The Great Belgiuming (April Fools Forum Game)

BATTLE 1 - TURN 8

The Great Belgiumer seems to be ready to say something…

Less than half of the original blobs remain!

Now It’s time to call these who

Will get rid of your hopes for a victory…

You see that the pipes on the other side of the boulder field are working again, and new foes with different shapes float down to the arena…

Somnium, feeling that all the other fighters are now fighting, has given them a strenght boost…

Waterzooi meanwhile is attacking the last remaning belgium-blob together with it’s converted blob…
Waterzooi - (1/6)
Ally Blob - (5/6)
Waterzooi sadly missed their attack, while their ally managed to hit the foe, making them injured but not quite dead…
(Rolled 6/6)
The enemy attacked the ally in a critical spot! Sadly, this was too much for the friendly blob to handle, causing it to die, just as Waterzooi was getting ready to make their skin tougher to tear thru, and Waterzooi sees an another foe approaching the scene…

Enkefaros moved to a more favourable spot, being in range to attack two foes…
(Rolled 2/6)
(Rolled 1/6)
They managed to hit the enemy harrasing Loki, causing it to become injured, however the attack on the one who just came from the east missed it’s target…

Loki’s human form has transformed back into being a swarm, deciding to sting the now injured belgium-blob
(Rolled 1/6)
The Bees have fallen prey to Insomnia just like their human counterpart, while the injured harasser is now getting ready for their own strike!
(Rolled 3/6)
It didn’t quite hit where it wanted, but it did cause some damage…
(Rolled 6/6)
(Rolled 1/6)
The bees, frustrated from their sleepyness, have rushed towards the foe, but it managed to miss their attack!

(+3 XP to Somnium and Enkefaros, -2 HP to Loki)

(Removed to not take up forum space)

LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
Red - BELGIUM FIGHTERS (First Spawn)
Light Blobs - BOULDERS (blocks movement)
Yellow - Converted BELGIUM FIGHTERS

MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)

SIGHT RANGE - 5.5 Pixels Radius From a Fighter’s Center

FIGHTERS:

Loki

ADVANTAGES:
1: Extra Form
2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:
(FORM 1 - Human):
STEALTH: 20
SPEED: 10
STRENGHT: 20 Normal Damage
HEALTH: 18/30

(FORM 2 - Bees):
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Damage
HEALTH: 18/30

EXPERIENCE: 12

ABILITIES:

PASSIVE:

Overstimulation Immunity: More effective attacks the more enemies are fighting you

Insomnia: Less chance of hitting enemies

Somnium

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 13

ABILITIES:

PASSIVE:

Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)

Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.

ACTIVE:

Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.

(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)

Enkefaros

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 10 Distance Strenght
HEALTH: 15/15
EXPERIENCE: 28

ABILITIES:

ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.

Waterzooi

ADVANTAGES:
1:

2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION: (DOESN’T EXIST)

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 15/15 + Partial Protection (Abilities)
EXPERIENCE: 12
(DISADVANTAGE) ENERGY: 3/5

ABILITIES:

PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited

Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)

E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.

ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.

MISC.:

Other Stuff

10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.

Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area

Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)

Damage drains Health.

If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.

Speed determines how fast can you cast actions - at 20 speed it’s 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand.

@fralegend015 @doomlightning @Ferrus_coloni @willow