@doomlightning and @Ferrus_coloni please submit your votes.
act 1 - atk the reamin enemy with the bloby
2 - modifier father the blob to change it to second skin
You mean you want it to have thicker skin?
kind of yes
i think
mmmmmmmmâŚ
Since everyoneâs attacking, Iâll spend both of my actions to override fighterâs muscleâs natural safeguards, similar to an adrenaline rush
TL;DR: damage boost to all fighters
The Great Belgiumer seems to be ready to say somethingâŚ
You see that the pipes on the other side of the boulder field are working again, and new foes with different shapes float down to the arenaâŚ
Somnium, feeling that all the other fighters are now fighting, has given them a strenght boostâŚ
Waterzooi meanwhile is attacking the last remaning belgium-blob together with itâs converted blobâŚ
Waterzooi - (1/6)
Ally Blob - (5/6)
Waterzooi sadly missed their attack, while their ally managed to hit the foe, making them injured but not quite deadâŚ
(Rolled 6/6)
The enemy attacked the ally in a critical spot! Sadly, this was too much for the friendly blob to handle, causing it to die, just as Waterzooi was getting ready to make their skin tougher to tear thru, and Waterzooi sees an another foe approaching the sceneâŚ
Enkefaros moved to a more favourable spot, being in range to attack two foesâŚ
(Rolled 2/6)
(Rolled 1/6)
They managed to hit the enemy harrasing Loki, causing it to become injured, however the attack on the one who just came from the east missed itâs targetâŚ
Lokiâs human form has transformed back into being a swarm, deciding to sting the now injured belgium-blobâŚ
(Rolled 1/6)
The Bees have fallen prey to Insomnia just like their human counterpart, while the injured harasser is now getting ready for their own strike!
(Rolled 3/6)
It didnât quite hit where it wanted, but it did cause some damageâŚ
(Rolled 6/6)
(Rolled 1/6)
The bees, frustrated from their sleepyness, have rushed towards the foe, but it managed to miss their attack!
(+3 XP to Somnium and Enkefaros, -2 HP to Loki)
(Removed to not take up forum space)
LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fightersâŚ
Red - BELGIUM FIGHTERS (First Spawn)
Light Blobs - BOULDERS (blocks movement)
Yellow - Converted BELGIUM FIGHTERS
MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)
SIGHT RANGE - 5.5 Pixels Radius From a Fighterâs Center
FIGHTERS:
Loki
ADVANTAGES:
1: Extra Form
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
(FORM 1 - Human):
STEALTH: 20
SPEED: 10
STRENGHT: 20 Normal Damage
HEALTH: 18/30
(FORM 2 - Bees):
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Damage
HEALTH: 18/30
EXPERIENCE: 12
ABILITIES:
PASSIVE:
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
Somnium
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 13
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of itâs existance (50% chance to miss attacks)
Disembodied: Doesnât have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you canât damage the enemies)
Enkefaros
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 10 Distance Strenght
HEALTH: 15/15
EXPERIENCE: 28
ABILITIES:
ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.
Waterzooi
ADVANTAGES:
1:
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION: (DOESNâT EXIST)
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 15/15 + Partial Protection (Abilities)
EXPERIENCE: 12
(DISADVANTAGE) ENERGY: 3/5
ABILITIES:
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemyâs genome, changing itâs statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
Other Stuff
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
Speed determines how fast can you cast actions - at 20 speed itâs 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand.
ykw,
A1: move my swarms together
A2: move right, up, and down in a semi-circular wave
@doomlightning may I ask, how does Waterzooi even look like? You didnât provide a description of it in the beginningâŚ
I kniw
becuse its somehow connected to Remmortal secret, I will not provide any des except one thing:
Beige long Hoody. cant see his face. simmaler to human.
i will not elibeati father then that
anyway:
- Back off for a moment, try to ambush and steal their abilities
- use genetic engineering on one of them for the last time. Monitor from a distance whenever necessary
@Ferrus_coloni and @fralegend015 I need your votes.
Action 1: âfeelâ around for the mind of the new fighters, this time, focusing on the sensory input they are getting to see where they are
Action 2: block pain signals in wounded fighters, so that they can maintain their composture
@fralegend015 please submit your votes.
Action 1: Attack
Action 2: Attack
Somnium managed to infiltrate the minds of the newly-released foes, however it could only make an inprecise prediction on where they all are, coloured as the gray triangle. They also made other fighters suffer less from pain.
Waterzooi backed off from the group of enemies, and waited until one of them decided to go too closeâŚ
(Rolled 6/6)
With an excellent hidinbelgium, the fighter noticed that itâs superior, being better in every statistic than the Belgium-blob. So, it pounced on the unsuspecting foe, killing it in a critical strike!
You then manage to turn the nearest enemy who is heading towards you into a new ally, just like the previous one!
Enkefaros is attacking the weaker enemies, but it has noticed a new kind of Belgium-blob approaching from the passage between the two giant boulders - at the back, it has a long, flagellum-like tail which increases itâs speed greately, and at itâs sides are two structures which seem to be filled to brim with somethingâŚ
(Rolled 1/6)
(Rolled 4/6)
While it missed itâs first attack, with the second one Enkefaros managed to kill the foe approaching Loki from the North!
Loki decided to go away from the foe taunting it, making all itâs swarms move in a similar wave pattern to the right⌠The main swarms is now close to that new enemyâŚ
(+2 XP to Somnium, +8 XP to Waterzooi, +5 XP to Enkefaros, +2 XP to Loki)
(Removed to not take up forum space)
LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fightersâŚ
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light Blobs - BOULDERS (blocks movement)
Yellow - Converted BELGIUM FIGHTERS
MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)
SIGHT RANGE - 5.5 Pixels Radius From a Fighterâs Center
FIGHTERS:
Loki
ADVANTAGES:
1: Extra Form
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
(FORM 1 - Human):
STEALTH: 20
SPEED: 10
STRENGHT: 20 Normal Damage
HEALTH: 18/30
(FORM 2 - Bees):
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Damage
HEALTH: 18/30
EXPERIENCE: 14
ABILITIES:
PASSIVE:
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
Somnium
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 15
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of itâs existance (50% chance to miss attacks)
Disembodied: Doesnât have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you canât damage the enemies)
Enkefaros
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 10 Distance Strenght
HEALTH: 15/15
EXPERIENCE: 33
ABILITIES:
ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.
Waterzooi
ADVANTAGES:
1:
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION: (DOESNâT EXIST)
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 15/15 + Partial Protection (Abilities)
EXPERIENCE: 20
(DISADVANTAGE) ENERGY: 2/5
ABILITIES:
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemyâs genome, changing itâs statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
Other Stuff
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
Speed determines how fast can you cast actions - at 20 speed itâs 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand.
Action 1: Use telekinesis to crush the structures of the belgium-flagella
Action 2: Use telekinesis to crush the structures of the belgium-flagella
Is this the filter at play or did you write it that way?
That is their name now.
both actions: continue analyzing the sensory input the enemies are recieving; hoping to locate them even more precisely
A1: have my rightmost swarm lure the purple enemy towards waterzooi
A2: repeat A1
i wish to turn this speedy fella into an ally
@doomlightning I need your votes.