So you want to send the allied blob’s best stats to Loki?
BATTLE 1 - TURN 12
Somnium made Loki and Enkefaros more resiliant to pain and tiredness…
Waterzooi has used one of it’s abilities to gain an insight into Loki’s strenghts. Seeing it’s largest advantage, the high damage of the human form, Loki sent this strenght to the Friendly Blob…
(Friendly Blob Strenght from 10 to 20 for now)
The pilus enemy approaches the Allied blob…
(1/6)
It’s attack completely missed, and the ally took it’s chance!
(2/6)
Even if it was a bad hit, it still was strong enough to destroy the walled enemy! But now two flagella foes have approaches the humanoid and the evolved friend…
(Rolled 2/6)
(Rolled 3/6)
These fast foes have deployed some sort of a toxic gas from their sides, which damaged both the friendly blob and it’s converter. They must leave the area or else they will suffer from the presence of this toxic substance!
Enkefaros decided to attack the fastly-approaching foes…
(Rolled 4/6)
(Rolled 1/6)
It managed to eliminate one of the regular Belgium-blobs, but the other attack missed…
(Rolled 2/6)
(Rolled 6/6)
The blob which was nearly hit attacked the now heavily-injured fighter, but that shot was not lethal…
The flagellum blob however released toxic gas which surrounded the fighting scene…
Loki has sent all it’s swarms southwards, discovering some new lands. Besides that, one of the swarms noticed a pilus enemy which may be suitable for conversion into an ally by Waterzooi…
(+2 XP to Loki, +3 XP to Somnium, +4 XP to Waterzooi, +5 XP to Enkefaros, -3 HP to Waterzooi)
ENKEFAROS IS DEAD
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(Removed to not take up forum space)
LEGEND:
Green - LOKI Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
Light Blobs - BOULDERS (blocks movement)
Yellow - Converted BELGIUM FIGHTERS
Pink - Toxic Gas
MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)
SIGHT RANGE - 5.5 Pixels Radius From a Fighter’s Center
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
Somnium
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 24
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)
Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
Other Stuff
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
Speed determines how fast can you cast actions - at 20 speed it’s 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand.