The Great Belgiuming (April Fools Forum Game)

Action 1: calm down Waterzooi and his converted belgium-fighter, slowing down their breathing and thus reducing the amount of toxic gas inhaled

Action 2: transmit the remaining information from Enkefaros to the rest of the fighters, hoping that they learn to avoid the circumstances which led to their demise

Also Aah31415, since my fighter’s existance is based of people knowing/remembering about it, and dead people cannot remember, Somnium should lose some HP

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I will note that down. Originally I planned that once enemies reach the “spawning area” of the player fighters, they would notice that one is missing and start attack you.

Well, I guess the brain got squished.

A1: main swarm attempts to bring the pilus blob to waterzooi while the smaller swarms converse in the walled off area to the south(top swarm)/West(middle swarm) of them, then fly up the big boulder as high as they can go get a better view

A2: if the main swarm successfully brought the pilus blob to waterzooi, have it explore southwards while the top swarm flies to a stable spot on the large boulder to turn human and use the much longer range eyes of a human to look for corpses to make meat honey with to heal up.

Btw is the size of my swarms measured in health? If so, does the max health of my bees form go up if I make a hive and have a queen make more bees?
(Honestly kinda surprised I didn’t think of this earlier since swarming bees are hive bees and would be able to multiply by settling down a group, if I am able to do that though the bees should be reproducing asexually in the hive because they have to all be able to combine into a person who is genetically (nearly) homogeneous, and the effects of having no biodiversity in a species that does genetic recombination tend to be very deadly to the offspring, or at least to decrease their ability to function, and only in the best case scenarios do they get the parent genome or a version of it that’s just two of the same half of the parent genome with slices of the other half)

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Yes.

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use 20 Xp for upscale my speed if possible
iyts possible?

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You can only use XP between battles.

Edit: @doomlightning Please submit your votes.

Edit2: @doomlightning we need your votes.

Edit3: Doom we really need your votes…

2 Likes

miss its
sory

  1. get distant from the blober for now
  2. evolve farther the F-bloibl
2 Likes

BATTLE 1 - TURN 13

Somnium made Waterzooi and their converted ally less affected by the poisonous gas released by the foes. They also made both Loki and Enkefaros a bit more resistant to that gas by providing last Enkefaroses information which Somnium could receive…

Waterzooi decided to follow Loki’s main swarm, with the allied blob following it. It then evolved the said blob…
(Ally HP regenerated to full, Temporary Strenght boost now permanent)
The gas-attacking enemies have ran away, perhaps they need to recharge their gas-spewers?

Loki’s main swarm tried to get the pilus enemy to Waterzooi, however only remains were left of it. The two other swarms merged in a previously undiscovered area and flew up, revealing the last section of a huge boulder.
The main swarm then explored southwards, revealing a large passage, meanwhile the other swarm climbed up the big boulder and turned into a rather barebones human, searching for foe corpses in range, however no were found. It seems like the only option for healing available is to heal alongside Waterzooi, or perhaps Somnium? The human feels like a divine force will remove them from the boulder if they stay on it any longer…

(+3 XP to Somnium, +3 XP to Waterzooi, +1 XP to Loki, -1 HP to Waterzooi)

(Removed to not take up forum space)

LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
Light Blobs - BOULDERS (blocks movement)
Yellow - Converted BELGIUM FIGHTERS
Pink - Toxic Gas

MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)

SIGHT RANGE - 5.5 Pixels Radius From a Fighter’s Center

FIGHTERS:

Loki

ADVANTAGES:
1: Extra Form
2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:
(FORM 1 - Human):
STEALTH: 20
SPEED: 10
STRENGHT: 20 Normal Damage
HEALTH: 16/30

(FORM 2 - Bees):
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Damage
HEALTH: 16/30

EXPERIENCE: 17

ABILITIES:

PASSIVE:

Overstimulation Immunity: More effective attacks the more enemies are fighting you

Insomnia: Less chance of hitting enemies

Somnium

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 28

ABILITIES:

PASSIVE:

Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)

Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.

ACTIVE:

Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.

(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)

Enkefaros

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 10 Distance Strenght
HEALTH: 0/15
EXPERIENCE: 45

ABILITIES:

ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.

Waterzooi

ADVANTAGES:
1:

2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 11/11 + Partial Protection (Abilities)
EXPERIENCE: 37
(DISADVANTAGE) ENERGY: 1/5

ABILITIES:

PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited

Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)

E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.

ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.

MISC.:

Other Stuff

10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.

Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area

Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)

Damage drains Health.

If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.

Speed determines how fast can you cast actions - at 20 speed it’s 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand.

@doomlightning @Ferrus_coloni @willow

A1: turn the part on the boulder back into a swarm and fly it off the boulder to the southeast while the main swarm flies up the boulder to the east

A2: fly the west swarm up the boulder to the southeast while the main swarm searches for any isolated spots to build a hive

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@doomlightning and @Ferrus_coloni I need your votes.

Action 1: increase sweat gland activity and numb pain signals from the legs (or bee wings), effectively turning other fighters into long-distance runners like Homo Sapiens, so that they can explore more effectively

Action 2: attmpt to infiltrate the minds of belgium fighters which are already wounded/distracted

2 Likes
  1. move east
  2. find more energy
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I should remind you that this is your last energy point being spent there.

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i has idea, but am not in position to execute it

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BATTLE 1 - TURN 14

Somnium allowed other fighters to reach farther lands, while at the same time investigating openings for infiltrating the enemies. It appears that with enough effort it could be possible to slow down the belgium-blobs with a flagellum…

Waterzooi and their ally moved northwards in order to move east. No enemies are in sight right now, but these two do have a feeling that the army which defeated Enkefaros may soon arrive in this area.
Waterzooi itself also managed to regenerate one energy point!

Loki meanwhile was more interested in exploration. Their western swarm has turned into a swarm and re-entered the inter-boulder area, only to climb a different boulder after a short while. Meanwhile the main swarm managed to get thru a large swathe of a boulder and got to a relatively safe valley cut into this space, where a hive could be built…

(+2 XP to Somnium, +1 XP to Waterzooi, +2 XP to Loki, +1 Energy to Waterzooi)

mapview

LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
Light Blobs - BOULDERS (blocks movement)
Yellow - Converted BELGIUM FIGHTERS
Pink - Toxic Gas

MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)

SIGHT RANGE - 5.5 Pixels Radius From a Fighter’s Center

FIGHTERS:

Loki

ADVANTAGES:
1: Extra Form
2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:
(FORM 1 - Human):
STEALTH: 20
SPEED: 10
STRENGHT: 20 Normal Damage
HEALTH: 16/30

(FORM 2 - Bees):
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Damage
HEALTH: 16/30

EXPERIENCE: 19

ABILITIES:

PASSIVE:

Overstimulation Immunity: More effective attacks the more enemies are fighting you

Insomnia: Less chance of hitting enemies

Somnium

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 30

ABILITIES:

PASSIVE:

Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)

Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.

ACTIVE:

Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.

(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)

Enkefaros

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 10 Distance Strenght
HEALTH: 0/15
EXPERIENCE: 45

ABILITIES:

ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.

Waterzooi

ADVANTAGES:
1:

2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 11/11 + Partial Protection (Abilities)
EXPERIENCE: 38
(DISADVANTAGE) ENERGY: 2/5

ABILITIES:

PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited

Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)

E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.

ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.

MISC.:

Other Stuff

10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.

Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area

Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)

Damage drains Health.

If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.

Speed determines how fast can you cast actions - at 20 speed it’s 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand.

@doomlightning @Ferrus_coloni @willow

A1: split the main swarm in two to explore the paths to see if the area is completely closed, and move the boulder swarm to the other side of the boulder

A2: search for bits of rock that can be used to block off entrances to the valley and search for enemies to lure into somnium’s grasp

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You mean to the west?

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both actions: continue infiltrating the Belgium-fighters’ mind

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