yes
iforgiot becuse of the sea i see
-
watch the enemy from a distance and see his action with the “friend”
-
Evolve the “friend” if possible
yes
iforgiot becuse of the sea i see
watch the enemy from a distance and see his action with the “friend”
Evolve the “friend” if possible
Somnium has focused on revealing the location of the enemies, the rough locations are marked with the light-blue figures.
Waterzooi watches carefully as the foe approached a new ally…
(3/6)
The enemy belgium-blob got hit, but it’s still standing!
(5/6)
The injured foe made a strike on the allied blob, barely missing a critical point!
Waterzooi decided to waste no time and “evolve” the now injured friend, causing it to become stronger!
(Allied blob strenght from 5 to 10, speed from 10 to 20)
Waterzooi also observed another kind of a belgium-blob, this one has a long, sharp thing seemingly used to attack aswell as a defined shape, unlike the other foes. It looks a bit like a plant cell with a pilus…
Enkefaros attempted targetting the strange enemy with flagella, however it ran after Loki’s main swarm. Meanwhile, the simple belgium-blobs which previously targetted Loki now surround this fighter and it sees another belgium-flagella and another foe with a pilus.
(Rolled 2/6)
(Rolled 2/6)
Enkefaros attacked the foe to the west, causing it to die in two hits…
(Rolled 4/6)
(Rolled 5/6)
The two remaining weak blobs attacked Enkefaros, causing considerable damage to them.
Loki has been busy getting attention of the flagellum enemy. After it started chasing the main swarm, the mentioned swarm started fastly heading towards Waterzooi.
(-10 HP to Enkefaros, +3 XP to Somnium, +5 XP to Waterzooi, +6 XP to Enkefaros)
(Removed to not take up forum space)
LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
LIGHT-GRAY - BELGIUM FIGHTERS (Second spawn - type 2)
Light Blobs - BOULDERS (blocks movement)
Yellow - Converted BELGIUM FIGHTERS
MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)
SIGHT RANGE - 5.5 Pixels Radius From a Fighter’s Center
FIGHTERS:
ADVANTAGES:
1: Extra Form
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
(FORM 1 - Human):
STEALTH: 20
SPEED: 10
STRENGHT: 20 Normal Damage
HEALTH: 18/30
(FORM 2 - Bees):
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Damage
HEALTH: 18/30
EXPERIENCE: 14
ABILITIES:
PASSIVE:
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 18
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)
Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 10 Distance Strenght
HEALTH: 5/15
EXPERIENCE: 39
ABILITIES:
ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.
ADVANTAGES:
1:
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION: (DOESN’T EXIST)
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 15/15 + Partial Protection (Abilities)
EXPERIENCE: 25
(DISADVANTAGE) ENERGY: 2/5
ABILITIES:
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
Speed determines how fast can you cast actions - at 20 speed it’s 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand.
A1: continue baiting the flagellum blob to waterzooi
A2: have the uppermost swarms combine and go up to the right
Both actions: override fighter’s strenght limiters, in order to increase their attack strength
Btw, if a swarm is less than 10% size of the total, I will consider it unable to stand a fight with a regular enemy and make it die in a fight unless the enemy misses.
Edit: @fralegend015 and @doomlightning please submit your votes.
that thing tast purple
It does indeed taste purple.
Action: move away.
Action: attack.
You mean the flagella enemy tastes purple? What is such a taste?
they tasted purple
like the purple we all know
have u never try taste purple before?
No I didn’t, what tastes purple IRL?
like a raw beetroot.
Oh so that it what you call a purple taste, interesting…
Somnium has focused their actions at making other allied fighters stronger in this critical moment…
Waterzooi managed to focus on their Energy reserves, managing to regenerate 1 point, and instantly spending it on the allied blob, but before that came a small battle…
(Rolled 5/6)
The allied blob managed to hit the enemy belgium-blob in a lethal way! The modification has reached the ally…
(Allied blob HP regenerated to max, Stealth from 10 to 20)
A pilus enemy and flagella enemy are approaching from the north-east, while Loki’s main swarm came with news of another flagella foe coming from the north-west…
Enkefaros has retreated to the west, while 4 blobs are chasing them. It decided to target the enemy which used to be to the south of it…
(Rolled 1/6)
The attack missed…
Loki’s main swarm has finally reached Waterzooi, and the foe it baited is following the swarm. Meanwhile, the two uppermost swarms combined and went northwards, discovering a force of enemies coming from that direction…
(Rolled 3/6)
An enemy belgium-blob attacked the small swarm, causing it some damage.
(+3 XP to Somnium, +5 XP to Waterzooi, +1 XP to Enkefaros,+1 XP to Loki, -2 HP to Loki)
(Removed to not take up forum space)
LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
Light Blobs - BOULDERS (blocks movement)
Yellow - Converted BELGIUM FIGHTERS
MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)
SIGHT RANGE - 5.5 Pixels Radius From a Fighter’s Center
FIGHTERS:
ADVANTAGES:
1: Extra Form
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
(FORM 1 - Human):
STEALTH: 20
SPEED: 10
STRENGHT: 20 Normal Damage
HEALTH: 16/30
(FORM 2 - Bees):
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Damage
HEALTH: 16/30
EXPERIENCE: 15
ABILITIES:
PASSIVE:
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 21
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)
Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 10 Distance Strenght
HEALTH: 5/15
EXPERIENCE: 40
ABILITIES:
ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.
ADVANTAGES:
1:
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 15/15 + Partial Protection (Abilities)
EXPERIENCE: 30
(DISADVANTAGE) ENERGY: 2/5
ABILITIES:
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
Speed determines how fast can you cast actions - at 20 speed it’s 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand.
A1: move all swarms south while avoiding boulders
A2: continue A1 for the topmost swarm and look for enemies to bring to waterzooi with both other swarms
@fralegend015 @doomlightning and @Ferrus_coloni I need your votes.
Action 1: nullify pain signals from Loki and Enkefaros, allowing them to disregard the debilitating pain from their severe wounds
Action 2: block feelings of tiredness in Loki and Enkefaros, allowing them to move further to reach a safe position
What do you mean here?
You mean the flagella blob?
Action 1: attack
Action 2: attack
Dimension Weaver, yes
So you want to send the allied blob’s best stats to Loki?
Somnium made Loki and Enkefaros more resiliant to pain and tiredness…
Waterzooi has used one of it’s abilities to gain an insight into Loki’s strenghts. Seeing it’s largest advantage, the high damage of the human form, Loki sent this strenght to the Friendly Blob…
(Friendly Blob Strenght from 10 to 20 for now)
The pilus enemy approaches the Allied blob…
(1/6)
It’s attack completely missed, and the ally took it’s chance!
(2/6)
Even if it was a bad hit, it still was strong enough to destroy the walled enemy! But now two flagella foes have approaches the humanoid and the evolved friend…
(Rolled 2/6)
(Rolled 3/6)
These fast foes have deployed some sort of a toxic gas from their sides, which damaged both the friendly blob and it’s converter. They must leave the area or else they will suffer from the presence of this toxic substance!
Enkefaros decided to attack the fastly-approaching foes…
(Rolled 4/6)
(Rolled 1/6)
It managed to eliminate one of the regular Belgium-blobs, but the other attack missed…
(Rolled 2/6)
(Rolled 6/6)
The blob which was nearly hit attacked the now heavily-injured fighter, but that shot was not lethal…
The flagellum blob however released toxic gas which surrounded the fighting scene…
Loki has sent all it’s swarms southwards, discovering some new lands. Besides that, one of the swarms noticed a pilus enemy which may be suitable for conversion into an ally by Waterzooi…
(+2 XP to Loki, +3 XP to Somnium, +4 XP to Waterzooi, +5 XP to Enkefaros, -3 HP to Waterzooi)
ENKEFAROS IS DEAD
QEWXIV qecfi ampp rsx fi hmwettsmrxih xlmw xmqi
(Removed to not take up forum space)
LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
Light Blobs - BOULDERS (blocks movement)
Yellow - Converted BELGIUM FIGHTERS
Pink - Toxic Gas
MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)
SIGHT RANGE - 5.5 Pixels Radius From a Fighter’s Center
FIGHTERS:
ADVANTAGES:
1: Extra Form
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
(FORM 1 - Human):
STEALTH: 20
SPEED: 10
STRENGHT: 20 Normal Damage
HEALTH: 16/30
(FORM 2 - Bees):
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Damage
HEALTH: 16/30
EXPERIENCE: 17
ABILITIES:
PASSIVE:
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 24
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)
Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 10 Distance Strenght
HEALTH: 0/15
EXPERIENCE: 45
ABILITIES:
ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.
ADVANTAGES:
1:
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 12/12 + Partial Protection (Abilities)
EXPERIENCE: 34
(DISADVANTAGE) ENERGY: 2/5
ABILITIES:
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
Speed determines how fast can you cast actions - at 20 speed it’s 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand.
@fralegend015 @doomlightning @Ferrus_coloni @willow
Fralegend015 Do you wish to have your ping stopped until the inter-battle intermission?