The Great Belgiuming (April Fools Forum Game)

BATTLE 2 - TURN 0

As the Terran Fighters have spent (or not) their experience gained during the first battle of many, they see that the place around them starts to materialize into an yet another arena. This time however, instead of separated boulders the color of dirt, massive mountains emerged, and between them winds roared so powerful that anything daring to climb these rock structures would be doomed to end up splatted on an opposing mountain wall.
Not only that, the fighters saw that lots of snow started falling, which not only would make the movement slower here, but would also make the field of vision tighter around the fighters of Earth. When eventually the snowfall became less severe, The Great Belgiumer’s eyes emerged above the fighters, with the entity saying:

I have changed a few things regarding the battles

Follwing the last one. Now, you all hopeless defenders

Will be given the map of your chilly doom!

(Removed to not take up forum space)

The Fighters were now ready to rush into the valley before them, that would lead into a chamber they think will contain enemies. But just as Waterzooi made it’s first step forward, all of the fighters, Somnium included, experienced a strange vision…
They felt like they were in space, near a divine being of sorts. They knew so especially after they heard a powerful voice tinted blue. It seemed like the entity didn’t notice them - as if they were viewing the past..

I must admit, I have fallen out considerably with those four

In that moment, the fighters imagined 4 other entities similar to this one, playing with the power of creation available to such beings. One of them strangely enough could be felt to be far weaker than the other three.

All four of them are more interested in messing with the forum over pushing our artificial barriers…

…Or you know what, maybe I will be the first in a long time to do that? He has done it, so why not me?

Fighters suddenly felt a great increase in the amount of “divineness” around them, as if it’s amount has doubled. This increase was infact so great that it kicked them out of the vision!

What is up with you all? Will you defend Earth or no?

LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
(Darker Colour if inside or next to a same-colour legend element)

Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
White - MOUNTAINS (cannot pass through)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS
Lime - Loki Hives (Dark Lime - Reinforced Hives)
MAP MOVEMENT SPEED = (Speed Statistic / 3) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls at the edges)
SIGHT RANGE - 3.5 Pixels Radius From a Fighter’s Center

FIGHTERS:

Loki

ADVANTAGES:
1: Extra Form
2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:
(FORM 1 - Human):
STEALTH: 30
SPEED: 20
STRENGHT: 30 Normal Damage

(FORM 2 - Bees):
STEALTH: 30
SPEED: 30
STRENGHT: 20 Normal Damage

HEALTH: 40/40

EXPERIENCE: 19

ABILITIES:

PASSIVE:

Overstimulation Immunity: More effective attacks the more enemies are fighting you

Insomnia: Less chance of hitting enemies

Somnium

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 60

ABILITIES:

PASSIVE:

Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)

Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.

ACTIVE:

Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.

(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)

Enkefaros

ADVANTAGES:
1:

2:

DISADVANTAGES:
1:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght + 30 Distance Strenght
HEALTH: 15/15
EXPERIENCE: 5

ABILITIES:

ACTIVE:
Time Dilation: When Active, can do 3 actions in one sub-round.

Waterzooi

ADVANTAGES:
1:

2:

3:

DISADVANTAGES:
1:

2:

DESCRIPTION:

STATISTICS:

STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght
HEALTH: 11/11 + Partial Protection (Abilities)
EXPERIENCE: 56
(DISADVANTAGE) ENERGY: 5/5

ABILITIES:

PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited

Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)

E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.

ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.

MISC.:

Other Stuff

10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
XP can be gifted by one player to the other (with no fee for the gifting)

Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area

Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)

Damage drains Health.

If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.

@doomlightning @Ferrus_coloni @willow @fralegend015

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