Do you have any suggestions for Waterzooi?
Edit: @Ferrus_coloni @doomlightning I need your votes.
Do you have any suggestions for Waterzooi?
Edit: @Ferrus_coloni @doomlightning I need your votes.
Action 1: look at the information gathered from the destroyed swarm in its last moments to understand the capabilities of The Great Belguimer, and by extension, Belgium creatures like the Colossus
Action 2: after identifying patterns, send the information to other fighters, so that they may deal more damage to the Belgium-colossus as well as protect themselves from it more effectively
That probably wonât be too easy to just doâŚ
it doesnât have to be, just a basic idea along the lines of âTGB crushes things, Belguim creatures are made/ruled by TGB, itâs possible that the Belgium-colossus is likewise able to crush fightersâ
I see. I can say that some insights might be coming between this battleâs end and the nextâs beginningâŚ
you are already 5/5 on energy, any more will dissipate into the environment.
I see
i will change that to to using DW on loki to mimic some of his ability and convert blob (one of the 2)
I am afraid youâre too far away from loki to get to them in one movement action and hit them directlyâŚ
soo double it down if possible
Do you want to meet with the Loki catapult?
Waterzooi was busy rushing to the safe valley, managing to climb over the artificial wall created by Loki sometime ago. It arrived within the valley just before the big blob entered the small open area just before the wall.
Somnium gained much data about the large foe from the last moment of the now-dead Loki swarms that ventured beyond the valley. While big, the membrane of this enemy is potentially vulnerable to having holes puncture it completely, as it has hard time removing external objects when these membranes are damaged themselves. This will help both better attack and defend against this belgium-blob.
Lokiâs catapult would fire a new shot at the troublesome enemyâŚ
(Rolled 2/6)
While this shot could certainly have been better, it was the final blow needed to kill off the big foe, especially with modifications increasing the damage output of the boulder loaded last-minute based off what Somnium reported.
Lokiâs Catapult Swarm and Waterzooi looked above the wall, alongside them Somnium, seeing that the big belgium-blob was splattered all around the place, dead and cold. Very soon the eyes of The Great Belgiumer emerged as the arena around the 3 fighters started to transform into shapeless formsâŚ
(+1 XP to Waterzooi, +2 XP to Somnium, +15 XP to Loki, All Fighter Health Replenished, Boost Removed)
(Removed not to take up forum space)
The trio of the surviving fighters has been again transported to the voidlike realm where they first found themselves as âterran fightersâ, and alongside them Enkefaros emerged from the dead. They feel that their bodies can again change according to their will, but only to a certain degree - which is limited by the amount of âexperienceâ gathered on the battlefieldâŚ
(You can now use your XP to upgrade your stats/abilities)
LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fightersâŚ
(Darker Colour if inside or next to a same-colour legend element)
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
Light Blobs - BOULDERS (blocks movement)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS
Orange (When not a single dot) / Dark Grey (If not the border) - Toxic Gas
Lime - Loki Hives (Dark Lime - Reinforced Hives)
MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)
SIGHT RANGE - 5.5 Pixels Radius From a Fighterâs Center
FIGHTERS:
ADVANTAGES:
1: Extra Form
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
(FORM 1 - Human):
STEALTH: 20
SPEED: 10
STRENGHT: 20 Normal Damage
(FORM 2 - Bees):
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Damage
HEALTH: 30/30
EXPERIENCE: 79
ABILITIES:
PASSIVE:
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 60
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of itâs existance (50% chance to miss attacks)
Disembodied: Doesnât have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you canât damage the enemies)
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 10 Distance Strenght
HEALTH: 15/15
EXPERIENCE: 45
ABILITIES:
ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.
ADVANTAGES:
1:
2:
3:
DISADVANTAGES:
1:
2:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 11/11 + Partial Protection (Abilities)
EXPERIENCE: 56
(DISADVANTAGE) ENERGY: 5/5
ABILITIES:
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemyâs genome, changing itâs statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
XP can be gifted by one player to the other (with no fee for the gifting)
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
so, since we were missing a fighter for most of the first round, we should probably buy a revival ability(so fighters are only out of commission until theyâre regrown or smth, rather than the whole battle)
so, should we buy an ability for somnium that lets them pull souls out of dying bodies and put them in new vessels for a faster but more reliable revive, or one for me that lets the BEES sculpt themselves into the body of a dead fighter to revive them, but likely needing some flesh to work(and obviously requiring i not die)?
By the way, new players are free to join between now and battle 2âs start! This is going to be the only chance to join in the while!
hmm⌠my whole deal is about abstract/mental stuff, I could probably âdownloadâ the concept I had of a given fighter, but Iâm not sure if putting them in charge of dominated bodies of enemies would be too OP
What do you mean by âdownloadâ here?
During this fight, I basically set up an âinternetâ between the minds of all fighters so that they knew what everyone was doing, this network could also be used to take our collective idea of who someone was and move it to other parts of the network, possibly like this:
step 1: enemy is dominated, or a fighter summons something (like Lokiâs swarms, for example)
step 2: Somnium has the concept of who a previously killed fighter was, tries not to think too much about the ship of Theseus, and implants those parameters into the mind of the âhostâ creature
step 3: since thereâs a fully sentient being in the host, the effort needed to keep the host dominated is massively reduced, and thus thereâs no risk of it breaking free after a couple turns, leaving it ready for use by the resurrected fighter
I guess Iâll allow that, as it seems balanced.
can we route energy through somnium or just information?
oh and should we have a poll to see who wants to do what with their xp?
Just information, atleast for now.
you players of this FG can do that.
Edit: @fralegend015 @willow @Ferrus_coloni @fralegend015
(Or rather XP-spendings in this case)
I will increase strenght 4 times.