The Great Belgiuming (April Fools Forum Game)

You mean west? You cannot go further east.


BATTLE 1 - TURN 21

Somnium tried to infiltrate the mind of an another enemy, connected to the new network. It appears that this network will be harder to infiltrate. However, just as somnium was studying the changes this network has to the previous one, all the belgium-blobs disappeared…

Waterzooi moved west after meeting the eastern wall, then recharged some energy. It felt that something massive appeared to the west of itself…

Loki used the hive’s powers to heal itself fully, restoring the healthy state of the swarms prior to first damages.
The hive swarm expanded the hive…
The ex-western swarm dug east, managing to reach the main hive.
The corpse-carrying swarm deposited the remains of the stoned foe in the hive. It also picked up some of the remains it lost on the way to the hive, in the end moving a bit back to give some room to breathe for the hive-builder swarm
The guarding swarm took parts of the ex-possessed blob and took them to the small hive. Some bees were produced too, and they will stay at this hive, being able to be released to replace their dead brethen if needed.

You haven’t lost your hopes up to this point?

If so… prepare to fight such a defender that

You’ll have no chance winning against, Earthlings…

All the enemies present on the battlefields suddenly vanished! But in their place descended one large foe, arriving in between Waterzooi and Loki’s Guard Swarm… It’s far larger than any blob seen previously by the Terran Fighters…

(+1 XP to Somnium, +3 XP to Loki, +1 Energy to Waterzooi, Loki’s HP maxed out)

(Removed to not take up forum space)

LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
Light Blobs - BOULDERS (blocks movement)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS
Orange (When not a single dot) / Dark Grey (If not the border) - Toxic Gas
Lime - Loki Hives
MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)

SIGHT RANGE - 5.5 Pixels Radius From a Fighter’s Center

FIGHTERS:

Loki

ADVANTAGES:
1: Extra Form
2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:
(FORM 1 - Human):
STEALTH: 20
SPEED: 10 (20)
STRENGHT: 20 30 Normal Damage
HEALTH: 30/30

(FORM 2 - Bees):
STEALTH: 20
SPEED: 20 (30)
STRENGHT: 10 Normal Damage
HEALTH: 30/30

EXPERIENCE: 53

ABILITIES:

PASSIVE:

Overstimulation Immunity: More effective attacks the more enemies are fighting you

Insomnia: Less chance of hitting enemies

Somnium

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 50

ABILITIES:

PASSIVE:

Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)

Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.

ACTIVE:

Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.

(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)

Enkefaros

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 10 Distance Strenght
HEALTH: 0/15
EXPERIENCE: 45

ABILITIES:

ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.

Waterzooi

ADVANTAGES:
1:

2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 11/11 + Partial Protection (Abilities)
EXPERIENCE: 51
(DISADVANTAGE) ENERGY: 3/5

ABILITIES:

PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited

Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)

E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.

ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.

MISC.:

Other Stuff

10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.

Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area

Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)

Damage drains Health.

If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.

Speed determines how fast can you cast actions - at 20 speed it’s 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand. (Too overpowered)

@doomlightning @Ferrus_coloni @willow

Looks like the 1st battle is coming to an end…

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