Surviving Supers (Inspired by Surviving Earth)

@AnthropocenianAge What shall you do with NPC species?

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Mutation 1: Fire-resistant Proteins, which reduces intra-specific competition damage from species individuals being too close together and using their powers on each other, and improves spore viability by limiting explosive damage.

Mutation 2: Combination of Steam Vacuoles and water-cooling tubules for slow movement. A combination of fire-resistant proteins, elastic proteins, and motor proteins in a specialized membrane bound compartment filled with water, which gets turned into steam using Firebending Powers, allowing cells to expand. Cooler water is pumped from outside the cell using ATP-based aquaporins through an intracellular network of fire-resistant tubules that contact the Steam Vacuoles, taking away heat from the Steam Vacuoles like a heat pump, causing the water to condense and the Steam Vacuole to shrink, with the warmed water eventually exiting the cell.

Due to MisterMustachio’s sudden departure, for now, I will mutate this species as if it is another player species until after the first Extinction Event occurs. This species has the potential to be really cool with its light based power.

Arborea elegens Mutation 1: Certain cells now produce Luciferin and Luciferase to produce green light using FMN, allowing for detection of the presence oxygen, some oxygen resistance, and potential light-based communication with species members.

Arborea elegens Mutation 2: Allow Mycelium network of Xinuiningella rara to connect with the organism, getting extra nutrients from the Mycelium in exchange for giving some of organism’s Luciferin and Luciferase.

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Idk whatever comes up to my mind is already in for plants

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Perhaps Air Bending? Or Healing Factor? :person_shrugging:

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Eh could work for them ig

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M1: Develop a deep stasis state, whereby the creature will drastically reduce expenditure of all resources, and have heightened resistance to external events: anoxic events, climate events, predator attacks, food shortage.

M2: Create a new step in the lifecycle, drone, which is like a spore (unattached to the ground), but has mobility through the tendrils in front. Drones normally help to protect/clean up the colonies, but have the ability to harvest the corpses of creatures on the sea floor. They have specialized neurotoxic compounds in a small tooth-like casing at the end of every tendril and get their information from the colonies through Sensory Possession. Drones can, in extreme scenarios, turn into spores after a deep stasis state.

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I have a feeling willow would go crazy with their species in this FG if they still were active here

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Same with fralegend015 with Psychonics/other powers.

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Well if they rolled on for them that is…

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Huh. I just realized looking through the power list that no one had suggested Intelligence as a super power.

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Is it a superpower really when it’s just one of the stats?

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  1. Further specialization of the extra germ layer of the buoyancy spaces (which I will name - Mesoepiple (middle float in ancient Greek)) to create a version of the siphuncle intercellular matrix for complete control of buoyancy, allowing control of buoyancy height (increasing the chance of finding food in the water clouds, far from the ocean floor. Technically making me the first planktonic, because there are no jellyfish or comb jellies at that time (the earliest is 520 million BC), although this is still considered a late life cycle compared to the first)
  2. (I am here assuming that the closest species to them is Stauromedusae (stalked jellyfishes) according to recent studies: Paper and therefore - they have a very simple neuron system and all the characteristics The Basis of Cnidaria - Development of simple ganglia on all sensory organs for analyzing external information (chemoreceptors and sensing), allowing for greater accuracy of environmental analysis and more efficient interaction of food gathering.
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Nice idea! I was thinking of doing something similar eventually with using Steam. However, you cannot go that high yet, not even the surface of ocean, without evolving the ability to have/change proper pressure and UV tolerances first.

This is too much at once. Since your organism has not evolved Toxins and tooth-like appendages before, they need to be evolved at a different time. This can be one of your mutations for Round 4.

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I think here i have an advantage: phosphate mineral shell have a very high uv resistan (Coral Skeletons Defend against Ultraviolet Radiation - PMC)

But its also an disadvatage in term of pressure tolerance, espacly becuse of the shell and the Mesoepiple (bescaly air sacks) will make the transition limited.

So in short term, only in very shallow water uts can be in someform of advantages, espacly in spread fast and wide will be the most effective, but like tou say - I still have soft body exposed, soo for the next step will be manigate some of the tolerance.

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Did you mean the surface of the waters or the literal clouds in the sky?

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I mean, if an organism can be super intelligent without even needing to evolve a brain or neurons, that kind sounds like a super power. Although, I do see why it might not be, either. It might also be OP.

Does anyone else have ideas for more powers that have not been suggested yet?

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Which cells would be responsible for the intelligence then though? All of them?

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Most likely.

Also, I want to make sure GodOfKnowledge gets a chance to respond to the changes of one of their mutations, and suggest any further powers before I start working on Round 4.

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I hope they return for the longer too, as so for them to become involved with us again perhaps

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I’m fine with the mutation change; for the powers, Internal Space (allows for greater internal volume in another dimension), Unstructure (become a hyperflexible jelly-like being, greatly reducing damage), Destruct (Self Destruction, far greater magnitude than normally possible), Silence (reduces sound propagation to zero), Blindness (reduces visual stimuli to zero within the target), Coast (Frictional coefficient drops to zero, allowing continued movement through a medium), Viscous (Turns the medium surrounding them into a non-neutonian fluid), Mark (At the creatures passing, will leave a permenant etch into their resting place, which can strengthen same-specie creatures living near it)

Apologies, I’ve been busy with applications and such.

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