling the Body (+1 Stealth)
- Material Conversion (+1 Stealth)
- Chatrooms (+1 Stealth)
- Vaporization (+1 Strenght)
- Time Dilation (+1 Stealth)
- DM: Cursor Presets (+1 Strenght)
- Cursor Ascension (+1 Strenght)
- True Possession (+1 Strenght)
- Truesight (+1 Stealth)
- Improved Truesight Range (+1 Stealth)
- Better Proto-Lungs (+1 B Speed)
- DM: Better Mistdom Protection (-1 mistdom population damage)
- Better Proto-Lungs (+1 B Speed)
- Anti-Mistdom fluid (+1 B Speed, -1 Mistdom population damage)
- Energy Collectors (+1 Strenght)
- Air Pumps (+1 B Speed)
- Faster Brain (+1 F Speed)
- Truesight Supremacy (+1 Stealth)
- DM: Stronger anti-mistdom fluid (+1 damage against the mistdom)
- Soul Transfer (+1 Strenght)
- Water God (+1 Strenght)
- Belief (+1 Strenght)
- Avatars (+1 Strenght)
- Vengeance (Attacks when attacked, but loses 1 Conservation Point)
- Soul Reproduction (+1 Stealth)
- Faster Legs (+1 W Speed)
- Worship Spread (+1 Strenght to ALL Covenant species)
- Nd. Cogitandi Mutation: GE Metal Implants (+1 Stealth)
- Mutavenom Upgrade (+1 Strenght)
- Mutasteal (Can steal other speciesâ mutations, tied to dice)
- Advantagetaking (can attack a species if it only has 1 base stat above the swarmsâ ones) (Stolen from D. Bontopius)
- Organ Castes (+1 Strenght)
- GEM Cellwalls (+1 Strenght)
- Thicker GEM Cellwalls (+1 Strenght)
- SRC (+1 Strenght)
- Self-Sufficient Souls (+1 Stealth)
- Mutations: Soul-Magic Shields (3/6, +1 Strenght)
- Ultra-Fast Robots (+1 W Speed to ALL Devourer-Controlled Species)
- More Mutations (+0.5 M/R)
Catsquared - Multipoda Demens, âMad Beastsâ - HO
- Tiny Omnivore
Mutations: Corrosion Defense (6/6, -2 Divine Population damage to ALL Covenant species), Bionic Legs Upgrade (+1 W Speed to ALL Covenant Species)
DM: NT Weapon Arrays
M. Demens would take advantage of itâs increased ability to take actions as an entire species and would do two major deeds this month. First of them was finding a way to decrease the potential damage caused by the god-like visitor to the forum, Corrosion. The Cat-Beast species has already figures out quite the many basics regarding protection from divine beings, and it would seems like the thrall-like mad beasts wouldnât stand a chance in developing any more tips for surviving a god attack, but surprisingly enough it has given out no less protection against such beings as the Devourerâs base species. The tactics of the mad kin however are mostly based upon distracting the gods - whenever that is achieved by having one such critter fly around in the most unpredictable patterns, taking away a divineâs attention away from more important matters or moving when the entity has the lowest chances to notice. The second important thing done by the whole mad populace this month was a major upgrade to the bionic leg tech. This is a new piece of technology, and so it was already expected to still have lots of potential locked within it. One such potential only now fully utilized by the mad beastsâ bionic legs is the ability to place these legs on places where legs didnât use to exist on a critterâs bodyplan, which allows them to be placed in more optimal spots where more speed extra speed will be given.
The Covenantâs archgod meanwhile would order the mad-beasts to construct multiple arrays of automatic weaponry across the new trench PMs. This species has already got some experience with constructing such weapons, and so the teams sent to the PM didnât hesitate when they arrived at sites of construction. Now, the PMs are more fortified than ever, but a problem is rising - there is not much more space in the soil where new fortifications could be builts without distrupting the operation of the new soil-powered cyberenergy plant.
The Devourer called a troop of this species to follow it in itâs confrontation against Corrosion, against whom many more have too departedâŚ
Statistics:
- Speed - 21/12 (24/12)
- Stealth - 28*(3) = 84 (91)
- Strenght - 58*(1.5) = 87 (104) (Venom, Toxicity, Resistance to bitterness and spicyness)
- User Usefulness - -2 (-1)
- Mistdom causes 2 less population damage and has 1/3 chance to miss, Deals Extra 2 Damage to The Mw.
- -4 Divine population damage
Distribution: Wilderness, A-M Area 1
Preys On: Vegetation
Predated By: N/A
Mutation History
- Respiratory System
- Basic Tentacles (+2 Speed due to Respiratory System)
- Grinding Teeth
- Stronger Muscles (+1 Strenght)
- Camouflage (+1 Stealth)
- Jumping Limbs (+1 Speed)
- Circulatory System
- Omnivorous Diet
- Digging Limbs (+1 Stealth)
- Harder Skin (+1 Strenght)
- Venom Glands (+1 Strenght)
- Sharp Teeth (+1 Strenght)
- Sound Antennae (+1 Stealth)
- Extra Muscle Speed (+1 Speed)
- Size Increase (Small Size)
- Spiky Skin (+1 Strenght)
- Simple brain
- Stronger Digging Limbs (+1 Strenght)
- Chemoreception (+1 Stealth)
- Tunnel Digging (+1 Stealth)
- Size Decrease (Tiny Size)
- Letter Camouflage (+1 Stealth)
- Faster Leg Muscles (+1 Speed)
- Streamline Shape (+1 Speed)
- Better Gnetic Recombination (+0.5 M/R)
- Chemical Communication (+1 Stealth)
- Swarm Behaviour (+0.5 to Strenght Multiplier)
- Gliding Wings (+1 Flying Speed)
- Toxicity (+1 Strenght)
- Toxin Projectile (+1 Strenght)
- Hydrogen Bladder (+1 Flying Speed)
- Larger Wing Muscles (+1 F Speed)
- Better Toxic Projectile (+1 Strenght)
- Extra Wings (+1 F Speed)
- Stronger Leg Muscles (+1 W Speed)
- More Streamline Body (+1 B Speed)
- Stronger Legs (+1 W Speed)
- Even Stronger Legs (+1 W Speed)
- More Strenght x 3 (+3 Strenght)
- Immune System (+1 Strenght, +2 ILs before parasitic damage)
- Resistance to D. Amplicomaâs bitterness (+1 Strenght)
- More Advanced Camouflage (+1 Stealth)
- Resistance to Dichorisare Amplicoma âs spicyness (+1 Strenght)
- More Strenght (+1 Strenght)
- Even More Strenght (+1 Strenght)
- Stronger Wings (+1 F Speed)
- Even Stronger Wings (+1 F Speed)
- Stronger Legs (+1 W Speed)
- Larger Swarms (+1 Strenght)
- Cybertraps (+1 Stealth)
- Eusociality (+1 Strenght)
- More Speed (+1 B Speed)
- Faster Legs (+1 W Speed)
- Anti-Mist Claws (+1 Strenght, Deals Extra 1 HP to TM)
- Anti-Mist Armour (+1 Strenght, -2 Mist population damage)
- Join the Covenant
- Larger Swarms (+1 Strenght)
- Anti-mist Ritual (-1 Mist damage in specified area)
- Speed (+1 B Speed)
- Larger Swarms (+1 Strenght)
- Faster X 2 (+2 Speed)
- Hive-Mind (+1 Strenght)
- Anti-Mist Camouflage (+1 Stealth, 1/3 chance for mistdom members to miss attack)
- DM: Speed (+1 B Speed)
- Smart Caste (+1 Stealth)
- Faster (+1 W Speed)
- Better A-M Claws (+1 Strenght, deals +1 damage against The Mw.)
- DM: Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Faster (+1 B Speed)
- User Communication (+1 Strenght)
- Enslavement (Fail, DM X 2)
- DM: Communication X 2 (+2 Stealth)
- Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Soul Circuits X 3 (+3 Stealth, achieved sapience)
- Clones (+2 Strenght)
- Clones (+1 Strenght)
- Clones (+2 Strenght)
- Clone Production X 3 (+3 Strenght)
- Larger Swarms (+1 Strenght)
- Cybermanipulation (+1 Strenght)
- DM: Better Cybermanipulation (+1 Strenght)
- Stronger Cybermanipulation X 2 (+2 Strenght)
- Soul Cybermanipulation (+1 Strenght)
- Intelligence Cybermanipulation (+1 Stealth)
- Soul-powered Cybermagic (+1 Strenght)
- Mass Absorbtion (+1 Stealth)
- Devourer Feast (+2 Stealth)
- Soul Vampirism (+1 Stealth)
- Devourer Hunt (+1 Stealth)
- Clones for Feast (+1 Strenght)
- Thrall Army (+1 Strenght)
- Thrall Hunt (6/6, +1 Strenght)
- Devourer Cult (+1 Strenght)
- Word Consumption (+1 Strenght)
- Devourer Worship (+1 Strenght)
- Cultist Cloning (+1 Strenght)
- Better Cybermanipulation (+1 Strenght)
- Better Soulmanipulation (+1 Strenght)
- Soul-Powered Machines (+1 Strenght)
- Better AP System (+1 Strenght)
- AP Hunt X 2 (+2 Strenght)
- Crabcult Species (+1 Strenght)
- Devourer Power (+1 Strenght)
- More Mutations (+1 M/R)
- Corrosion Defense (-2 Divine Population damage to ALL Covenant species)
- Bionic Legs Upgrade (+1 W Speed to ALL Covenant Species)
NPC - Paucipoda Narrenists, âDarrenâ - HO
- Huge Omnivore
Mutations: Better Logistics X 2 (+2 Strenght), Warfare God Improvements (+1 Strenght)
DM: Artificial Horizon Ignorance (1/6)
P. Narrenistsâs highest commanders would notice that the logistics systems of the species are rather covenant-depended this month, and so over the source of it they would manage to build a much more reliable system that should be capable of delivering weapons to more isolated threads much more safely, especially in case a conflict erupted in the forum of such a degree that many threads would be rendered into warfare zones. Scouts now can carry supplies much better thanks to new training procedures that prepare them for carrying heavy loads over much further distances. Some planes were also adapted to drop supplies, though in case of planes these are mostly the criticalmost ones. Warfare God too got upgrades, most importantly getting a bubble shredder weapon to itâs arsenal, which will surely push the deadliness of this entity to new heights. This god was also trained to use itâs weapons better, as per better techniques which it might have not found itself over all this time. These upgrades to the god of warfare were especially well-timed as this being would soon enough be sent to confront the newly-arrived Corrosion divine entity. Out of all entities that have ariven at the site of the great gathering, the narrenistâs god might be nearly the strongest, second only to Darkblur which has strangely enough decided to fight together with the covenant and the outsider band against the brown divine.
Just before the departure however Deus would order some of the darrenling war scientists to work on creating a system which would allow covenant members to travel through artificial horizons like through air, however it seems like all the researchers trying to make this system a reality got, uh, horizonâd during the tests.
Statistics:
- Speed - 25/16 (27/16)
- Stealth - 21*(1.5) = 31.5 (38.5)
- Strenght - 79*(3) = 237 (254) (Venom)
- User Usefulness - 0 (1)
- Mistdom has 1/3 chance to miss, -3 Mistdom pop. damage, Deals +5 Damage against the Mw
- -4 Divine population damage
Distribution: Wilderness, A-M Area 1
Preys On: Vegetation
Predated By: N/A
Mutation History
- Respiratory System
- Basic Tentacles (+2 Speed due to Respiratory System)
- Grinding Teeth
- Stronger Muscles (+1 Strenght)
- Camouflage (+1 Stealth)
- Jumping Limbs (+1 Speed)
- Circulatory System
- Omnivorous Diet
- Digging Limbs (+1 Stealth)
- Harder Skin (+1 Strenght)
- Venom Glands (+1 Strenght)
- Sharp Teeth (+1 Strenght)
- Sound Antennae (+1 Stealth)
- Extra Muscle Speed (+1 Speed)
- Size Increase (Small Size)
- Spiky Skin (+1 Strenght)
- Simple brain
- Stronger Digging Limbs (+1 Strenght)
- Chemoreception (+1 Stealth)
- Tunnel Digging (+1 Stealth)
- More Speed (+1 Speed)
- More Speed (+1 Speed)
- Horn (+1 Strenght)
- Spam-eating behaviour (+1 UU)
- Better Camouflage (+1 Stealth)
- More Spikes (+1 Strenght)
- Rear Spikes (+1 Strenght)
- Faster Movement (+1 Speed)
- Movement Claws (+1 Walking Speed)
- Gliding Wings (+1 Flying Speed)
- Stronger Jaw Muscles (+1 Strenght)
- Better Digging Claws (+1 Stealth)
- Sharper Teeth (+1 Strenght)
- Stronger Leg Muscles (+1 W Speed)
- Larger Wings (+1 F Speed)
- Wing Spikes (+1 Strenght)
- Tusks (+1 Strenght)
- Stronger Skeleton (+1 Strenght)
- Wrinkly Lungs (+1 B Speed)
- Higher Fecundity (+0.5 M/R)
- Population Observarion (EE)
- Immune system (+1 Strenght, +2 ILs needed for parasitic damage)
- Spike Poison (+1 Strenght)
- Slender Body (+1 B Speed)
- Faster Muscles (+1 B Speed)
- More Energy Reserves (+1 B Speed)
- More Coordinated Leg Musculature (+1 W Speed)
- Better Circulatory System (+1 Strenght)
- Intermediate Brain (+1 Stealth)
- Better Respiratory System (+1 B Speed)
- Better Temperature Tolerance (+1 Strenght)
- Better Wings (+1 F Speed)
- Better Circulatory System (+1 Strenght)
- Advanced Brain (+1 Stealth)
- Air Sacks (+1 B Speed)
- Heart (+1 Strenght)
- Larger (Medium Size)
- Larger size (Large Size)
- More camouflage (+1 Stealth)
- Warning Calls (+0.5 to Stealth Multiplier)
- Larger (Huge Size)
- Sentient Brain (+1 Stealth)
- Fire (+1 Strenght)
- Simple Tools (+1 Strenght)
- Clothing (+1 Strenght)
- Anti-Mist Camouflage (+1 Stealth, 1/3 chance for mistdom members to miss attack)
- DM: Speed (+1 B Speed)
- Anti-Mist Armour (+1 Strenght, -2 Mistdom population damage)
- Spears (+1 Strenght)
- A-M Spears (+1 Strenght, deals +1 damage against the Mw.)
- DM: Anti-Mw Field (-1 Mistdom population damage)
- Better Tools (+1 Strenght)
- Gunpowder (+1 Strenght)
- Medicine (+1 B Speed)
- DM: Communication (+1 Stealth)
- Hit-and-run (+1 Stealth)
- Anti-mist bullets and Cannons (+2 Strenght, +2 Damage against the Mw.)
- Better Lungs (+1 B Speed)
- Better Communication (+1 Stealth)
- Better Soul Circuits (+1 Stealth)
- Larger Cannons (+1 Strenght, +1 damage to the Mw.)
- Improved Bullets (+1 Strenght, +1 Damage to the Mw.)
- Mining Techniques (+1 Strenght)
- New Metal Weapons (+1 Strenght)
- Improved Cannons (+1 Strenght)
- Bunkers (+1 Strenght)
- DM: Military Industry (+1 Strenght)
- Kraterocracy (+1 Strenght)
- Cult of Weapons (+1 Strenght)
- New Firearms (+1 Strenght)
- Bombs (+1 Strenght)
- Better Weapon Production (+1 Strenght)
- Stronger Bombs (+1 Strenght)
- Primitive Tanks (+1 Strenght)
- DM: Explosive Rockets (+1 Strenght)
- Better Rockets (+1 Strenght)
- Portable Cannons (+1 Strenght)
- Bombers (+1 Strenght)
- Fighter Planes (+1 Strenght)
- Jet Engines (+1 F Speed)
- Warplanes (+1 F Speed)
- Jet Fighters (+1 F Speed)
- Cybernuke Missiles (+1 Strenght)
- Warfare Infusion (+1 Strenght)
- Bio-Ammo (+1 Strenght)
- Warfare God (+1 Strenght)
- DM: Warbots (+1 Strenght)
- Nuclear Ammo (+1 Strenght)
- Fighting Techniques (+1 Strenght)
- RPCGs (+1 Strenght)
- Guided Rockets (+1 Strenght)
- Advanced Tanks (+1 Strenght)
- Drones (+1 Strenght)
- DM: Checkpoint Turret Tech (+1 Strenght)
- GEM Drones (+1 Strenght)
- Replicating Drones (+1 Strenght)
- Drone Swarms (+1 Strenght)
- Dematerialized Travel (+1 B Speed)
- Reformed Organization X 2 (+1 Strenght, +1 Stealth)
- Warfare God Improvements X 2 (+2 Strenght)
- Camouflaging (+1 Stealth)
- Cyberspace&Soul Weapons X 2 (+2 Strenght)
- Forumclad Weaponization (3/6, +1 Strenght)
- Autonomous Drone Swarms X 2 (+2 Strenght)
- Drone Scouts (+1 Stealth)
- New Drone Weapons X 2 (+2 Strenght)
- DM: Bubble Shredder (+1 Strenght)
- Better Logistics X 2 (+2 Strenght)
- Warfare God Improvements (+1 Strenght)
@fralegend015 - Fabuloid Spiritusvivi, âArchmageâ - HO
- Small Omnivore
Mutations: Empiricator X 4 (+2 Strenght, +1 Stealth, +1 Speed)
Sapiobots: (To Main Mutations)
Following the entry of Corrosion into the forum, Deus would rather quickly get the idea of creating a new entity optimized for culling this new existential threat to all beings calling this place home. It gave the being name âEmpiricatorâ, and alongside the rather smart sapiepods, would make sure the Empiricator is ready for fighting the new threat. At the base of it, this new weapon of a being will be like an injector equipped with a vassalization soul, rapidly evolving when a new situation presents itself to deal the best with the new conditions and being extremely good at predicting what is to come from a target, memorizing possible future issues that will have to be dealt with. Lastly, the Empiricator is equipped with knowledge about divine energy that should greatly increase itâs chances against Corrosion, as that being seems to be a source of this kind of energy. As the construct of machine and evolving tissues was sent by the crawlers to the site where Corrosion is expected to be at, major gods of the covenant have to followed the path of the Empiricator, while Deus was moving itâs mind across the network of nodes around the forum to watch over the fighter. When the Empiricator and the gods following it finally arrived at site, the unexpected happened - a group of nine entities approached the Empiricator - those were members of the outsider band! But not only they have entered the thread where Corrosion was located - for soon after the outsiders came Darkblur. And so an unlikely alliance has formed - whom used to be enemies have united even if just for a day to fight off a threat that could be impossible to fight off alone.
Statistics:
- Speed - 19 (21)
- Stealth - 25*(2.5) = 62.5 (69.5)
- Strenght - 33*(1.5) = 49.5 (66.5) (Venom)
- User Usefulness - -1 (0)
- -2 Mistdom attack damage, 1/3 chance to miss
- -4 Divine population damage
Distribution: Wilderness, A-M Area 1
Preys On: Vegetation
Predated By: N/A
Mutation History
- Respiratory System
- Basic Tentacles (+2 Speed due to Respiratory System)
- Grinding Teeth
- Stronger Muscles (+1 Strenght)
- Camouflage (+1 Stealth)
- Jumping Limbs (+1 Speed)
- Circulatory System
- Omnivorous Diet
- Digging Limbs (+1 Stealth)
- Harder Skin (+1 Strenght)
- Venom Glands (+1 Strenght)
- Sharp Teeth (+1 Strenght)
- Sound Antennae (+1 Stealth)
- Extra Muscle Speed (+1 Speed)
- Size Increase (Small Size)
- Spiky Skin (+1 Strenght)
- Simple brain
- Stronger Digging Limbs (+1 Strenght)
- Chemoreception (+1 Stealth)
- Tunnel Digging (+1 Stealth)
- More Speed (+1 Speed)
- More Speed (+1 Speed)
- More Speed (+1 Speed)
- Harder Skin (+1 Strenght)
- Epigenetic Manipulation (+0.5 M/R)
- Better Vascular System
- Better Respiratory System (+1 Speed)
- Limbs Location Change (+1 Speed)
- Intermediate Brain (+1 Stealth)
- Cybercognition (+1 Stealth)
- Autokinesis (+1 Speed)
- Netpulmonation (+1 Speed)
- Cybercordis (+1 Strenght)
- Cyber-Soul (+1 Stealth)
- Telekinesis (+1 Strenght)
- UIthurgy (+1 UU)
- Spiritual Retention (+1 Stealth)
- Hyperportal Creation (+1 Speed)
- Telepathy (+1 Stealth)
- Poltergeist (+1 Stealth)
- Compound Spirituality (+1 Stealth)
- Stronger Autokinesis (+1 Speed)
- Pneuma (+1 Strenght)
- Genesis (EE)
- Suggestion (+1 UU to all other species)
- Mist Distribution (+1 Strenght, If this species is attacked by The Mist, all other ones will also feel the effects)
- Spirit Tendrils (+1 Strenght)
- Metempsychosis (+1 Stealth)
- Specialized Thinking Circuits (+1 Stealth)
- Tendril Highways (+1 Speed)
- Compounding (+1 Strenght)
- Soul Cybersphere Specialization (+1 Strenght)
- Deus (+1 Strenght)
- Deus-to-Living Connection (+1 Stealth)
- Unseen Travel (+1 Speed)
- Cyber Immune System (+1 Strenght)
- Revive D. Cogitandi
- Covenant Alliance
- Speed (+1 Speed)
- Mistdom Disruption Virus (When a Fief breaks off from The Mistdom, it instantly joins The Covenant and loses no conservation points)
- Anti-mistworm Defense (-1 Mistworm Action damage to all Covenant members)
- Hyperuranio (+1 Stealth to all Covenant members)
- Anti-Mist Walls (1/4 Chance for a Mist Action/Mutation to fail, 1/3 for the undead)
- Gene Modifications (Can Modify Covenant Members)
- Better Anti-Mistdom Protection (+1 Strenght, -2 Mistdom attack damage)
- Study the Cyberspace (+1 Stealth)
- Cyberspace Architecture Study (+1 Stealth)
- The Barrier (1/3 chance for the mistdom to miss attacks)
- Pseudo-Cursor (+1 Strenght)
- Mist Hunters (+1 Strenght)
- Regular Layer Deus (+1 Strenght)
- Regular Layer Injection (+1 Strenght)
- Mist Hunter Upgrade (+1 Strenght)
- Energy Nodes (+1 Strenght)
- Machine Souls (+1 Strenght)
- Phylactery (+1 Strenght)
- Robots (+1 Strenght)
- C. Venenatorum Mutation: Deus Worship (+1 Strenght)
- The Laboratory (+1 Stealth)
- New Laboratory Tools (+1 Stealth)
- Thread-Horizons (6/6, +1 Stealth)
- Sapiobots: Research Protocols (6/6, +1 to research dice rolls)
- Empiricator X 4 (+2 Strenght, +1 Stealth, +1 Speed)
@willow - Cancrorum Venenatorum, âVenomous Wall Crabâ - HO
- Small Herbivore + Parasite
Mutations: Divine Energy Source (1/6), Archmage Possession (3/6, +1 Stealth)
DM: Divineless Life (4/6)
Cancrorum Cerecorpus: Better Matter Conversion (+1 Strenght)
C. Venenatorumâs researchers would try their luck at creating a source of divine energy. They have gathered a lot of tiny plank-like souls together and tried to put them into some sort of a pattern that would channel the energy into a specific spot, but unfortunately the pattern collapsed every time like a house made of cards! After this, the very same researchers would try getting these souls to possess some F. Spiritusvivi individuals, which was a far larger success - while the intelligence of the archmages is boosted, they give their sensory data to the wallcrabs, which can this way tell what a truly sapient being feels! The scientists would also try creating lifeforms that wouldnât need divine energy to stay alive. They came up with a solid theory, but once it came to creating the lifeforms, it was much easier said than done - however eventually they came one step away from doing it. A Limagriseus-like blob of tissues was nearly assembled, and the last step was executed. The new slug made one move⌠before being destroyed by the forum. Much like the souls that have exited the forum, this non-divine-energy-dependent critter was too dissolved as if it was in acid.
C. Cerecorpus, the recently split-off soul-species, would meanwhile go on and develop ways of better and more efficient matter to energy and energy to matter conversion. This means that if smaller amounts of matter are to be converted into energy, the wallcrab souls will generally have these sustainable souls do it.
The water god departed the cave it resided in to, alongside with all other covenant major gods, confront the probably not all that friendly CorrosionâŚ
Statistics:
- Speed - 25/14 (27/14)
- Stealth - 34*(2.5) = 85 (92)
- Strenght - 46/47*(2) = 92/94 (109/111) (Bitter, Spicy)
- User Usefulness - -2 (-1)
- 1/3 chance for the mistdom to miss, -3 mistdom population damage, +1 damage against the Md, Revenge
- -4 Divine population damage
Distribution: Wilderness, A-M Area 1
Preys On (+Parasite): Vegetation
Predated By: N/A
Mutation History
- Segmentation
- Annular Muscles (+2 speed due to Axial Respiratory System)
- Axial Respiratory System
- Siphon (+1 Speed)
- Mantle (+1 Strenght)
- Joints (+1 Speed)
- Circulatory System
- Stylocone Tail / Evil Face (+1 Strenght)
- Basic Brain
- Eyespots (+1 Stealth)
- Compound eyes (+1 Stealth)
- Memory Cortex
- Countershading (+1 Stealth)
- Segmented Mantle Osteoderm (+1 Strenght)
- Bitter Taste (+1 Strenght)
- âReflectorsâ (+1 Stealth)
- Schooling
- Physical imitation (+1 Stealth)
- Chemoreception (+1 Stealth)
- Air Bags (+1 Speed)
- Mental Rating
- Size Increase (Small Size)
- Closed Circulatory System
- K-type Reproduction
- Midsection Duplication (+1 Speed)
- Setae (+1 Stealth)
- Acid-Resistant Eggs
- 12 Legs (+1 Speed)
- RNA Editing (Extinction Evasion)
- Rotator Leg Joint (+1 Speed)
- Wings (+1 F Speed)
- Castes (+0.5 to Strenght Multiplier)
- Ameboid Larva Cells (+1 Strenght)
- Possesion (+1 Strenght)
- More and more plastic neurons (+1 Stealth)
- UV equivalent usage (+1 Stealth)
- Gamete dismantling (+1 Strenght)
- Feature Theft (+0.5 M/R)
- Spicy (+1 Strenght)
- Cyberwater (+1 Strenght)
- Spiciness Plates (+1 Strenght)
- Better Leg Muscles (+1 W Speed)
- Leg Bones (+1 W Speed)
- Better Hydrokinesis (+1 F Speed)
- Better Against Cybermagic (+1 Strenght / +2 Strenght against species with cybermagic)
- Mind Tendril Communication (+1 Stealth)
- Steal Photosynthesis (+1 Strenght)
- Free Larva Improvements (+1 B Speed)
- Ally with The Mist (+1 Strenght)
- Water Storage (+1 Strenght)
- Respiratory Wings (+1 B Speed)
- MM: Emergency Tribute
- Sacrifice Caste (+1 Stealth)
- MM: Spiritual Infiltration
- Mutations: Souls (+1 Strenght)
- Soul Fusion (+1 Strenght)
- MM: Spiritual Parasitism (+1 Strenght)
- Mist Energy Draw (+1 B Speed)
- MM: Cyberparasite Infiltration (+1 Stealth)
- Soul Energy Gathering (+1 Stealth)
- Energy Linker Cell (+1 B Speed)
- MM: Cyberparasite Infection (+1 Strenght)
- Undo The Mistâs attempts of harming Deus (+1 Strenght)
- MM: Better Connections (+1 Stealth)
- Secret Colony Network (+1 Strenght)
- Cursor Permeability (+1 Stealth)
- MM: Speed (+1 B Speed)
- False Allies (+1 Strenght)
- Better Lungs (+1 B Speed)
- MM: Tendril Sight (+1 Stealth)
- Better Hydrokinesis (+1 Strenght)
- Report Weakness (Switched Alliance)
- Mutation Bending (Can Change Other Species Mutations)
- DM: Better Soul Circuits (+1 Stealth, +0.5 Brain Tier)
- Secret Reorganization (+1 Stealth)
- Soul Computer Upgrade (+1 Stealth, Tier-2.5 Brain)
- Anti-Mist (+1 Strenght to all Covenant Members)
- DM: Communication (+1 Stealth)
- Mutavenom Form (+1 Strenght, 1/3 chance for mistdom attacks to miss)
- Stronger Hydrokinesis (+1 Strenght)
- Soul Barrier (+1 Strenght, -1 Mistdom population damage)
- DM: Injector Upgrade (Injector twice as efficient)
- Selling the Soul (+1 Strenght)
- Selling the Body (+1 Stealth)
- Material Conversion (+1 Stealth)
- Chatrooms (+1 Stealth)
- Vaporization (+1 Strenght)
- Time Dilation (+1 Stealth)
- DM: Cursor Presets (+1 Strenght)
- Cursor Ascension (+1 Strenght)
- True Possession (+1 Strenght)
- Truesight (+1 Stealth)
- Improved Truesight Range (+1 Stealth)
- Better Proto-Lungs (+1 B Speed)
- DM: Better Mistdom Protection (-1 mistdom population damage)
- Better Proto-Lungs (+1 B Speed)
- Anti-Mistdom fluid (+1 B Speed, -1 Mistdom population damage)
- Energy Collectors (+1 Strenght)
- Air Pumps (+1 B Speed)
- Faster Brain (+1 F Speed)
- Truesight Supremacy (+1 Stealth)
- DM: Stronger anti-mistdom fluid (+1 damage against the mistdom)
- Soul Transfer (+1 Strenght)
- Water God (+1 Strenght)
- Belief (+1 Strenght)
- Avatars (+1 Strenght)
- Vengeance (Attacks when attacked, but loses 1 Conservation Point)
- Soul Reproduction (+1 Stealth)
- Faster Legs (+1 W Speed)
- Worship Spread (+1 Strenght to ALL Covenant species)
- Nd. Cogitandi Mutation: GE Metal Implants (+1 Stealth)
- Mutavenom Upgrade (+1 Strenght)
- Mutasteal (Can steal other speciesâ mutations, tied to dice)
- Advantagetaking (can attack a species if it only has 1 base stat above the swarmsâ ones) (Stolen from D. Bontopius)
- Organ Castes (+1 Strenght)
- GEM Cellwalls (+1 Strenght)
- Thicker GEM Cellwalls (+1 Strenght)
- SRC (+1 Strenght)
- Self-Sufficient Souls (+1 Stealth)
- Possessedâ Mutavenom (+1 Strenght)
- Memory Storage (+1 Stealth)
- Sustainable Soul Reproduction (+1 Stealth)
- Archmage Possession (+1 Stealth)
- Cancrorum Cerecorpus: Better Matter Conversion (+1 Strenght)
BIOMES:
Wilderness - All Species
A-M Area 1 - All Species BUT M. Cat-Bestiae and C. Cultus
USER ORGANIZATIONS & GROUPS (from most friendly to most hostile):
- BSA (Biota Salvation Alliance) (De Jure) [Fanatism, Darkblur Control]
- MwTC (Mistworm Termination Council)
- TOR (The Outsider Refugium)
- RC (Research Community)
- FRF (Forum Reclamation Front) [Moderator Support]
THE THREE INSIDE-THE-FORUM GROUPS:
- âTHE MISTDOMâ - Darkblur, Darkblur-Obedient Users, Biota Salvation Alliance (BSA) (Darkblur Control)
- âTHE COVENANTâ- F. Spiritusvivi, Deus, M. Cat-Bestiae, S. TeaKinges, P. Narrenists, C. Venenatorum, C. Cultus, M. Demens, Nd. Cogitandi, The Upgrading Anti-Mistworm (New upgrade at ROUND 60), MwTC Users, The Injector (+ Regular Layer Injector), The (Replenishing) Hunter Cursors, Cybernukes, Checkpoints, Devourer, Water-God, Metal God, Warrior God, Warfare God, Other Minor Gods, Empiricator, Mistworm Termination Council (MwTC)
- âTHE OUTSIDER BANDâ- âStargunâ, âStumpspawnâ, âSharpwingâ, âSpadebugâ, âSanitizerâ, âSerphantâ, âShieldswordâ, âSonarâ, âSpeederâ, The Outsider Refugium (TOR)
- MISC. FORCES - Corrosion
ERA:
Early Period (1-3 MAL ) â Intermediate Period (4-9 MAL) â Pax Multipoda (10-23 MAL) â Intelligence Rise (24-31 MAL) â Confrontation Period (Formerly Known as Chaos Age) (Phase 1: 32-39 MAL, Phase 2: 40-49 MAL) â Pax Foedus (50-53 MAL) â NEW CONFRONTATION (54 MAL-present)
Instead of submitting mutations/actions after this round is posted, you will post how do you want your major god (in case of Fralegend015 - Empiricator) to act like in the upcoming âbattle roundâ. In a nutshell, say how do you want your controlled one to fight like.
so, corrosionâs body is made of corroding metal, right?
Itâs made of what youâd expect an animatronic to be made of.
in that case, iâll have the water god try to erode its body with a constant barrage of Very high pressure water
Also remember this isnât just an animatronic, itâs also a strong source of divine energy.
and if we destroy its body, i can force it to be a life support system for anything outside the forum! as long as we keep it as weak as possible
We will see what will happen if you do infact destroy itâs vesselâŚ
The empiricator will infect Corrosion and try to make it lose fragments of itself, weakening it, and trying to gain control over it or some of its fragments.
By the way, as they donât really have players to command them, you can also choose what should the warrior god and the warfare god do.
The teakinges god will attack in order to limit Corrosionâs movement.
The darren god will use itâs entire arsenal to suppress Corrosion so that itâs more difficult for it to attack us.
Do you have suggestions what other playersâ gods are ought to do?
Edit: @CatSquared @doomlightning I need your godsâ strategies in this situation.