The Great Belgiuming (April Fools Forum Game)

@doomlightning and @Ferrus_coloni please submit your votes.

act 1 - atk the reamin enemy with the bloby
2 - modifier father the blob to change it to second skin

1 Like

You mean you want it to have thicker skin?

kind of yes
i think

mmmmmmmm…

1 Like

Since everyone’s attacking, I’ll spend both of my actions to override fighter’s muscle’s natural safeguards, similar to an adrenaline rush

TL;DR: damage boost to all fighters

1 Like

BATTLE 1 - TURN 8

The Great Belgiumer seems to be ready to say something…

Less than half of the original blobs remain!

Now It’s time to call these who

Will get rid of your hopes for a victory…

You see that the pipes on the other side of the boulder field are working again, and new foes with different shapes float down to the arena…

Somnium, feeling that all the other fighters are now fighting, has given them a strenght boost…

Waterzooi meanwhile is attacking the last remaning belgium-blob together with it’s converted blob…
Waterzooi - (1/6)
Ally Blob - (5/6)
Waterzooi sadly missed their attack, while their ally managed to hit the foe, making them injured but not quite dead…
(Rolled 6/6)
The enemy attacked the ally in a critical spot! Sadly, this was too much for the friendly blob to handle, causing it to die, just as Waterzooi was getting ready to make their skin tougher to tear thru, and Waterzooi sees an another foe approaching the scene…

Enkefaros moved to a more favourable spot, being in range to attack two foes…
(Rolled 2/6)
(Rolled 1/6)
They managed to hit the enemy harrasing Loki, causing it to become injured, however the attack on the one who just came from the east missed it’s target…

Loki’s human form has transformed back into being a swarm, deciding to sting the now injured belgium-blob…
(Rolled 1/6)
The Bees have fallen prey to Insomnia just like their human counterpart, while the injured harasser is now getting ready for their own strike!
(Rolled 3/6)
It didn’t quite hit where it wanted, but it did cause some damage…
(Rolled 6/6)
(Rolled 1/6)
The bees, frustrated from their sleepyness, have rushed towards the foe, but it managed to miss their attack!

(+3 XP to Somnium and Enkefaros, -2 HP to Loki)

(Removed to not take up forum space)

LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
Red - BELGIUM FIGHTERS (First Spawn)
Light Blobs - BOULDERS (blocks movement)
Yellow - Converted BELGIUM FIGHTERS

MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)

SIGHT RANGE - 5.5 Pixels Radius From a Fighter’s Center

FIGHTERS:

Loki

ADVANTAGES:
1: Extra Form
2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:
(FORM 1 - Human):
STEALTH: 20
SPEED: 10
STRENGHT: 20 Normal Damage
HEALTH: 18/30

(FORM 2 - Bees):
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Damage
HEALTH: 18/30

EXPERIENCE: 12

ABILITIES:

PASSIVE:

Overstimulation Immunity: More effective attacks the more enemies are fighting you

Insomnia: Less chance of hitting enemies

Somnium

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 13

ABILITIES:

PASSIVE:

Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)

Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.

ACTIVE:

Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.

(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)

Enkefaros

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 10 Distance Strenght
HEALTH: 15/15
EXPERIENCE: 28

ABILITIES:

ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.

Waterzooi

ADVANTAGES:
1:

2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION: (DOESN’T EXIST)

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 15/15 + Partial Protection (Abilities)
EXPERIENCE: 12
(DISADVANTAGE) ENERGY: 3/5

ABILITIES:

PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited

Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)

E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.

ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.

MISC.:

Other Stuff

10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.

Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area

Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)

Damage drains Health.

If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.

Speed determines how fast can you cast actions - at 20 speed it’s 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand.

@fralegend015 @doomlightning @Ferrus_coloni @willow

ykw,
A1: move my swarms together

A2: move right, up, and down in a semi-circular wave

1 Like

@doomlightning may I ask, how does Waterzooi even look like? You didn’t provide a description of it in the beginning…

I kniw

becuse its somehow connected to Remmortal secret, I will not provide any des except one thing:

Beige long Hoody. cant see his face. simmaler to human.

i will not elibeati father then that


anyway:

  1. Back off for a moment, try to ambush and steal their abilities
  2. use genetic engineering on one of them for the last time. Monitor from a distance whenever necessary
2 Likes

@Ferrus_coloni and @fralegend015 I need your votes.

Action 1: “feel” around for the mind of the new fighters, this time, focusing on the sensory input they are getting to see where they are

Action 2: block pain signals in wounded fighters, so that they can maintain their composture

2 Likes

@fralegend015 please submit your votes.

Action 1: Attack
Action 2: Attack

1 Like

BATTLE 1 - TURN 9

Somnium managed to infiltrate the minds of the newly-released foes, however it could only make an inprecise prediction on where they all are, coloured as the gray triangle. They also made other fighters suffer less from pain.

Waterzooi backed off from the group of enemies, and waited until one of them decided to go too close…
(Rolled 6/6)
With an excellent hidinbelgium, the fighter noticed that it’s superior, being better in every statistic than the Belgium-blob. So, it pounced on the unsuspecting foe, killing it in a critical strike!
You then manage to turn the nearest enemy who is heading towards you into a new ally, just like the previous one!

Enkefaros is attacking the weaker enemies, but it has noticed a new kind of Belgium-blob approaching from the passage between the two giant boulders - at the back, it has a long, flagellum-like tail which increases it’s speed greately, and at it’s sides are two structures which seem to be filled to brim with something…
(Rolled 1/6)
(Rolled 4/6)
While it missed it’s first attack, with the second one Enkefaros managed to kill the foe approaching Loki from the North!

Loki decided to go away from the foe taunting it, making all it’s swarms move in a similar wave pattern to the right… The main swarms is now close to that new enemy…

(+2 XP to Somnium, +8 XP to Waterzooi, +5 XP to Enkefaros, +2 XP to Loki)

(Removed to not take up forum space)

LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light Blobs - BOULDERS (blocks movement)
Yellow - Converted BELGIUM FIGHTERS

MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)

SIGHT RANGE - 5.5 Pixels Radius From a Fighter’s Center

FIGHTERS:

Loki

ADVANTAGES:
1: Extra Form
2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:
(FORM 1 - Human):
STEALTH: 20
SPEED: 10
STRENGHT: 20 Normal Damage
HEALTH: 18/30

(FORM 2 - Bees):
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Damage
HEALTH: 18/30

EXPERIENCE: 14

ABILITIES:

PASSIVE:

Overstimulation Immunity: More effective attacks the more enemies are fighting you

Insomnia: Less chance of hitting enemies

Somnium

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 15

ABILITIES:

PASSIVE:

Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)

Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.

ACTIVE:

Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.

(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)

Enkefaros

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 10 Distance Strenght
HEALTH: 15/15
EXPERIENCE: 33

ABILITIES:

ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.

Waterzooi

ADVANTAGES:
1:

2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION: (DOESN’T EXIST)

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 15/15 + Partial Protection (Abilities)
EXPERIENCE: 20
(DISADVANTAGE) ENERGY: 2/5

ABILITIES:

PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited

Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)

E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.

ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.

MISC.:

Other Stuff

10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.

Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area

Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)

Damage drains Health.

If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.

Speed determines how fast can you cast actions - at 20 speed it’s 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand.

@fralegend015 @doomlightning @Ferrus_coloni @willow

Action 1: Use telekinesis to crush the structures of the belgium-flagella
Action 2: Use telekinesis to crush the structures of the belgium-flagella

1 Like

Is this the filter at play or did you write it that way?

That is their name now.

1 Like

both actions: continue analyzing the sensory input the enemies are recieving; hoping to locate them even more precisely

2 Likes

A1: have my rightmost swarm lure the purple enemy towards waterzooi
A2: repeat A1

i wish to turn this speedy fella into an ally

1 Like

@doomlightning I need your votes.