aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
274
Do you want to meet with the Loki catapult?
BATTLE 1 - TURN 26
Waterzooi was busy rushing to the safe valley, managing to climb over the artificial wall created by Loki sometime ago. It arrived within the valley just before the big blob entered the small open area just before the wall.
Somnium gained much data about the large foe from the last moment of the now-dead Loki swarms that ventured beyond the valley. While big, the membrane of this enemy is potentially vulnerable to having holes puncture it completely, as it has hard time removing external objects when these membranes are damaged themselves. This will help both better attack and defend against this belgium-blob.
Loki’s catapult would fire a new shot at the troublesome enemy… (Rolled 2/6) While this shot could certainly have been better, it was the final blow needed to kill off the big foe, especially with modifications increasing the damage output of the boulder loaded last-minute based off what Somnium reported.
Loki’s Catapult Swarm and Waterzooi looked above the wall, alongside them Somnium, seeing that the big belgium-blob was splattered all around the place, dead and cold. Very soon the eyes of The Great Belgiumer emerged as the arena around the 3 fighters started to transform into shapeless forms…
I see that the last cellular defender has perished…
Well, you terran fighters may have won this time,
But the next battle is sure to end your for good.
Also I have a strange feeling something saw me from afar…
(+1 XP to Waterzooi, +2 XP to Somnium, +15 XP to Loki, All Fighter Health Replenished, Boost Removed)
(Removed not to take up forum space)
The trio of the surviving fighters has been again transported to the voidlike realm where they first found themselves as “terran fighters”, and alongside them Enkefaros emerged from the dead. They feel that their bodies can again change according to their will, but only to a certain degree - which is limited by the amount of “experience” gathered on the battlefield…
(You can now use your XP to upgrade your stats/abilities)
LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
(Darker Colour if inside or next to a same-colour legend element)
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2) Light Blobs - BOULDERS (blocks movement)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS Orange (When not a single dot) / Dark Grey (If not the border) - Toxic Gas
Lime - Loki Hives (Dark Lime - Reinforced Hives) MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)
SIGHT RANGE - 5.5 Pixels Radius From a Fighter’s Center
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
Somnium
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 60
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)
Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
Other Stuff
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
XP can be gifted by one player to the other (with no fee for the gifting)
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.