aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
334
The best statistic of the one you hit. It must be a foe too.
BATTLE 2 - TURN 3
Somnium has focused this time on making sure the speed decreasement coming from the snowy landscape doesn’t affect the velocity of the terran fighters all that much. The efforts here ended up very promising, as now the fighters could travel as if they weren’t in windy snowy mountains. Waterzooi traveled a bit closer towards the room it could see is connected to their place on the map, which was faster thanks to Somnium’s efforts. Also, to test something out, this fighter tried hitting it’s Loki swarm, but that failed - for the bees evade their host’s attacks… Enkefaros meanwhile continued into the room close to itself, and with Somnium’s speed increasement this turned out to have taken the tentacly fighter far into the room. It also finally saw some enemies around itself - they appeared to be made of two belgium-blobs, one at the front and one at the back. The front one was seen to be equipped with a pilus, and the back one possessed a flagellum. All foes seen so far are like this. With the large speed of Enkefaros, none managed to intercept it yet, but it’s clear that they now have this fighter surrounded and are rapidly heading towards it. The strange structure north of Enkefaros also seems tempting to study… Loki meanwhile focused on expanding the primitive hive into the mountain, making it gain considerable security in the tunnel dug by the bees…
(+3 XP to Somnium, +2 XP to Enkefaros, +1 XP to Loki)
(Removed to not take up forum space)
LEGEND:
Green - LOKI
Blue - ENKEFAROS
Orange - WATERZOOI
SOMNIUM - Together with other fighters…
(Darker Colour if inside or next to a same-colour legend element)
Red - BELGIUM FIGHTERS (First Spawn)
Purple - BELGIUM FIGHTERS (Second spawn - type 1)
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)
White - MOUNTAINS (cannot pass through)
Yellow - Converted BELGIUM FIGHTERS
Pink - Possessed BELGIUM FIGHTERS
Lime - Loki Hives (Dark Lime - Reinforced Hives)
MAP MOVEMENT SPEED = (Speed Statistic / 3) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls at the edges)
SIGHT RANGE - 3.5 Pixels Radius From a Fighter’s Center
(FORM 2 - Bees):
STEALTH: 30
SPEED: 30
STRENGHT: 20 Normal Damage (30 ND for Waterzooi Swarm)
HEALTH: 40/40
EXPERIENCE: 23
ABILITIES:
PASSIVE:
Overstimulation Immunity: More effective attacks the more enemies are fighting you
Insomnia: Less chance of hitting enemies
Somnium
ADVANTAGES:
1:
2:
DISADVANTAGES:
1:
DESCRIPTION:
STATISTICS:
STEALTH: 20
SPEED: 20
STRENGHT: 10 Normal Strenght, 10 Control Strenght
HEALTH: 20/20 + Partial Protection (Abilities)
EXPERIENCE: 66
ABILITIES:
PASSIVE:
Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)
Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
ACTIVE:
Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
(Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)
PASSIVE:
Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
ACTIVE:
Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.
MISC.:
Other Stuff
10 XP can add 5 points to a statistic,
100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
XP can be gifted by one player to the other (with no fee for the gifting)
Fight will include cube dice rolls:
1- You miss
2- Strikes a worse area
3- Strikes a worse area
4- Strikes as expected
5- Strikes as expected
6- Strikes critical area
Damage is affected by the rolls of the dice, and is closely tied to strenght.
Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
Damage drains Health.
If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.