Somnium mastered the ways of communication disruption⌠(Foes have 1 in 2 chance of not moving this turn) The possessed foe finally freed itself of the possesion.
Waterzooi commanded itâs ally to merge with the Loki swarms. The heavily mutated blob underwent a process similar to apoptosis, and then merged with lokiâs swarm near the valley entrance. Strangely enough the effect seems to have been spread between all the swarms⌠Waterzooi then started moving eastwardsâŚ
Lokiâs swarm with a bladder full of deceased bees started making itâs way towards the hive, but without the ability to fly it is now only over a halfway to the strange graveyard⌠The hive swarm expanded the hive, digging out even more space⌠The ex-western swarm started digging into the boulder to the east⌠The Valley Entrance Swarm, after absorbing the allied blob, set up a small hive from the rubble made when building the wall; It will be a nice place for some bees to rest in. However just as it finished building this structure, a hostile belgium-blob with a flagellum attacked! (Rolled 2/6) Only a small cloud of toxic gas was emittedâŚ
(-1 HP to Loki, +10 Speed to Lokiâs both forms [will not carry on to the next battle], +2 XP to Waterzooi, +3 XP to Loki, +4 XP to Somnium)
LEGEND:
Green - LOKI Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fightersâŚ
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
Light Blobs - BOULDERS (blocks movement)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS
Dark Grey (If not the border) - Toxic Gas
Lime - Loki Hives
MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)
SIGHT RANGE - 5.5 Pixels Radius From a Fighterâs Center
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
Somnium
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 47
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of itâs existance (50% chance to miss attacks)
Disembodied: Doesnât have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you canât damage the enemies)
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemyâs genome, changing itâs statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
Other Stuff
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
Speed determines how fast can you cast actions - at 20 speed itâs 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand. (Too overpowered)