The Great Belgiuming (April Fools Forum Game)

BATTLE 1 - TURN 20

Somnium embeded itself further into the network which the foes have been using to track the terran fighters’ locations. However, at the same time the one watching this whole battle, The Great Belgiumer, seemingly noticed that something is wrong and started to communicate with it’s “universal defenders” via new, mysterious means, balancing out Somnium’s new advantage… However as long as the old network is still up (and it doesn’t seem like it will be up for much longer…), Somnium forced all data travelling via it to pass thru this strange fighter’s construct first. As it turns out, all data comes from one source and travels to one destination - there aren’t any talks between the individual foes on the battlefield. As so no sensory data from enemies was received.

Waterzooi travelled far east, arriving at the opposite side of the pit. It saw a huge cloud of strange gas just north of itself - a most likely toxic gas.

Loki’s main hive swarm has been busy expanding the hive, using materials attained from digging up corridors into walls of the large boulder.
The guarding swarm started fighting the foe which just attacked it…
(rolled 6/6)
The enemy splattered around the place after a rock carried by the bees dropped right onto it. The swarm then split, with one part remaining on guard and the other heading towards the main hive with fragments of the splattered foe. At the same time, an another Flagellum-Blob arrived, but the remaining bees attacked it before the ex-possed enemy could release a cloud of toxic gas…
(rolled 6/6)
Despite the small size of this swarm, it too managed to easily defeat a charging foe…
The hand-swarm finally arrived at the site of the main hive, deposited the glorious remains it gathered and, after turning back into bees, merged with the main hive swarm, busy with expanding this hive even more…
(Hive options: Fully Heal 1 Terran Fighter OR Fill up 50% of missing Health of 2 Terran Fighters)
The formerly westernmost swarm continued to dig through the rocks, slowly nearing the main hive…

It appears that The Great Belgiumer is preparing for a new annoucement. What could it be this time?

(+2 XP to Somnium, +1 XP to Waterzooi, +13 XP to Loki)

(Removed to not take up forum space)

LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
Light Blobs - BOULDERS (blocks movement)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS
Orange (When not a single dot) / Dark Grey (If not the border) - Toxic Gas
Lime - Loki Hives
MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)

SIGHT RANGE - 5.5 Pixels Radius From a Fighter’s Center

FIGHTERS:

Loki

ADVANTAGES:
1: Extra Form
2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:
(FORM 1 - Human):
STEALTH: 20
SPEED: 10 (20)
STRENGHT: 20 30 Normal Damage
HEALTH: 12/30

(FORM 2 - Bees):
STEALTH: 20
SPEED: 20 (30)
STRENGHT: 10 Normal Damage
HEALTH: 12/30

EXPERIENCE: 50

ABILITIES:

PASSIVE:

Overstimulation Immunity: More effective attacks the more enemies are fighting you

Insomnia: Less chance of hitting enemies

Somnium

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 49

ABILITIES:

PASSIVE:

Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)

Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.

ACTIVE:

Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.

(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)

Enkefaros

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 10 Distance Strenght
HEALTH: 0/15
EXPERIENCE: 45

ABILITIES:

ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.

Waterzooi

ADVANTAGES:
1:

2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 11/11 + Partial Protection (Abilities)
EXPERIENCE: 51
(DISADVANTAGE) ENERGY: 2/5

ABILITIES:

PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited

Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)

E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.

ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.

MISC.:

Other Stuff

10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.

Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area

Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)

Damage drains Health.

If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.

Speed determines how fast can you cast actions - at 20 speed it’s 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand. (Too overpowered)

@doomlightning @Ferrus_coloni @willow