aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
244
BATTLE 1 - TURN 24
Somnium attempted to infiltrate the mind of the large foe and disrupt it’s activities, however this fighter would come to discover that the last enemy of this battle possesses rather good anti-infiltration/disruption defense mechanisms. Still, some damage should’ve been done to the big belgium-blob’s focus… Waterzooi meanwhile decided to take a turn towards the thicket of the strange fog by the eastern wall of the arena. It would also try to help Loki while the gas started to damage it, but being so far, the aid was to no avail… Loki’s Catapult swarm at the same time would put some shiny rocks into the boulder ready to be launched, as the swarm thinks they will ignite the big foe when they hit it. After the collection, the living structure would move to the tunnel’s entrance on the valley-entrance side, just waiting to fullfill it’s purpose… The “bait swarm” meanwhile would fly between two next gaps which could trap the unfortunately large hostile betweem the bouldersides… (Rolled 2/6, 6/6) While the first gap was no problem to the belgium-blob, the second one between two smaller boulders turned out to be way harder to pass, temporarily putting a stop to the foe, in a position where it can be striked easily by the catapult…
(+3 XP to Somnium, +1 XP to Waterzooi, +3 XP to Loki, -2 HP to Waterzooi)
(Removed not to take up forum space)
LEGEND:
Green - LOKI Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
(Darker Colour if inside or next to a same-colour legend element)
Red - BELGIUM FIGHTERS (First Spawn) Purple - BELGIUM FIGHTERS (Second spawn - type 1) Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
Light Blobs - BOULDERS (blocks movement)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS
Orange (When not a single dot) / Dark Grey (If not the border) - Toxic Gas
Lime - Loki Hives (Dark Lime - Reinforced Hives)
MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)
SIGHT RANGE - 5.5 Pixels Radius From a Fighter’s Center
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
Somnium
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 56
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)
Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
Other Stuff
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
Speed determines how fast can you cast actions - at 20 speed it’s 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand. (Too overpowered)